• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:39
CEST 12:39
KST 19:39
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash8[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy15ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research7Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
Team Liquid Map Contest #22 - Presented by Monster Energy Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple What mix of new & old maps do you want in the next ladder pool? (SC2) herO wins SC2 All-Star Invitational
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
Behind the scenes footage of ASL21 Group E ASL21 General Discussion BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Build Order Practice Maps
Tourneys
[ASL21] Ro24 Group E [ASL21] Ro24 Group F Azhi's Colosseum - Foreign KCM [ASL21] Ro24 Group D
Strategy
MB-820 Is Humbling Me and I Thought I Was Ready! What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Starcraft Tabletop Miniature Game General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 15880 users

hots gm zerg tutorial videos

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 3 4 5 Next All
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2013-02-27 01:57:39
February 05 2013 23:51 GMT
#1
Hi guys I figured it was time for me to begin my videos where I explain things as a zerg. I have finished my first one which is a simple holding the immortal all in with swarmhosts.

The game plan for me right now is to do 4-5 videos show casing swarmhosts and I plan on one of those games to show case how to NOT use swarmhosts (hence a game I lose). After that I am not sure which match up I will do probably zvt mech then potentially a zvz or zvt bio. This really depends on feedback from the people who watch these.

The next video will be out in a couple days and I will try to do a couple per week at least for awhile

Video 6 - Zerg verse Terran - roach/ling/bane/swarmhost into ultralisk


Description: Going the roach/ling/bane/swarmhost composition, why I go roach/ling/bane and then swarmhosts and how to transition, when to transition to what and why.

Video 5 - Zerg verse Terran - Using swarmhosts verse bio + widow mine
+ Show Spoiler +
http://www.youtube.com/watch?v=4l_MFUxxtuU&feature=youtu.be

Description: A game where terran opens reapers and goes into bio + widow mine. I go into swarmhosts and have to take on this very good unit composition.


Video 4 - Zerg Verse Terran - Muta into swarmhost and transitioning into late game
+ Show Spoiler +
http://www.youtube.com/watch?v=_MtBlED1uNg&feature=youtu.be

Description: This describes what I do and why I do it as usual with mutalisks, Why I go them how to use them and then adding in swarmhosts and then transitioning into the late game.


Video 3 - Blade verse Kyo - Hydra/swarmhost composition + transition + beating a max voidray/colossi army
+ Show Spoiler +
http://www.youtube.com/watch?v=OE0UtVd3e6I&feature=youtu.be

Description: This shows a stargate opening by protoss and how I go hydras first then swarmhost and then end up containing him to 3 base, he gets a 200/200 voidray/colossi army that I am able to kill. I go through my thought process and all that usual stuff.


Video 2 - Blade verse Korean terran - Fighting mech with swarmhosts + transition
+ Show Spoiler +


Video 1 Blade verse CroSio - holding the immortal all in with swarmhosts
+ Show Spoiler +


Description: This game starts off as a normal zvp where the protoss goes for an immortal all in, but I hold with ease thanks to swarmhosts and then he tries to transition into a macro game. This will explain transitioning and how to use swarmhosts as well.
When I think of something else, something will go here
Grapefruit
Profile Joined November 2010
Germany439 Posts
February 06 2013 00:45 GMT
#2
Good job, keep it up.
Starcraft 2 is funny, everybody picks the race, which he considers to be the weakest. ¯\_(ツ)_/¯
ysnake
Profile Joined June 2012
Bosnia-Herzegovina261 Posts
February 06 2013 01:18 GMT
#3
Don't have time to check it out at the moment, but anything from blade is worth watching.
You are no longer automatically breathing and blinking.
SacredLambo
Profile Joined October 2010
United States97 Posts
February 06 2013 02:43 GMT
#4
Blade the official swarm host king.
LingBlingBling
Profile Joined December 2012
United States353 Posts
February 06 2013 03:09 GMT
#5
How is it a immortal all in if you can get swarm host? Immortal all ins excuted correctly hit before lair unless you doing some crazy 2 base zerg lair all in.

