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The (HotS) Zerg Help Me Thread Beta - Page 23

Forum Index > StarCraft 2 Strategy
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ghost_face
Profile Joined August 2012
Australia33 Posts
Last Edited: 2013-02-13 10:25:07
February 13 2013 10:24 GMT
#441
On February 13 2013 06:31 gCgCrypto wrote:
I completly unlearned how to Zerg in HotS ...
While i play top 16 / top 8 Masters in WIngs i BEARLY hang on in low low diamond now in HotS after dropping down from Masters there.
I feel like all that potential early pressure that simply kills you if you make one misstake (hellbats, proxy reapoer and what not) makes the midgame a incredibly hard phase to survive because i can´t get into it ahead, i´m even at best but 90% of the time i´m behind.

A lot of the buildorders i found in replays simply don´t work anymore because of said early game and when i watch Zerg pros stream i never see them win actually, eccept for when they hold a allin of the Terran / plays like WoL

Does anyone have a good replaypack which could provide me with up to date builds that are solid?
Sorry for the whine but its upsetting when you get so terrible suddenly TT


While I don't have any advice, most people are a lower league in HoTS then in WoL. I think it's because mostly better players are in the beta, while casual bronze/silver players don't really care, so bronze HoTS is silver WoL, silver HoTS = gold WoL etc. So while you are in diamond, you are probably playing against mostly masters/high diamond WoL players. So don't feel too bad if you aren't able to get back into masters.
goswser
Profile Blog Joined May 2009
United States3519 Posts
February 13 2013 11:22 GMT
#442
On February 09 2013 03:18 MstrJinbo wrote:
Does anyone have experience with roach doom drops on top of Terran mech armies in HotS? Sort of like what Soulkey did on his recent GSL match? With hellbats and widow mines, I'm curious how effective that is.

The problem is if you drop on the mech it's like wol but way worse because hellbats tank really well and deal a lot of damage when units are right next to them. That being said mech is really tough to beat right now, so it might still be your best option.
say you were born into a jungle indian tribe where food was scarce...would you run around from teepee to teepee stealing meat scraps after a day lazying around doing nothing except warming urself by a fire that you didn't even make yourself? -rekrul
Neverblink
Profile Joined August 2012
United States31 Posts
February 13 2013 13:54 GMT
#443
Vs Mech

Roach/Hydra/Viper. Seriously, Mech is very easy to defeat with Vipers blinding cloud ability. Drop the cloud on the tanks/thors.

Hydra/Viper/Corrupter/Broodlord is ultimate group but gonna cost ya about 5 bases.

doggy
Profile Joined May 2010
Germany306 Posts
Last Edited: 2013-02-13 14:22:23
February 13 2013 14:19 GMT
#444
On February 13 2013 22:54 Neverblink wrote:
Vs Mech

Roach/Hydra/Viper. Seriously, Mech is very easy to defeat with Vipers blinding cloud ability. Drop the cloud on the tanks/thors.

Hydra/Viper/Corrupter/Broodlord is ultimate group but gonna cost ya about 5 bases.



ling/bane/muta/infestor/viper/ultra is also really nice (not mutaheavy, just as an opening to put some pressure on). i didnt feel the need so far to add in neither hydras nor roaches, only adding hydras in the very end when there is a skytransition coming. However it feels most important to get vipers for tanks and neurals for thors. Cloud on thors doenst seem to be as good in a open are where terran is positioned well. that being said, neurals are kinda guaranteed to go off without tanks being able to focus the infestors down. its also really nice to move neuraled units into mine fields instead of ovis ^^
onyxAnubis
Profile Joined January 2013
United States15 Posts
February 13 2013 20:01 GMT
#445
On February 13 2013 12:37 Forikorder wrote:
Show nested quote +
On February 13 2013 11:37 onyxAnubis wrote:
hi, what is the best response to a terran who proxies reapers at you and bunkers your natural? i saw the whole thing with my 10 drone scout and went like 15 pool before hatch. i tried to stop his bunker from going up but there was a reaper already there so i couldnt take down the bunker. also, when i finally nydused his main, he had free siege mode, so.........need some help here.


