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On February 08 2013 08:50 Forikorder wrote:Show nested quote +On February 08 2013 08:47 Decendos wrote:On February 08 2013 08:18 Forikorder wrote:On February 08 2013 08:14 Decendos wrote:On February 08 2013 07:43 Forikorder wrote:- ZvT: how do you play against WM + MMM + hellbat with maybe 3-4 tanks? i found no way to be even closely cost efficient. basically zerg has no units (other than BL lol) to attack WM if it is protected. you cant send in single lings, hydras are the worst unit ever, SH are the 2nd worst unit ever, mutas are awesome but mines hit air + hellbats are sick vs ling bling that you have with your mutas, infestor...well...maybe but will get nerfed even more. your analysis of the effectiveness of Hydras is wrong, Hydras are awesome, go raoch/hydra/vi[er and blind the tanks and MMM as much as possible while being careful to clear the mines as cost effectively as possible -ZvP: yeah just one word: skytoss + HT. absolutely no idea how to beat it. i had games where i was 8 vs 3 or 4 base and lost the game even with 10k spores since he had 8 tempest or so and killed them without taking damage. the best comp i tried so far is 6 ultras, 15 queen, 15 infestors and 30 corruptors (with spore cancel so 230/200 supply). that works halfway decent depending on his comp but still not cost efficient enough to win. you cant is unkillable -ZvZ: well this is more of a thing getting bored by muta vs muta and not a "problem" like in the other 2 MU. i tried different things but hydras and SH just suck while infestor got also nerfed but might work. will try something like ling queen infestor with lot of upgrades...otherwise its mutas again i guess? mutas ruke ZvZ thanks for your input but roach hydra viper is only good vs mech. i have problems with bio + hellbats + mines. there arent any or only few tanks and cloud is very bad vs bio since bio is so fast it just moves out of it while mines arent affected. just did some testing. something like roach hydra speedbane infestor in midgame might work. and no dude...hydras are so retardedly bad. especially since you HAVE TO keep them in front of your army since they are the only f.ucking unit to attack mines. so they get killed insanely fast and there you are with nothing to hit his mines. i am so mad on blizzard. "hydras are played a lot"....well guess what its because you have to play it since nothing else attacks mines and you have to play it vs stargate since nothing else is good vs stargate. i am so annoyed by zerg in hots. nothing blizz promised like fixing T2 happened...its so sad to see zerg being at least as messed up as in wol. just face tank the mine with a roach, yopur trying to kill all the mines without taking damage thats unfeasable assuming they make alot of them also since you said Widow Mine, hellbat bio tank id assumed it was closer to mech then bio if its bio then ling/infester play defensively and use the long range of fungal at its best potential while teching to ultras/broodlords or you could try and use ling/bane/muta and swoop in killa mine and swoop out could work but very risky its not "the mine" it is 8-10 so your army is gone if you just a-move into ^^ which is fine designwise, there just needs to be a counter and i think you need to send in speedovis. while this is very expensive in midgame it is still better than losing huge party of your army. maybe dont Amove...?
i dont, but you told me to take mine hit with roach head on ^^ but yeah speedovis might give zerg a chance vs that comp. we´ll see ^^
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Does anyone have experience with roach doom drops on top of Terran mech armies in HotS? Sort of like what Soulkey did on his recent GSL match? With hellbats and widow mines, I'm curious how effective that is.
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On February 09 2013 03:18 MstrJinbo wrote: Does anyone have experience with roach doom drops on top of Terran mech armies in HotS? Sort of like what Soulkey did on his recent GSL match? With hellbats and widow mines, I'm curious how effective that is. with the new Thors would be less effective since theyd actually shoot them down
plus widow mines would shoot them down
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On February 09 2013 03:29 Forikorder wrote:Show nested quote +On February 09 2013 03:18 MstrJinbo wrote: Does anyone have experience with roach doom drops on top of Terran mech armies in HotS? Sort of like what Soulkey did on his recent GSL match? With hellbats and widow mines, I'm curious how effective that is. with the new Thors would be less effective since theyd actually shoot them down plus widow mines would shoot them down
Hmmm, didn't even consider the thors.
