• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:47
CEST 11:47
KST 18:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Power Rank - Esports World Cup 202526RSL Season 1 - Final Week8[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16
Community News
Weekly Cups (July 14-20): Final Check-up0Esports World Cup 2025 - Brackets Revealed19Weekly Cups (July 7-13): Classic continues to roll8Team TLMC #5 - Submission re-extension4Firefly given lifetime ban by ESIC following match-fixing investigation17
StarCraft 2
General
RSL Revival patreon money discussion thread Esports World Cup 2025 - Final Player Roster Power Rank - Esports World Cup 2025 Why doesnt SC2 scene costream tournaments Heaven's Balance Suggestions (roast me)
Tourneys
Esports World Cup 2025 Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) FEL Cracov 2025 (July 27) - $8000 live event RSL: Revival, a new crowdfunded tournament series
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame
Brood War
General
BW General Discussion Flash Announces (and Retracts) Hiatus From ASL BGH Auto Balance -> http://bghmmr.eu/ Corsair Pursuit Micro? Pro gamer house photos
Tourneys
[Megathread] Daily Proleagues [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET The Casual Games of the Week Thread BWCL Season 63 Announcement
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile CCLP - Command & Conquer League Project
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Games Industry And ATVI Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Customize Sidebar...

Website Feedback

Closed Threads



Active: 679 users

[H]ZvP Ramp Blocked - Page 9

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 7 8 9 10 11 17 Next All
Sapp
Profile Joined March 2011
Poland173 Posts
Last Edited: 2012-08-29 15:58:56
August 29 2012 15:49 GMT
#161
Send first overlord out there.

Second one is fast enought to see everything important in his base anyway. On 4-way maps that may be more anoyibng, but on 4-way maps that shuldn't be happening at all.
Quote? O.o?
Belial88
Profile Blog Joined November 2010
United States5217 Posts
Last Edited: 2012-08-29 15:53:57
August 29 2012 15:52 GMT
#162

I didnt actually realise he could continue with the wall around the drone, thats why I didnt build lings/pull drones until he built the second pylon.


You should be building 4 lings always when pool pops anyways though. If he pylon blocks your third and you only made 2 lings, it will hurt, especially with a cyber added on. I mean maybe just 2 lings if you want to be greedy. He wouldn't have been able to continue a wall around the drone if you made 2-4 lings as soon as your pool popped just like you should always do. I think your macro kind of fell apart as you micro'd against that probe and then he was able to do a ramp block because you didn't really make lings.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
MrLlama
Profile Joined December 2010
United States454 Posts
August 29 2012 16:15 GMT
#163
On August 29 2012 23:21 Belial88 wrote:
Just ignore the troll blade. What a douchebag to be insulting a blue like that. I stopped caring a long time ago what he had to say.

Thanks MrLama, that was a very informative video! A real practical solution to the problem, I like it.

Do you think you were ahead or behind though? You said that Toss was ahead in workers at one point, and if Toss played a very straight-forward robo expand, I think he would have been way ahead of you. Yea, okay, every single Toss who is going to ramp block is going to do some sort of all-in (voids or blink) into DT, so maybe I don't have to worry about that, but just saying ;/

I'd like to see the rep of it, see maybe who's ahead in it. Or a better picture of who is ahead. Seemed like you just countered his build, that's how it looked so easy, but it seemed like he could have been ahead if he wasn't such a moron.

On a side note, I really liked ling/baneling bust all-in as a response to this. I played Toss on ladder for a while, trying to find a zerg to do it too (i found 10 t/p first, dropped my MMR by 300 points tt), and he responded by simply by not pulling drones against it (like you advise), and busted out with 2 spines, and then did a ling/bane all-in and wrecked my 3 cannon wall-in at my natural with no sentries.


