
That just wrecked me :/
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Juice!
Belgium295 Posts
![]() That just wrecked me :/ | ||
HTOMario
United States439 Posts
On April 06 2013 20:29 Juice! wrote: What do you do against (proxy) stargate in 2-3 oracles? ![]() That just wrecked me :/ if I know it's there I geting 2-3 widow mines at my front with a turret in my mineral line, I also get 1 viking and then go for medivacs for my reactor marines. Then I starting throwing in tanks and a raven. | ||
Mellon
Sweden917 Posts
On April 06 2013 20:29 Juice! wrote: What do you do against (proxy) stargate in 2-3 oracles? ![]() That just wrecked me :/ If you can scout the proxy it should be a freewin, it's a huge invest for toss. If you open with gas and spend first gas on fact go mines into turrets. If you open gasless pump alot of marines and add turrets in both main and nat, don't be greedy, add as many as u need to be safe. | ||
Vindicare605
United States16039 Posts
I noticed in your first video you take your natural after your 1-1-1 is up. That was likely due to the scouting of a second gas, but is that always the case? Should I always delay my CC until after my factory is done? | ||
HTOMario
United States439 Posts
On April 06 2013 22:35 Vindicare605 wrote: Mario as a general rule of thumb when should I take my natural? I noticed in your first video you take your natural after your 1-1-1 is up. That was likely due to the scouting of a second gas, but is that always the case? Should I always delay my CC until after my factory is done? I move down to my natural only when I feel it's safe to do so. I don't want to stretch myself too thin. I'd rather stay in my base another minute then risk being over run. Also, Update: More examples of TvP Mech. | ||
larse
1611 Posts
![]() Have you found out the more stable TvP composition that needs the least transitions? | ||
VoidRender
United States8 Posts
On April 08 2013 11:30 larse wrote: After watching SPL for the last two days, I was so disappointed that none of the BW pros even tried to use mech. There have been zero mech tvp in all major tournaments since HOTS. I have to come here to find some comforts ![]() Have you found out the more stable TvP composition that needs the least transitions? Actually, Taeja vs Sase on Neo Planet S(MLG Winter Championship) Taeja does the 15 gas opener and transitions into a hellbat drop after the mine drop. he was getting +1 attack for mech when Sase killed him. Sase derailed the mech train ![]() | ||
codonbyte
United States840 Posts
On April 08 2013 11:30 larse wrote: After watching SPL for the last two days, I was so disappointed that none of the BW pros even tried to use mech. There have been zero mech tvp in all major tournaments since HOTS. I have to come here to find some comforts ![]() Have you found out the more stable TvP composition that needs the least transitions? I think bio is just more figured-out than mech. Mech is still very new, and I guess players are just more comfortable going with the tried and true strats in tournaments. Three cheers to Mario, Avilo, and all the other players who are paving new ground by daring to play mech vs Protoss. | ||
Juice!
Belgium295 Posts
Was so easy hellbat tank into thor viking ♥ Love this build! also held a proxy stargate (oracle) with it ! ty ty | ||
larse
1611 Posts
But I have to say, Nony adapts very well. Mech's weakness is shown so obviously in game 2. | ||
Snoodles
401 Posts
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blade55555
United States17423 Posts
On April 08 2013 11:30 larse wrote: After watching SPL for the last two days, I was so disappointed that none of the BW pros even tried to use mech. There have been zero mech tvp in all major tournaments since HOTS. I have to come here to find some comforts ![]() Have you found out the more stable TvP composition that needs the least transitions? I feel you there, I feel like mech could be viable just nobody is trying it out at pro level at least in korea. I know some EU terrans are doing it (and did at WCS EU qualifiers). I hope some korean terrans start doing it as tvp is boring to me when it's bio ![]() | ||
MockHamill
Sweden1798 Posts
So if you go double upgrades for mech when is it best to start upgrading? And should you go double upgrades immediatly or should you get the first attack or armous upgrade first, and then start the double upgrades when the first upgrade finishes? | ||
Snowbear
Korea (South)1925 Posts
On April 22 2013 14:48 blade55555 wrote: Show nested quote + On April 08 2013 11:30 larse wrote: After watching SPL for the last two days, I was so disappointed that none of the BW pros even tried to use mech. There have been zero mech tvp in all major tournaments since HOTS. I have to come here to find some comforts ![]() Have you found out the more stable TvP composition that needs the least transitions? I feel you there, I feel like mech could be viable just nobody is trying it out at pro level at least in korea. I know some EU terrans are doing it (and did at WCS EU qualifiers). I hope some korean terrans start doing it as tvp is boring to me when it's bio ![]() The reasons why mech is so underused in tvp, can be found in the games between nony and HTOmario (WCS NA qualifier). Mech IS viable when the terran can do a huge amount of damage with hellbat drops / hellion drops, but if the protoss defends well and plays it right, it's over. | ||
