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The (HotS) Zerg Help Me Thread Beta - Page 20

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OptimusYale
Profile Blog Joined January 2011
Korea (South)1005 Posts
February 04 2013 11:08 GMT
#381
So is there any way to beat muta without going muta?

I feel like infestors don't quite cut it as much anymore, and Hydras are pretty lulz worthy against them due to speed. I'd love to go Roach Hydra Swarm host, but it's just insanely weak if the other player goes muta
blade55555
Profile Blog Joined March 2009
United States17423 Posts
February 04 2013 11:10 GMT
#382
On February 04 2013 20:08 OptimusYale wrote:
So is there any way to beat muta without going muta?

I feel like infestors don't quite cut it as much anymore, and Hydras are pretty lulz worthy against them due to speed. I'd love to go Roach Hydra Swarm host, but it's just insanely weak if the other player goes muta


Out of curiosity when you don't go mutas what are they doing to kill you? I haven't really faced non mutas for a long time so I almost don't know except if they go hydra muta/ling/bane if they go infestors muta/ling/bane aggression?
When I think of something else, something will go here
Forikorder
Profile Joined August 2011
Canada8840 Posts
February 04 2013 15:15 GMT
#383
On February 04 2013 16:15 Alpina wrote:
Show nested quote +
On February 04 2013 12:50 Forikorder wrote:
On February 04 2013 06:29 Alpina wrote:
Is it only me or hellbats are ridiculously overpowered?

I play vs. gold league guy who is getting very late natural and I scout him building hellbats. Awesome, i know what he is doing! So get roaches and a spine in each natural. So each base is protected by roaches, queen, and a spine. I even move my drones but still he manages to kill half of my drones, because super speed medivacs just catches drones and drops hellbats on them.

I mean roaches melt vs. hellbats, they don't even stand a chance if they drop 4 hellbats, hellbats even killed a spine lol.. What i am supposed to do, 3 spines per base? :o

There is just not enough DPS at zerg arsenal to kill healed hellbats.

Sorry for rant but i find it ridiculous to have such a strong unit so early and just for 100 minerals.



hellbats arent early they actually come out almost as fast as a Thor

we cant really give you any advice unless you post the replay or a more detailed analysis of what happened


I think i explained quite clearly everything.

how amny hellbats? how many medivacs? what were the upgrades? how many roachs? how many spineS? how many spores? how much drop micro did he do? was he moving between 2 bases or three? did he have other units helping?
ALPINA
Profile Joined May 2010
3791 Posts
Last Edited: 2013-02-04 16:06:03
February 04 2013 16:04 GMT
#384
On February 05 2013 00:15 Forikorder wrote:
Show nested quote +
On February 04 2013 16:15 Alpina wrote:
On February 04 2013 12:50 Forikorder wrote:
On February 04 2013 06:29 Alpina wrote:
Is it only me or hellbats are ridiculously overpowered?

I play vs. gold league guy who is getting very late natural and I scout him building hellbats. Awesome, i know what he is doing! So get roaches and a spine in each natural. So each base is protected by roaches, queen, and a spine. I even move my drones but still he manages to kill half of my drones, because super speed medivacs just catches drones and drops hellbats on them.

I mean roaches melt vs. hellbats, they don't even stand a chance if they drop 4 hellbats, hellbats even killed a spine lol.. What i am supposed to do, 3 spines per base? :o

There is just not enough DPS at zerg arsenal to kill healed hellbats.

Sorry for rant but i find it ridiculous to have such a strong unit so early and just for 100 minerals.



hellbats arent early they actually come out almost as fast as a Thor

we cant really give you any advice unless you post the replay or a more detailed analysis of what happened


I think i explained quite clearly everything.

how amny hellbats? how many medivacs? what were the upgrades? how many roachs? how many spineS? how many spores? how much drop micro did he do? was he moving between 2 bases or three? did he have other units helping?


Well i am just saying, that i scout terran completely, get 1 spine per base + 3 roaches and ofc queen. He comes with 4 hellbats and still kills tons of drones. I mean ain't that supposed to be super hard counter already?

And it's not just this game, every time i am preparing for hellbat drop i still lose drones, because if you won't move them then they obviously will kill drones, and if you move them then speed medivac just catches all that pack of drones and drops on top of them.