Don't see how you can get them in time to make a difference. Immortal all ins been hiting around 8 30/9 mins in gm hots they hit sooner now with msc.
Remember our motto: We ain't got it.
ThePlayer33
Profile Joined October 2011
Australia2378 Posts
February 06 2013 03:14 GMT
#6
isnt that way too late for a parting immortal all in
| Idra | YuGiOh | Leenock | Coca |
LonelyClock
Profile Joined July 2011
Canada29 Posts
February 06 2013 03:18 GMT
#7
On February 06 2013 12:09 LingBlingBling wrote:
How is it a immortal all in if you can get swarm host? Immortal all ins excuted correctly hit before lair unless you doing some crazy 2 base zerg lair all in.

Don't see how you can get them in time to make a difference. Immortal all ins been hiting around 8 30/9 mins in gm hots they hit sooner now with msc.


Umm, the MSC actually delays or doesn't affect it since it is an extra 100/100 so i don't see how that speeds it up. Second is I don't know who your playing but if they are hitting at 8:30 then your probably playing a mineral hacker. The standard timing of LEAVING the base is 9:30 (exactly like in the game blade shows). A few exceptions are when Parting leaves at 9:00 or so, but I doubt you played Parting. So either your not GM in HotS and making things up/watching streams and getting false information (which is my guess) or you just have terrible understanding of the most standard builds. I do agree it maybe hit a few seconds late, maybe if he got up a secret pylon or got one out by clearing lings with a zealot it would help, but nothing that would make this defence by blade not possible. Please learn more before posting false information next time. Good video blade
(╯°□°)╯︵ ┻━┻
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2013-02-06 03:28:46
February 06 2013 03:28 GMT
#8
On February 06 2013 12:09 LingBlingBling wrote:
How is it a immortal all in if you can get swarm host? Immortal all ins excuted correctly hit before lair unless you doing some crazy 2 base zerg lair all in.

Don't see how you can get them in time to make a difference. Immortal all ins been hiting around 8 30/9 mins in gm hots they hit sooner now with msc.


This is GM hots, not sure how MSC makes it hit faster though lol. Watch it . This was verse a top 50 gm player. Haven't lost to an immortal all in once and yes this guy moves out at 9:10 or something.
When I think of something else, something will go here
-Kyo-
Profile Blog Joined August 2010
Japan1926 Posts
February 06 2013 04:17 GMT
#9
On February 06 2013 12:18 LonelyClock wrote:
Show nested quote +
On February 06 2013 12:09 LingBlingBling wrote:
How is it a immortal all in if you can get swarm host? Immortal all ins excuted correctly hit before lair unless you doing some crazy 2 base zerg lair all in.

Don't see how you can get them in time to make a difference. Immortal all ins been hiting around 8 30/9 mins in gm hots they hit sooner now with msc.


Umm, the MSC actually delays or doesn't affect it since it is an extra 100/100 so i don't see how that speeds it up. Second is I don't know who your playing but if they are hitting at 8:30 then your probably playing a mineral hacker. The standard timing of LEAVING the base is 9:30 (exactly like in the game blade shows). A few exceptions are when Parting leaves at 9:00 or so, but I doubt you played Parting. So either your not GM in HotS and making things up/watching streams and getting false information (which is my guess) or you just have terrible understanding of the most standard builds. I do agree it maybe hit a few seconds late, maybe if he got up a secret pylon or got one out by clearing lings with a zealot it would help, but nothing that would make this defence by blade not possible. Please learn more before posting false information next time. Good video blade


Please T_T....the standard timing on this build is walling off at around 8:50 and moving across the map as soon as possible thereafter. If you're not cross map by 9:30 your push is bad and should be held with incredible ease as you've idled for too long, especially if a zerg does a ton of creep spread you have a potential to not be able to put down a proxy pylon.

That's not to say this isn't a good video or doesn't do a good job explaining the defense in HotS though. It's good to make videos like this for people to learn the general ideas of what you should be doing, especially for a build as strong as the Immortal push. Likewise, the commentary is what's really helpful to people learning this stuff. Otherwise they miss the small details. o:

(like the others have said, the push will come a little slower with msc since you're only supposed to be making sentries; but it is a lot safer because you can always decide to recall and expo/force units if you see it will not work)
Anime is cuter than you. Legacy of the Void GM Protoss Gameplay: twitch.tv/kyo7763 youtube.com/user/KyoStarcraft/
TL+ Member
kmh
Profile Joined November 2010
Finland351 Posts
February 06 2013 14:19 GMT
#10
-Kyo-, why not just show how a properly executed immortal all-in defeats this?
-Kyo-
Profile Blog Joined August 2010
Japan1926 Posts
Last Edited: 2013-02-06 14:39:43
February 06 2013 14:38 GMT
#11
On February 06 2013 23:19 kmh wrote:
-Kyo-, why not just show how a properly executed immortal all-in defeats this?


