On May 25 2026 23:02 JimmyJRaynor wrote:
i watched esports sponsorship money get spent close up. For the CraftCup, it was throwaway money that had already been budgeted to be spent. The financial guy botched his spending projections and had not spent enough money that year. Afraid he would get a lower marketing budget the next year he threw a bunch of cash at the "CraftCup". That is how the CraftCup was born. Fortunately, there were lots of CraftCup broadcasts out there so it appeared at a quick glance it was money well spent.
Generally speaking, esports sponsorship is a waste of money.
EDIT: for completeness, it started off as the ConquerCup.
Cool insight. I bet it was close to the end of the year? This kind of behavior is called December Fever. As you pointed out, people are afraid of getting fewer money the next quarter/year if they don't spend it. That's why it gets thrown away at the end of the quarter/year.
Esports is never cost effective. Companies are only net positive when a) people buy stuff in-game (micro-transactions in League or Counter-Strike), b) the inflow from products/services is high (gambling), or c) the companies are trying to reach the younger generation to impact their consume behavior long-term (once the teens have jobs and can spend money on cars etc.) or gain market share (chairs, keyboards, mice...). A mixture of all the above too, ofc.
Cheers.