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The (HotS) Zerg Help Me Thread Beta - Page 7

Forum Index > StarCraft 2 Strategy
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Prev 1 5 6 7 8 9 27 Next All
strobeLite
Profile Joined July 2012
United States37 Posts
Last Edited: 2012-12-16 18:24:52
December 16 2012 18:04 GMT
#121
This is probably more a WoL question, but I just switched from protoss to zerg and was wondering how you respond vs. mech in the early game. I've been doing fine against hellions because I usually just put a spine down and pull my natural queen back next to my main queen and wait to trap them with speedlings. When I suspect banshees though, I'm not sure what to do. One queen can't kill two banshees and I usually don't have enough energy for transfuse by the time I get my other queen over. Is it ok to put spores in your mineral line, or is that too much of an investment? Should I already be getting hydras or mutas?

Also when I go viper I see a lot more people using blinding cloud than abduct, when do I use each? I'm guessing abduct vs. protoss, cloud vs. terran since abducting colossi smashes forcefields and protoss doesn't have long range air aoe.
Decendos
Profile Joined August 2011
Germany1341 Posts
December 16 2012 19:17 GMT
#122
On December 16 2012 07:23 blade55555 wrote:
Show nested quote +
On December 15 2012 21:34 Decendos wrote:
do you guys have a good and viable strat vs bio? i literally tried everything but well...medivac speedboost + new healing is just OP right now, especially since infestor has become a useless unit. they just can mass drop you everywhere, are now nearly invincible if they are behind a mineral line and if you have enough to defend they pick up, use boost and are gone. so basically T is now able to lets say 90% riskfree drops AND if you force a fight the new medivacs in combination with the sucky infestor makes bio not only incredibly awesome at harrassing but also in a fight.

would be very welcome if somebody got a viable standard strat vs bio.


Well I am currently trying to go mutalisk in zvt but tbh I think I am having mixed results.

So far I am having the most success with roach/ling/bane and starting hive at 10:45 - 11 minutes (pretty much as soon as infestation pit finishes). Then I go into ultra/ling/bane/viper with a few hydras to kill medivacs.

To deal with drop play I have some static D at bases and at my main I will leave a group of ling/bane as well. This is what I have the best results with at the moment.


thanks. i had the "best" results so far with ling bling hydra into ling bling viper hydra ultra now. but "best" is not really good because if he microes well i still have the feeling that its completely impossible to deal with the new MMM in a halfway efficient way. mutas are a complete waste in ZvT imo though.

you said kill medivacs with hydras. well i know you play at very high level but i think then T start to pull their medivacs back (which is very easy now thx to speedboost) the medivaccount gets out of hand very fast. and thats where i think Z has nothing to deal with once T reaches 10+ of the supervacs.
Azoryen
Profile Blog Joined May 2012
Portugal242 Posts
December 16 2012 20:12 GMT
#123
If any gm/master player would kindly post replays, I would greatly appreciate.
Azoryen
Profile Blog Joined May 2012
Portugal242 Posts
Last Edited: 2012-12-16 20:36:02
December 16 2012 20:34 GMT
#124
On December 14 2012 08:53 blade55555 wrote:
You should first off not let him get that composition if at all possible. Being aggressive with roach/hydra/viper and making sure not to give him the time to get that composition is key. You do need corruptors for the carriers and hydras for the void rays so if he's getting that composition and he's getting it in mass you can not kill it. You are dead now that void rays crush corruptors hardcore now.

So you have to prevent it by never letting him get that composition in mass.

How do you feel about this kind of game flow?
I hate lategame invincible maxed compositions, I think Blizzard should have learned from broodlord/infestor that they ruin game flow by giving both sides obvious game plans from which you can't really escape.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
December 16 2012 21:25 GMT
#125
On December 17 2012 05:34 Azoryen wrote:
Show nested quote +
On December 14 2012 08:53 blade55555 wrote:
You should first off not let him get that composition if at all possible. Being aggressive with roach/hydra/viper and making sure not to give him the time to get that composition is key. You do need corruptors for the carriers and hydras for the void rays so if he's getting that composition and he's getting it in mass you can not kill it. You are dead now that void rays crush corruptors hardcore now.

So you have to prevent it by never letting him get that composition in mass.

How do you feel about this kind of game flow?
I hate lategame invincible maxed compositions, I think Blizzard should have learned from broodlord/infestor that they ruin game flow by giving both sides obvious game plans from which you can't really escape.


It's dumb, but it's also hard to avoid for the most part. Even in BW protoss could eventually get this unkillable army, but it was way way harder to get in bw and I think it may have stopped being the strongest, I can't remember, but I know it wasn't very common like in sc2 pvz where deathballs are normal.