Is that really what you got from my post? lol
+ Show Spoiler +
read the middle part?
Anime is cuter than you. Legacy of the Void GM Protoss Gameplay: twitch.tv/kyo7763 youtube.com/user/KyoStarcraft/
TL+ Member
looken
Profile Joined September 2011
727 Posts
February 06 2013 14:42 GMT
#12
your my savior!!
"Jingle Bells, Tasteless smells" Artosis 17.12.15
doggy
Profile Joined May 2010
Germany306 Posts
Last Edited: 2013-02-06 20:55:24
February 06 2013 20:52 GMT
#13
As Kyo already pointed out, this push was bad, or i should rather say not properly, executed from protoss. Hoping that toss will move out that late is just a gamble. A Immortal sentry allin is supposed to hit your third (not moving out) at 9.30. Everything else is fail and doesnt really show how to fight off the dangerous immortal allin.
I dont see how your build (maybe with saccing the third) would had been able to hold that. However i know that youre a pretty good player, so dont take the critique wrong :-P

If people dont believe that 9.30 is the time a immo sentry allin should hit (not moveout), just watch one of partings games.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2013-02-06 21:02:54
February 06 2013 20:58 GMT
#14
On February 07 2013 05:52 doggy wrote:
As Kyo already pointed out, this push was bad, or i should rather say not properly, executed from protoss. Hoping that toss will move out that late is just a gamble. A Immortal sentry allin is supposed to hit your third (not moving out) at 9.30. Everything else is fail and doesnt really show how to fight off the dangerous immortal allin.
I dont see how your build (maybe with saccing the third) would had been able to hold that. However i know that youre a pretty good player, so dont take the critique wrong :-P

If people dont believe that 9.30 is the time a immo sentry allin should hit (not moveout), just watch one of partings games.


There is parting and there are other protosses. Partings immortal all ins are stronger then any other so 99% of the players don't move out till 9:30. Also I would have to watch parting immortal all in to see when he hits as I NEVER see the immortal all in at the third base at 9:30 in GSL or proleague and I watch those quiet a bit. The only way I can see them getting to the third by 9:30 is if the zerg player doesn't try to delay the push at all with lings or anything.

Which also just goes to my point how many partings do you or anyone else on this forum play? Probably none so this really doesn't change anything. I would love to test this verse Partings immortal all in, but unfortunately that isn't practical

I want to add people are saying his push was bad and yet this is what 99% of protoss players move out at. Not like this guide was implemented for top 5% of Korean Pro's or something who already know how to deal with it anyway in WoL and I imagine will still beat it in hots with or without swarmhosts.
When I think of something else, something will go here
-Kyo-
Profile Blog Joined August 2010
Japan1926 Posts
Last Edited: 2013-02-06 21:05:43
February 06 2013 21:04 GMT
#15
Just to clarify my post since people are apparently not understanding... All I was saying is that the player did the build slower than usual.

I do not think Blade would have died even if the build came faster. He'd just build delay units if needed, but as he showed in the game, he had vision of when the attack was coming/how much time he had.

tl;dr: This build blade shows works well and he did a good job of explaining it. There may need to be an extra step of unit production if the attack comes earlier, but defending should not be a problem vs any immortal build.
Anime is cuter than you. Legacy of the Void GM Protoss Gameplay: twitch.tv/kyo7763 youtube.com/user/KyoStarcraft/
TL+ Member
doggy
Profile Joined May 2010
Germany306 Posts
Last Edited: 2013-02-06 21:30:53
February 06 2013 21:12 GMT
#16
On February 07 2013 05:58 blade55555 wrote:
Show nested quote +
On February 07 2013 05:52 doggy wrote:
As Kyo already pointed out, this push was bad, or i should rather say not properly, executed from protoss. Hoping that toss will move out that late is just a gamble. A Immortal sentry allin is supposed to hit your third (not moving out) at 9.30. Everything else is fail and doesnt really show how to fight off the dangerous immortal allin.
I dont see how your build (maybe with saccing the third) would had been able to hold that. However i know that youre a pretty good player, so dont take the critique wrong :-P

If people dont believe that 9.30 is the time a immo sentry allin should hit (not moveout), just watch one of partings games.


