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[G] HTOMario's Understanding TvP mech. - Page 5

Forum Index > StarCraft 2 Strategy
Post a Reply
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rEalGuapo
Profile Joined January 2011
Germany832 Posts
March 23 2013 14:56 GMT
#81
On March 23 2013 23:46 HTOMario wrote:

Show nested quote +
On March 23 2013 23:40 Qikz wrote:
I mean, with Bio you can outplay them a lot. With mech, what do you do ?



I'm really unsure if you're genuinly interested in mech or just bashing his post with points that so many people have made in the past (which most, as the beta have gone on have shown untrue). Tanks do not suck in TvP, they only really suck against immortals and archons which you get tanks/hellbats to deal with, or even thors depending on what style you're going for. You're making such blanket statements when to me it seems you've never even tried to learn the style here or your own mech style.
.


I felt the same way


I would just ignore a post that say:

"Dude you do everything wrong but I have nothing to support this statement!"

I mean, I have played several times against Mario and I think that if you invest a bit of time and get your scouting right this style can be beaten, but that goes for everything...
What I can guarantee is that when you face this for the first time you will hate Terran a lot!
ThePianoDentist
Profile Joined July 2011
United Kingdom698 Posts
March 23 2013 17:18 GMT
#82
hi, if they go air, do you engage the thors special anti-air mode for any of the possible compositions you face?
Brood War Protoss, SC2 Terran/Protoss
HTOMario
Profile Blog Joined March 2012
United States439 Posts
March 23 2013 18:22 GMT
#83
On March 24 2013 02:18 ThePianoDentist wrote:
hi, if they go air, do you engage the thors special anti-air mode for any of the possible compositions you face?


I do vs tempest but not vs anything else.
GM Mech T
Thyriaen
Profile Joined December 2011
Switzerland41 Posts
Last Edited: 2013-03-23 20:19:57
March 23 2013 19:47 GMT
#84
€: Opps ... thank you
HTOMario
Profile Blog Joined March 2012
United States439 Posts
March 23 2013 20:01 GMT
#85
On March 24 2013 04:47 Thyriaen wrote:
Hi there, i just checked out the EU version of the game and i enjoyed it alot. But i think it would be nice to have a public-friendly darft mode ( where everyone can pick their own units - in a draft manner ). Because darfting with a captain isnt always the best option when you are playing with random ppl. Darft mode is still a very nice addition the the monobattles and shoud be further supported.

Thats why i recommend adding a draft mode ( or editing one of them ) in the following manner ( equally to random draft in dota2 ): The order of picks is preset bind to players - players are picking one by one in a draft manner.

Thanks for this cool mod and i hope you are continuing to support ur mod

Thanks a lot
Thyriaen



I think you have the wrong thread buddy.
GM Mech T
cwshang
Profile Joined December 2010
Malaysia7 Posts
March 24 2013 10:53 GMT
#86
hey mario. im ur big fan since beta.. u did awsome opening and ur understanding against 3 races are fantastic . please keep it on to teach us terren strategy . and i hope that u could not only teach us tvp. but tvz and tvt with mech play.. i love mech play and i knew that u r the man that do it since beta. and i do kept all ur rep that shared and hopefully u can keep on sharing ur rep to all of us that love mech .. . Tbh, i cant wait to see your TvZ guide ...Mario, U r Awsome man.~!!
JonIrenicus
Profile Blog Joined July 2012
Italy602 Posts
March 24 2013 10:53 GMT
#87
--- Nuked ---
JonnyBigBoss
Profile Joined March 2013
7 Posts
March 24 2013 18:00 GMT
#88
Wow, I watched a replay of yours by Husky yesterday. It was such a fun game to watch.
ThePianoDentist
Profile Joined July 2011
United Kingdom698 Posts
March 25 2013 04:19 GMT
#89
do you have a replay pack somewhere as im really struggling with how to engage a maxed protoss 3/3/3 carriers with high templar. even with pdds before the fight my stuff just seems to melt.

also when your opponent does a proxy stargate 3 gate-allin how do you handle it with your opener and also how do you transition, it would be nice to see a replay of that, as i can hold it with your opener but then im stuck in my main for ages and i also find it hard to transition to mech after making so many marines, should I try and use more widow mines for defence rather than relying on marines?

Brood War Protoss, SC2 Terran/Protoss
Genesis_443
Profile Joined December 2012
Scotland52 Posts
Last Edited: 2013-03-25 10:00:24
March 25 2013 09:19 GMT
#90
http://www.teamliquid.net/forum/viewmessage.php?topic_id=403986

That's a link to his thread with some great mech replays, and I'm sure you don't need me to tell you how awesome they are.

But Mario, dude your brilliant. Keep up the good work! Been glued to your Youtube channel, and feel like I may be able to break into top masters soon because of it.

Many many thanks, an up and coming EU Terran. <3
Snoodles
Profile Joined March 2012
401 Posts
March 25 2013 09:58 GMT
#91
Question: For thors vs void rays, is it better to use explosive payload or just the regular attacks?
Cuirass
Profile Joined August 2010
9 Posts
March 25 2013 10:41 GMT
#92
On March 25 2013 18:58 Snoodles wrote:
Question: For thors vs void rays, is it better to use explosive payload or just the regular attacks?

