• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:56
CEST 17:56
KST 00:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play1Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)78ZeroSpace at Steam NextFest - Last free demo36Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
The future of the SC game model Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) Daily SC2 Player Grid - feedback wanted The Death of Cheese: From a Professional Cheeser
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! RSL Revival: Season 6 - Qualifiers and Main Event INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 531 Experimental Artillery Mutation # 530 One For All Mutation # 529 Opportunities Unleashed
Brood War
General
ASL 22 Proposed Map Pool BW General Discussion Data needed Best thing happen to StarCraft since Remastered? Fact based Zerg Upgrade Tier List
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12113 users

The (HotS) Zerg Help Me Thread Beta - Page 18

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 16 17 18 19 20 27 Next All
doggy
Profile Joined May 2010
Germany306 Posts
Last Edited: 2013-01-30 10:26:51
January 30 2013 10:16 GMT
#341
On January 30 2013 17:52 JackRipper wrote:
How do you play a ZvZ where you go Mutas and the other person goes roaches? they seem to be able to stall by attacking and that gives them enough time to build enough spores/hydras. Do you have to transition back to roaches or is there a way to win with just muta? How many mutas is enough to fight of a hydra pack cost effectively?


Due to the fungal change and the new regeneration from mutas you dont have to transition out of muta. I like to stick to muta ling bane, its very important that you get baneling speed if your opponent goes ground based. Creep spread and attacking from all possible angles while not clumping any of your ling bling muta squads is very important to do that. If your opponent goes for hydras before infestors you most likely can kill him straight away.
However, most people tend to get infestors first (which is correct). To play against this style, you should get dropupgrades right after your baneling speed. Drops are a really strong followup to mutaplay, because your opponent wont have any overlord vision on the map, and you dont risk your muta flock while harassing, banes can do that job far more efficient.
Furthermore, overlords save your banelings from fungals/roach snipes, so you will get connections with them. I try to split up my mutas in 3 squads when i try to kill my opponents army, same goes for bane bombs, its best to attack from all angles possible. Furthermore you also want to go for banedrops in the minerallines and lingrunbys to every expo of your opponent while the engagement happens. Your opponent wont ever be able to fend of everything, its way too micro intensive, even vs high apm gm players. That being said, you should also consider that this style requires a absurdly high amount of apm from yourself. But its very funny
You also should never overcommit to muta, 11-14 in the early midgame and ~20 in the later stages of the game are more than enough. If youre capable of microing more than 3 mutaflocks at the same time, you could theoretically go for more. Ground attack upgrades are also very important, it makes the runbys, counterattacks and banebombs much more stronger
it works same as oldschool zvt when you wanna engage, kill the hydras with the banes, snipe the infestors with ling muta and let the mutas kill the rest once there isnt any more anti air.

Thats just my personal preference tho, muta into roach infestor still works pretty well too.

On January 30 2013 01:50 Alpina wrote:
What are some good safe and decent economy ZvZ openings?

I usually go to 15H 15P, but it dies horribly for 10 pool baneling bust which comes even before any of my units spawn. Now i don't want to do 14/14 cause it's so bad economically vs. 15/15. What about 14H 14P or something like that?


If you dont wanna 9 scout into hatch first you can also go for 15p/16h. You can snipe the banes with your queen and kill the lings with lings/drones.
phrenzy
Profile Joined October 2010
United Kingdom478 Posts
January 30 2013 10:20 GMT
#342
I just hope more terrans use marine, marauder, hellbat + 1/2 medivacs. So this can be adjusted asap. Its a free win for terrans right now. But i should say its my fault for losing.
sunglasseson
Profile Blog Joined November 2012
United States145 Posts
Last Edited: 2013-01-30 12:03:09
January 30 2013 11:43 GMT
#343
yeh i was wondering when the improved version of marauder helion all in would peak its ugly head
Nyctophobia
Profile Blog Joined July 2011
Canada99 Posts
January 30 2013 15:10 GMT
#344
On January 30 2013 19:01 blade55555 wrote:
Show nested quote +
On January 30 2013 18:27 Nyctophobia wrote:
Is there a reliable way to repel a hellion-drop rush off of a standard opening? They melt all my units so fast and it just hits so quickly


You have to have roaches.hell bats are way way to good vs lings to make those and survive. If you make a roach warren and get those you should be able to survive any fast hellbat drop.

