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On January 30 2013 17:52 JackRipper wrote: How do you play a ZvZ where you go Mutas and the other person goes roaches? they seem to be able to stall by attacking and that gives them enough time to build enough spores/hydras. Do you have to transition back to roaches or is there a way to win with just muta? How many mutas is enough to fight of a hydra pack cost effectively?
Due to the fungal change and the new regeneration from mutas you dont have to transition out of muta. I like to stick to muta ling bane, its very important that you get baneling speed if your opponent goes ground based. Creep spread and attacking from all possible angles while not clumping any of your ling bling muta squads is very important to do that. If your opponent goes for hydras before infestors you most likely can kill him straight away. However, most people tend to get infestors first (which is correct). To play against this style, you should get dropupgrades right after your baneling speed. Drops are a really strong followup to mutaplay, because your opponent wont have any overlord vision on the map, and you dont risk your muta flock while harassing, banes can do that job far more efficient. Furthermore, overlords save your banelings from fungals/roach snipes, so you will get connections with them. I try to split up my mutas in 3 squads when i try to kill my opponents army, same goes for bane bombs, its best to attack from all angles possible. Furthermore you also want to go for banedrops in the minerallines and lingrunbys to every expo of your opponent while the engagement happens. Your opponent wont ever be able to fend of everything, its way too micro intensive, even vs high apm gm players. That being said, you should also consider that this style requires a absurdly high amount of apm from yourself. But its very funny  You also should never overcommit to muta, 11-14 in the early midgame and ~20 in the later stages of the game are more than enough. If youre capable of microing more than 3 mutaflocks at the same time, you could theoretically go for more. Ground attack upgrades are also very important, it makes the runbys, counterattacks and banebombs much more stronger it works same as oldschool zvt when you wanna engage, kill the hydras with the banes, snipe the infestors with ling muta and let the mutas kill the rest once there isnt any more anti air.
Thats just my personal preference tho, muta into roach infestor still works pretty well too.
On January 30 2013 01:50 Alpina wrote: What are some good safe and decent economy ZvZ openings?
I usually go to 15H 15P, but it dies horribly for 10 pool baneling bust which comes even before any of my units spawn. Now i don't want to do 14/14 cause it's so bad economically vs. 15/15. What about 14H 14P or something like that?
If you dont wanna 9 scout into hatch first you can also go for 15p/16h. You can snipe the banes with your queen and kill the lings with lings/drones.
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I just hope more terrans use marine, marauder, hellbat + 1/2 medivacs. So this can be adjusted asap. Its a free win for terrans right now. But i should say its my fault for losing.
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yeh i was wondering when the improved version of marauder helion all in would peak its ugly head
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On January 30 2013 19:01 blade55555 wrote:Show nested quote +On January 30 2013 18:27 Nyctophobia wrote:Is there a reliable way to repel a hellion-drop rush off of a standard opening? They melt all my units so fast and it just hits so quickly  You have to have roaches.hell bats are way way to good vs lings to make those and survive. If you make a roach warren and get those you should be able to survive any fast hellbat drop. Seriously though I think hellbat drops are to strong, I don't think medivacs should be able to hold hellions in hellbat form imo.
Kind of what I was thinking. I'm not sure of the time the drop can hit at, but I'm skeptical that it's always possible to react to it fast enough after scouting it by starting a warren. I almost feel like I'd need to tech into roaches beforehand just in case that's what they're doing. But of course it could be that I suck.
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On January 31 2013 00:10 Nyctophobia wrote:Show nested quote +On January 30 2013 19:01 blade55555 wrote:On January 30 2013 18:27 Nyctophobia wrote:Is there a reliable way to repel a hellion-drop rush off of a standard opening? They melt all my units so fast and it just hits so quickly  You have to have roaches.hell bats are way way to good vs lings to make those and survive. If you make a roach warren and get those you should be able to survive any fast hellbat drop. Seriously though I think hellbat drops are to strong, I don't think medivacs should be able to hold hellions in hellbat form imo. Kind of what I was thinking. I'm not sure of the time the drop can hit at, but I'm skeptical that it's always possible to react to it fast enough after scouting it by starting a warren. I almost feel like I'd need to tech into roaches beforehand just in case that's what they're doing. But of course it could be that I suck. imo in ZvT dropping a warren is neccesary now every game
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30 Posts
I've been struggling lately versus mutalisks ZvZ. Hydras don't seem to work, roach/infestor seems to be a gamble, and obviously things that don't hit air get stomped. All I've found so far is that more mutas beat mutas, or a pre-lair timing. This seems like an awfully boring way for ZvZ to be.
