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hots gm zerg tutorial videos - Page 3

Forum Index > StarCraft 2 Strategy
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Lobotomist
Profile Joined May 2010
United States1541 Posts
February 08 2013 05:18 GMT
#41
HELL YES. I was just wondering, "hmmmm now that I've got my beta key, it sure would be nice to have some VODs of high level play to emulate" and then I stumble on this. Can't wait for the next one, keep it up blade!
Teching to hive too quickly isn't just a risk: it's an ultrarisk
EdgeSC
Profile Blog Joined March 2011
119 Posts
February 08 2013 11:01 GMT
#42
great tutorial, i'd like to see some standard zvz tutorial if possible.
twitch.tv/edgesc
LF[Media]
Profile Joined February 2013
United States58 Posts
February 08 2013 11:58 GMT
#43
Great video. Not so great opponent ^^
<3 ZOWiE Gear <3
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2013-02-08 23:23:56
February 08 2013 19:50 GMT
#44
Alright guys thanks for the positive feedback! Here is another video but this will be a zerg vs terran one on how to beat Mech.



Description: The best way to fight mech and using swarmhosts as well.

Next video will feature zvp again with a better swarmhost build and beating a maxed voidray/colossi with some templar army! Stay tuned
When I think of something else, something will go here
Tuczniak
Profile Joined September 2010
1561 Posts
February 08 2013 23:45 GMT
#45
Nice video. It's little shame the terran isn't using widow mines and don't siege/move tanks correctly. That can make a hell lot of difference.
Ramiz1989
Profile Joined July 2012
12124 Posts
Last Edited: 2013-02-09 00:48:53
February 09 2013 00:48 GMT
#46
Great videos. Btw Blade, I suggest you to lower the in-game sound a bit, when the fight happens, it is a bit harder to hear you from the sound of attacks and explosions. Keep them up!

I would like to see some your casts of Swarm Hosts vs. Bio. I watched all of the replays, but still it is better when you are explaining things, and Swarm Hosts vs. Bio usually is a lot action-packed!
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
koOma
Profile Joined March 2010
Norway462 Posts
February 09 2013 02:39 GMT
#47
Loving these tutorials! I know u ran into it in the ZvT but I'd like to see more defending vs Hellbat drops / mine shenanigans Also can't wait for ZvP vs skytoss
He wears a mask so when he dogs his face / Each and every race could absorb the bass /// ST_Life
Intricate
Profile Joined August 2010
Canada127 Posts
February 09 2013 19:21 GMT
#48
awesome tutorial man keep it up! and yes i never doubted the power of SH's in all mu's =)
"We all live inside of NesTea's dream" - Artosis
blade55555
Profile Blog Joined March 2009
United States17423 Posts
February 10 2013 08:15 GMT
#49
On February 09 2013 11:39 koOma wrote:
Loving these tutorials! I know u ran into it in the ZvT but I'd like to see more defending vs Hellbat drops / mine shenanigans Also can't wait for ZvP vs skytoss


Heh I will try!

Next video is up. Now this is my third this week and from now on it should be going back to once per week is my goal. This one is a very good one I think a lot of zergs will enjoy especially verse max voidray/colossi compositions.



Description: This shows a stargate opening by protoss and how I go hydras first then swarmhost and then end up containing him to 3 base, he gets a 200/200 voidray/colossi army that I am able to kill. I go through my thought process and all that usual stuff.
When I think of something else, something will go here
ALPINA
Profile Joined May 2010
3791 Posts
February 10 2013 08:46 GMT
#50
On February 09 2013 04:50 blade55555 wrote:
Alright guys thanks for the positive feedback! Here is another video but this will be a zerg vs terran one on how to beat Mech.

http://www.youtube.com/watch?v=YEbgLKb9q9A&feature=youtu.be

Description: The best way to fight mech and using swarmhosts as well.