Seriously though I think hellbat drops are to strong, I don't think medivacs should be able to hold hellions in hellbat form imo.


Kind of what I was thinking. I'm not sure of the time the drop can hit at, but I'm skeptical that it's always possible to react to it fast enough after scouting it by starting a warren. I almost feel like I'd need to tech into roaches beforehand just in case that's what they're doing. But of course it could be that I suck.
If you can chill, chill.
Forikorder
Profile Joined August 2011
Canada8840 Posts
January 30 2013 15:12 GMT
#345
On January 31 2013 00:10 Nyctophobia wrote:
Show nested quote +
On January 30 2013 19:01 blade55555 wrote:
On January 30 2013 18:27 Nyctophobia wrote:
Is there a reliable way to repel a hellion-drop rush off of a standard opening? They melt all my units so fast and it just hits so quickly


You have to have roaches.hell bats are way way to good vs lings to make those and survive. If you make a roach warren and get those you should be able to survive any fast hellbat drop.

Seriously though I think hellbat drops are to strong, I don't think medivacs should be able to hold hellions in hellbat form imo.


Kind of what I was thinking. I'm not sure of the time the drop can hit at, but I'm skeptical that it's always possible to react to it fast enough after scouting it by starting a warren. I almost feel like I'd need to tech into roaches beforehand just in case that's what they're doing. But of course it could be that I suck.

imo in ZvT dropping a warren is neccesary now every game
foutre
Profile Joined August 2012
30 Posts
January 31 2013 00:35 GMT
#346
I've been struggling lately versus mutalisks ZvZ. Hydras don't seem to work, roach/infestor seems to be a gamble, and obviously things that don't hit air get stomped. All I've found so far is that more mutas beat mutas, or a pre-lair timing. This seems like an awfully boring way for ZvZ to be.

That said I'm only playing at a low-masters level so I might just be missing something. Please help!
blade55555
Profile Blog Joined March 2009
United States17423 Posts
January 31 2013 00:38 GMT
#347
On January 31 2013 00:12 Forikorder wrote:
Show nested quote +
On January 31 2013 00:10 Nyctophobia wrote:
On January 30 2013 19:01 blade55555 wrote:
On January 30 2013 18:27 Nyctophobia wrote:
Is there a reliable way to repel a hellion-drop rush off of a standard opening? They melt all my units so fast and it just hits so quickly


You have to have roaches.hell bats are way way to good vs lings to make those and survive. If you make a roach warren and get those you should be able to survive any fast hellbat drop.

Seriously though I think hellbat drops are to strong, I don't think medivacs should be able to hold hellions in hellbat form imo.


Kind of what I was thinking. I'm not sure of the time the drop can hit at, but I'm skeptical that it's always possible to react to it fast enough after scouting it by starting a warren. I almost feel like I'd need to tech into roaches beforehand just in case that's what they're doing. But of course it could be that I suck.

imo in ZvT dropping a warren is neccesary now every game


Agreed. I think it's a must. If you don't you are goign to take immense damage or straight out die to those fast 1 medivac battle hellion drops or bio + battle hellion timing attacks.
When I think of something else, something will go here
Forikorder
Profile Joined August 2011
Canada8840 Posts
January 31 2013 00:38 GMT
#348
On January 31 2013 09:35 foutre wrote:
I've been struggling lately versus mutalisks ZvZ. Hydras don't seem to work, roach/infestor seems to be a gamble, and obviously things that don't hit air get stomped. All I've found so far is that more mutas beat mutas, or a pre-lair timing. This seems like an awfully boring way for ZvZ to be.