first of all pull like 8 drones as soon as you see the bunker and stop it from going up, as soon as your nat finishs start a spine crawler there and use your lings to zone out the enemy units long enough for it to go up then move it so its just BARELY in range of the bunker

also i kinda feel like your leaving out some important stuff, you go from unable to stop a bunker going up to nydusing his main with no info in between


i feel like pulling drones is kind of useless vs a reaper rush, as you shouldnt be able to kill them due to that retarded health regen, and if you try to focus the bunker, you'll lose too many drones and he can stop making reapers and transition. In regards to missing information, the general timeline of the game was once I saw the bunker at my nat, I sent ~6 drones to stop the bunker, then immediately retreated them upon seeing the reaper. I double gasses off 1 base and got lair immediately after my queen finished. I nydused him with about 3~ queens and ~10 roaches decently quickly but when i entered his base, the one tank that wouldnt not usually have been enough to stop such an attack crushed it because he had 2 tanks due to not having to buy siege mode.
you can't fix ugly
nomyx
Profile Joined June 2012
United States2205 Posts
February 13 2013 20:26 GMT
#446
Two seperate but questions, but has anyone had success with mutas or broodlords in ZvP? Most protoss opens up stargate (strongest tech path) so going straight for mutas is usually countered by mass phoenix.

Same for broodlords, if they scout the G spire morphing they'll start on the tempest production. Should I just save the guess and not go for G spire in ZvP?
BigRedDog
Profile Joined May 2012
461 Posts
Last Edited: 2013-02-14 02:15:21
February 14 2013 02:13 GMT
#447
hi everyone,

Sorry if this was asked before...if so, please point me to the right thread. With HOTS, I am having trouble figuring out Terran's opening and setting up proper counters...

In terms of scouting, what do you look for and when? Send a zergling in front of their exp? Do you still sac OL at 6 min? Is there certain timings? Is there a standard play that you use? How should I not over worry about drops?

If I am against a one base, play...what should i do...(drop a spore, build roaches etc.)

I am learning lots by those that I lost...two rax + proxy factory play (reapers + widow mines)...marines/hellbats

Any tips will be greatly appreciated.
Big Red Dog!
ghost_face
Profile Joined August 2012
Australia33 Posts
February 14 2013 03:28 GMT
#448
On February 14 2013 05:26 nomyx wrote:
Two seperate but questions, but has anyone had success with mutas or broodlords in ZvP? Most protoss opens up stargate (strongest tech path) so going straight for mutas is usually countered by mass phoenix.

Same for broodlords, if they scout the G spire morphing they'll start on the tempest production. Should I just save the guess and not go for G spire in ZvP?


I usually sac an overlord just before lair finishes. If I scout stargates I throw down a hydra den, if I see robo I throw down mutas. Mutas are really strong against robo/gateway toss, and are a good transition into ultras or even mutas into swarm hosts into ultras.
Forikorder
Profile Joined August 2011
Canada8840 Posts
Last Edited: 2013-02-14 03:46:53
February 14 2013 03:46 GMT
#449
On February 14 2013 05:01 onyxAnubis wrote:
Show nested quote +
On February 13 2013 12:37 Forikorder wrote:
On February 13 2013 11:37 onyxAnubis wrote:
hi, what is the best response to a terran who proxies reapers at you and bunkers your natural? i saw the whole thing with my 10 drone scout and went like 15 pool before hatch. i tried to stop his bunker from going up but there was a reaper already there so i couldnt take down the bunker. also, when i finally nydused his main, he had free siege mode, so.........need some help here.


first of all pull like 8 drones as soon as you see the bunker and stop it from going up, as soon as your nat finishs start a spine crawler there and use your lings to zone out the enemy units long enough for it to go up then move it so its just BARELY in range of the bunker

also i kinda feel like your leaving out some important stuff, you go from unable to stop a bunker going up to nydusing his main with no info in between


i feel like pulling drones is kind of useless vs a reaper rush, as you shouldnt be able to kill them due to that retarded health regen, and if you try to focus the bunker, you'll lose too many drones and he can stop making reapers and transition. In regards to missing information, the general timeline of the game was once I saw the bunker at my nat, I sent ~6 drones to stop the bunker, then immediately retreated them upon seeing the reaper. I double gasses off 1 base and got lair immediately after my queen finished. I nydused him with about 3~ queens and ~10 roaches decently quickly but when i entered his base, the one tank that wouldnt not usually have been enough to stop such an attack crushed it because he had 2 tanks due to not having to buy siege mode.

