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The (HotS) Zerg Help Me Thread Beta - Page 17

Forum Index > StarCraft 2 Strategy
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Forikorder
Profile Joined August 2011
Canada8840 Posts
January 28 2013 16:50 GMT
#321
On January 29 2013 01:30 IronyDK wrote:
Except it didn't. You know, I had 6bases and about 5k5 when I started smacking one army after the other against him. Tempest just completely OWN everything I have.


how about you jsut post a replay instead of having the people helping you try a guessing game to figure out what happened?
-iNko
Profile Joined August 2010
Lithuania160 Posts
January 28 2013 18:23 GMT
#322
cant seem to win against this.. toss opens up with ffe goes into 1sg 5phoenix, then takes 3rd, and sits on 3 bases making voids+carriers.. what do i do in this sittuation?
Musicus
Profile Joined August 2011
Germany23580 Posts
January 28 2013 19:21 GMT
#323
On January 29 2013 03:23 -iNko wrote:
cant seem to win against this.. toss opens up with ffe goes into 1sg 5phoenix, then takes 3rd, and sits on 3 bases making voids+carriers.. what do i do in this sittuation?


Same problem I would love to hear some advice, pushes are hard against VRs and cannons.
Maru and Serral are probably top 5.
Dandy_Moustachu
Profile Joined July 2010
France422 Posts
January 28 2013 19:37 GMT
#324
On January 28 2013 15:20 IronyDK wrote:
How am I supposed to beat a critical mass of tempest with a few archons and rest is chargelots? they kill everything before it gets in range. 6bases vs 3, and I can't kill him because whenever I move close to his base his tempest destroy everything. Eventually he just 1a's into my 36 corrupters, with his 13 tempest and 2 archons. 9 tempest and 2archons remain after. splitting my corrupters didnt do anything,


13 tempest + 2 archons, you just need 15 infestator and do 15 Neural parasite :D
Pif Paf Pouf
blade55555
Profile Blog Joined March 2009
United States17423 Posts
January 28 2013 20:08 GMT
#325
On January 29 2013 04:37 Dandy_Moustachu wrote:
Show nested quote +
On January 28 2013 15:20 IronyDK wrote:
How am I supposed to beat a critical mass of tempest with a few archons and rest is chargelots? they kill everything before it gets in range. 6bases vs 3, and I can't kill him because whenever I move close to his base his tempest destroy everything. Eventually he just 1a's into my 36 corrupters, with his 13 tempest and 2 archons. 9 tempest and 2archons remain after. splitting my corrupters didnt do anything,


13 tempest + 2 archons, you just need 15 infestator and do 15 Neural parasite :D


That would never work lol. Unless the toss had a mental breakdown he would be focusing the infestors...

Anyway if he's just going tempest/archon/chargelot roach/hydra/corruptor will beat that very handily. Roach/hydra/viper as well but roach/hydra/corruptor would be better vs that composition imo.

No templar/colossi makes that easy. Wait until you play a player who turtles on 3 base with mass voidray/templar or voidray/colossi
When I think of something else, something will go here
Forikorder
Profile Joined August 2011
Canada8840 Posts
January 29 2013 04:18 GMT
#326
On January 29 2013 03:23 -iNko wrote:
cant seem to win against this.. toss opens up with ffe goes into 1sg 5phoenix, then takes 3rd, and sits on 3 bases making voids+carriers.. what do i do in this sittuation?

all you can do is try to ram roach/hydra/corrupter down his throat enough that you can prevent him from ever getting the deathball

it requires you to be able to macro, expand properly keep up the attack in an effective way and ensure it comes in never ending waves

it requires him to sit at his third keep warping shit in :/
ALPINA
Profile Joined May 2010
3791 Posts
Last Edited: 2013-01-29 16:51:02
January 29 2013 16:50 GMT
#327
What are some good safe and decent economy ZvZ openings?