I was ahead in workers until about 10 minutes when he passed me (I was at 45, he was at 50). That being said, the only reason I stopped making workers and massed lings is because I saw him starting to push out with his army and I knew it was going to be some sort of 2 base all in hit because of the fast upgrades and quantity of units. Had I seen him looking to take a 3rd or teching up, I could've continued droning and been in a fine position. I also want to note though that I was already on infestor tech and not only that but I had infestors out with enough energy for 2x fungal and 2x infested terrans each. This is a HUGE advantage for defending any push that comes at me, so remember that.

Something I would ALSO like to note is how my opponent didn't react very much to an all in, which is generally what a protoss will do. So typically the game looks like this:
1. protoss does wall
2. Zerg either goes for a 1 base all in (roach or ling/bling bust), a 1 base muta (which loses), or most common a 1 base nydus play.
3. The protoss has like 4-5 cannons down PLUS sentries to ff. Remember, the zerg is on 1 base so you just have to invest everything into holding and you win.


In your case, you said the guy ling/bling busted you but in actuality this is EXACTLY what you should expect as a protoss and thus you should be having to cannon extra and chrono out sentries just incase.

It is for these reasons that I think I am actually ahead in the game. My opponent played greedy and I could've easily punished him with a 1 base all in, but I wanted to show that you could very easily macro out of it and still beat him. If he goes for his 3rd, then you can drone up and take an even faster hive than normal (because you already have infestors out) to make your deathball even earlier.

When the toss does this, he no longer has the control of a game and instead he now has to be really concerned about what you're doing so you get the control and that is why you have the advantage (because he HAS to prepare for the all in or he loses if it hits and he only has 2 cannons like my opponent did).
www.youtube.com/mrllamasc << Casting & Analysis Videos
Piledriver
Profile Blog Joined August 2010
United States1697 Posts
August 29 2012 16:39 GMT
#164
On August 24 2012 13:47 Belial88 wrote:
Show nested quote +

Ya, the ramp block is pretty annoying, but you could've drilled the forge much faster or drilled the pylon using the mineral patch from your 3rd base using camera hotkeys.


Tried, can't. Doesn't address the problem of toss reinforcing the wall-in either, or if I successfully broke out I'd be more behind because 15x40=600 minerals, which is more than what toss lost.

Show nested quote +
Oh no, those 20 less minerals when you're going to be double expanding anyways. Every strategy is needed, it adds flavor to the game, which has become a NR20 fest as of late. Anything that can break the boringness of ffe and fast thirds in PVZ is a good thing.


If you watch the rep, you'd see that I couldn't see the pylon/forge block even with my overlord going straight to the nat and a 12 drone scout. If you say it adds flavor, then you can't possibly have ever faced it. It would make no sense if Zerg had to drone scout on 9 every game simply because of a ramp block.

Or do you think all the tournie maps are broken in favor of Zerg because Zerg isn't forced to pull a drone?

Show nested quote +
Or you can stop depending on blizzard to help you and just put a drone there on patrol. Why doesn't blizzard just give me a 1 hex wide choke naturally so all i have to do is build a zealot to block instead of having to make a building wall?


Put a drone on patrol from 9 supply to 20 supply, until pool pops? And lose 80 minerals?

It's dealable with a standard 13 forge at home because you just pull 2 drones to deal with the 1 probe scout and you want to make the hatch. It's not balanced, nor is it fun or good game design, but it's dealable.

Being down 80 minerals just because of this would be completely broken against zerg. A drone on patrol from 9 is ridiculous.



Oh, the exaggeration. Protoss has to 9 scout vs zerg every game or risk outright losing to any form of early pool. Why should zerg be any different? Just because you have to make a small adjustment on one ladder map doesnt make it automatically "imbalanced".
Envy fan since NTH.
Sapp
Profile Joined March 2011
Poland173 Posts
Last Edited: 2012-08-29 16:49:57
August 29 2012 16:49 GMT
#165
On August 30 2012 01:39 Piledriver wrote:
Show nested quote +
On August 24 2012 13:47 Belial88 wrote:

Ya, the ramp block is pretty annoying, but you could've drilled the forge much faster or drilled the pylon using the mineral patch from your 3rd base using camera hotkeys.