What about if i don't have spine + roaches per base? I mean it's quite normal to not to have spines and roaches. That way is pretty much impossible to kill those hellbats at all.
You should never underestimate the predictability of stupidity
Forikorder
Profile Joined August 2011
Canada8840 Posts
February 04 2013 16:10 GMT
#385
On February 05 2013 01:04 Alpina wrote:
Show nested quote +
On February 05 2013 00:15 Forikorder wrote:
On February 04 2013 16:15 Alpina wrote:
On February 04 2013 12:50 Forikorder wrote:
On February 04 2013 06:29 Alpina wrote:
Is it only me or hellbats are ridiculously overpowered?

I play vs. gold league guy who is getting very late natural and I scout him building hellbats. Awesome, i know what he is doing! So get roaches and a spine in each natural. So each base is protected by roaches, queen, and a spine. I even move my drones but still he manages to kill half of my drones, because super speed medivacs just catches drones and drops hellbats on them.

I mean roaches melt vs. hellbats, they don't even stand a chance if they drop 4 hellbats, hellbats even killed a spine lol.. What i am supposed to do, 3 spines per base? :o

There is just not enough DPS at zerg arsenal to kill healed hellbats.

Sorry for rant but i find it ridiculous to have such a strong unit so early and just for 100 minerals.



hellbats arent early they actually come out almost as fast as a Thor

we cant really give you any advice unless you post the replay or a more detailed analysis of what happened


I think i explained quite clearly everything.

how amny hellbats? how many medivacs? what were the upgrades? how many roachs? how many spineS? how many spores? how much drop micro did he do? was he moving between 2 bases or three? did he have other units helping?


Well i am just saying, that i scout terran completely, get 1 spine per base + 3 roaches and ofc queen. He comes with 4 hellbats and still kills tons of drones. I mean ain't that supposed to be super hard counter already?

And it's not just this game, every time i am preparing for hellbat drop i still lose drones, because if you won't move them then they obviously will kill drones, and if you move them then speed medivac just catches all that pack of drones and drops on top of them.

What about if i don't have spine + roaches per base? I mean it's quite normal to not to have spines and roaches. That way is pretty much impossible to kill those hellbats at all.

have you considered that its now not normal to not have raochs?

sounds like you jsut didnt have enough, only one spine and only 3 roachs he made a bigger investment with the 4 hellbats and the medivac so obviously he came out ahead
ALPINA
Profile Joined May 2010
3791 Posts
Last Edited: 2013-02-04 16:18:22
February 04 2013 16:17 GMT
#386
On February 05 2013 01:10 Forikorder wrote:
Show nested quote +
On February 05 2013 01:04 Alpina wrote:
On February 05 2013 00:15 Forikorder wrote:
On February 04 2013 16:15 Alpina wrote:
On February 04 2013 12:50 Forikorder wrote:
On February 04 2013 06:29 Alpina wrote:
Is it only me or hellbats are ridiculously overpowered?

I play vs. gold league guy who is getting very late natural and I scout him building hellbats. Awesome, i know what he is doing! So get roaches and a spine in each natural. So each base is protected by roaches, queen, and a spine. I even move my drones but still he manages to kill half of my drones, because super speed medivacs just catches drones and drops hellbats on them.

I mean roaches melt vs. hellbats, they don't even stand a chance if they drop 4 hellbats, hellbats even killed a spine lol.. What i am supposed to do, 3 spines per base? :o

There is just not enough DPS at zerg arsenal to kill healed hellbats.

Sorry for rant but i find it ridiculous to have such a strong unit so early and just for 100 minerals.



hellbats arent early they actually come out almost as fast as a Thor

we cant really give you any advice unless you post the replay or a more detailed analysis of what happened


I think i explained quite clearly everything.

how amny hellbats? how many medivacs? what were the upgrades? how many roachs? how many spineS? how many spores? how much drop micro did he do? was he moving between 2 bases or three? did he have other units helping?


Well i am just saying, that i scout terran completely, get 1 spine per base + 3 roaches and ofc queen. He comes with 4 hellbats and still kills tons of drones. I mean ain't that supposed to be super hard counter already?

And it's not just this game, every time i am preparing for hellbat drop i still lose drones, because if you won't move them then they obviously will kill drones, and if you move them then speed medivac just catches all that pack of drones and drops on top of them.