reapers barely do more damage then a marine now so theres no reason to be scared of one reaper

i dont see how he managed to kill your natural with reapers and ahve enough gas to get 2 siege tanks
hunts
Profile Joined September 2010
United States2113 Posts
February 14 2013 04:16 GMT
#450
On February 14 2013 12:46 Forikorder wrote:
Show nested quote +
On February 14 2013 05:01 onyxAnubis wrote:
On February 13 2013 12:37 Forikorder wrote:
On February 13 2013 11:37 onyxAnubis wrote:
hi, what is the best response to a terran who proxies reapers at you and bunkers your natural? i saw the whole thing with my 10 drone scout and went like 15 pool before hatch. i tried to stop his bunker from going up but there was a reaper already there so i couldnt take down the bunker. also, when i finally nydused his main, he had free siege mode, so.........need some help here.


first of all pull like 8 drones as soon as you see the bunker and stop it from going up, as soon as your nat finishs start a spine crawler there and use your lings to zone out the enemy units long enough for it to go up then move it so its just BARELY in range of the bunker

also i kinda feel like your leaving out some important stuff, you go from unable to stop a bunker going up to nydusing his main with no info in between


i feel like pulling drones is kind of useless vs a reaper rush, as you shouldnt be able to kill them due to that retarded health regen, and if you try to focus the bunker, you'll lose too many drones and he can stop making reapers and transition. In regards to missing information, the general timeline of the game was once I saw the bunker at my nat, I sent ~6 drones to stop the bunker, then immediately retreated them upon seeing the reaper. I double gasses off 1 base and got lair immediately after my queen finished. I nydused him with about 3~ queens and ~10 roaches decently quickly but when i entered his base, the one tank that wouldnt not usually have been enough to stop such an attack crushed it because he had 2 tanks due to not having to buy siege mode.

reapers barely do more damage then a marine now so theres no reason to be scared of one reaper

i dont see how he managed to kill your natural with reapers and ahve enough gas to get 2 siege tanks


reapers are actually really really really really good now with their speed, fast hp regen, and buffed hp.
twitch.tv/huntstv 7x legend streamer
Forikorder
Profile Joined August 2011
Canada8840 Posts
February 14 2013 04:18 GMT
#451
On February 14 2013 13:16 hunts wrote:
Show nested quote +
On February 14 2013 12:46 Forikorder wrote:
On February 14 2013 05:01 onyxAnubis wrote:
On February 13 2013 12:37 Forikorder wrote:
On February 13 2013 11:37 onyxAnubis wrote:
hi, what is the best response to a terran who proxies reapers at you and bunkers your natural? i saw the whole thing with my 10 drone scout and went like 15 pool before hatch. i tried to stop his bunker from going up but there was a reaper already there so i couldnt take down the bunker. also, when i finally nydused his main, he had free siege mode, so.........need some help here.


first of all pull like 8 drones as soon as you see the bunker and stop it from going up, as soon as your nat finishs start a spine crawler there and use your lings to zone out the enemy units long enough for it to go up then move it so its just BARELY in range of the bunker

also i kinda feel like your leaving out some important stuff, you go from unable to stop a bunker going up to nydusing his main with no info in between


i feel like pulling drones is kind of useless vs a reaper rush, as you shouldnt be able to kill them due to that retarded health regen, and if you try to focus the bunker, you'll lose too many drones and he can stop making reapers and transition. In regards to missing information, the general timeline of the game was once I saw the bunker at my nat, I sent ~6 drones to stop the bunker, then immediately retreated them upon seeing the reaper. I double gasses off 1 base and got lair immediately after my queen finished. I nydused him with about 3~ queens and ~10 roaches decently quickly but when i entered his base, the one tank that wouldnt not usually have been enough to stop such an attack crushed it because he had 2 tanks due to not having to buy siege mode.

reapers barely do more damage then a marine now so theres no reason to be scared of one reaper

i dont see how he managed to kill your natural with reapers and ahve enough gas to get 2 siege tanks


reapers are actually really really really really good now with their speed, fast hp regen, and buffed hp.

tehy used to be really good until tehy lost there +light damage

now there good scouts but crappy combat units
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2013-02-14 04:22:58
February 14 2013 04:21 GMT
#452
On February 14 2013 13:18 Forikorder wrote:
Show nested quote +
On February 14 2013 13:16 hunts wrote:
On February 14 2013 12:46 Forikorder wrote:
On February 14 2013 05:01 onyxAnubis wrote:
On February 13 2013 12:37 Forikorder wrote:
On February 13 2013 11:37 onyxAnubis wrote:
hi, what is the best response to a terran who proxies reapers at you and bunkers your natural? i saw the whole thing with my 10 drone scout and went like 15 pool before hatch. i tried to stop his bunker from going up but there was a reaper already there so i couldnt take down the bunker. also, when i finally nydused his main, he had free siege mode, so.........need some help here.