I hope if it does end up being to powerful that blizzard will balance it, but as of right now it is very possible to stop protoss from ever getting that composition due to everything not being figured out.
When I think of something else, something will go here
PineapplePizza
Profile Joined June 2010
United States749 Posts
December 16 2012 22:15 GMT
#126
Does nobody here use infestors anymore? They still look incredibly strong, except you can't use more than 10, since IT's don't scale, and their eggs are easy to destroy.

I don't see how you're supposed to handle lategame 3/3 cadaceus reactor bio without chain fungals, yet people are theorycrafting using shit like hydras. Does nobody here know what happened in the WoL beta? Zergs stopped using roach/hydra because of MMM, and the viper is not going to make that army any easier to fight.
"There should be no tying a sharp, hard object to your cock like it has a mechanical arm and hitting it with the object or using your cockring to crack the egg. No cyborg penises allowed. 100% flesh only." - semioldguy
Azoryen
Profile Blog Joined May 2012
Portugal242 Posts
December 17 2012 00:33 GMT
#127
On December 17 2012 07:15 Ooshmagoosh wrote:
Does nobody here use infestors anymore? They still look incredibly strong, except you can't use more than 10, since IT's don't scale, and their eggs are easy to destroy.

I don't see how you're supposed to handle lategame 3/3 cadaceus reactor bio without chain fungals, yet people are theorycrafting using shit like hydras. Does nobody here know what happened in the WoL beta? Zergs stopped using roach/hydra because of MMM, and the viper is not going to make that army any easier to fight.

Under usage is a natural reaction to a nerf and so is over usage after a buff.

However, if hydras ever get more widely use than infestors, then the hydra den should be the requirement for hive.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
December 17 2012 01:00 GMT
#128
Ultra long bane viper is strong vs bio oosh. Just takes more skill to use it rightly unlike pre patch infestors.
When I think of something else, something will go here
Azoryen
Profile Blog Joined May 2012
Portugal242 Posts
Last Edited: 2012-12-17 08:36:46
December 17 2012 08:24 GMT
#129
I have a suggestion that I think interests us Zergs more than other races, but I'm sure they won't let me make a thread about tit, so I'll just post it here and hope any high profile wants to promote the idea:

Blizzard already got rid of ramp blocks by introducing unbuildable plates.
I believe the next step is to do something about natural blocks, and I have a small suggestion that could take care of that:
1) place unbuildable rocks at naturals
2) make those unbuildable rocks removable when you put down a CC/nexus/hatch (assume they get burried under the the structure).

SC2 has become a game where Fast Expands are the standard openings for every race in every MU. Imo, this makes the natural almost a right the players have that shouldn't be so easily denied/delayed.
Tif
Profile Joined May 2010
Germany19 Posts
December 17 2012 09:21 GMT
#130
On December 16 2012 07:23 blade55555 wrote:
Show nested quote +
On December 15 2012 21:34 Decendos wrote:
do you guys have a good and viable strat vs bio? i literally tried everything but well...medivac speedboost + new healing is just OP right now, especially since infestor has become a useless unit. they just can mass drop you everywhere, are now nearly invincible if they are behind a mineral line and if you have enough to defend they pick up, use boost and are gone. so basically T is now able to lets say 90% riskfree drops AND if you force a fight the new medivacs in combination with the sucky infestor makes bio not only incredibly awesome at harrassing but also in a fight.

would be very welcome if somebody got a viable standard strat vs bio.


Well I am currently trying to go mutalisk in zvt but tbh I think I am having mixed results.

So far I am having the most success with roach/ling/bane and starting hive at 10:45 - 11 minutes (pretty much as soon as infestation pit finishes). Then I go into ultra/ling/bane/viper with a few hydras to kill medivacs.

To deal with drop play I have some static D at bases and at my main I will leave a group of ling/bane as well. This is what I have the best results with at the moment.


I´m also struggling agains mass bio + new Medivac.I think the bigest problem is that a good T player can out micro most unit combination. I also had the most success with Ultra, hydra, ling/bling and a few infestor to hold the bio down. But hiting the fungle agains a good player is realy realy realy hard.