What about if i don't have spine + roaches per base? I mean it's quite normal to not to have spines and roaches. That way is pretty much impossible to kill those hellbats at all.

have you considered that its now not normal to not have raochs?

sounds like you jsut didnt have enough, only one spine and only 3 roachs he made a bigger investment with the 4 hellbats and the medivac so obviously he came out ahead


Are you serious?

It's a simple 4 hellion drop, which is NOT even supposed to be scouted if terran does not want that. I had spine + roaches which is perfect case scenario aka hard counter. Your ignorance or terran bias are ridiculous
You should never underestimate the predictability of stupidity
Forikorder
Profile Joined August 2011
Canada8840 Posts
February 04 2013 16:37 GMT
#387
On February 05 2013 01:17 Alpina wrote:
Show nested quote +
On February 05 2013 01:10 Forikorder wrote:
On February 05 2013 01:04 Alpina wrote:
On February 05 2013 00:15 Forikorder wrote:
On February 04 2013 16:15 Alpina wrote:
On February 04 2013 12:50 Forikorder wrote:
On February 04 2013 06:29 Alpina wrote:
Is it only me or hellbats are ridiculously overpowered?

I play vs. gold league guy who is getting very late natural and I scout him building hellbats. Awesome, i know what he is doing! So get roaches and a spine in each natural. So each base is protected by roaches, queen, and a spine. I even move my drones but still he manages to kill half of my drones, because super speed medivacs just catches drones and drops hellbats on them.

I mean roaches melt vs. hellbats, they don't even stand a chance if they drop 4 hellbats, hellbats even killed a spine lol.. What i am supposed to do, 3 spines per base? :o

There is just not enough DPS at zerg arsenal to kill healed hellbats.

Sorry for rant but i find it ridiculous to have such a strong unit so early and just for 100 minerals.



hellbats arent early they actually come out almost as fast as a Thor

we cant really give you any advice unless you post the replay or a more detailed analysis of what happened


I think i explained quite clearly everything.

how amny hellbats? how many medivacs? what were the upgrades? how many roachs? how many spineS? how many spores? how much drop micro did he do? was he moving between 2 bases or three? did he have other units helping?


Well i am just saying, that i scout terran completely, get 1 spine per base + 3 roaches and ofc queen. He comes with 4 hellbats and still kills tons of drones. I mean ain't that supposed to be super hard counter already?

And it's not just this game, every time i am preparing for hellbat drop i still lose drones, because if you won't move them then they obviously will kill drones, and if you move them then speed medivac just catches all that pack of drones and drops on top of them.

What about if i don't have spine + roaches per base? I mean it's quite normal to not to have spines and roaches. That way is pretty much impossible to kill those hellbats at all.

have you considered that its now not normal to not have raochs?

sounds like you jsut didnt have enough, only one spine and only 3 roachs he made a bigger investment with the 4 hellbats and the medivac so obviously he came out ahead


Are you serious?

It's a simple 4 hellion drop, which is NOT even supposed to be scouted if terran does not want that. I had spine + roaches which is perfect case scenario aka hard counter. Your ignorance or terran bias are ridiculous

you had 3 roachs adna spine

he had 4 hellbats and a medivac

why is it odd he won the fight?
ALPINA
Profile Joined May 2010
3791 Posts
Last Edited: 2013-02-04 16:51:05
February 04 2013 16:48 GMT
#388
On February 05 2013 01:37 Forikorder wrote:
Show nested quote +
On February 05 2013 01:17 Alpina wrote:
On February 05 2013 01:10 Forikorder wrote:
On February 05 2013 01:04 Alpina wrote:
On February 05 2013 00:15 Forikorder wrote:
On February 04 2013 16:15 Alpina wrote:
On February 04 2013 12:50 Forikorder wrote:
On February 04 2013 06:29 Alpina wrote:
Is it only me or hellbats are ridiculously overpowered?

I play vs. gold league guy who is getting very late natural and I scout him building hellbats. Awesome, i know what he is doing! So get roaches and a spine in each natural. So each base is protected by roaches, queen, and a spine. I even move my drones but still he manages to kill half of my drones, because super speed medivacs just catches drones and drops hellbats on them.