In practice it should be high-impact payload for strictly thors versus void rays. However, it may be more useful to to have the thors on explosive if the void rays will be clumping up at all. Regardless, the void rays are going to destroy the thors.
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
Last Edited: 2013-03-25 11:02:39
March 25 2013 10:51 GMT
#93
On March 25 2013 19:41 Cuirass wrote:
Show nested quote +
On March 25 2013 18:58 Snoodles wrote:
Question: For thors vs void rays, is it better to use explosive payload or just the regular attacks?

In practice it should be high-impact payload for strictly thors versus void rays. However, it may be more useful to to have the thors on explosive if the void rays will be clumping up at all. Regardless, the void rays are going to destroy the thors.


The key fighting Voidrays is:

You need to kill them as fast as possible. Nothing else really matters, because the longer Voidrays stay alive, the less is your chance winning the battle.

So, how do we get rid of them as fast as possible?

The answer is splash + finisher. For splash, you need explosive playload of Thors, Mines, or Ravens. Possibly combination of those options.

As finisher, use Vikings and/or high impact payload of Thors.

Thors alone will not cut it unless you have really large number of them. The best way is getting Raven/Viking fleet as a support to your ground army.
Douillos
Profile Joined May 2010
France3195 Posts
Last Edited: 2013-03-25 14:41:48
March 25 2013 14:38 GMT
#94
Hi there,

Just wanted to thank you for this thread and your replay pack I m going to try your style tonight as soon as im home (work -_-).
I ve always been a bit bored of bio and this has sealed the deal: tonight im going Mech <3

A quick question: When and how many medivacs will you make to heal your hellbats (apart from the 1st one for harass if you go down that route)?

Ill probably have loads more after trying and loosing and watching your replays etc.
Look a giraffe! Look a fist!!
frankfasthands
Profile Joined August 2012
10 Posts
March 25 2013 16:43 GMT
#95
Hey, thanks for the guide and the replay pack in the other thread. Really fun style.

I'm just wondering what you are thinking about micro wise in your big engages with tank/hellbat/widow mine? In the replay pack, I saw you had your whole army on just one hotkey, and from what I saw, it looks like you siege up first, then attack with hellbats as you tab through to widow mines and try to bury them right against the front of the enemies army? Is that right, is there anything else you are trying to do when you are in large fights?

Seems like as long as your hellbats are in the enemies range, the widow mines won't get attacked unless they are targeted, so you can really get in close to burrow.

Are you doing anything specific versus specific ground units? Like trying to get close to immortals or archons, or are widow mines too random to really get any control out of?

Thanks again.
HTOMario
Profile Blog Joined March 2012
United States439 Posts
March 25 2013 18:07 GMT
#96
On March 26 2013 01:43 frankfasthands wrote:
Hey, thanks for the guide and the replay pack in the other thread. Really fun style.

I'm just wondering what you are thinking about micro wise in your big engages with tank/hellbat/widow mine? In the replay pack, I saw you had your whole army on just one hotkey, and from what I saw, it looks like you siege up first, then attack with hellbats as you tab through to widow mines and try to bury them right against the front of the enemies army? Is that right, is there anything else you are trying to do when you are in large fights?

Seems like as long as your hellbats are in the enemies range, the widow mines won't get attacked unless they are targeted, so you can really get in close to burrow.

Are you doing anything specific versus specific ground units? Like trying to get close to immortals or archons, or are widow mines too random to really get any control out of?

Thanks again.


A lot of what I am thinking can be found here:
GM Mech T
Douillos
Profile Joined May 2010
France3195 Posts
March 25 2013 19:11 GMT
#97
Well, im getting owned hard by mass immortals... Ghosts are they way to go i guess?
Look a giraffe! Look a fist!!
HTOMario
Profile Blog Joined March 2012
United States439 Posts
March 26 2013 00:47 GMT
#98
On March 26 2013 04:11 Douillos wrote:
Well, im getting owned hard by mass immortals... Ghosts are they way to go i guess?


You can throw in ravens and banshees to help with his immortals.
GM Mech T
Talicsnake
Profile Joined January 2011
United States31 Posts
March 26 2013 01:31 GMT
#99
On March 26 2013 04:11 Douillos wrote:
Well, im getting owned hard by mass immortals... Ghosts are they way to go i guess?



When I go for mech in TvP I always try and keep 2 ghosts with my army to EMP the immortals, once the immortal's shields are down they melt away a lot faster.
ThisisRaider
Profile Joined March 2011
Namibia153 Posts
March 26 2013 02:19 GMT
#100
Really nice, I played some games after watching some of your vods. I won most of my games, only one game was less than 30 minutes, (all TvP) where it was close spawns and I decided to do a 1/1 upgrade all in.

I dont mind bio, maybe im bad but, I dont feel good when the game lasts past 25 minutes in a TvP whilst im bio. So gratz and thank you. HotS kicking ass.
Blueflame helions is not a good choice unless you go mech (which is not a good choice).
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