Tried, can't. Doesn't address the problem of toss reinforcing the wall-in either, or if I successfully broke out I'd be more behind because 15x40=600 minerals, which is more than what toss lost.

Oh no, those 20 less minerals when you're going to be double expanding anyways. Every strategy is needed, it adds flavor to the game, which has become a NR20 fest as of late. Anything that can break the boringness of ffe and fast thirds in PVZ is a good thing.


If you watch the rep, you'd see that I couldn't see the pylon/forge block even with my overlord going straight to the nat and a 12 drone scout. If you say it adds flavor, then you can't possibly have ever faced it. It would make no sense if Zerg had to drone scout on 9 every game simply because of a ramp block.

Or do you think all the tournie maps are broken in favor of Zerg because Zerg isn't forced to pull a drone?

Or you can stop depending on blizzard to help you and just put a drone there on patrol. Why doesn't blizzard just give me a 1 hex wide choke naturally so all i have to do is build a zealot to block instead of having to make a building wall?


Put a drone on patrol from 9 supply to 20 supply, until pool pops? And lose 80 minerals?

It's dealable with a standard 13 forge at home because you just pull 2 drones to deal with the 1 probe scout and you want to make the hatch. It's not balanced, nor is it fun or good game design, but it's dealable.

Being down 80 minerals just because of this would be completely broken against zerg. A drone on patrol from 9 is ridiculous.



Oh, the exaggeration. Protoss has to 9 scout vs zerg every game or risk outright losing to any form of early pool. Why should zerg be any different? Just because you have to make a small adjustment on one ladder map doesnt make it automatically "imbalanced".



Comparing 9 probe to 9 drone, and saying that it's the same thing is just retarded.
Quote? O.o?
KingLumps
Profile Joined January 2012
74 Posts
August 29 2012 16:49 GMT
#166
It's ladder, stuff like this is gonna happen, no matter what. Sucks cuz it wouldn't happen in a tourny setting, but saying poor game design and stuff like that is just scrub talk. Either 9 drone scout to prevent this and lose 80 mins or risk losing every 1 out of 50 games to this all in, you have to make a choice as to which you think is more valuable. I'm sick of losing to 6 pool cuz I scout last on 4 player maps, no forced spawns is not balanced, nor is it fun or good game design.... yeah... kinda gets stale after a while.....
iSuck
Belial88
Profile Blog Joined November 2010
United States5217 Posts
Last Edited: 2012-08-29 16:53:30
August 29 2012 16:52 GMT
#167
^ No they don't...

They scout at 9 so they can go nexus first. You can scout on 13 with a forge first and be safe against any sort of early pool just fine. You also get to block Zerg's expansions, and you get scouting information for what Zerg will be doing for the next 10 minutes (gas, no gas, ie is he doing an all-in or playing standard 3 hatch gasless).

Zerg doesn't get any information with a drone scout, except "oh he's going FFE", which an overlord does anyways, and it doesn't tell you what Toss' follow-up is, whereas Zerg has to go roach/ling and doesn't really make a diversion until about 10:00+ or after they see what Toss is doing (oh he isn't all-inning, I'm safe to tech now).

You are the one exaggerating.

And Zerg goes 14-15 Pool First every ZvP or risk losing to Cannon rush automatically. Meanwhile, Toss can go Nexus First with a 9 probe scout, or, they can just go 13 forge and scout at 13 and be safe to everything.

Also, there is no safe build to this pylon ramp block. Toss can go 13 forge probe scout, 9 probe scout nexus first, or open gateway. Zerg has no build that is safe from a ramp block. If it goes down, it's gg.

Clearly a biased Toss player who's never faced this build. It would be more like even if you probe scouted every game, you would still lose to early pools. And don't exaggerate either, it's 13 probe scout from a 13 forge, and you are only going 9 probe scout so you can go nexus first and get a gain from that.You aren't 9 probe scouting for safety.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
MrLlama
Profile Joined December 2010
United States454 Posts
August 29 2012 16:55 GMT
#168
Also, there is no safe build to this pylon ramp block. Toss can go 13 forge probe scout, 9 probe scout nexus first, or open gateway. Zerg has no build that is safe from a ramp block. If it goes down, it's gg.