I mean roaches melt vs. hellbats, they don't even stand a chance if they drop 4 hellbats, hellbats even killed a spine lol.. What i am supposed to do, 3 spines per base? :o

There is just not enough DPS at zerg arsenal to kill healed hellbats.

Sorry for rant but i find it ridiculous to have such a strong unit so early and just for 100 minerals.



hellbats arent early they actually come out almost as fast as a Thor

we cant really give you any advice unless you post the replay or a more detailed analysis of what happened


I think i explained quite clearly everything.

how amny hellbats? how many medivacs? what were the upgrades? how many roachs? how many spineS? how many spores? how much drop micro did he do? was he moving between 2 bases or three? did he have other units helping?


Well i am just saying, that i scout terran completely, get 1 spine per base + 3 roaches and ofc queen. He comes with 4 hellbats and still kills tons of drones. I mean ain't that supposed to be super hard counter already?

And it's not just this game, every time i am preparing for hellbat drop i still lose drones, because if you won't move them then they obviously will kill drones, and if you move them then speed medivac just catches all that pack of drones and drops on top of them.

What about if i don't have spine + roaches per base? I mean it's quite normal to not to have spines and roaches. That way is pretty much impossible to kill those hellbats at all.

have you considered that its now not normal to not have raochs?

sounds like you jsut didnt have enough, only one spine and only 3 roachs he made a bigger investment with the 4 hellbats and the medivac so obviously he came out ahead


Are you serious?

It's a simple 4 hellion drop, which is NOT even supposed to be scouted if terran does not want that. I had spine + roaches which is perfect case scenario aka hard counter. Your ignorance or terran bias are ridiculous

you had 3 roachs adna spine

he had 4 hellbats and a medivac

why is it odd he won the fight?


3 roaches + queen + spine = 535/75 resources.
4 hellbats = 400 minerals.


I hope someone with at least some knowledge could answer here.
You should never underestimate the predictability of stupidity
Mortal
Profile Blog Joined November 2010
2943 Posts
February 04 2013 16:50 GMT
#389
Not really sure how to tackle this question so I'll just pose it generally then break it down if needed. To anyone who watched CatZ, or has experimented with the build following, what are the benefits/reasonings behind going 4 hatch as opposed to the normal 3?
The universe created an audience for itself.
Decendos
Profile Joined August 2011
Germany1341 Posts
February 04 2013 16:58 GMT
#390
On February 05 2013 01:48 Alpina wrote:
Show nested quote +
On February 05 2013 01:37 Forikorder wrote:
On February 05 2013 01:17 Alpina wrote:
On February 05 2013 01:10 Forikorder wrote:
On February 05 2013 01:04 Alpina wrote:
On February 05 2013 00:15 Forikorder wrote:
On February 04 2013 16:15 Alpina wrote:
On February 04 2013 12:50 Forikorder wrote:
On February 04 2013 06:29 Alpina wrote:
Is it only me or hellbats are ridiculously overpowered?

I play vs. gold league guy who is getting very late natural and I scout him building hellbats. Awesome, i know what he is doing! So get roaches and a spine in each natural. So each base is protected by roaches, queen, and a spine. I even move my drones but still he manages to kill half of my drones, because super speed medivacs just catches drones and drops hellbats on them.

I mean roaches melt vs. hellbats, they don't even stand a chance if they drop 4 hellbats, hellbats even killed a spine lol.. What i am supposed to do, 3 spines per base? :o

There is just not enough DPS at zerg arsenal to kill healed hellbats.

Sorry for rant but i find it ridiculous to have such a strong unit so early and just for 100 minerals.



hellbats arent early they actually come out almost as fast as a Thor

we cant really give you any advice unless you post the replay or a more detailed analysis of what happened


I think i explained quite clearly everything.

how amny hellbats? how many medivacs? what were the upgrades? how many roachs? how many spineS? how many spores? how much drop micro did he do? was he moving between 2 bases or three? did he have other units helping?


Well i am just saying, that i scout terran completely, get 1 spine per base + 3 roaches and ofc queen. He comes with 4 hellbats and still kills tons of drones. I mean ain't that supposed to be super hard counter already?

And it's not just this game, every time i am preparing for hellbat drop i still lose drones, because if you won't move them then they obviously will kill drones, and if you move them then speed medivac just catches all that pack of drones and drops on top of them.