I also tried to use Viper instad of Infestors. But I think that they only work if you can somehow force a engagment and i duno how to do that on a big map. I mean, it is not like the bio will keep staying under the cloud and the Viper energy is limited.
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
December 17 2012 11:06 GMT
#131
Blade, I watched the stream the day you played 5 Hots zvz in a row and saw that you like to open hatch-first. How do you defend a ling all-in?
You don't choose to play zerg. The zerg choose you.
tzui
Profile Joined April 2010
Germany60 Posts
Last Edited: 2012-12-17 11:26:01
December 17 2012 11:24 GMT
#132
On December 17 2012 18:21 Tif wrote:

I also tried to use Viper instad of Infestors. But I think that they only work if you can somehow force a engagment and i duno how to do that on a big map. I mean, it is not like the bio will keep staying under the cloud and the Viper energy is limited.


on open space you crush terra bio anyway with ultra ling bling, blinding cloud ist for this ugly narrow chokes where clunky ultras bugged to death
Tif
Profile Joined May 2010
Germany19 Posts
December 17 2012 11:46 GMT
#133
On December 17 2012 20:24 tzui wrote:
Show nested quote +
On December 17 2012 18:21 Tif wrote:

I also tried to use Viper instad of Infestors. But I think that they only work if you can somehow force a engagment and i duno how to do that on a big map. I mean, it is not like the bio will keep staying under the cloud and the Viper energy is limited.


on open space you crush terra bio anyway with ultra ling bling, blinding cloud ist for this ugly narrow chokes where clunky ultras bugged to death


First of big maps do not necessarily mean open space. I do not see how you "crush" a terran bio army with this combo on open field. If T kit micro is good he ca trade quiet efficent for a long time and trade quiet efficent this way. If you get a suround (what is hard to do and quiet often related to a mistake on the terran side) or terran sees that he is on a disadvantage and just needs to lift up und "boostaway". I do not think that you can engage the new medivac without some anti air, thats why most people try out Hydralisks. In my opinion you also need some high dps/splash dmg units in order to beat the high medivac regeneration which are namely: Infestor, Baneling, Hydralisk, Ultralisk.
Azoryen
Profile Blog Joined May 2012
Portugal242 Posts
Last Edited: 2012-12-17 13:45:22
December 17 2012 13:43 GMT
#134
Anyone finding the new 'select all army' hotkey useful?
This could save apm from adding eggs to hotkeys, but if you have mutas or infestors in a separate hotkey, you often have to give them a different command after using the global hotkey.
Not sure if it's worth it.
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
December 17 2012 16:46 GMT
#135
The most annoying thing is that my watchtower lings are selected by this hotkey, too. But I think the hotkey could be somewhat useful to beginners. "I am attacked! I need my complete army to defend!"
You don't choose to play zerg. The zerg choose you.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
December 17 2012 20:43 GMT
#136
On December 17 2012 20:06 [F_]aths wrote:
Blade, I watched the stream the day you played 5 Hots zvz in a row and saw that you like to open hatch-first. How do you defend a ling all-in?


ling/bane myself if he does 14/14 ling/bane all in you just make a spine or 2, get baneling nest first and use queens.

Just have to make sure you use your queens + lings to do it.
When I think of something else, something will go here
zergrushkekeke
Profile Joined November 2010
Australia241 Posts
December 18 2012 01:07 GMT
#137
About the F2 and the xel naga towers, maybe if units on hold didn't get selected, or units not in a group. Offracing as protoss I noticed building a pylon next to a tower gave me vision even when a unit wasn't around. If a hatchery cost 50 minerals that would be a fair balance change

In seriousness I'll try a queen and overlord planting a creep tumor next to a tower tonight and see if that works for vision. then you can deny unitless vision (creep blocking buildings) and force some detection too for watchtower control. Otherwise it feels too easy for T and P compared to Z, unless there is a gas geyser at each tower.
KEKEKE
tzui
Profile Joined April 2010
Germany60 Posts
December 18 2012 03:31 GMT
#138
i wish units in patrol mode would not get selected, then you can patrol at watchtowers and vs drops in your mineral line and use F2 instead of str-1
nomyx
Profile Joined June 2012
United States2205 Posts
December 18 2012 05:22 GMT
#139
On December 17 2012 07:15 Ooshmagoosh wrote:
Does nobody here use infestors anymore? They still look incredibly strong, except you can't use more than 10, since IT's don't scale, and their eggs are easy to destroy.

I don't see how you're supposed to handle lategame 3/3 cadaceus reactor bio without chain fungals, yet people are theorycrafting using shit like hydras. Does nobody here know what happened in the WoL beta? Zergs stopped using roach/hydra because of MMM, and the viper is not going to make that army any easier to fight.


Vipers can abduct and pick off medivacs, keeping the medivac's numbers down through out the entire game will be critical imo.
BigRedDog
Profile Joined May 2012
461 Posts
December 18 2012 05:48 GMT
#140
I never use the F2 key before in my games. I thought the select all army is when, 'oh sh!t. I am about to lose and i need everything that can attack to come...." In that scenario, pulling every units (include those on patrol or hold) will be ideal.

On December 18 2012 12:31 tzui wrote:
i wish units in patrol mode would not get selected, then you can patrol at watchtowers and vs drops in your mineral line and use F2 instead of str-1

Big Red Dog!
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