That said I'm only playing at a low-masters level so I might just be missing something. Please help!

your not its muta wars instead of infester wars

ZvZ will always be about one unit, at first it was pure roach and tahts all that mattered then it was about infesters and now its about mutas
Ancamdrew
Profile Joined June 2012
United States14 Posts
January 31 2013 04:38 GMT
#349
In this game he went mass tempest so I counter with mass corruptor... which forced me to lose all my bases to ground while I waited for my greater spire then he killed my broodlords with archon-stalker

no clue how to beat protoss anymore. I literally have a 30% win rate in the match-up

http://drop.sc/300842
Forikorder
Profile Joined August 2011
Canada8840 Posts
Last Edited: 2013-01-31 05:02:50
January 31 2013 04:58 GMT
#350
On January 31 2013 13:38 Ancamdrew wrote:
In this game he went mass tempest so I counter with mass corruptor... which forced me to lose all my bases to ground while I waited for my greater spire then he killed my broodlords with archon-stalker

no clue how to beat protoss anymore. I literally have a 30% win rate in the match-up

http://drop.sc/300842

dont counter mass tempest with corrupter the tempest is pretty much only good against air go hydra

id be more specific but cant find the folder i need to put the replay in to view it
blade55555
Profile Blog Joined March 2009
United States17423 Posts
January 31 2013 05:04 GMT
#351
On January 31 2013 13:58 Forikorder wrote:
Show nested quote +
On January 31 2013 13:38 Ancamdrew wrote:
In this game he went mass tempest so I counter with mass corruptor... which forced me to lose all my bases to ground while I waited for my greater spire then he killed my broodlords with archon-stalker

no clue how to beat protoss anymore. I literally have a 30% win rate in the match-up

http://drop.sc/300842

dont counter mass tempest with corrupter the tempest is pretty much only good against air go hydra

id be more specific but cant find the folder i need to put the replay in to view it


I actually think going corruptor vs tempest is a fine decision. But you shouldn't be going only corruptor, should have other tech like ultras or something on the ground to.
When I think of something else, something will go here
Ancamdrew
Profile Joined June 2012
United States14 Posts
January 31 2013 05:30 GMT
#352
On January 31 2013 14:04 blade55555 wrote:
Show nested quote +
On January 31 2013 13:58 Forikorder wrote:
On January 31 2013 13:38 Ancamdrew wrote:
In this game he went mass tempest so I counter with mass corruptor... which forced me to lose all my bases to ground while I waited for my greater spire then he killed my broodlords with archon-stalker

no clue how to beat protoss anymore. I literally have a 30% win rate in the match-up

http://drop.sc/300842

dont counter mass tempest with corrupter the tempest is pretty much only good against air go hydra

id be more specific but cant find the folder i need to put the replay in to view it


I actually think going corruptor vs tempest is a fine decision. But you shouldn't be going only corruptor, should have other tech like ultras or something on the ground to.


I was trying to get a large amount of lings with all my minerals but zealots crush them. Was going hydras but in my oppinion they dont stand a chance late game against air-toss
Forikorder
Profile Joined August 2011
Canada8840 Posts
January 31 2013 05:35 GMT
#353
On January 31 2013 14:30 Ancamdrew wrote:
Show nested quote +
On January 31 2013 14:04 blade55555 wrote:
On January 31 2013 13:58 Forikorder wrote:
On January 31 2013 13:38 Ancamdrew wrote:
In this game he went mass tempest so I counter with mass corruptor... which forced me to lose all my bases to ground while I waited for my greater spire then he killed my broodlords with archon-stalker

no clue how to beat protoss anymore. I literally have a 30% win rate in the match-up

http://drop.sc/300842

dont counter mass tempest with corrupter the tempest is pretty much only good against air go hydra

id be more specific but cant find the folder i need to put the replay in to view it


I actually think going corruptor vs tempest is a fine decision. But you shouldn't be going only corruptor, should have other tech like ultras or something on the ground to.