What about if i don't have spine + roaches per base? I mean it's quite normal to not to have spines and roaches. That way is pretty much impossible to kill those hellbats at all.

have you considered that its now not normal to not have raochs?

sounds like you jsut didnt have enough, only one spine and only 3 roachs he made a bigger investment with the 4 hellbats and the medivac so obviously he came out ahead


Are you serious?

It's a simple 4 hellion drop, which is NOT even supposed to be scouted if terran does not want that. I had spine + roaches which is perfect case scenario aka hard counter. Your ignorance or terran bias are ridiculous

you had 3 roachs adna spine

he had 4 hellbats and a medivac

why is it odd he won the fight?


3 roaches + queen + spine = 535/75 resources.
4 hellbats = 400 minerals.


I hope someone with at least some knowledge could answer here.


i like to play gas into aggression vs gasless openings and the other way around.

so if i scout gas i go 4 queen opening and add roach warren. if he stays 1 base for a longer time i add 1 spore per mineral line + 2 spines natural and continue to build queens and drones and obv sac ovi to scout (which you did).

so once you confirmed he is doing helion drop you should build 1 spore per mineral line (this is very important!) and build a 5th + 6th queen + 4 roaches or so. once he attacks pull drones + focus fire medivac. either he runs away instantly or loses medivac. medivac dead = you shouldnt lose a single drone.
ALPINA
Profile Joined May 2010
3791 Posts
February 04 2013 17:03 GMT
#391
On February 05 2013 01:58 Decendos wrote:
Show nested quote +
On February 05 2013 01:48 Alpina wrote:
On February 05 2013 01:37 Forikorder wrote:
On February 05 2013 01:17 Alpina wrote:
On February 05 2013 01:10 Forikorder wrote:
On February 05 2013 01:04 Alpina wrote:
On February 05 2013 00:15 Forikorder wrote:
On February 04 2013 16:15 Alpina wrote:
On February 04 2013 12:50 Forikorder wrote:
On February 04 2013 06:29 Alpina wrote:
Is it only me or hellbats are ridiculously overpowered?

I play vs. gold league guy who is getting very late natural and I scout him building hellbats. Awesome, i know what he is doing! So get roaches and a spine in each natural. So each base is protected by roaches, queen, and a spine. I even move my drones but still he manages to kill half of my drones, because super speed medivacs just catches drones and drops hellbats on them.

I mean roaches melt vs. hellbats, they don't even stand a chance if they drop 4 hellbats, hellbats even killed a spine lol.. What i am supposed to do, 3 spines per base? :o

There is just not enough DPS at zerg arsenal to kill healed hellbats.

Sorry for rant but i find it ridiculous to have such a strong unit so early and just for 100 minerals.



hellbats arent early they actually come out almost as fast as a Thor

we cant really give you any advice unless you post the replay or a more detailed analysis of what happened


I think i explained quite clearly everything.

how amny hellbats? how many medivacs? what were the upgrades? how many roachs? how many spineS? how many spores? how much drop micro did he do? was he moving between 2 bases or three? did he have other units helping?


Well i am just saying, that i scout terran completely, get 1 spine per base + 3 roaches and ofc queen. He comes with 4 hellbats and still kills tons of drones. I mean ain't that supposed to be super hard counter already?

And it's not just this game, every time i am preparing for hellbat drop i still lose drones, because if you won't move them then they obviously will kill drones, and if you move them then speed medivac just catches all that pack of drones and drops on top of them.

What about if i don't have spine + roaches per base? I mean it's quite normal to not to have spines and roaches. That way is pretty much impossible to kill those hellbats at all.

have you considered that its now not normal to not have raochs?

sounds like you jsut didnt have enough, only one spine and only 3 roachs he made a bigger investment with the 4 hellbats and the medivac so obviously he came out ahead


Are you serious?

It's a simple 4 hellion drop, which is NOT even supposed to be scouted if terran does not want that. I had spine + roaches which is perfect case scenario aka hard counter. Your ignorance or terran bias are ridiculous

you had 3 roachs adna spine

he had 4 hellbats and a medivac

why is it odd he won the fight?


3 roaches + queen + spine = 535/75 resources.
4 hellbats = 400 minerals.


