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[G] An Overview of the Zerg Match-ups - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
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Deign85
Profile Joined August 2010
United States13 Posts
March 03 2013 23:02 GMT
#21
Thank you so much for this Glon. This is just what a newbie like me needs
SHODAN
Profile Joined November 2011
United Kingdom1161 Posts
Last Edited: 2013-03-04 00:51:23
March 04 2013 00:48 GMT
#22
Sick! thanks Glon. I don't play zerg, but this is still incredibly useful. makes me wonder why there are so few terran guides out there - terran players never share their secrets.

looking forward to the hots guide!
BigRedDog
Profile Joined May 2012
461 Posts
March 04 2013 02:01 GMT
#23
i like this guide because it is easy to follow and easy to read. Thanks a lot
Big Red Dog!
Puba
Profile Joined March 2013
United Kingdom1 Post
March 04 2013 02:49 GMT
#24
This is really great for new Zerg players. Keep up the good work.
ChanmanV
Profile Joined December 2010
United States1156 Posts
March 04 2013 04:32 GMT
#25
nice job glon! love your guides but this is level up style!
LoddoG
Profile Joined January 2012
Germany1 Post
March 04 2013 05:13 GMT
#26
NEED this for Terran and Protoss too, great summary :-)
FliceR
Profile Blog Joined November 2012
Austria72 Posts
March 04 2013 06:46 GMT
#27
It‘s here (Y) good job! :D
@peterflicer hit me up on Twitter ;)
TheEmulator
Profile Blog Joined July 2010
28100 Posts
March 04 2013 07:12 GMT
#28
On March 04 2013 05:26 KawaiiRice wrote:
swag swerve yolo zerg 4 ST_Lyfe

Well said

Great guide Glon, when editing it I was like wtf I'm learning so much stuff, lol.
Administrator
romelako
Profile Blog Joined February 2011
United States373 Posts
March 04 2013 09:46 GMT
#29
The organization of the guide is fantastic. As a master league player, it was a very refreshing thing to read. The information is accurate and providing examples of professional players was an added plus. Looking forward to reading your HotS guides. Keep up the good work, Glon.
achristes
Profile Blog Joined March 2011
Norway653 Posts
Last Edited: 2013-03-04 14:29:51
March 04 2013 10:18 GMT
#30
On March 04 2013 14:13 LoddoG wrote:
NEED this for Terran and Protoss too, great summary :-)

I think there is one for Protoss, don't really remember though.

I have 2 friends that pretty much just bought SC2, this will probably help them alot, ty.

Edit
http://www.teamliquid.net/forum/viewmessage.php?topic_id=361656 Terran, not exactly the same, but surely helpful
youtube.com/spooderm4n | twitch.tv/spooderm4n | Random videos and games I feel like uploading
vojnik
Profile Joined October 2010
Macedonia923 Posts
March 04 2013 13:31 GMT
#31
On March 04 2013 06:46 Glon wrote:
Show nested quote +
On March 04 2013 06:45 gCgCrypto wrote:
On March 04 2013 06:32 Glon wrote:
On March 04 2013 06:21 gCgCrypto wrote:
while this guide is amazing and detailed i feel like it comes at an unfortunate time, 8 days before the HotS launch where almost everything described in this guide gets meaningless =(


ZvZ almost completely carries over.

Also note that EVERY basic build order is usable in HotS. Even the mid game strats can be used - albeit they aren't the most effective tactics.


Sure it´s not entierly useless i just feel that you put too mutch effort into this only for it being relevant 8 days and only some bits carrying over to HotS.
Regardless, the guide is of great quality and has a lot of information so hats off to you for making it =)
Hope there will be one of this kind for HotS eventually, when the metagame stabilizes


I will begin working on a HotS guide in 2 weeks


That will be wonderful !!!
Thanks a lot for your time and effort man, respect !
For the swarm!
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
March 04 2013 14:09 GMT
#32
Great job, I learnt lots of stuff and never read something and went "wow that's wrong" which is always a good sign for a guide.
[15:15] <Palmar> and yes marv, you're a total hottie
kamidesu
Profile Joined December 2012
Thailand25 Posts
March 04 2013 16:42 GMT
#33
Thank you glon
Fruit Dealer ;D First SC2 KING / Jaedong the One and Only Real kING
habeck
Profile Joined February 2011
1120 Posts
Last Edited: 2013-03-04 17:25:25
March 04 2013 17:24 GMT
#34
The very first thing any Terran must do is identify that it is a 2 barracks play.

Sorry for pointing out, but maybe it was supposed to be like this?

The very first thing any terran zerg must do is identify that it is a 2 barracks play
TheEmulator
Profile Blog Joined July 2010
28100 Posts
March 04 2013 17:27 GMT
#35
On March 05 2013 02:24 habeck wrote:
The very first thing any Terran must do is identify that it is a 2 barracks play.

Sorry for pointing out, but maybe it was supposed to be like this?

The very first thing any terran zerg must do is identify that it is a 2 barracks play

Yeah, it should say Zerg. I didn't catch that, thanks for pointing it out.
Administrator
Lobotomist
Profile Joined May 2010
United States1541 Posts
March 04 2013 17:53 GMT
#36
One thing I'm curious about: why no 14 gas/14 pool mention in zvp/zvz? It used to be considered standard in zvp when gateway expands were common, and was relatively common in zvz as well. Is this build considered out of date now? I could see it being behind in zvz (vs either standard pool or hatch first builds) but what about in zvp? if you absolutely knew your opponent was going to gateway expand, would this be a worthwhile build to use?
Teching to hive too quickly isn't just a risk: it's an ultrarisk
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
March 04 2013 19:37 GMT
#37
Not really the Zerg can just reactively go for gas when he confirms the gateway expand using an overlord, and have speed in time for anything that's truly scary.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Glon
Profile Joined December 2010
United States569 Posts
March 04 2013 20:10 GMT
#38
On March 05 2013 02:53 Lobotomist wrote:
One thing I'm curious about: why no 14 gas/14 pool mention in zvp/zvz? It used to be considered standard in zvp when gateway expands were common, and was relatively common in zvz as well. Is this build considered out of date now? I could see it being behind in zvz (vs either standard pool or hatch first builds) but what about in zvp? if you absolutely knew your opponent was going to gateway expand, would this be a worthwhile build to use?


14 gas/14 pool is NOT considered standard in either matchup.

In ZvP, it's a coin-flip all in that will put you behind if you try to macro out of it.

In ZvZ, if you're looking to go for speed/bane pressure, either a 10 pool/10 gas OR a 14 pool /15 gas /hatchery is much more standard.

14/14 has lost it's place as a conventional build order.
@QuanticGlon https://twitter.com/QuanticGlon
Glon
Profile Joined December 2010
United States569 Posts
Last Edited: 2013-03-04 20:11:45
March 04 2013 20:11 GMT
#39
On March 05 2013 04:37 Teoita wrote:
Not really the Zerg can just reactively go for gas when he confirms the gateway expand using an overlord, and have speed in time for anything that's truly scary.


Or, just go gasless, go 4 queen and grab 2-3 spines (start them at ~5:25, cancel if see expo)

This tactic gives zerg a lot of creep spread/map control as the game progresses. Think ~ to ZvT, but in ZvP.
@QuanticGlon https://twitter.com/QuanticGlon
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
March 04 2013 20:36 GMT
#40
Good point. Fuckin queen buff lol :D
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
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