There is parting and there are other protosses. Partings immortal all ins are stronger then any other so 99% of the players don't move out till 9:30. Also I would have to watch parting immortal all in to see when he hits as I NEVER see the immortal all in at the third base at 9:30 in GSL or proleague and I watch those quiet a bit. The only way I can see them getting to the third by 9:30 is if the zerg player doesn't try to delay the push at all with lings or anything.

Which also just goes to my point how many partings do you or anyone else on this forum play? Probably none so this really doesn't change anything. I would love to test this verse Partings immortal all in, but unfortunately that isn't practical

I want to add people are saying his push was bad and yet this is what 99% of protoss players move out at. Not like this guide was implemented for top 5% of Korean Pro's or something who already know how to deal with it anyway in WoL and I imagine will still beat it in hots with or without swarmhosts.


You dont need to be a korean pro to execute the first 10 minutes (without any pressure, just following a simple build order and using chronoboost accordingly) to be able to move out at this time. It maybe wasnt bad executed. To use the right words, it is a delayed immortal (semi-)allin with the MS core envolved. I guess people are practising it like that because they want to test which one is better. Still i do believe that almost every standard GM protoss can use the same BO and timing (just timing, neither micro nor control) than parting does.

Still, for anything below GM this build should work very well. But it isnt the "real" WoL allin version of it. If you face that one, you have either gone 2 base tech or you do have nothing but lings, roaches and maybe queens and spines with it. But no lair tech units

Edit:
Link to the 100% immo sentry allin, without MS core and delays
Go to 19.00 (8.50 min ingame)
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2013-02-06 21:19:54
February 06 2013 21:19 GMT
#17
On February 07 2013 06:12 doggy wrote:
Show nested quote +
On February 07 2013 05:58 blade55555 wrote:
On February 07 2013 05:52 doggy wrote:
As Kyo already pointed out, this push was bad, or i should rather say not properly, executed from protoss. Hoping that toss will move out that late is just a gamble. A Immortal sentry allin is supposed to hit your third (not moving out) at 9.30. Everything else is fail and doesnt really show how to fight off the dangerous immortal allin.
I dont see how your build (maybe with saccing the third) would had been able to hold that. However i know that youre a pretty good player, so dont take the critique wrong :-P

If people dont believe that 9.30 is the time a immo sentry allin should hit (not moveout), just watch one of partings games.


There is parting and there are other protosses. Partings immortal all ins are stronger then any other so 99% of the players don't move out till 9:30. Also I would have to watch parting immortal all in to see when he hits as I NEVER see the immortal all in at the third base at 9:30 in GSL or proleague and I watch those quiet a bit. The only way I can see them getting to the third by 9:30 is if the zerg player doesn't try to delay the push at all with lings or anything.

Which also just goes to my point how many partings do you or anyone else on this forum play? Probably none so this really doesn't change anything. I would love to test this verse Partings immortal all in, but unfortunately that isn't practical

I want to add people are saying his push was bad and yet this is what 99% of protoss players move out at. Not like this guide was implemented for top 5% of Korean Pro's or something who already know how to deal with it anyway in WoL and I imagine will still beat it in hots with or without swarmhosts.


You dont need to be a korean pro to execute the first 10 minutes (without any pressure, just following a simple build order and using chronoboost accordingly) to be able to move out at this time. It maybe wasnt bad executed. To use the right words, it is a delayed immortal (semi-)allin with the MS core envolved. I guess people are practising it like that because they want to test which one is better. Still i do believe that almost every standard GM protoss can use the same BO and timing (just timing, neither micro nor control) than parting does.

Still, for anything below GM this build should work very well. But it isnt the "real" WoL allin version of it. If you face that one, you have either gone 2 base tech or you do have nothing but lings, roaches and maybe queens and spines with it. But no lair tech units


I am telling you, you can. If you start lair at 7:20 you will get them out in time. Lings to delay the push as well which isn't hard to do and will give you the time to get them out. I have faced about 9 immortals past couple weeks and haven't lost once as of yet and this is at the top GM on hots.
When I think of something else, something will go here
nomyx
Profile Joined June 2012
United States2205 Posts
February 06 2013 21:23 GMT
#18
On February 06 2013 23:19 kmh wrote:
-Kyo-, why not just show how a properly executed immortal all-in defeats this?