I'd prefer you really consider my video and thoughts. Definitely not gg, just turns the game into a different style where you get faster lair and slightly later expansions.
www.youtube.com/mrllamasc << Casting & Analysis Videos
CakeInFire
Profile Joined January 2012
13 Posts
August 29 2012 17:09 GMT
#169
On August 29 2012 12:48 MrLlama wrote:
Here ya go mate. I show how I defend this vs a top masters protoss



you won because your opponents is very bad : "cheese didn't kill my opponent ? let's go for an all in"...
Blink stalkers all in against infestors+zerglings...

You took your B2 way too late, toss has a huge lead unless he is going for a retarded all in.

Protoss should have take B3 before you or shortly after to keep his lead. You can't prevent him from doing such a thing since you have a very little army and you have not 60 drone yet.
MrLlama
Profile Joined December 2010
United States454 Posts
Last Edited: 2012-08-29 17:18:36
August 29 2012 17:17 GMT
#170
On August 30 2012 02:09 CakeInFire wrote:
Show nested quote +
On August 29 2012 12:48 MrLlama wrote:
Here ya go mate. I show how I defend this vs a top masters protoss

http://www.youtube.com/watch?v=tQ53i5m0Hk4


you won because your opponents is very bad : "cheese didn't kill my opponent ? let's go for an all in"...
Blink stalkers all in against infestors+zerglings...

You took your B2 way too late, toss has a huge lead unless he is going for a retarded all in.

Protoss should have take B3 before you or shortly after to keep his lead. You can't prevent him from doing such a thing since you have a very little army and you have not 60 drone yet.


1. He didn't know I was going for infestors. He just knew I had a lair.
2. I took my B2 at a fine time. As soon as it was done, I transferred over 16 drones and had optimal saturation on it. I had all the drones already made so I was fine on harvester count up to that point which is something most people don't account for. They just think about must having the expansion down or you're behind which isn't true. Sure I have a couple of minutes where I'm not mining from the extra base, but I wouldn't be mining optimally there (since I'd be building drones at that time and slowly saturating it) so really I'm not losing as much as you think. You also have to remember that I also was able to achieve super fast tech with this so later on I could have full energy infestors.
3. Protoss couldn't take his B3 because he had to watch out for an all in from me. The ball was no longer in his court because if he went to 3 bases he would've been WAY too spread out and I could've easily killed him HAD I gone for an all in. I opted for a macro play instead, but he HAS to prepare for the all in or he will lose, as belial stated before when he talked about losing when he was toss because the guy did a 1 base ling/bling all in.
4. My opponent is top 8 masters and has been for a couple of seasons now.
5. even if he went for something like a immortal sentry all in, I just fungal all his sentries and yum yum yum steamroll him with zerglings since there's no FFs
www.youtube.com/mrllamasc << Casting & Analysis Videos
smoosh
Profile Joined July 2011
31 Posts
Last Edited: 2012-08-29 17:22:14
August 29 2012 17:20 GMT
#171
llama,

do you think there is any utility in having a macro hatch on one base? i was initially thinking it could be built close to the ramp so you didn't have to waste your first 25 queen energy on a creep tumor and still get a spine down quickly and close enough to poke at pylons, but it might be left vulnerable to cannons if the protoss glitches into your base.

if it can't be used towards the ramp, however, could it still be used simply for the extra larva with 2 queens? if you are going to double expand after killing the wall in, you could potentially saturate 3 bases quite quickly. if you scout that the protoss is doing some 2 base all in, which is more likely, it would still be beneficial to saturate 2 bases instantly (as soon as the hatch pops). in either situation you will have, like you recommended, teched to lair and chosen your tech (infestor, etc.) and, with 3 to 4 queens, will almost instantly have the production needed to support full 2 base saturation.