I hope someone with at least some knowledge could answer here.


i like to play gas into aggression vs gasless openings and the other way around.

so if i scout gas i go 4 queen opening and add roach warren. if he stays 1 base for a longer time i add 1 spore per mineral line + 2 spines natural and continue to build queens and drones and obv sac ovi to scout (which you did).

so once you confirmed he is doing helion drop you should build 1 spore per mineral line (this is very important!) and build a 5th + 6th queen + 4 roaches or so. once he attacks pull drones + focus fire medivac. either he runs away instantly or loses medivac. medivac dead = you shouldnt lose a single drone.


Thanks, so it appears it's more important to kill medivac than hellbats themselves, and build more queens ^^ ok!
You should never underestimate the predictability of stupidity
MoonCricket
Profile Joined September 2011
222 Posts
February 04 2013 17:07 GMT
#392
On February 05 2013 01:50 Mortal wrote:
Not really sure how to tackle this question so I'll just pose it generally then break it down if needed. To anyone who watched CatZ, or has experimented with the build following, what are the benefits/reasonings behind going 4 hatch as opposed to the normal 3?


Huge early mid-game unit swell, you can check out Day9's video on the subject in the archives.
Mortal
Profile Blog Joined November 2010
2943 Posts
February 04 2013 17:14 GMT
#393
On February 05 2013 02:07 MoonCricket wrote:
Show nested quote +
On February 05 2013 01:50 Mortal wrote:
Not really sure how to tackle this question so I'll just pose it generally then break it down if needed. To anyone who watched CatZ, or has experimented with the build following, what are the benefits/reasonings behind going 4 hatch as opposed to the normal 3?


Huge early mid-game unit swell, you can check out Day9's video on the subject in the archives.


Any chance for more specifics? Both on how that unit swell is any more impressive than and earlier queen for inject and more creep, and on which video specifically? His archive is a fucking nightmare.
The universe created an audience for itself.
Forikorder
Profile Joined August 2011
Canada8840 Posts
Last Edited: 2013-02-04 17:44:52
February 04 2013 17:43 GMT
#394
On February 05 2013 01:48 Alpina wrote:
Show nested quote +
On February 05 2013 01:37 Forikorder wrote:
On February 05 2013 01:17 Alpina wrote:
On February 05 2013 01:10 Forikorder wrote:
On February 05 2013 01:04 Alpina wrote:
On February 05 2013 00:15 Forikorder wrote:
On February 04 2013 16:15 Alpina wrote:
On February 04 2013 12:50 Forikorder wrote:
On February 04 2013 06:29 Alpina wrote:
Is it only me or hellbats are ridiculously overpowered?

I play vs. gold league guy who is getting very late natural and I scout him building hellbats. Awesome, i know what he is doing! So get roaches and a spine in each natural. So each base is protected by roaches, queen, and a spine. I even move my drones but still he manages to kill half of my drones, because super speed medivacs just catches drones and drops hellbats on them.

I mean roaches melt vs. hellbats, they don't even stand a chance if they drop 4 hellbats, hellbats even killed a spine lol.. What i am supposed to do, 3 spines per base? :o

There is just not enough DPS at zerg arsenal to kill healed hellbats.

Sorry for rant but i find it ridiculous to have such a strong unit so early and just for 100 minerals.



hellbats arent early they actually come out almost as fast as a Thor

we cant really give you any advice unless you post the replay or a more detailed analysis of what happened


I think i explained quite clearly everything.

how amny hellbats? how many medivacs? what were the upgrades? how many roachs? how many spineS? how many spores? how much drop micro did he do? was he moving between 2 bases or three? did he have other units helping?


Well i am just saying, that i scout terran completely, get 1 spine per base + 3 roaches and ofc queen. He comes with 4 hellbats and still kills tons of drones. I mean ain't that supposed to be super hard counter already?

And it's not just this game, every time i am preparing for hellbat drop i still lose drones, because if you won't move them then they obviously will kill drones, and if you move them then speed medivac just catches all that pack of drones and drops on top of them.

What about if i don't have spine + roaches per base? I mean it's quite normal to not to have spines and roaches. That way is pretty much impossible to kill those hellbats at all.

have you considered that its now not normal to not have raochs?

sounds like you jsut didnt have enough, only one spine and only 3 roachs he made a bigger investment with the 4 hellbats and the medivac so obviously he came out ahead


Are you serious?