He won't need to show you that, I'm sure you'll be sick and tired of partinG killing these mushroom bugs in just a few months
doggy
Profile Joined May 2010
Germany306 Posts
Last Edited: 2013-02-06 21:29:56
February 06 2013 21:28 GMT
#19
On February 07 2013 06:19 blade55555 wrote:
Show nested quote +
On February 07 2013 06:12 doggy wrote:
On February 07 2013 05:58 blade55555 wrote:
On February 07 2013 05:52 doggy wrote:
As Kyo already pointed out, this push was bad, or i should rather say not properly, executed from protoss. Hoping that toss will move out that late is just a gamble. A Immortal sentry allin is supposed to hit your third (not moving out) at 9.30. Everything else is fail and doesnt really show how to fight off the dangerous immortal allin.
I dont see how your build (maybe with saccing the third) would had been able to hold that. However i know that youre a pretty good player, so dont take the critique wrong :-P

If people dont believe that 9.30 is the time a immo sentry allin should hit (not moveout), just watch one of partings games.


There is parting and there are other protosses. Partings immortal all ins are stronger then any other so 99% of the players don't move out till 9:30. Also I would have to watch parting immortal all in to see when he hits as I NEVER see the immortal all in at the third base at 9:30 in GSL or proleague and I watch those quiet a bit. The only way I can see them getting to the third by 9:30 is if the zerg player doesn't try to delay the push at all with lings or anything.

Which also just goes to my point how many partings do you or anyone else on this forum play? Probably none so this really doesn't change anything. I would love to test this verse Partings immortal all in, but unfortunately that isn't practical

I want to add people are saying his push was bad and yet this is what 99% of protoss players move out at. Not like this guide was implemented for top 5% of Korean Pro's or something who already know how to deal with it anyway in WoL and I imagine will still beat it in hots with or without swarmhosts.


You dont need to be a korean pro to execute the first 10 minutes (without any pressure, just following a simple build order and using chronoboost accordingly) to be able to move out at this time. It maybe wasnt bad executed. To use the right words, it is a delayed immortal (semi-)allin with the MS core envolved. I guess people are practising it like that because they want to test which one is better. Still i do believe that almost every standard GM protoss can use the same BO and timing (just timing, neither micro nor control) than parting does.

Still, for anything below GM this build should work very well. But it isnt the "real" WoL allin version of it. If you face that one, you have either gone 2 base tech or you do have nothing but lings, roaches and maybe queens and spines with it. But no lair tech units


I am telling you, you can. If you start lair at 7:20 you will get them out in time. Lings to delay the push as well which isn't hard to do and will give you the time to get them out. I have faced about 9 immortals past couple weeks and haven't lost once as of yet and this is at the top GM on hots.


Edited the post above and added a link. Please dont tell me you need to have 300 APM to execute the simplest macro in the first 9 minutes of the game.

Like i pointed out, people want to try and see which BO works better. Tests new viability of hots units envolved in old WoL allins. I dont say your tutorial is bad, it is very well explained and fun to watch. Still it is just a semi-allinnish delayed version of it.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2013-02-06 21:34:21
February 06 2013 21:30 GMT
#20
On February 07 2013 06:28 doggy wrote:
Show nested quote +
On February 07 2013 06:19 blade55555 wrote:
On February 07 2013 06:12 doggy wrote:
On February 07 2013 05:58 blade55555 wrote:
On February 07 2013 05:52 doggy wrote:
As Kyo already pointed out, this push was bad, or i should rather say not properly, executed from protoss. Hoping that toss will move out that late is just a gamble. A Immortal sentry allin is supposed to hit your third (not moving out) at 9.30. Everything else is fail and doesnt really show how to fight off the dangerous immortal allin.
I dont see how your build (maybe with saccing the third) would had been able to hold that. However i know that youre a pretty good player, so dont take the critique wrong :-P

If people dont believe that 9.30 is the time a immo sentry allin should hit (not moveout), just watch one of partings games.