I usually go to 15H 15P, but it dies horribly for 10 pool baneling bust which comes even before any of my units spawn. Now i don't want to do 14/14 cause it's so bad economically vs. 15/15. What about 14H 14P or something like that?
You should never underestimate the predictability of stupidity
Forikorder
Profile Joined August 2011
Canada8840 Posts
January 29 2013 16:53 GMT
#328
On January 30 2013 01:50 Alpina wrote:
What are some good safe and decent economy ZvZ openings?

I usually go to 15H 15P, but it dies horribly for 10 pool baneling bust which comes even before any of my units spawn. Now i don't want to do 14/14 cause it's so bad economically vs. 15/15. What about 14H 14P or something like that?

you cannot hatch first an expect to survive 10 pool baneling without life level micro

there is no safe and economical opening in all of starcraft you can either open safe and have less economy or open economy and be less safe
Decendos
Profile Joined August 2011
Germany1341 Posts
January 29 2013 17:18 GMT
#329
On January 30 2013 01:53 Forikorder wrote:
Show nested quote +
On January 30 2013 01:50 Alpina wrote:
What are some good safe and decent economy ZvZ openings?

I usually go to 15H 15P, but it dies horribly for 10 pool baneling bust which comes even before any of my units spawn. Now i don't want to do 14/14 cause it's so bad economically vs. 15/15. What about 14H 14P or something like that?

you cannot hatch first an expect to survive 10 pool baneling without life level micro

there is no safe and economical opening in all of starcraft you can either open safe and have less economy or open economy and be less safe


i like to do a 15h 16p 17g with a 9 dronescout (obv adjust vs early pools). its safe vs everything and very economically. just send a drone after you build your 9 overlord. that will give you enough time to scout main AND block his natural vs hatch first of your opponent meaning you will have your hatch sooner than him and get the extra economy you need to be even (since you lose some eco with dronescouting).

after blocking hatch just scout his main once again to scout his gas timings if you want to be extra safe or want to play extra greedy.
ALPINA
Profile Joined May 2010
3791 Posts
January 29 2013 17:31 GMT
#330
Ok thanks , so i guess best option is just to 9 drone scout.
You should never underestimate the predictability of stupidity
Forikorder
Profile Joined August 2011
Canada8840 Posts
January 29 2013 18:06 GMT
#331
On January 30 2013 02:18 Decendos wrote:
Show nested quote +
On January 30 2013 01:53 Forikorder wrote:
On January 30 2013 01:50 Alpina wrote:
What are some good safe and decent economy ZvZ openings?

I usually go to 15H 15P, but it dies horribly for 10 pool baneling bust which comes even before any of my units spawn. Now i don't want to do 14/14 cause it's so bad economically vs. 15/15. What about 14H 14P or something like that?

you cannot hatch first an expect to survive 10 pool baneling without life level micro

there is no safe and economical opening in all of starcraft you can either open safe and have less economy or open economy and be less safe


i like to do a 15h 16p 17g with a 9 dronescout (obv adjust vs early pools). its safe vs everything and very economically. just send a drone after you build your 9 overlord. that will give you enough time to scout main AND block his natural vs hatch first of your opponent meaning you will have your hatch sooner than him and get the extra economy you need to be even (since you lose some eco with dronescouting).

after blocking hatch just scout his main once again to scout his gas timings if you want to be extra safe or want to play extra greedy.

even if you get the faster hatch you have one less drone in the most critical time so hes still ahead economically....
especially if there smart enough to just drop the pool as soon as he sees the drone hanging at his nat, 15 pool 16 hatch is jsut barely less econimcal then 15 hatch and since he has one more drone all game he has the ecenomic lead
Decendos
Profile Joined August 2011
Germany1341 Posts
January 29 2013 18:57 GMT
#332
On January 30 2013 03:06 Forikorder wrote:
Show nested quote +
On January 30 2013 02:18 Decendos wrote:
On January 30 2013 01:53 Forikorder wrote:
On January 30 2013 01:50 Alpina wrote:
What are some good safe and decent economy ZvZ openings?