first of all pull like 8 drones as soon as you see the bunker and stop it from going up, as soon as your nat finishs start a spine crawler there and use your lings to zone out the enemy units long enough for it to go up then move it so its just BARELY in range of the bunker

also i kinda feel like your leaving out some important stuff, you go from unable to stop a bunker going up to nydusing his main with no info in between


i feel like pulling drones is kind of useless vs a reaper rush, as you shouldnt be able to kill them due to that retarded health regen, and if you try to focus the bunker, you'll lose too many drones and he can stop making reapers and transition. In regards to missing information, the general timeline of the game was once I saw the bunker at my nat, I sent ~6 drones to stop the bunker, then immediately retreated them upon seeing the reaper. I double gasses off 1 base and got lair immediately after my queen finished. I nydused him with about 3~ queens and ~10 roaches decently quickly but when i entered his base, the one tank that wouldnt not usually have been enough to stop such an attack crushed it because he had 2 tanks due to not having to buy siege mode.

reapers barely do more damage then a marine now so theres no reason to be scared of one reaper

i dont see how he managed to kill your natural with reapers and ahve enough gas to get 2 siege tanks


reapers are actually really really really really good now with their speed, fast hp regen, and buffed hp.

tehy used to be really good until tehy lost there +light damage

now there good scouts but crappy combat units


This is a common misconception it seems about hots reapers. Reapers are actually sick good now. 4-5 reapers still do a ton of damage if the zerg isn't prepared properly and the running away - healing - repeat.

Korean terrans have show cased how strong and annoying reapers can be since they can come out a lot faster and grow in numbers faster due to no tech lab requirement. If the zerg doesn't defend properly he will take immense amount of damage economically.
When I think of something else, something will go here
Forikorder
Profile Joined August 2011
Canada8840 Posts
February 14 2013 04:22 GMT
#453
On February 14 2013 13:21 blade55555 wrote:
Show nested quote +
On February 14 2013 13:18 Forikorder wrote:
On February 14 2013 13:16 hunts wrote:
On February 14 2013 12:46 Forikorder wrote:
On February 14 2013 05:01 onyxAnubis wrote:
On February 13 2013 12:37 Forikorder wrote:
On February 13 2013 11:37 onyxAnubis wrote:
hi, what is the best response to a terran who proxies reapers at you and bunkers your natural? i saw the whole thing with my 10 drone scout and went like 15 pool before hatch. i tried to stop his bunker from going up but there was a reaper already there so i couldnt take down the bunker. also, when i finally nydused his main, he had free siege mode, so.........need some help here.


first of all pull like 8 drones as soon as you see the bunker and stop it from going up, as soon as your nat finishs start a spine crawler there and use your lings to zone out the enemy units long enough for it to go up then move it so its just BARELY in range of the bunker

also i kinda feel like your leaving out some important stuff, you go from unable to stop a bunker going up to nydusing his main with no info in between


i feel like pulling drones is kind of useless vs a reaper rush, as you shouldnt be able to kill them due to that retarded health regen, and if you try to focus the bunker, you'll lose too many drones and he can stop making reapers and transition. In regards to missing information, the general timeline of the game was once I saw the bunker at my nat, I sent ~6 drones to stop the bunker, then immediately retreated them upon seeing the reaper. I double gasses off 1 base and got lair immediately after my queen finished. I nydused him with about 3~ queens and ~10 roaches decently quickly but when i entered his base, the one tank that wouldnt not usually have been enough to stop such an attack crushed it because he had 2 tanks due to not having to buy siege mode.

reapers barely do more damage then a marine now so theres no reason to be scared of one reaper

i dont see how he managed to kill your natural with reapers and ahve enough gas to get 2 siege tanks


reapers are actually really really really really good now with their speed, fast hp regen, and buffed hp.

tehy used to be really good until tehy lost there +light damage

now there good scouts but crappy combat units


This is a common misconception it seems about hots reapers. Reapers are actually sick good now. 4-5 reapers still do a ton of damage if the zerg isn't prepared properly.