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On February 09 2013 03:31 MstrJinbo wrote:Show nested quote +On February 09 2013 03:29 Forikorder wrote:On February 09 2013 03:18 MstrJinbo wrote: Does anyone have experience with roach doom drops on top of Terran mech armies in HotS? Sort of like what Soulkey did on his recent GSL match? With hellbats and widow mines, I'm curious how effective that is. with the new Thors would be less effective since theyd actually shoot them down plus widow mines would shoot them down Hmmm, didn't even consider the thors. imo with blinding cloud Mech isnt even an issue in HoTS
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On February 09 2013 03:35 Forikorder wrote:Show nested quote +On February 09 2013 03:31 MstrJinbo wrote:On February 09 2013 03:29 Forikorder wrote:On February 09 2013 03:18 MstrJinbo wrote: Does anyone have experience with roach doom drops on top of Terran mech armies in HotS? Sort of like what Soulkey did on his recent GSL match? With hellbats and widow mines, I'm curious how effective that is. with the new Thors would be less effective since theyd actually shoot them down plus widow mines would shoot them down Hmmm, didn't even consider the thors. imo with blinding cloud Mech isnt even an issue in HoTS
Yeah have had some success with vipers, just moved over to 100% HotS so still getting used to them. When do you normally go for the hive?
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On February 09 2013 03:43 MstrJinbo wrote:Show nested quote +On February 09 2013 03:35 Forikorder wrote:On February 09 2013 03:31 MstrJinbo wrote:On February 09 2013 03:29 Forikorder wrote:On February 09 2013 03:18 MstrJinbo wrote: Does anyone have experience with roach doom drops on top of Terran mech armies in HotS? Sort of like what Soulkey did on his recent GSL match? With hellbats and widow mines, I'm curious how effective that is. with the new Thors would be less effective since theyd actually shoot them down plus widow mines would shoot them down Hmmm, didn't even consider the thors. imo with blinding cloud Mech isnt even an issue in HoTS Yeah have had some success with vipers, just moved over to 100% HotS so still getting used to them. When do you normally go for the hive? i rpetty mcuh drop my infestatiuon pit at same time as hydra pit and then hive as soon as infestation pit us up
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What do you guys think about double spire mutas in zvt? Today i was on big hangover and accidentaly i made 2 spires as a mistake so i decided i would use them, I made shitton of 3-3 mutas and kept him in base it worked extremely well (he played marine tank medivac) since mutas are now faster and stronger
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On February 08 2013 07:37 Decendos wrote: okay guys i need serious help. i am completely lost right now in pretty much each MU.
- ZvT: how do you play against WM + MMM + hellbat with maybe 3-4 tanks? i found no way to be even closely cost efficient. basically zerg has no units (other than BL lol) to attack WM if it is protected. you cant send in single lings, hydras are the worst unit ever, SH are the 2nd worst unit ever, mutas are awesome but mines hit air + hellbats are sick vs ling bling that you have with your mutas, infestor...well...maybe but will get nerfed even more.
-ZvP: yeah just one word: skytoss + HT. absolutely no idea how to beat it. i had games where i was 8 vs 3 or 4 base and lost the game even with 10k spores since he had 8 tempest or so and killed them without taking damage. the best comp i tried so far is 6 ultras, 15 queen, 15 infestors and 30 corruptors (with spore cancel so 230/200 supply). that works halfway decent depending on his comp but still not cost efficient enough to win.
any help will be much appreciated, especially in ZvT i cant even imagine how to beat that comp in theory since zerg just has no units to attack protected widow mines expect BLs which come so late i am dead already.
I just laddered for few hours and had almost exactly the same trouble. Voidray/HT/Archon/Zealot just beats anything. Hydras are the only thing capable of killing voidrays but it takes just few storms to rape your whole even splitted 3/3!!!!!! hydra army. If you try to keep HT/Archon from you hydras with roaches they get you maybe 3seconds as voidrays melt EVERYTHING. Infestor is nerfed to oblivion so feedback /zealot kills them super fast. Remember roaches already melted.