I usually go to 15H 15P, but it dies horribly for 10 pool baneling bust which comes even before any of my units spawn. Now i don't want to do 14/14 cause it's so bad economically vs. 15/15. What about 14H 14P or something like that?

you cannot hatch first an expect to survive 10 pool baneling without life level micro

there is no safe and economical opening in all of starcraft you can either open safe and have less economy or open economy and be less safe


i like to do a 15h 16p 17g with a 9 dronescout (obv adjust vs early pools). its safe vs everything and very economically. just send a drone after you build your 9 overlord. that will give you enough time to scout main AND block his natural vs hatch first of your opponent meaning you will have your hatch sooner than him and get the extra economy you need to be even (since you lose some eco with dronescouting).

after blocking hatch just scout his main once again to scout his gas timings if you want to be extra safe or want to play extra greedy.

even if you get the faster hatch you have one less drone in the most critical time so hes still ahead economically....
especially if there smart enough to just drop the pool as soon as he sees the drone hanging at his nat, 15 pool 16 hatch is jsut barely less econimcal then 15 hatch and since he has one more drone all game he has the ecenomic lead


says who? you have any numbers for that? faster hatch = faster queens = better eco. i think you will be pretty even to a hatch first no dronescout that gets blocked or 15 pool 16 hatch but you have all information like gas and pool timings.
Forikorder
Profile Joined August 2011
Canada8840 Posts
January 30 2013 03:40 GMT
#333
On January 30 2013 03:57 Decendos wrote:
Show nested quote +
On January 30 2013 03:06 Forikorder wrote:
On January 30 2013 02:18 Decendos wrote:
On January 30 2013 01:53 Forikorder wrote:
On January 30 2013 01:50 Alpina wrote:
What are some good safe and decent economy ZvZ openings?

I usually go to 15H 15P, but it dies horribly for 10 pool baneling bust which comes even before any of my units spawn. Now i don't want to do 14/14 cause it's so bad economically vs. 15/15. What about 14H 14P or something like that?

you cannot hatch first an expect to survive 10 pool baneling without life level micro

there is no safe and economical opening in all of starcraft you can either open safe and have less economy or open economy and be less safe


i like to do a 15h 16p 17g with a 9 dronescout (obv adjust vs early pools). its safe vs everything and very economically. just send a drone after you build your 9 overlord. that will give you enough time to scout main AND block his natural vs hatch first of your opponent meaning you will have your hatch sooner than him and get the extra economy you need to be even (since you lose some eco with dronescouting).

after blocking hatch just scout his main once again to scout his gas timings if you want to be extra safe or want to play extra greedy.

even if you get the faster hatch you have one less drone in the most critical time so hes still ahead economically....
especially if there smart enough to just drop the pool as soon as he sees the drone hanging at his nat, 15 pool 16 hatch is jsut barely less econimcal then 15 hatch and since he has one more drone all game he has the ecenomic lead


says who? you have any numbers for that? faster hatch = faster queens = better eco. i think you will be pretty even to a hatch first no dronescout that gets blocked or 15 pool 16 hatch but you have all information like gas and pool timings.

how about watch any professional game where one palyer 15 hatchs and the other 14 pools youll see that there supplys remain pretty much dead even and they still throw stuff down at around the same time except 15 hatch slightly faster

if you 14 pool your second queen pops at the same time that 15 hatchs 2 queens pop and you got one extra inject from your first queen so unless your opponent gets there hatch up a full minute sooner then you do you have around the same larvae (1 larvae every 15 seconds so 4 larvae (the same as the extra inject 14 pool gets) = 60 seconds)

in short drone scouting is resigning yourself to be behind economically
ghost_face
Profile Joined August 2012
Australia33 Posts
Last Edited: 2013-01-30 04:58:43
January 30 2013 04:57 GMT
#334
On January 30 2013 03:57 Decendos wrote:
Show nested quote +
On January 30 2013 03:06 Forikorder wrote:
On January 30 2013 02:18 Decendos wrote:
On January 30 2013 01:53 Forikorder wrote:
On January 30 2013 01:50 Alpina wrote:
What are some good safe and decent economy ZvZ openings?