It's a simple 4 hellion drop, which is NOT even supposed to be scouted if terran does not want that. I had spine + roaches which is perfect case scenario aka hard counter. Your ignorance or terran bias are ridiculous

you had 3 roachs adna spine

he had 4 hellbats and a medivac

why is it odd he won the fight?


3 roaches + queen + spine = 535/75 resources.
4 hellbats = 400 minerals.


I hope someone with at least some knowledge could answer here.

you forgot the medivac which was the reason you got in so much trouble so its

525 minerals and 75 gas against 500 minerals (4 hellbats at 100 minerals and one medivac at 100 minerals) and 100 gas

out of curiosity do you use the 4 queen opener? the 2 extra queens for AA would have helped and creep spread is important in TvZ
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
Last Edited: 2013-02-04 17:48:46
February 04 2013 17:46 GMT
#395
On February 05 2013 01:48 Alpina wrote:
Show nested quote +
On February 05 2013 01:37 Forikorder wrote:
On February 05 2013 01:17 Alpina wrote:
On February 05 2013 01:10 Forikorder wrote:
On February 05 2013 01:04 Alpina wrote:
On February 05 2013 00:15 Forikorder wrote:
On February 04 2013 16:15 Alpina wrote:
On February 04 2013 12:50 Forikorder wrote:
On February 04 2013 06:29 Alpina wrote:
Is it only me or hellbats are ridiculously overpowered?

I play vs. gold league guy who is getting very late natural and I scout him building hellbats. Awesome, i know what he is doing! So get roaches and a spine in each natural. So each base is protected by roaches, queen, and a spine. I even move my drones but still he manages to kill half of my drones, because super speed medivacs just catches drones and drops hellbats on them.

I mean roaches melt vs. hellbats, they don't even stand a chance if they drop 4 hellbats, hellbats even killed a spine lol.. What i am supposed to do, 3 spines per base? :o

There is just not enough DPS at zerg arsenal to kill healed hellbats.

Sorry for rant but i find it ridiculous to have such a strong unit so early and just for 100 minerals.



hellbats arent early they actually come out almost as fast as a Thor

we cant really give you any advice unless you post the replay or a more detailed analysis of what happened


I think i explained quite clearly everything.

how amny hellbats? how many medivacs? what were the upgrades? how many roachs? how many spineS? how many spores? how much drop micro did he do? was he moving between 2 bases or three? did he have other units helping?


Well i am just saying, that i scout terran completely, get 1 spine per base + 3 roaches and ofc queen. He comes with 4 hellbats and still kills tons of drones. I mean ain't that supposed to be super hard counter already?

And it's not just this game, every time i am preparing for hellbat drop i still lose drones, because if you won't move them then they obviously will kill drones, and if you move them then speed medivac just catches all that pack of drones and drops on top of them.

What about if i don't have spine + roaches per base? I mean it's quite normal to not to have spines and roaches. That way is pretty much impossible to kill those hellbats at all.

have you considered that its now not normal to not have raochs?

sounds like you jsut didnt have enough, only one spine and only 3 roachs he made a bigger investment with the 4 hellbats and the medivac so obviously he came out ahead


Are you serious?

It's a simple 4 hellion drop, which is NOT even supposed to be scouted if terran does not want that. I had spine + roaches which is perfect case scenario aka hard counter. Your ignorance or terran bias are ridiculous

you had 3 roachs adna spine

he had 4 hellbats and a medivac

why is it odd he won the fight?


3 roaches + queen + spine = 535/75 resources.
4 hellbats = 400 minerals.


I hope someone with at least some knowledge could answer here.