Also WM/siege tank/hellbat timing on two bases just means i leave the game. No need to research siege mode allows them to siege you third really quickly while you pump roaches to defend possible hellbat BULLSHIT drops. And we all know how roaches deal with WM/siege tank. Hellbats just kill anything else. And I almost forgot, I cant do shit about it, because he has reaper in my from THE START of the game in my base just circling around. Queens on creep are like 10times slower.
I am so fucking angry right now. And to think they give us overlord speed on hatch tech to fix the game makes me want to not play this crap for few months.
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On February 10 2013 03:53 ujonecro wrote:Show nested quote +On February 08 2013 07:37 Decendos wrote: okay guys i need serious help. i am completely lost right now in pretty much each MU.
- ZvT: how do you play against WM + MMM + hellbat with maybe 3-4 tanks? i found no way to be even closely cost efficient. basically zerg has no units (other than BL lol) to attack WM if it is protected. you cant send in single lings, hydras are the worst unit ever, SH are the 2nd worst unit ever, mutas are awesome but mines hit air + hellbats are sick vs ling bling that you have with your mutas, infestor...well...maybe but will get nerfed even more.
-ZvP: yeah just one word: skytoss + HT. absolutely no idea how to beat it. i had games where i was 8 vs 3 or 4 base and lost the game even with 10k spores since he had 8 tempest or so and killed them without taking damage. the best comp i tried so far is 6 ultras, 15 queen, 15 infestors and 30 corruptors (with spore cancel so 230/200 supply). that works halfway decent depending on his comp but still not cost efficient enough to win.
any help will be much appreciated, especially in ZvT i cant even imagine how to beat that comp in theory since zerg just has no units to attack protected widow mines expect BLs which come so late i am dead already. I just laddered for few hours and had almost exactly the same trouble. Voidray/HT/Archon/Zealot just beats anything. Hydras are the only thing capable of killing voidrays but it takes just few storms to rape your whole even splitted 3/3!!!!!! hydra army. If you try to keep HT/Archon from you hydras with roaches they get you maybe 3seconds as voidrays melt EVERYTHING. Infestor is nerfed to oblivion so feedback /zealot kills them super fast. Remember roaches already melted. Also WM/siege tank/hellbat timing on two bases just means i leave the game. No need to research siege mode allows them to siege you third really quickly while you pump roaches to defend possible hellbat BULLSHIT drops. And we all know how roaches deal with WM/siege tank. Hellbats just kill anything else. And I almost forgot, I cant do shit about it, because he has reaper in my from THE START of the game in my base just circling around. Queens on creep are like 10times slower. I am so fucking angry right now. And to think they give us overlord speed on hatch tech to fix the game makes me want to not play this crap for few months. storm doesnt give a fuck about upgrades but yes a skytoss deathball is nearly unkillable
your rant on terran jsut makes no sense, just calm down take a deep breath and think about it rationally
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Has anyone stopped going muta in ZvZ since the most recent patch?
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On February 12 2013 12:57 ghost_face wrote: Has anyone stopped going muta in ZvZ since the most recent patch? muta paly got better since fungals are slower...
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On February 10 2013 03:53 ujonecro wrote:Show nested quote +On February 08 2013 07:37 Decendos wrote: okay guys i need serious help. i am completely lost right now in pretty much each MU.
- ZvT: how do you play against WM + MMM + hellbat with maybe 3-4 tanks? i found no way to be even closely cost efficient. basically zerg has no units (other than BL lol) to attack WM if it is protected. you cant send in single lings, hydras are the worst unit ever, SH are the 2nd worst unit ever, mutas are awesome but mines hit air + hellbats are sick vs ling bling that you have with your mutas, infestor...well...maybe but will get nerfed even more.