Next video will feature zvp again with a better swarmhost build and beating a maxed voidray/colossi with some templar army! Stay tuned


Thanks for those videos

Now in this game in 1st big fight he sieged under your BC and 11 of his tanks were not fighting and still you lost the fight with so many of his units remaining. So i have a feeling, had he split his tanks, he would have even more units remaining hence you probably could have lost the game right there?
You should never underestimate the predictability of stupidity
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
February 10 2013 09:10 GMT
#51
Hi Blade,

Great work! We need more constructive videos like these to counter the prevailing defeatist attitude of "If I can't beat it, it's f**king bullshit." *posts on TL to nerf X*

Could you do one where you fend off medivac drop of hellbats?
Cauterize the area
CrazyF1r3f0x
Profile Blog Joined August 2010
United States2120 Posts
February 11 2013 05:16 GMT
#52
My youtube sub list is slowly filling up with gosu users
"Actual happiness always looks pretty squalid in comparison with the overcompensations for misery."
blade55555
Profile Blog Joined March 2009
United States17423 Posts
February 11 2013 05:28 GMT
#53
On February 10 2013 18:10 Hattori_Hanzo wrote:
Hi Blade,

Great work! We need more constructive videos like these to counter the prevailing defeatist attitude of "If I can't beat it, it's f**king bullshit." *posts on TL to nerf X*

Could you do one where you fend off medivac drop of hellbats?


Hehe I just want to state I do say that stuff to a bit haha , I do think voids are a little to strong still, but I also think this might be a way to counter the colossi/templar/void army. I need to play more verse it with this composition to say for sure ^^.

I will try to do one with a medivac drop with hellbats, the mech video show cases it and I talk a little bit about how to defend against them the best I can think of anyway.
When I think of something else, something will go here
Lobotomist
Profile Joined May 2010
United States1541 Posts
February 11 2013 18:00 GMT
#54
I was going to ask about adding infestors against that many void rays, but then you mentioned it in the video. seems like a couple fungals would be great against stacked up voids. seems like the little bit of damage you were able to cause with the swarm hosts was instrumental in keeping the toss army manageable.
Teching to hive too quickly isn't just a risk: it's an ultrarisk
blade55555
Profile Blog Joined March 2009
United States17423 Posts
February 12 2013 09:23 GMT
#55
On February 12 2013 03:00 Lobotomist wrote:
I was going to ask about adding infestors against that many void rays, but then you mentioned it in the video. seems like a couple fungals would be great against stacked up voids. seems like the little bit of damage you were able to cause with the swarm hosts was instrumental in keeping the toss army manageable.


Yes I feel sometime in the future swarmhosts will be standard zvp just because I dont' think roach/hydra is good. Everyone has kinda figured out how to counter vipers (templar for toss, vikings/ravens for terran) so the viper isn't "op" anymore so roach/hydra into fast viper isn't good anymore like it used to be.

Now that tosses are starting to remember how to beat roach/hydra/corruptor (since zergs are kinda doing that now then adding in vipers) or roach/hydra/viper I am positive that will die just like it did in wol and swarmhosts will rise to take the place of roach/hydra.
When I think of something else, something will go here
doggy
Profile Joined May 2010
Germany306 Posts
Last Edited: 2013-02-13 11:10:14
February 13 2013 10:06 GMT
#56
Quick question about swarmhost synergy in zvp. I also like to push toss on 3 bases with SH and most times hydra/curropter support with a few (~2) infestors to hold them in place if needbe. i just was wondering if vipers instead of curropter build up a better synergy (i do think so tbh even tho i havent tried it yet). Toss gets pushed before he can afford a good amount of splash and/or air with templars for feedback, and vipers should theoretically allow you to snipe out either colossi or if you face skytoss single airunits before they reach their scary critical mass.
However i dont feel like vipers are the way to go going for roach hydra since they get feedbacked too easily and if your 2-2 roach hydra timing fails, protoss will have the time to add in templars before the next battle occures. i dont think that situation would appear with a SH siege tho.
That being said, vipers are also a lot cheaper and versatile than a huge flock of curropters, which allows you to add more hydra/SH/infestors