Korean terrans have show cased how strong and annoying reapers can be since they can come out a lot faster and grow in numbers faster due to no tech lab requirement. If the zerg doesn't defend properly he will take immense amount of damage economically.


but they dont do much more damage then a marines (not sure about attack speed but 8 damage to 6) and they cost double so id be more scared if there massing marines then reapers

at any rate were not talking about mass reaper, jsut one reaper guarding a building bunker
blade55555
Profile Blog Joined March 2009
United States17423 Posts
February 14 2013 04:24 GMT
#454
On February 14 2013 13:22 Forikorder wrote:
Show nested quote +
On February 14 2013 13:21 blade55555 wrote:
On February 14 2013 13:18 Forikorder wrote:
On February 14 2013 13:16 hunts wrote:
On February 14 2013 12:46 Forikorder wrote:
On February 14 2013 05:01 onyxAnubis wrote:
On February 13 2013 12:37 Forikorder wrote:
On February 13 2013 11:37 onyxAnubis wrote:
hi, what is the best response to a terran who proxies reapers at you and bunkers your natural? i saw the whole thing with my 10 drone scout and went like 15 pool before hatch. i tried to stop his bunker from going up but there was a reaper already there so i couldnt take down the bunker. also, when i finally nydused his main, he had free siege mode, so.........need some help here.


first of all pull like 8 drones as soon as you see the bunker and stop it from going up, as soon as your nat finishs start a spine crawler there and use your lings to zone out the enemy units long enough for it to go up then move it so its just BARELY in range of the bunker

also i kinda feel like your leaving out some important stuff, you go from unable to stop a bunker going up to nydusing his main with no info in between


i feel like pulling drones is kind of useless vs a reaper rush, as you shouldnt be able to kill them due to that retarded health regen, and if you try to focus the bunker, you'll lose too many drones and he can stop making reapers and transition. In regards to missing information, the general timeline of the game was once I saw the bunker at my nat, I sent ~6 drones to stop the bunker, then immediately retreated them upon seeing the reaper. I double gasses off 1 base and got lair immediately after my queen finished. I nydused him with about 3~ queens and ~10 roaches decently quickly but when i entered his base, the one tank that wouldnt not usually have been enough to stop such an attack crushed it because he had 2 tanks due to not having to buy siege mode.

reapers barely do more damage then a marine now so theres no reason to be scared of one reaper

i dont see how he managed to kill your natural with reapers and ahve enough gas to get 2 siege tanks


reapers are actually really really really really good now with their speed, fast hp regen, and buffed hp.

tehy used to be really good until tehy lost there +light damage

now there good scouts but crappy combat units


This is a common misconception it seems about hots reapers. Reapers are actually sick good now. 4-5 reapers still do a ton of damage if the zerg isn't prepared properly.

Korean terrans have show cased how strong and annoying reapers can be since they can come out a lot faster and grow in numbers faster due to no tech lab requirement. If the zerg doesn't defend properly he will take immense amount of damage economically.


but they dont do much more damage then a marines (not sure about attack speed but 8 damage to 6) and they cost double so id be more scared if there massing marines then reapers

at any rate were not talking about mass reaper, jsut one reaper guarding a building bunker


Well 1 reaper isn't scary sure, but you replied to his post and I am pretty sure he was talking about mass reapers. Trust me though if you played a terran that knows how to use reapers will you would find the new reapers scarier then early marines. Once ling speed finishes reapers are no longer scary :D
When I think of something else, something will go here
hunts
Profile Joined September 2010
United States2113 Posts
February 14 2013 04:43 GMT
#455
On February 14 2013 13:24 blade55555 wrote:
Show nested quote +
On February 14 2013 13:22 Forikorder wrote:
On February 14 2013 13:21 blade55555 wrote:
On February 14 2013 13:18 Forikorder wrote:
On February 14 2013 13:16 hunts wrote:
On February 14 2013 12:46 Forikorder wrote:
On February 14 2013 05:01 onyxAnubis wrote:
On February 13 2013 12:37 Forikorder wrote:
On February 13 2013 11:37 onyxAnubis wrote:
hi, what is the best response to a terran who proxies reapers at you and bunkers your natural? i saw the whole thing with my 10 drone scout and went like 15 pool before hatch. i tried to stop his bunker from going up but there was a reaper already there so i couldnt take down the bunker. also, when i finally nydused his main, he had free siege mode, so.........need some help here.