I was trying to get a large amount of lings with all my minerals but zealots crush them. Was going hydras but in my oppinion they dont stand a chance late game against air-toss

its HTs that hydras cant handle, if it doesnt AoE then Hydras eat them
Deleted User 245622
Profile Joined January 2012
184 Posts
January 31 2013 08:13 GMT
#354
Hey guys,
I am currently clueless regarding ZvP. If the Protoss does a 2-base-allin then i most likely will win the game otherwise i just lose. I dont know what to do in lategame zvp. my usual plan is like:

3 hatch before gas into roach ling --> if he takes a third i will take my fourth and adding a hydra den. with hydras arriving i will pressure him a bit and tech to hive to get vipers. my final composition is ultra hydra viper (2-3 infestors).
But i just lose the game (wasnt different in WOL, dia zerg with like 80-85% win ratio in ZvZ, 70% in ZvT and 50% ZvP... :/).

I havent tried spire for corruptors yet. maybe i should give roach hydra viper corrupter a try? What do you think?
doggy
Profile Joined May 2010
Germany306 Posts
January 31 2013 08:47 GMT
#355
On January 31 2013 09:38 blade55555 wrote:
Show nested quote +
On January 31 2013 00:12 Forikorder wrote:
On January 31 2013 00:10 Nyctophobia wrote:
On January 30 2013 19:01 blade55555 wrote:
On January 30 2013 18:27 Nyctophobia wrote:
Is there a reliable way to repel a hellion-drop rush off of a standard opening? They melt all my units so fast and it just hits so quickly


You have to have roaches.hell bats are way way to good vs lings to make those and survive. If you make a roach warren and get those you should be able to survive any fast hellbat drop.

Seriously though I think hellbat drops are to strong, I don't think medivacs should be able to hold hellions in hellbat form imo.


Kind of what I was thinking. I'm not sure of the time the drop can hit at, but I'm skeptical that it's always possible to react to it fast enough after scouting it by starting a warren. I almost feel like I'd need to tech into roaches beforehand just in case that's what they're doing. But of course it could be that I suck.

imo in ZvT dropping a warren is neccesary now every game


Agreed. I think it's a must. If you don't you are goign to take immense damage or straight out die to those fast 1 medivac battle hellion drops or bio + battle hellion timing attacks.


Even though i know that most pro players feel like a RW is nessecary in every game, i dont really feel that way. Ive been facing that early push almost every game without taking at least too much damage from it. 4 Queens can deal with those relatively easily (well not easy, theyre strong as hell, but they can deal with it). Atm im trying to hold that push just with 3 Queens since im trying to rush out a big mutaflock as soon as possible (which can punish this push quite well). I also need a good handfull lings with my Queens against it, but honestly im considering getting a spine in each mineralline to use less lings, 3 queens + 1 spine each each base should be enough(maybe spores are better, dunno yet tbh). You just gotta watch to never clumb ur drones while splitting that he cant ninjadrop into them.
I do agree that roaches deal with them better, but just getting 3 roaches out costs a ton of money and doesnt allow you to rush to mutalisks that quickly.
Ive also started to get just 2 tumors in earlygame zvt, one in my main and one in my natural and save the other energy for transfuse, which is nessecary if you dont wanna lose all your queens.
doggy
Profile Joined May 2010
Germany306 Posts
January 31 2013 09:03 GMT
#356
On January 31 2013 17:13 aidosae wrote:
Hey guys,
I am currently clueless regarding ZvP. If the Protoss does a 2-base-allin then i most likely will win the game otherwise i just lose. I dont know what to do in lategame zvp. my usual plan is like:

3 hatch before gas into roach ling --> if he takes a third i will take my fourth and adding a hydra den. with hydras arriving i will pressure him a bit and tech to hive to get vipers. my final composition is ultra hydra viper (2-3 infestors).
But i just lose the game (wasnt different in WOL, dia zerg with like 80-85% win ratio in ZvZ, 70% in ZvT and 50% ZvP... :/).