-ZvP: yeah just one word: skytoss + HT. absolutely no idea how to beat it. i had games where i was 8 vs 3 or 4 base and lost the game even with 10k spores since he had 8 tempest or so and killed them without taking damage. the best comp i tried so far is 6 ultras, 15 queen, 15 infestors and 30 corruptors (with spore cancel so 230/200 supply). that works halfway decent depending on his comp but still not cost efficient enough to win.
any help will be much appreciated, especially in ZvT i cant even imagine how to beat that comp in theory since zerg just has no units to attack protected widow mines expect BLs which come so late i am dead already. I just laddered for few hours and had almost exactly the same trouble. Voidray/HT/Archon/Zealot just beats anything. Hydras are the only thing capable of killing voidrays but it takes just few storms to rape your whole even splitted 3/3!!!!!! hydra army. If you try to keep HT/Archon from you hydras with roaches they get you maybe 3seconds as voidrays melt EVERYTHING. Infestor is nerfed to oblivion so feedback /zealot kills them super fast. Remember roaches already melted. Also WM/siege tank/hellbat timing on two bases just means i leave the game. No need to research siege mode allows them to siege you third really quickly while you pump roaches to defend possible hellbat BULLSHIT drops. And we all know how roaches deal with WM/siege tank. Hellbats just kill anything else. And I almost forgot, I cant do shit about it, because he has reaper in my from THE START of the game in my base just circling around. Queens on creep are like 10times slower. I am so fucking angry right now. And to think they give us overlord speed on hatch tech to fix the game makes me want to not play this crap for few months.
Show me a replay of a game where the Terran makes 3 tanks, sieges up at your third, then kills everything you throw at him.
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Ok so i just got into hots and this thing just hit me like a truck. You cannot click enemy gas .. How am I to find out his speed timing, or all timings... What if he goes 15p 14g 14h .. and I will go with ovie and see he got gas .. I will know nothing IF i dont know how much he mined ..
How do you play zvz in hots?
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On February 13 2013 05:36 Veriol wrote: Ok so i just got into hots and this thing just hit me like a truck. You cannot click enemy gas .. How am I to find out his speed timing, or all timings... What if he goes 15p 14g 14h .. and I will go with ovie and see he got gas .. I will know nothing IF i dont know how much he mined ..
How do you play zvz in hots?
Go to options and uncheck that can't select enemy units and stuff.
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On February 13 2013 05:37 blade55555 wrote:Show nested quote +On February 13 2013 05:36 Veriol wrote: Ok so i just got into hots and this thing just hit me like a truck. You cannot click enemy gas .. How am I to find out his speed timing, or all timings... What if he goes 15p 14g 14h .. and I will go with ovie and see he got gas .. I will know nothing IF i dont know how much he mined ..
How do you play zvz in hots? Go to options and uncheck that can't select enemy units and stuff.
Thank you my savior
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I completly unlearned how to Zerg in HotS ... While i play top 16 / top 8 Masters in WIngs i BEARLY hang on in low low diamond now in HotS after dropping down from Masters there. I feel like all that potential early pressure that simply kills you if you make one misstake (hellbats, proxy reapoer and what not) makes the midgame a incredibly hard phase to survive because i can´t get into it ahead, i´m even at best but 90% of the time i´m behind.
A lot of the buildorders i found in replays simply don´t work anymore because of said early game and when i watch Zerg pros stream i never see them win actually, eccept for when they hold a allin of the Terran / plays like WoL
Does anyone have a good replaypack which could provide me with up to date builds that are solid? Sorry for the whine but its upsetting when you get so terrible suddenly TT
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How do you beat a maxed out Toss with Archon/Templar/Void/Collosi/Tempest? Ultra/Hydra/Viper with Abduct and Cloud?
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hi, what is the best response to a terran who proxies reapers at you and bunkers your natural? i saw the whole thing with my 10 drone scout and went like 15 pool before hatch. i tried to stop his bunker from going up but there was a reaper already there so i couldnt take down the bunker. also, when i finally nydused his main, he had free siege mode, so.........need some help here.
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On February 13 2013 11:37 onyxAnubis wrote: hi, what is the best response to a terran who proxies reapers at you and bunkers your natural? i saw the whole thing with my 10 drone scout and went like 15 pool before hatch. i tried to stop his bunker from going up but there was a reaper already there so i couldnt take down the bunker. also, when i finally nydused his main, he had free siege mode, so.........need some help here.
first of all pull like 8 drones as soon as you see the bunker and stop it from going up, as soon as your nat finishs start a spine crawler there and use your lings to zone out the enemy units long enough for it to go up then move it so its just BARELY in range of the bunker
also i kinda feel like your leaving out some important stuff, you go from unable to stop a bunker going up to nydusing his main with no info in between
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