Just saying,
Hellbats require an armoy and medivacs are 100/100(and also require a starport which is pretty high in tech, too.). You're only counting 400 minerals for 4 hellbats but thats wrong. Terran invests a whole lot more into this than 400 minerals, so it's okay to build more units(either roaches or as already suggested just more queens)


EDIT: Damn, didn't see the post before mine -_-.
looken
Profile Joined September 2011
727 Posts
February 04 2013 18:46 GMT
#396
hey guys, how do i engage a skyterran? my infestors and corruptors just get blown to pieces against hunter seeker and i lack the skill to split my stuff in more than 3 groups (which still means that half of my "air force" gets blown up).

guess the easiest way to "counter" it would be to not let T get that skydeathball, but how do i do that? it is so insanely easy to get 3 bases on the new maps. all T needs is a couple of siegetanks. and i seem to be unable to beat T once he IS on three bases. i can prevent that he takes a 4th but thats about it...
"Jingle Bells, Tasteless smells" Artosis 17.12.15
Mortal
Profile Blog Joined November 2010
2943 Posts
February 04 2013 19:21 GMT
#397
On February 05 2013 03:46 looken wrote:
hey guys, how do i engage a skyterran? my infestors and corruptors just get blown to pieces against hunter seeker and i lack the skill to split my stuff in more than 3 groups (which still means that half of my "air force" gets blown up).

guess the easiest way to "counter" it would be to not let T get that skydeathball, but how do i do that? it is so insanely easy to get 3 bases on the new maps. all T needs is a couple of siegetanks. and i seem to be unable to beat T once he IS on three bases. i can prevent that he takes a 4th but thats about it...


if seekers still keel over and die after X distance, try forcing him to burn them as he moves out so his energy is low when the time to engage actually comes (similar to forcing ff's before you want to engage a protoss directly). i haven't had much practice with this, but it seems like a sound theory. or just kill him earlier than the time at which his air army reaches a critical mass (see day9's daily about why roach/hydra works against T).
The universe created an audience for itself.
Avicularia
Profile Joined February 2012
540 Posts
February 04 2013 19:30 GMT
#398
On February 05 2013 03:46 looken wrote:
hey guys, how do i engage a skyterran? my infestors and corruptors just get blown to pieces against hunter seeker and i lack the skill to split my stuff in more than 3 groups (which still means that half of my "air force" gets blown up).

guess the easiest way to "counter" it would be to not let T get that skydeathball, but how do i do that? it is so insanely easy to get 3 bases on the new maps. all T needs is a couple of siegetanks. and i seem to be unable to beat T once he IS on three bases. i can prevent that he takes a 4th but thats about it...

There is no way to kill it at the late game. Zerg has just too weak AA. Sure you can try with some upgraded corruptors, or hydras with infestors, but raven + BC combo won't let you do anything.
So yes, you need to kill him in early/mid game.

Honestly, I feel that even ultralisks are better against sky-terran, than zerg's aa. At leasy it will kill some builds before it blows.

Maybe we can try with neural parasite, but good terran shouldn't let it happen. (Often even 1a terran).
Forikorder
Profile Joined August 2011
Canada8840 Posts
February 05 2013 03:23 GMT
#399
On February 05 2013 03:46 looken wrote:
hey guys, how do i engage a skyterran? my infestors and corruptors just get blown to pieces against hunter seeker and i lack the skill to split my stuff in more than 3 groups (which still means that half of my "air force" gets blown up).

guess the easiest way to "counter" it would be to not let T get that skydeathball, but how do i do that? it is so insanely easy to get 3 bases on the new maps. all T needs is a couple of siegetanks. and i seem to be unable to beat T once he IS on three bases. i can prevent that he takes a 4th but thats about it...

they shouldnt be able to get a dangerous sky-terran ball out on 3 bases jsut deny there 4th and win
Innovation
Profile Joined February 2010
United States284 Posts
February 05 2013 06:04 GMT
#400
ZvZ is mainly Muta wars, if one player doesn't the muta player normally wins if he plays it correctly.

ZvP I think most zergs are going roach/hydra or mutalisks, personally I go either mutalisks or swarmhost heavy play with corruptor support and late game normally involves ling/bane/ultra/infestor.

ZvT some zergs go muta some go fast hive into ultralisks. Not sure what the strongest composition is as of yet.


Unless a race goes for super hard counter I'd bet Muta is the safe bet 90% of the time. Muta feels strongest to me in the majority of situations when played like a terran would use reaper. Harass and don't worry about letting the mutas get some damage just don't let them die. With regen they'll be ready to do more harass quickly while building up critical mass. I really hope blizz doesn't nerf muta. They gotta leave us something that's fun to play with!
About ChoyafOu "if he wants games decided by random chance he could just play the way he always does" Idra
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