so my questions:
is a macro hatch at the ramp viable? if not, is it because of vulnerability to cannons?
is a macro hatch near your main viable? the only reason i could see it not being viable is if you cant support drone production from 2 hatches that early on in the game (basically at any point before your expansion hatch finishes), or if you could obtain 2 base saturation with only one hatch by the time your expansion hatch finishes (i dont think that's possible).
MrLlama
Profile Joined December 2010
United States454 Posts
August 29 2012 17:26 GMT
#172
On August 30 2012 02:20 smoosh wrote:
llama,

do you think there is any utility in having a macro hatch on one base? i was initially thinking it could be built close to the ramp so you didn't have to waste your first 25 queen energy on a creep tumor and still get a spine down quickly and close enough to poke at pylons, but it might be left vulnerable to cannons if the protoss glitches into your base.

if it can't be used towards the ramp, however, could it still be used simply for the extra larva with 2 queens? if you are going to double expand after killing the wall in, you could potentially saturate 3 bases quite quickly. if you scout that the protoss is doing some 2 base all in, which is more likely, it would still be beneficial to saturate 2 bases instantly (as soon as the hatch pops). in either situation you will have, like you recommended, teched to lair and chosen your tech (infestor, etc.) and, with 3 to 4 queens, will almost instantly have the production needed to support full 2 base saturation.

so my questions:
is a macro hatch at the ramp viable? is it because of vulnerability to cannons?
is a macro hatch near your main viable? the only reason i could see it not being viable is if you cant support drone production from 2 hatches that early on in the game (basically at any point before your expansion hatch finishes), or if you could obtain 2 base saturation with only one hatch by the time your expansion hatch finishes (i dont think that's possible).


is the macro hatch at the ramp viable?
Yes, just make sure it is in a position like in my video where you can go snipe it. That being said, using a queen for a creep tumor really isn't a big deal. You can make your 2nd queen while your macro hatch is building (near the ramp or not) and then just use that 2nd queen to drop a tumor while it waits to inject into your 2nd hatch later so really I don't think the macro hatch placement is CRUCIAL to the hold. It's just something nice, but I've definitely won many a time with a creep tumor and the macro hatch next to my main.

is a macro hatch near your main viable?
As kinda stated up above, yes it's very viable. The thing is though, the macro hatch is NECESSARY because you want to be able to mass up on drones like I did so that when you transfer down, you are still ahead/even with the protoss in workers. If he wants to go for a 2base all in (very common off of this because they think they are really far ahead) then you just mass lings from that point, which is ANOTHER reason why the macro hatch is great to have. The thing about this style is that you're basically just getting things in a different order. Either way you're going to end up with 3 bases, a macro hatch, upgrades, and infestors. It's just in this case you get the macro hatch and infestors/upgrades earlier while taking the bases later (which isn't a big deal because he has to delay his stuff to get the fast forge and cannons to contain you.
www.youtube.com/mrllamasc << Casting & Analysis Videos
TelecoM
Profile Blog Joined January 2010
United States10671 Posts
August 29 2012 17:27 GMT
#173
Try opening with 10 pool, it denys any sort of wall in, proxy 2gate, any sort of cheese, can apply pressure on protoss, u only need to build 6 lings, gets queen up early for extra injects, forces protoss to build a lot of un necessary buildings to stop it, or they will just sac they're natural in which case you are ultimately far ahead, I prefer to open 10pool a lot vs Protoss to stop any sort of cheese like this, that is my opinion! Gl laddering brother~
AKA: TelecoM[WHITE] Protoss fighting
OpTiKcoyote
Profile Joined March 2011
United States60 Posts
August 29 2012 17:34 GMT
#174
What I have found to work the best is heavily overdroning for a transfer later. Alright when you see the initial wall off drop a spine crawler and spread creep to get the spine close enough to kill off the wall. Build at least 1 extra queen and more if you prefer. If they are backing up the containment with another pylon behind the cannons and w/e else you make enough lings to kill it off after you break the actual pylon wall. Do not over make lings or your going to get further behind. Just a rough 12-16 will do with the queens and the spine. Meanwhile the best 2 options I've found so far is you either drop a macro hatch and drone, take your nat and instantly saturate it and get some medium tech out. Something like roach/hydra or ling/festor blah blah w/e tech you prefer the most and believe to be viable on the map and positions. 2nd option is drone and take instant nat and third and saturate them instantly with your over droned main. speed/lair and go on to a standard game. Both of these variations allows you to get as close to equal with the toss as possible from the opening and out play them the rest of the game for the win. It's not perfect but I've won far more games with these variations than I have lost. Btw drone drilling rarely works, but it does in very specific spawns, building positioning from protoss. I much prefer the other two methods though. GL hope this helps ♥