That said I'm only playing at a low-masters level so I might just be missing something. Please help!
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On January 31 2013 00:12 Forikorder wrote:Show nested quote +On January 31 2013 00:10 Nyctophobia wrote:On January 30 2013 19:01 blade55555 wrote:On January 30 2013 18:27 Nyctophobia wrote:Is there a reliable way to repel a hellion-drop rush off of a standard opening? They melt all my units so fast and it just hits so quickly  You have to have roaches.hell bats are way way to good vs lings to make those and survive. If you make a roach warren and get those you should be able to survive any fast hellbat drop. Seriously though I think hellbat drops are to strong, I don't think medivacs should be able to hold hellions in hellbat form imo. Kind of what I was thinking. I'm not sure of the time the drop can hit at, but I'm skeptical that it's always possible to react to it fast enough after scouting it by starting a warren. I almost feel like I'd need to tech into roaches beforehand just in case that's what they're doing. But of course it could be that I suck. imo in ZvT dropping a warren is neccesary now every game
Agreed. I think it's a must. If you don't you are goign to take immense damage or straight out die to those fast 1 medivac battle hellion drops or bio + battle hellion timing attacks.
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On January 31 2013 09:35 foutre wrote: I've been struggling lately versus mutalisks ZvZ. Hydras don't seem to work, roach/infestor seems to be a gamble, and obviously things that don't hit air get stomped. All I've found so far is that more mutas beat mutas, or a pre-lair timing. This seems like an awfully boring way for ZvZ to be.
That said I'm only playing at a low-masters level so I might just be missing something. Please help! your not its muta wars instead of infester wars
ZvZ will always be about one unit, at first it was pure roach and tahts all that mattered then it was about infesters and now its about mutas
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In this game he went mass tempest so I counter with mass corruptor... which forced me to lose all my bases to ground while I waited for my greater spire then he killed my broodlords with archon-stalker
no clue how to beat protoss anymore. I literally have a 30% win rate in the match-up
http://drop.sc/300842
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On January 31 2013 13:38 Ancamdrew wrote:In this game he went mass tempest so I counter with mass corruptor... which forced me to lose all my bases to ground while I waited for my greater spire then he killed my broodlords with archon-stalker no clue how to beat protoss anymore. I literally have a 30% win rate in the match-up http://drop.sc/300842 dont counter mass tempest with corrupter the tempest is pretty much only good against air go hydra
id be more specific but cant find the folder i need to put the replay in to view it
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On January 31 2013 13:58 Forikorder wrote:Show nested quote +On January 31 2013 13:38 Ancamdrew wrote:In this game he went mass tempest so I counter with mass corruptor... which forced me to lose all my bases to ground while I waited for my greater spire then he killed my broodlords with archon-stalker no clue how to beat protoss anymore. I literally have a 30% win rate in the match-up http://drop.sc/300842 dont counter mass tempest with corrupter the tempest is pretty much only good against air go hydra id be more specific but cant find the folder i need to put the replay in to view it
I actually think going corruptor vs tempest is a fine decision. But you shouldn't be going only corruptor, should have other tech like ultras or something on the ground to.
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On January 31 2013 14:04 blade55555 wrote:Show nested quote +On January 31 2013 13:58 Forikorder wrote:On January 31 2013 13:38 Ancamdrew wrote:In this game he went mass tempest so I counter with mass corruptor... which forced me to lose all my bases to ground while I waited for my greater spire then he killed my broodlords with archon-stalker no clue how to beat protoss anymore. I literally have a 30% win rate in the match-up http://drop.sc/300842 dont counter mass tempest with corrupter the tempest is pretty much only good against air go hydra id be more specific but cant find the folder i need to put the replay in to view it I actually think going corruptor vs tempest is a fine decision. But you shouldn't be going only corruptor, should have other tech like ultras or something on the ground to.