Lyyna
France776 Posts
On April 24 2013 21:05 MockHamill wrote: Up until recently I have only upgraded armour for my mech since I typically go Thor/Hellbat/Ghost. Recently I have figured out that I need double upgrades in order to better fight against Carriers and Void Rays. So if you go double upgrades for mech when is it best to start upgrading? And should you go double upgrades immediatly or should you get the first attack or armous upgrade first, and then start the double upgrades when the first upgrade finishes? What i usually choose to do is : -Both upprades with one armory (what i was doing in WoL in every TvP) : Usually when i open with some kind of fast Thor, i'll try to get 2-2 on 1 armory starting around 7 minutes, adding a second only to get air uppgrades (so around 15-20 minutes). Make sure you don't spend too much on uppgrades and can still get them early enough. -1 early (8-9) armory, 1 uppgrade, then adding a second armory to get 2/1 (or 1/2, obviously) : Allows you to get good upgrades but without killing your economy/army production by making them too early. This is my favourite way in HOTS -Double armory at the same time : the problem with that imo is that, if you made too early (and you need to start armories quite early for hellbats) your armories, you end up using too much for uppgrades, limiting your number of early factories/gas units, but if you make then too late, you'll realise going for 1 early and 1 later would have give you an as-big army as with late double armories, and you would also have earlier uppgrades until 2-2... | ||
HTOMario
United States439 Posts
On April 24 2013 21:27 Snowbear wrote: Show nested quote + On April 22 2013 14:48 blade55555 wrote: On April 08 2013 11:30 larse wrote: After watching SPL for the last two days, I was so disappointed that none of the BW pros even tried to use mech. There have been zero mech tvp in all major tournaments since HOTS. I have to come here to find some comforts ![]() Have you found out the more stable TvP composition that needs the least transitions? I feel you there, I feel like mech could be viable just nobody is trying it out at pro level at least in korea. I know some EU terrans are doing it (and did at WCS EU qualifiers). I hope some korean terrans start doing it as tvp is boring to me when it's bio ![]() The reasons why mech is so underused in tvp, can be found in the games between nony and HTOmario (WCS NA qualifier). Mech IS viable when the terran can do a huge amount of damage with hellbat drops / hellion drops, but if the protoss defends well and plays it right, it's over. That's not true. I made plenty of mistakes in game 2 and 3, however I think that if I tweaked some things I could have taken both games. My decision making wasn't the best. The reason why it looked like nony abused me a little is only because nony is the superior player to me. He has years of facing against mech and I'm sure he has a pretty good memory from broodwar. I on the other hand don't have as much experience. The build order / timings for mech are also a work in progress. For a long time I thought I was the only one trying to mech and up until 2 weeks ago had no idea that there were others. My build orders could be more refined and my knowledge of how to play mech has grown a lot since i've discovered other players as well. I, like many other terrans more and more. Believe that mech is strong and could easily become the standard playstyle. It just hasn't been tried and tested as much as bio and needs more time to be figured out. Yes mech is stronger with drops, then again so is bio. | ||
Garmer
1286 Posts
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Sapphire.lux
Romania2620 Posts
On April 24 2013 21:35 HTOMario wrote: I, like many other terrans more and more. Believe that mech is strong and could easily become the standard playstyle. It just hasn't been tried and tested as much as bio and needs more time to be figured out. Big words there! I hope you are right but i highly doubt it, especially with Blizzards strong bias for mmm. | ||
Snoodles
401 Posts
Game 1: Game 2: | ||
MockHamill
Sweden1798 Posts
TvZ mechplay is easy, just go mass widow mine with tank and battlehellion support. TvP mechplay is hard but doable as long as you do not let Protoss get a large air army. TvT I find it is close to impossible to play mech. Both MMM and MMM+Tanks seem to be far better since the Medivac boost means he can drop you all game long. You have to invest in mass turrets just to be able to leave you base, it is very hard to take your third without him either killing your third or your main. If you manage to build up enough tanks and widow mines to safetly secure both your third and your main he can can already be on 5 bases. HTOMario, do you have some similiar instruction video on how to play mech in TvT? | ||
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