There is parting and there are other protosses. Partings immortal all ins are stronger then any other so 99% of the players don't move out till 9:30. Also I would have to watch parting immortal all in to see when he hits as I NEVER see the immortal all in at the third base at 9:30 in GSL or proleague and I watch those quiet a bit. The only way I can see them getting to the third by 9:30 is if the zerg player doesn't try to delay the push at all with lings or anything.

Which also just goes to my point how many partings do you or anyone else on this forum play? Probably none so this really doesn't change anything. I would love to test this verse Partings immortal all in, but unfortunately that isn't practical

I want to add people are saying his push was bad and yet this is what 99% of protoss players move out at. Not like this guide was implemented for top 5% of Korean Pro's or something who already know how to deal with it anyway in WoL and I imagine will still beat it in hots with or without swarmhosts.


You dont need to be a korean pro to execute the first 10 minutes (without any pressure, just following a simple build order and using chronoboost accordingly) to be able to move out at this time. It maybe wasnt bad executed. To use the right words, it is a delayed immortal (semi-)allin with the MS core envolved. I guess people are practising it like that because they want to test which one is better. Still i do believe that almost every standard GM protoss can use the same BO and timing (just timing, neither micro nor control) than parting does.

Still, for anything below GM this build should work very well. But it isnt the "real" WoL allin version of it. If you face that one, you have either gone 2 base tech or you do have nothing but lings, roaches and maybe queens and spines with it. But no lair tech units


I am telling you, you can. If you start lair at 7:20 you will get them out in time. Lings to delay the push as well which isn't hard to do and will give you the time to get them out. I have faced about 9 immortals past couple weeks and haven't lost once as of yet and this is at the top GM on hots.


Edited the post above and added a link. Please dont tell me you need to have 300 APM to execute the simplest macro in the first 9 minutes of the game.

Like i pointed out, people want to try and see which BO works better. Tests new viability of hots units envolved in old WoL allins. I dont say your tutorial is bad, it is very well explained and fun to watch. Still it is just a semi-allinnish delayed version of it.


So that proves my point. Parting was halfway across the map at 9:30. This was on a small map like ohana as well so this only proves my point that you can get swarmhosts out in time as that was my point. Unfortunately the day9 video stopped and couldn't see when he hit the third exactly I just saw half way across the map at 9:30 on ohana.

All I am saying is you can get swarmhosts out in time and you can hold the immortal all in. Especially verse a non parting.

So if the zerg doesn't make any attempt to delay the push he hits the third at 9:50 (watched part of part 2), if you send lings and delay the push you can easily push that to 10 minutes or longer. He didn't get to the third hatchery until 10:10.
When I think of something else, something will go here
1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
The PondCast
10:00
Episode 88
CranKy Ducklings45
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 166
ProTech114
StarCraft: Brood War
Calm 3395
Sea 2353
Bisu 1381
Horang2 1074
firebathero 538
Shine 327
Soma 315
Hyuk 297
Stork 191
actioN 174
[ Show more ]
PianO 173
Mini 173
hero 142
Last 90
Rush 86
Backho 62
Killer 50
Aegong 47
Shinee 40
ggaemo 38
Noble 32
sorry 24
Hm[arnc] 24
Barracks 23
910 21
zelot 20
Hyun 19
NotJumperer 16
Terrorterran 16
soO 16
scan(afreeca) 10
[sc1f]eonzerg 9
ajuk12(nOOB) 8
Movie 5
Dota 2
BananaSlamJamma273
NeuroSwarm97
Counter-Strike
olofmeister2072
x6flipin381
edward173
Other Games
singsing1006
ceh9656
crisheroes220
Sick100
B2W.Neo77
RotterdaM66
Lowko61
Organizations
Other Games
gamesdonequick805
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1304
• Stunt541
Upcoming Events
WardiTV Team League
21m
OSC
13h 21m
RSL Revival
23h 21m
TriGGeR vs Cure
ByuN vs Rogue
Replay Cast
1d 13h
RSL Revival
1d 23h
Maru vs MaxPax
BSL
2 days
RSL Revival
2 days
uThermal 2v2 Circuit
3 days
BSL
3 days
Afreeca Starleague
3 days
[ Show More ]
Replay Cast
4 days
Sparkling Tuna Cup
4 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-03-31
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
CSL Season 20: Qualifier 2
RSL Revival: Season 4
Nations Cup 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
StarCraft2 Community Team League 2026 Spring
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.