I was trying to get a large amount of lings with all my minerals but zealots crush them. Was going hydras but in my oppinion they dont stand a chance late game against air-toss
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On January 31 2013 14:30 Ancamdrew wrote:Show nested quote +On January 31 2013 14:04 blade55555 wrote:On January 31 2013 13:58 Forikorder wrote:On January 31 2013 13:38 Ancamdrew wrote:In this game he went mass tempest so I counter with mass corruptor... which forced me to lose all my bases to ground while I waited for my greater spire then he killed my broodlords with archon-stalker no clue how to beat protoss anymore. I literally have a 30% win rate in the match-up http://drop.sc/300842 dont counter mass tempest with corrupter the tempest is pretty much only good against air go hydra id be more specific but cant find the folder i need to put the replay in to view it I actually think going corruptor vs tempest is a fine decision. But you shouldn't be going only corruptor, should have other tech like ultras or something on the ground to. I was trying to get a large amount of lings with all my minerals but zealots crush them. Was going hydras but in my oppinion they dont stand a chance late game against air-toss its HTs that hydras cant handle, if it doesnt AoE then Hydras eat them
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Hey guys, I am currently clueless regarding ZvP. If the Protoss does a 2-base-allin then i most likely will win the game otherwise i just lose. I dont know what to do in lategame zvp. my usual plan is like:
3 hatch before gas into roach ling --> if he takes a third i will take my fourth and adding a hydra den. with hydras arriving i will pressure him a bit and tech to hive to get vipers. my final composition is ultra hydra viper (2-3 infestors). But i just lose the game (wasnt different in WOL, dia zerg with like 80-85% win ratio in ZvZ, 70% in ZvT and 50% ZvP... :/).
I havent tried spire for corruptors yet. maybe i should give roach hydra viper corrupter a try? What do you think?
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On January 31 2013 09:38 blade55555 wrote:Show nested quote +On January 31 2013 00:12 Forikorder wrote:On January 31 2013 00:10 Nyctophobia wrote:On January 30 2013 19:01 blade55555 wrote:On January 30 2013 18:27 Nyctophobia wrote:Is there a reliable way to repel a hellion-drop rush off of a standard opening? They melt all my units so fast and it just hits so quickly  You have to have roaches.hell bats are way way to good vs lings to make those and survive. If you make a roach warren and get those you should be able to survive any fast hellbat drop. Seriously though I think hellbat drops are to strong, I don't think medivacs should be able to hold hellions in hellbat form imo. Kind of what I was thinking. I'm not sure of the time the drop can hit at, but I'm skeptical that it's always possible to react to it fast enough after scouting it by starting a warren. I almost feel like I'd need to tech into roaches beforehand just in case that's what they're doing. But of course it could be that I suck. imo in ZvT dropping a warren is neccesary now every game Agreed. I think it's a must. If you don't you are goign to take immense damage or straight out die to those fast 1 medivac battle hellion drops or bio + battle hellion timing attacks.
Even though i know that most pro players feel like a RW is nessecary in every game, i dont really feel that way. Ive been facing that early push almost every game without taking at least too much damage from it. 4 Queens can deal with those relatively easily (well not easy, theyre strong as hell, but they can deal with it). Atm im trying to hold that push just with 3 Queens since im trying to rush out a big mutaflock as soon as possible (which can punish this push quite well). I also need a good handfull lings with my Queens against it, but honestly im considering getting a spine in each mineralline to use less lings, 3 queens + 1 spine each each base should be enough(maybe spores are better, dunno yet tbh). You just gotta watch to never clumb ur drones while splitting that he cant ninjadrop into them. I do agree that roaches deal with them better, but just getting 3 roaches out costs a ton of money and doesnt allow you to rush to mutalisks that quickly. Ive also started to get just 2 tumors in earlygame zvt, one in my main and one in my natural and save the other energy for transfuse, which is nessecary if you dont wanna lose all your queens.
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On January 31 2013 17:13 aidosae wrote: Hey guys, I am currently clueless regarding ZvP. If the Protoss does a 2-base-allin then i most likely will win the game otherwise i just lose. I dont know what to do in lategame zvp. my usual plan is like:
3 hatch before gas into roach ling --> if he takes a third i will take my fourth and adding a hydra den. with hydras arriving i will pressure him a bit and tech to hive to get vipers. my final composition is ultra hydra viper (2-3 infestors). But i just lose the game (wasnt different in WOL, dia zerg with like 80-85% win ratio in ZvZ, 70% in ZvT and 50% ZvP... :/).
I havent tried spire for corruptors yet. maybe i should give roach hydra viper corrupter a try? What do you think?