OpTiKcoyote
JDub
Profile Joined December 2010
United States976 Posts
August 29 2012 17:37 GMT
#175
On August 30 2012 02:27 GGzerG wrote:
Try opening with 10 pool, it denys any sort of wall in, proxy 2gate, any sort of cheese, can apply pressure on protoss, u only need to build 6 lings, gets queen up early for extra injects, forces protoss to build a lot of un necessary buildings to stop it, or they will just sac they're natural in which case you are ultimately far ahead, I prefer to open 10pool a lot vs Protoss to stop any sort of cheese like this, that is my opinion! Gl laddering brother~

Are you advocating 10pool on 2 player maps? Especially on Cloud, where it's really easy to full wall the choke, and the Protoss will scout you with plenty of time to prepare, a 10pool just seems like a terrible idea.
Belial88
Profile Blog Joined November 2010
United States5217 Posts
Last Edited: 2012-08-29 17:45:45
August 29 2012 17:41 GMT
#176
On August 30 2012 02:27 GGzerG wrote:
Try opening with 10 pool, it denys any sort of wall in, proxy 2gate, any sort of cheese, can apply pressure on protoss, u only need to build 6 lings, gets queen up early for extra injects, forces protoss to build a lot of un necessary buildings to stop it, or they will just sac they're natural in which case you are ultimately far ahead, I prefer to open 10pool a lot vs Protoss to stop any sort of cheese like this, that is my opinion! Gl laddering brother~


You can hold a proxy 2 gate easily with a blind 14pool/16hatch. A forge first or 9 probe scout-forge-natural would handle a 10 pool. And even if you get lings in, you have to do a ton of damage with them, since that could have been 3 drones. So you gotta kill basically at least 6 workers to make it worth it ;/

Thanks coyote. Do you have any reps of this?

3. Protoss couldn't take his B3 because he had to watch out for an all in from me. The ball was no longer in his court because if he went to 3 bases he would've been WAY too spread out and I could've easily killed him HAD I gone for an all in. I opted for a macro play instead, but he HAS to prepare for the all in or he will lose, as belial stated before when he talked about losing when he was toss because the guy did a 1 base ling/bling all in.


Well, the reason the guy was able to get a ling/bane all-in was because my toss is about gold level. I haven't played toss in like a year (got to masters with random long time ago though). I had a probe in his base and should have known it was coming, seeing just 1 gas, but I wasn't really paying attention, I was just assuming I was playing myself.

But he saw you morph lair, so he knows you aren't going to do an all-in. I mean, he might think something like 1 base muta or nydus, but a simple 5 gate robo would be safe against that and from there he could just take his third. Probably even go like blink expand since you don't have to worry about mass roaches, really.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
CakeInFire
Profile Joined January 2012
13 Posts
August 29 2012 17:42 GMT
#177
On August 30 2012 02:17 MrLlama wrote:
Show nested quote +
On August 30 2012 02:09 CakeInFire wrote:
On August 29 2012 12:48 MrLlama wrote:
Here ya go mate. I show how I defend this vs a top masters protoss

http://www.youtube.com/watch?v=tQ53i5m0Hk4


you won because your opponents is very bad : "cheese didn't kill my opponent ? let's go for an all in"...
Blink stalkers all in against infestors+zerglings...