I usually go to 15H 15P, but it dies horribly for 10 pool baneling bust which comes even before any of my units spawn. Now i don't want to do 14/14 cause it's so bad economically vs. 15/15. What about 14H 14P or something like that?

you cannot hatch first an expect to survive 10 pool baneling without life level micro

there is no safe and economical opening in all of starcraft you can either open safe and have less economy or open economy and be less safe


i like to do a 15h 16p 17g with a 9 dronescout (obv adjust vs early pools). its safe vs everything and very economically. just send a drone after you build your 9 overlord. that will give you enough time to scout main AND block his natural vs hatch first of your opponent meaning you will have your hatch sooner than him and get the extra economy you need to be even (since you lose some eco with dronescouting).

after blocking hatch just scout his main once again to scout his gas timings if you want to be extra safe or want to play extra greedy.

even if you get the faster hatch you have one less drone in the most critical time so hes still ahead economically....
especially if there smart enough to just drop the pool as soon as he sees the drone hanging at his nat, 15 pool 16 hatch is jsut barely less econimcal then 15 hatch and since he has one more drone all game he has the ecenomic lead


says who? you have any numbers for that? faster hatch = faster queens = better eco. i think you will be pretty even to a hatch first no dronescout that gets blocked or 15 pool 16 hatch but you have all information like gas and pool timings.


Faster hatch doesn't = faster queens, faster pool = faster queen. You might get your 2nd queen faster with hatch first (anyone know about this?) but your first queen is coming out faster with 15p/16h.

It's general knowledge that 15p/16h no scout is just as eco and slightly safer than 15h/16p with scout.
Forikorder
Profile Joined August 2011
Canada8840 Posts
January 30 2013 05:07 GMT
#335
On January 30 2013 13:57 ghost_face wrote:
Show nested quote +
On January 30 2013 03:57 Decendos wrote:
On January 30 2013 03:06 Forikorder wrote:
On January 30 2013 02:18 Decendos wrote:
On January 30 2013 01:53 Forikorder wrote:
On January 30 2013 01:50 Alpina wrote:
What are some good safe and decent economy ZvZ openings?

I usually go to 15H 15P, but it dies horribly for 10 pool baneling bust which comes even before any of my units spawn. Now i don't want to do 14/14 cause it's so bad economically vs. 15/15. What about 14H 14P or something like that?

you cannot hatch first an expect to survive 10 pool baneling without life level micro

there is no safe and economical opening in all of starcraft you can either open safe and have less economy or open economy and be less safe


i like to do a 15h 16p 17g with a 9 dronescout (obv adjust vs early pools). its safe vs everything and very economically. just send a drone after you build your 9 overlord. that will give you enough time to scout main AND block his natural vs hatch first of your opponent meaning you will have your hatch sooner than him and get the extra economy you need to be even (since you lose some eco with dronescouting).

after blocking hatch just scout his main once again to scout his gas timings if you want to be extra safe or want to play extra greedy.

even if you get the faster hatch you have one less drone in the most critical time so hes still ahead economically....
especially if there smart enough to just drop the pool as soon as he sees the drone hanging at his nat, 15 pool 16 hatch is jsut barely less econimcal then 15 hatch and since he has one more drone all game he has the ecenomic lead


says who? you have any numbers for that? faster hatch = faster queens = better eco. i think you will be pretty even to a hatch first no dronescout that gets blocked or 15 pool 16 hatch but you have all information like gas and pool timings.


Faster hatch doesn't = faster queens, faster pool = faster queen. You might get your 2nd queen faster with hatch first (anyone know about this?) but your first queen is coming out faster with 15p/16h.