Ret does a really strong 2-2 timing with roach hydra. For doing that you gotta get a early read on your opponent tho because its quite greedy. He goes for standard dbl gas at 44 supply, first 100 ling speed, next 250 in 1-1 missles/carapace before (!) lair while droning heavily. Fourth is taken by around 9.00 min. When his fourth pops he saturates it immediately. Doing that allows you to hit a maxed 2-2 roach hydra (with both hydraupgrades and roach speed) which hits protoss between 12.30-13.00 (just right before 3 base production really starts kicking in for protoss).
Since the protoss army is solid but quite small at that stage, you wanna use 2 army hotkeys to attack the natural and the third to force a decision from protoss (1 colossi cant defend 2 locations at once ). If you dont kill or heavily cripple the protoss you will get some decent trades for sure. While doing that you wanna tech to vipers or spire and get your fifth
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i just started doing ladder on beta and im wondering what the deal with these widowmines are. they seem to be straight amazing vs zerg especially with drop ships or all ins. is the answer to terran atm early roach aggression?
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On January 31 2013 20:23 sunglasseson wrote: i just started doing ladder on beta and im wondering what the deal with these widowmines are. they seem to be straight amazing vs zerg especially with drop ships or all ins. is the answer to terran atm early roach aggression?
I dont think so, zerg is forced more than ever to defend in the earlygame. By the time slow roaches walk across the map terran can make like 4 widow mines to shred everything you throw at them
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uh i actually meant early roach production lol sry
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On January 30 2013 19:16 doggy wrote:Show nested quote +On January 30 2013 17:52 JackRipper wrote: How do you play a ZvZ where you go Mutas and the other person goes roaches? they seem to be able to stall by attacking and that gives them enough time to build enough spores/hydras. Do you have to transition back to roaches or is there a way to win with just muta? How many mutas is enough to fight of a hydra pack cost effectively? Due to the fungal change and the new regeneration from mutas you dont have to transition out of muta. I like to stick to muta ling bane, its very important that you get baneling speed if your opponent goes ground based. Creep spread and attacking from all possible angles while not clumping any of your ling bling muta squads is very important to do that. If your opponent goes for hydras before infestors you most likely can kill him straight away. However, most people tend to get infestors first (which is correct). To play against this style, you should get dropupgrades right after your baneling speed. Drops are a really strong followup to mutaplay, because your opponent wont have any overlord vision on the map, and you dont risk your muta flock while harassing, banes can do that job far more efficient. Furthermore, overlords save your banelings from fungals/roach snipes, so you will get connections with them. I try to split up my mutas in 3 squads when i try to kill my opponents army, same goes for bane bombs, its best to attack from all angles possible. Furthermore you also want to go for banedrops in the minerallines and lingrunbys to every expo of your opponent while the engagement happens. Your opponent wont ever be able to fend of everything, its way too micro intensive, even vs high apm gm players. That being said, you should also consider that this style requires a absurdly high amount of apm from yourself. But its very funny  You also should never overcommit to muta, 11-14 in the early midgame and ~20 in the later stages of the game are more than enough. If youre capable of microing more than 3 mutaflocks at the same time, you could theoretically go for more. Ground attack upgrades are also very important, it makes the runbys, counterattacks and banebombs much more stronger it works same as oldschool zvt when you wanna engage, kill the hydras with the banes, snipe the infestors with ling muta and let the mutas kill the rest once there isnt any more anti air. Thats just my personal preference tho, muta into roach infestor still works pretty well too. Show nested quote +On January 30 2013 01:50 Alpina wrote: What are some good safe and decent economy ZvZ openings?
I usually go to 15H 15P, but it dies horribly for 10 pool baneling bust which comes even before any of my units spawn. Now i don't want to do 14/14 cause it's so bad economically vs. 15/15. What about 14H 14P or something like that? If you dont wanna 9 scout into hatch first you can also go for 15p/16h. You can snipe the banes with your queen and kill the lings with lings/drones.
Your muta bane drop strat looks really interesting, do you have any replays of this vs pro players? What about if he goes ~170 food attack with ~8-10 infestors and a bunch of hydras and roaches outta 3 bases? Does it really hold it? I feel like fungal is still pretty powerful option, and dodging it in such a huge battle (Overlord drops, microing lings, 3 flocks of mutas) can be damn hard to execute. Also fungaling overlords seems powerful too? Since it can divide army at allow to deal with it part by part. I'm theorycrafting here, would love some reps to prove me wrong
What's current metagame for ZvT? I see a lot of 2 base muta from Ret and i hear roaches are must (i assume it's with 3 base build?), can't really decide what to use. I've had quite a lot of success with roach ling bane on 3 bases into drops.
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