first of all pull like 8 drones as soon as you see the bunker and stop it from going up, as soon as your nat finishs start a spine crawler there and use your lings to zone out the enemy units long enough for it to go up then move it so its just BARELY in range of the bunker

also i kinda feel like your leaving out some important stuff, you go from unable to stop a bunker going up to nydusing his main with no info in between


i feel like pulling drones is kind of useless vs a reaper rush, as you shouldnt be able to kill them due to that retarded health regen, and if you try to focus the bunker, you'll lose too many drones and he can stop making reapers and transition. In regards to missing information, the general timeline of the game was once I saw the bunker at my nat, I sent ~6 drones to stop the bunker, then immediately retreated them upon seeing the reaper. I double gasses off 1 base and got lair immediately after my queen finished. I nydused him with about 3~ queens and ~10 roaches decently quickly but when i entered his base, the one tank that wouldnt not usually have been enough to stop such an attack crushed it because he had 2 tanks due to not having to buy siege mode.

reapers barely do more damage then a marine now so theres no reason to be scared of one reaper

i dont see how he managed to kill your natural with reapers and ahve enough gas to get 2 siege tanks


reapers are actually really really really really good now with their speed, fast hp regen, and buffed hp.

tehy used to be really good until tehy lost there +light damage

now there good scouts but crappy combat units


This is a common misconception it seems about hots reapers. Reapers are actually sick good now. 4-5 reapers still do a ton of damage if the zerg isn't prepared properly.

Korean terrans have show cased how strong and annoying reapers can be since they can come out a lot faster and grow in numbers faster due to no tech lab requirement. If the zerg doesn't defend properly he will take immense amount of damage economically.


but they dont do much more damage then a marines (not sure about attack speed but 8 damage to 6) and they cost double so id be more scared if there massing marines then reapers

at any rate were not talking about mass reaper, jsut one reaper guarding a building bunker


Well 1 reaper isn't scary sure, but you replied to his post and I am pretty sure he was talking about mass reapers. Trust me though if you played a terran that knows how to use reapers will you would find the new reapers scarier then early marines. Once ling speed finishes reapers are no longer scary :D


Yeah I wasn't referring to just 1 reaper, and honestly from what I've seen (I'm not the best player or anything) a well microd small pack of reapers can still fair quite well vs speed lings and slow roaches, as long as they don't get caught in a bad spot on creep.
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Forikorder
Profile Joined August 2011
Canada8840 Posts
February 14 2013 07:01 GMT
#456
when doing a swarm host contain against a Toss, if they dont go stargate at all and just get a bunch of collosi with a couple immortals should i be going mainly roach as backup or a roach/hydra mix? is it a good idea to get corrutpers in this scenario?
Zypher_
Profile Joined November 2010
Sweden27 Posts
Last Edited: 2013-02-14 09:18:55
February 14 2013 09:18 GMT
#457
On February 14 2013 16:01 Forikorder wrote:
when doing a swarm host contain against a Toss, if they dont go stargate at all and just get a bunch of collosi with a couple immortals should i be going mainly roach as backup or a roach/hydra mix? is it a good idea to get corrutpers in this scenario?

I think the best option here if you're on 6 gases is to tech vipers and pull he's colossi into your SH. In the mean time you can keep building SH and mix in ling/roach if hes army is looking scary.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
February 14 2013 10:21 GMT
#458
On February 14 2013 16:01 Forikorder wrote:
when doing a swarm host contain against a Toss, if they dont go stargate at all and just get a bunch of collosi with a couple immortals should i be going mainly roach as backup or a roach/hydra mix? is it a good idea to get corrutpers in this scenario?


I always get corruptors with hydra support then once you get hive add in vipers. I think swarmhost/hydra/corruptor/viper is very powerful.
When I think of something else, something will go here
OneObsession
Profile Joined December 2011
Germany42 Posts
February 14 2013 16:56 GMT
#459
Hey, i don't see any way to play ling bling mutalisks in zvt anymore and i hate it -.- Hellbat too strong :DD
Do you guys have the same problem with playing ling heavy in zvt?
JDub
Profile Joined December 2010
United States976 Posts
February 14 2013 17:04 GMT
#460
On February 13 2013 11:37 onyxAnubis wrote:
hi, what is the best response to a terran who proxies reapers at you and bunkers your natural? i saw the whole thing with my 10 drone scout and went like 15 pool before hatch. i tried to stop his bunker from going up but there was a reaper already there so i couldnt take down the bunker. also, when i finally nydused his main, he had free siege mode, so.........need some help here.

One thing to keep in mind is that reaper damage against lings and drones is much smaller than it was in WoL, so a bunker with 1 reaper isn't that scary. It takes 6 shots to kill a drone and 5 shots to kill a ling, so you have more than enough time to pull the unit that is getting shot away from the bunker and not lose it.
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