It's general knowledge that 15p/16h no scout is just as eco and slightly safer than 15h/16p with scout.

if you 14 pool your 2nd queen comes out about the same time there double queen comes out so you get one inject then your 2nd and 3rd inject comes out slightly slower then there 1st and 2nd
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2013-01-30 06:07:51
January 30 2013 06:06 GMT
#336
On January 30 2013 13:57 ghost_face wrote:
Show nested quote +
On January 30 2013 03:57 Decendos wrote:
On January 30 2013 03:06 Forikorder wrote:
On January 30 2013 02:18 Decendos wrote:
On January 30 2013 01:53 Forikorder wrote:
On January 30 2013 01:50 Alpina wrote:
What are some good safe and decent economy ZvZ openings?

I usually go to 15H 15P, but it dies horribly for 10 pool baneling bust which comes even before any of my units spawn. Now i don't want to do 14/14 cause it's so bad economically vs. 15/15. What about 14H 14P or something like that?

you cannot hatch first an expect to survive 10 pool baneling without life level micro

there is no safe and economical opening in all of starcraft you can either open safe and have less economy or open economy and be less safe


i like to do a 15h 16p 17g with a 9 dronescout (obv adjust vs early pools). its safe vs everything and very economically. just send a drone after you build your 9 overlord. that will give you enough time to scout main AND block his natural vs hatch first of your opponent meaning you will have your hatch sooner than him and get the extra economy you need to be even (since you lose some eco with dronescouting).

after blocking hatch just scout his main once again to scout his gas timings if you want to be extra safe or want to play extra greedy.

even if you get the faster hatch you have one less drone in the most critical time so hes still ahead economically....
especially if there smart enough to just drop the pool as soon as he sees the drone hanging at his nat, 15 pool 16 hatch is jsut barely less econimcal then 15 hatch and since he has one more drone all game he has the ecenomic lead


says who? you have any numbers for that? faster hatch = faster queens = better eco. i think you will be pretty even to a hatch first no dronescout that gets blocked or 15 pool 16 hatch but you have all information like gas and pool timings.


Faster hatch doesn't = faster queens, faster pool = faster queen. You might get your 2nd queen faster with hatch first (anyone know about this?) but your first queen is coming out faster with 15p/16h.

It's general knowledge that 15p/16h no scout is just as eco and slightly safer than 15h/16p with scout.


I disagree with you. A 15 hatch 16 pool is better economically then 15P. I definitely disagree heavily with you thinking it's just as eco and slightly safer. It is safer but not as economical as 15 hatch.

If this was true that 15P = same economy as 15H then nobody would 15 hatch ever. Now is it enough to mean 15 hatch player wins? No of course not, not even close but he does get a slight economic lead early.
When I think of something else, something will go here
JackRipper
Profile Joined August 2010
79 Posts
Last Edited: 2013-01-30 08:58:32
January 30 2013 08:52 GMT
#337
How do you play a ZvZ where you go Mutas and the other person goes roaches? they seem to be able to stall by attacking and that gives them enough time to build enough spores/hydras. Do you have to transition back to roaches or is there a way to win with just muta? How many mutas is enough to fight of a hydra pack cost effectively?
loft
Profile Joined July 2009
United States344 Posts
January 30 2013 09:00 GMT
#338
JackRipper

You utilize Ling/Bane mobility
If they are turtle with spore hydra, u should have faster 3rd -> better economy.
Pressure with muta/ling/bane while teching
Nyctophobia
Profile Blog Joined July 2011
Canada99 Posts
January 30 2013 09:27 GMT
#339
Is there a reliable way to repel a hellion-drop rush off of a standard opening? They melt all my units so fast and it just hits so quickly
If you can chill, chill.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
January 30 2013 10:01 GMT
#340
On January 30 2013 18:27 Nyctophobia wrote:
Is there a reliable way to repel a hellion-drop rush off of a standard opening? They melt all my units so fast and it just hits so quickly


You have to have roaches.hell bats are way way to good vs lings to make those and survive. If you make a roach warren and get those you should be able to survive any fast hellbat drop.

Seriously though I think hellbat drops are to strong, I don't think medivacs should be able to hold hellions in hellbat form imo.
When I think of something else, something will go here
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