I havent tried spire for corruptors yet. maybe i should give roach hydra viper corrupter a try? What do you think?


Ret does a really strong 2-2 timing with roach hydra. For doing that you gotta get a early read on your opponent tho because its quite greedy. He goes for standard dbl gas at 44 supply, first 100 ling speed, next 250 in 1-1 missles/carapace before (!) lair while droning heavily. Fourth is taken by around 9.00 min. When his fourth pops he saturates it immediately. Doing that allows you to hit a maxed 2-2 roach hydra (with both hydraupgrades and roach speed) which hits protoss between 12.30-13.00 (just right before 3 base production really starts kicking in for protoss).

Since the protoss army is solid but quite small at that stage, you wanna use 2 army hotkeys to attack the natural and the third to force a decision from protoss (1 colossi cant defend 2 locations at once ). If you dont kill or heavily cripple the protoss you will get some decent trades for sure. While doing that you wanna tech to vipers or spire and get your fifth
sunglasseson
Profile Blog Joined November 2012
United States145 Posts
January 31 2013 11:23 GMT
#357
i just started doing ladder on beta and im wondering what the deal with these widowmines are. they seem to be straight amazing vs zerg especially with drop ships or all ins. is the answer to terran atm early roach aggression?
doggy
Profile Joined May 2010
Germany306 Posts
Last Edited: 2013-01-31 11:28:32
January 31 2013 11:28 GMT
#358
On January 31 2013 20:23 sunglasseson wrote:
i just started doing ladder on beta and im wondering what the deal with these widowmines are. they seem to be straight amazing vs zerg especially with drop ships or all ins. is the answer to terran atm early roach aggression?


I dont think so, zerg is forced more than ever to defend in the earlygame. By the time slow roaches walk across the map terran can make like 4 widow mines to shred everything you throw at them
sunglasseson
Profile Blog Joined November 2012
United States145 Posts
January 31 2013 12:48 GMT
#359
uh i actually meant early roach production lol sry
Matiz_pl
Profile Joined August 2008
Poland163 Posts
January 31 2013 13:21 GMT
#360
On January 30 2013 19:16 doggy wrote:
Show nested quote +
On January 30 2013 17:52 JackRipper wrote:
How do you play a ZvZ where you go Mutas and the other person goes roaches? they seem to be able to stall by attacking and that gives them enough time to build enough spores/hydras. Do you have to transition back to roaches or is there a way to win with just muta? How many mutas is enough to fight of a hydra pack cost effectively?


Due to the fungal change and the new regeneration from mutas you dont have to transition out of muta. I like to stick to muta ling bane, its very important that you get baneling speed if your opponent goes ground based. Creep spread and attacking from all possible angles while not clumping any of your ling bling muta squads is very important to do that. If your opponent goes for hydras before infestors you most likely can kill him straight away.
However, most people tend to get infestors first (which is correct). To play against this style, you should get dropupgrades right after your baneling speed. Drops are a really strong followup to mutaplay, because your opponent wont have any overlord vision on the map, and you dont risk your muta flock while harassing, banes can do that job far more efficient.
Furthermore, overlords save your banelings from fungals/roach snipes, so you will get connections with them. I try to split up my mutas in 3 squads when i try to kill my opponents army, same goes for bane bombs, its best to attack from all angles possible. Furthermore you also want to go for banedrops in the minerallines and lingrunbys to every expo of your opponent while the engagement happens. Your opponent wont ever be able to fend of everything, its way too micro intensive, even vs high apm gm players. That being said, you should also consider that this style requires a absurdly high amount of apm from yourself. But its very funny
You also should never overcommit to muta, 11-14 in the early midgame and ~20 in the later stages of the game are more than enough. If youre capable of microing more than 3 mutaflocks at the same time, you could theoretically go for more. Ground attack upgrades are also very important, it makes the runbys, counterattacks and banebombs much more stronger
it works same as oldschool zvt when you wanna engage, kill the hydras with the banes, snipe the infestors with ling muta and let the mutas kill the rest once there isnt any more anti air.