btw, really nice zvp vid :-P
blade55555
Profile Blog Joined March 2009
United States17423 Posts
February 14 2013 00:45 GMT
#57
On February 13 2013 19:06 doggy wrote:
Quick question about swarmhost synergy in zvp. I also like to push toss on 3 bases with SH and most times hydra/curropter support with a few (~2) infestors to hold them in place if needbe. i just was wondering if vipers instead of curropter build up a better synergy (i do think so tbh even tho i havent tried it yet). Toss gets pushed before he can afford a good amount of splash and/or air with templars for feedback, and vipers should theoretically allow you to snipe out either colossi or if you face skytoss single airunits before they reach their scary critical mass.
However i dont feel like vipers are the way to go going for roach hydra since they get feedbacked too easily and if your 2-2 roach hydra timing fails, protoss will have the time to add in templars before the next battle occures. i dont think that situation would appear with a SH siege tho.
That being said, vipers are also a lot cheaper and versatile than a huge flock of curropters, which allows you to add more hydra/SH/infestors

btw, really nice zvp vid :-P


I think having vipers in addition to corruptors/hydra/swarmhost is going to be powerful. I have been wanting to do it but keep forgetting about it.

Also guys next video is up!

Zerg Verse Terran - Muta into swarmhost and transitioning into late game


Description: This describes what I do and why I do it as usual with mutalisks, Why I go them how to use them and then adding in swarmhosts and then transitioning into the late game.
When I think of something else, something will go here
Ramiz1989
Profile Joined July 2012
12124 Posts
February 14 2013 18:21 GMT
#58
Great game there Blade! Yeah, that were my thoughts at first, "why not go for Mutas and then switch to Swarm Hosts?", but I guess they come a lot later than with the Infestor build since you are spending a lot more gas on Mutas and upgrades than on ~6 Infestors.
Anyway, very solid game, you would have a bit more of a problems if Terran went with Bio + Tanks or Bio + Mines instead of Bio + Hellbats, or if he did Hellbat drops as he should, but great game nonetheless!

I loved the Idea of Swarm Hosts back when they introduced the unit for the first time. Then, I was a bit disappointed when people were trying a lot of stuff with them, and managed to come up only with all-in kind of attacks with them, where you make between 20 and 30 of them and attack. But when I watch your replays and videos, and TLO's VODs, I like them more and more! Such an awesome unit!
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
blade55555
Profile Blog Joined March 2009
United States17423 Posts
February 14 2013 19:57 GMT
#59
On February 15 2013 03:21 Ramiz1989 wrote:
Great game there Blade! Yeah, that were my thoughts at first, "why not go for Mutas and then switch to Swarm Hosts?", but I guess they come a lot later than with the Infestor build since you are spending a lot more gas on Mutas and upgrades than on ~6 Infestors.
Anyway, very solid game, you would have a bit more of a problems if Terran went with Bio + Tanks or Bio + Mines instead of Bio + Hellbats, or if he did Hellbat drops as he should, but great game nonetheless!

I loved the Idea of Swarm Hosts back when they introduced the unit for the first time. Then, I was a bit disappointed when people were trying a lot of stuff with them, and managed to come up only with all-in kind of attacks with them, where you make between 20 and 30 of them and attack. But when I watch your replays and videos, and TLO's VODs, I like them more and more! Such an awesome unit!



Hm you would actually be surprised. Swarmhosts actually are very good verse bio + mines (locusts soak mine shots which is nice) and they are also good verse bio + tanks. They are good because again they will be tanking tank shots while you run in with ling/bane and what not.

This is why I am doing a 2-3 parts of swarmhost zvt bio because I know some people might think it struggles verse compositions like those, but it doesn't believe it or not :D
When I think of something else, something will go here
SeinGalton
Profile Blog Joined April 2011
South Africa387 Posts
February 16 2013 09:06 GMT
#60
Hello Blade.

Just wanted to drop in and say thanks for these tutorials. I've just received a HoTS key, and being on the look out for build orders and strats I stumbled upon these to find they're exactly the type of things I'd like to do. Your ZvP is real sexy, I love the transition into mass ground instead of Broodlord and your vsT feels like a real throwback to BW days. Thank you sir, keep making them and I'll keep watching them.
They're coming to get you, Barbara.
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