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Prev 1 24 25 26 27 28 78 Next
BerthaG
Profile Joined December 2012
France74 Posts
February 05 2013 07:33 GMT
#501
On February 05 2013 00:27 FFW_Rude wrote:
Show nested quote +
On January 24 2013 00:51 JaKaTaK wrote:
@BerthaG
I've messaged the map creator and he hasn't responded He did say that they were both up for EU and for HotS, but I haven't confirmed yet.


Hi,

I checked last week and could not find it on EU server. I tried it on HOTS and it's cool but i would it on WoL EU. Can you message the mapper again please ? It would be really cool on WoL.


Arf I might made a wrong map publication on WOL. He gave me the map,let me fix that this evening. Sorry i though was ok.
My bad.
Never surrender
BerthaG
Profile Joined December 2012
France74 Posts
February 05 2013 21:36 GMT
#502
OK the Staircase is now ONLINE on EU serveur, I checked it and played.
Sorry for the delay i publish it as a private game ^^ my bad . Hope you all enjoy now.
Special thanks to JaKaTaK and ColdLogic for their work and their disponibility even for europeens. GG guys !
Never surrender
killazys
Profile Joined February 2013
9 Posts
Last Edited: 2013-02-06 01:51:50
February 06 2013 01:51 GMT
#503
So.. how do I keep track of chronoboost usage? And number of SBs? Just gotta look at my replays (very carefully)?
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
February 06 2013 02:54 GMT
#504
On February 06 2013 10:51 killazys wrote:
So.. how do I keep track of chronoboost usage? And number of SBs? Just gotta look at my replays (very carefully)?


You should be aware of that during the game. Try it for a bit and let me know how it works out.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Czarnodziej
Profile Joined January 2011
Poland624 Posts
February 06 2013 13:32 GMT
#505
What makes this system better than vs. AI training in Swarm?
I like the new logo. And still despise way the opening post is constructed/worded. Staircase is a simple idea and the OP states it like it is some kind of rocket science.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
February 06 2013 15:48 GMT
#506
@Czar
I'm working on redoing both TheCore and TheStaircase OPs, I understand they are not as good as they could be. And I'm already working on a critique of the Training System in HotS
Commentatorhttps://www.youtube.com/JaKaTaKtv
Czarnodziej
Profile Joined January 2011
Poland624 Posts
February 06 2013 16:42 GMT
#507
Transcribing and slightly re-wording youtube introductory video should do the trick. Then putting old content in spoiler tags for "more interested" readers. These two things would definitely boost the accessibility.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
February 06 2013 18:19 GMT
#508
On February 07 2013 01:42 Czarnodziej wrote:
Transcribing and slightly re-wording youtube introductory video should do the trick. Then putting old content in spoiler tags for "more interested" readers. These two things would definitely boost the accessibility.


Absolutely
Commentatorhttps://www.youtube.com/JaKaTaKtv
fengshaun
Profile Joined April 2012
149 Posts
February 06 2013 20:08 GMT
#509
So, assuming that we set a Platinum goal and go through all the steps and hit a roadblock, should we redo the Staircase from scratch with a higher goal or is there a way to improve after the Staircase is done? OR, should we set a Masters league goal from the start?
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
February 06 2013 20:22 GMT
#510
So, the benchmarks are set so that you should hit your league in terms of mechanics by the end. If you finish TheStaircase then your preliminary mechanics training is over. You should move on to focus on strategical training as well as specific mechanical training for your areas of weakness. If you get stuck on a certain step you may want to consider lowering the benchmark, but keep in mind that your end result will be lower the lower your benchmarks are.
Commentatorhttps://www.youtube.com/JaKaTaKtv
_SpiRaL_
Profile Joined December 2012
Afghanistan1636 Posts
February 07 2013 00:53 GMT
#511
How can I find the custom map in HoTs?, sorry if it isn't published there yet. This looks interesting.
Red and yellow are all I see
killazys
Profile Joined February 2013
9 Posts
February 07 2013 03:20 GMT
#512
On February 06 2013 11:54 JaKaTaK wrote:
Show nested quote +
On February 06 2013 10:51 killazys wrote:
So.. how do I keep track of chronoboost usage? And number of SBs? Just gotta look at my replays (very carefully)?


You should be aware of that during the game. Try it for a bit and let me know how it works out.


Yea it's working out. Thanks a bunch.
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
February 08 2013 13:55 GMT
#513
Thanks for publishing it on EU. (was banned sorry for late response) but i was surprise to find it under custome games and not arcade.
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
February 08 2013 14:42 GMT
#514
Custom games will keep it changing with patches.
Commentatorhttps://www.youtube.com/JaKaTaKtv
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
February 08 2013 15:46 GMT
#515
On February 08 2013 23:42 JaKaTaK wrote:
Custom games will keep it changing with patches.


Sorry but the broken english that i have in my brain didn't understand your answer good sir
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
JDub
Profile Joined December 2010
United States976 Posts
February 08 2013 16:03 GMT
#516
On February 09 2013 00:46 FFW_Rude wrote:
Show nested quote +
On February 08 2013 23:42 JaKaTaK wrote:
Custom games will keep it changing with patches.


Sorry but the broken english that i have in my brain didn't understand your answer good sir

When Blizzard makes balance changes to the units, those changes will take effect in custom games, but not in arcade games. This is why it must be a custom game, since it is supposed to be practice for 1v1.
Lobotomist
Profile Joined May 2010
United States1541 Posts
February 08 2013 19:13 GMT
#517
On February 07 2013 12:20 killazys wrote:
Show nested quote +
On February 06 2013 11:54 JaKaTaK wrote:
On February 06 2013 10:51 killazys wrote:
So.. how do I keep track of chronoboost usage? And number of SBs? Just gotta look at my replays (very carefully)?


You should be aware of that during the game. Try it for a bit and let me know how it works out.


Yea it's working out. Thanks a bunch.
this was my problem with the system as well. if I get too much energy on my queens it's because I'm not looking at them, and am therefore not aware of how much energy they have. I suppose that's kind of the point though, forcing you to actively think about your macro.
Teching to hive too quickly isn't just a risk: it's an ultrarisk
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
February 08 2013 19:41 GMT
#518
@Lobotmist
If you are injecting on time, you can check the energy of your queens using your control groups and hovering over the wireframes. Or you can click on your hatchery CG, but if you're injecting on time, you will have time inbetween when the inject finishes on the hatchery and when your queen has enough energy to inject again.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Doominator10
Profile Joined August 2012
United States515 Posts
February 09 2013 05:09 GMT
#519
@Jak

Lets hear your thoughts on the new in-game training mode that blizzard made :D

Likes Dislikes? Etc
Your DOOM has arrived,,,, and is handing out cookies
fengshaun
Profile Joined April 2012
149 Posts
Last Edited: 2013-02-10 04:34:10
February 10 2013 04:28 GMT
#520
For larva inject check, I just press Shift+9 to check the progress of the inject. This way, if I miss my inject by a few seconds once and screw the energy level timing, I still have a reliable (muscle-memory-worthy) way to check the progress. In an ideal world, though, I would be checking the energy on the queens!

The downside of this method is that if your injecting is on time and you have another queen with a bit more energy, if you try to inject (let's say) your main base and natural, your natural queen (with more energy) will try to walk up to your main while your main queen will be just sitting there...doing stuff...because at the time, it didn't have enough energy for an inject! This will slow you down, unfortunately, since you have to tell your queens to go to their respective hatches!

Not perfect, but good enough to commit to muscle memory.

Edit: Shift+9 is the base camera for my main base
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