Thats just my personal preference tho, muta into roach infestor still works pretty well too.

Show nested quote +
On January 30 2013 01:50 Alpina wrote:
What are some good safe and decent economy ZvZ openings?

I usually go to 15H 15P, but it dies horribly for 10 pool baneling bust which comes even before any of my units spawn. Now i don't want to do 14/14 cause it's so bad economically vs. 15/15. What about 14H 14P or something like that?


If you dont wanna 9 scout into hatch first you can also go for 15p/16h. You can snipe the banes with your queen and kill the lings with lings/drones.



Your muta bane drop strat looks really interesting, do you have any replays of this vs pro players? What about if he goes ~170 food attack with ~8-10 infestors and a bunch of hydras and roaches outta 3 bases? Does it really hold it? I feel like fungal is still pretty powerful option, and dodging it in such a huge battle (Overlord drops, microing lings, 3 flocks of mutas) can be damn hard to execute. Also fungaling overlords seems powerful too? Since it can divide army at allow to deal with it part by part. I'm theorycrafting here, would love some reps to prove me wrong



What's current metagame for ZvT? I see a lot of 2 base muta from Ret and i hear roaches are must (i assume it's with 3 base build?), can't really decide what to use. I've had quite a lot of success with roach ling bane on 3 bases into drops.
"Competitive gaming consists of one and only one rule. You use what wins. " - FuumaMonou
Prev 1 16 17 18 19 20 27 Next All
Please log in or register to reply.
Live Events Refresh
Online Event
15:00
Yamato Cup #6
LiquipediaDiscussion
BSL22 NKC (BSL vs China)
14:00
Final Day
Mihu vs TBD
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 506
elazer 229
BRAT_OK 41
SHIN 41
MindelVK 25
StarCraft: Brood War
Britney 40897
EffOrt 1376
Mini 1024
Jaedong 988
Light 736
Soma 405
BeSt 331
ZZZero.O 240
Mong 211
ggaemo 164
[ Show more ]
Rush 124
Hyun 89
Last 64
JYJ 54
Sea.KH 41
ToSsGirL 40
Pusan 37
Rock 24
HiyA 22
Terrorterran 19
GoRush 19
sorry 17
Noble 16
ajuk12(nOOB) 12
Sacsri 11
zelot 11
Dota 2
Gorgc9014
qojqva1790
League of Legends
Reynor98
Counter-Strike
x6flipin671
Sick191
Super Smash Bros
Mew2King105
hungrybox13
Heroes of the Storm
Khaldor567
Liquid`Hasu321
Other Games
FrodaN1263
Liquid`RaSZi610
byalli292
Beastyqt289
XaKoH 262
KnowMe154
fpsfer 1
Organizations
Dota 2
PGL Dota 2 - Main Stream17486
Other Games
EGCTV1440
StarCraft 2
TaKeTV 588
Other Games
BasetradeTV268
StarCraft: Brood War
lovetv 14
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• HeavenSC 39
• StrangeGG 25
• mYiSmile125
• LUISG 19
• Response 10
• LaughNgamezSOOP
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• AfreecaTV YouTube
• Migwel
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 1138
Other Games
• Shiphtur242
Upcoming Events
RSL Revival
10h 4m
WardiTV Weekly
19h 4m
RSL Revival
1d 18h
RSL Revival
2 days
Bombastic Starleague
2 days
Kung Fu Cup
2 days
OSC
3 days
CrankTV Team League
3 days
Bombastic Starleague
4 days
Replay Cast
4 days
[ Show More ]
The PondCast
4 days
HomeStory Cup
4 days
Replay Cast
5 days
HomeStory Cup
5 days
Replay Cast
6 days
HomeStory Cup
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 1
Maestros of the Game 2
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 2
SCTL 2026 Spring
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.