You took your B2 way too late, toss has a huge lead unless he is going for a retarded all in.

Protoss should have take B3 before you or shortly after to keep his lead. You can't prevent him from doing such a thing since you have a very little army and you have not 60 drone yet.


1. He didn't know I was going for infestors. He just knew I had a lair.
2. I took my B2 at a fine time. As soon as it was done, I transferred over 16 drones and had optimal saturation on it. I had all the drones already made so I was fine on harvester count up to that point which is something most people don't account for. They just think about must having the expansion down or you're behind which isn't true. Sure I have a couple of minutes where I'm not mining from the extra base, but I wouldn't be mining optimally there (since I'd be building drones at that time and slowly saturating it) so really I'm not losing as much as you think. You also have to remember that I also was able to achieve super fast tech with this so later on I could have full energy infestors.
3. Protoss couldn't take his B3 because he had to watch out for an all in from me. The ball was no longer in his court because if he went to 3 bases he would've been WAY too spread out and I could've easily killed him HAD I gone for an all in. I opted for a macro play instead, but he HAS to prepare for the all in or he will lose, as belial stated before when he talked about losing when he was toss because the guy did a 1 base ling/bling all in.
4. My opponent is top 8 masters and has been for a couple of seasons now.
5. even if he went for something like a immortal sentry all in, I just fungal all his sentries and yum yum yum steamroll him with zerglings since there's no FFs


Protoss got all informations he need. You have something like 400-600 gaz and you are still on one base... you can go mutas but you will have something 5-6 mutas so it sucks, you can go nydus all in but protoss can hold it easily. So you can only go infestor or all in. Protoss doesn't need blink to hold your all in and blink is very bad against infestor...
Protoss should have play "normal", put a robot then see there is nothing coming and take a B3.

Your B2 is too late for 2 reasons :
.your income is very very low (your B2 was ready 5min after protoss B2... )
.you have very few larvae so you can't apply pressure -> protoss can take B3 before you or shortly after.

There are a lot of retarded canon rusher/cheeser on the ladder, some of them are master/top master or even GM but who cares ?
Please watch your opponent macro, he cut probe production, his supply is too high...

It is very strange but some protoss don't all in, it happens.
MrLlama
Profile Joined December 2010
United States454 Posts
August 29 2012 17:45 GMT
#178
On August 30 2012 02:42 CakeInFire wrote:
Show nested quote +
On August 30 2012 02:17 MrLlama wrote:
On August 30 2012 02:09 CakeInFire wrote:
On August 29 2012 12:48 MrLlama wrote:
Here ya go mate. I show how I defend this vs a top masters protoss

http://www.youtube.com/watch?v=tQ53i5m0Hk4


you won because your opponents is very bad : "cheese didn't kill my opponent ? let's go for an all in"...
Blink stalkers all in against infestors+zerglings...

You took your B2 way too late, toss has a huge lead unless he is going for a retarded all in.

Protoss should have take B3 before you or shortly after to keep his lead. You can't prevent him from doing such a thing since you have a very little army and you have not 60 drone yet.


1. He didn't know I was going for infestors. He just knew I had a lair.
2. I took my B2 at a fine time. As soon as it was done, I transferred over 16 drones and had optimal saturation on it. I had all the drones already made so I was fine on harvester count up to that point which is something most people don't account for. They just think about must having the expansion down or you're behind which isn't true. Sure I have a couple of minutes where I'm not mining from the extra base, but I wouldn't be mining optimally there (since I'd be building drones at that time and slowly saturating it) so really I'm not losing as much as you think. You also have to remember that I also was able to achieve super fast tech with this so later on I could have full energy infestors.
3. Protoss couldn't take his B3 because he had to watch out for an all in from me. The ball was no longer in his court because if he went to 3 bases he would've been WAY too spread out and I could've easily killed him HAD I gone for an all in. I opted for a macro play instead, but he HAS to prepare for the all in or he will lose, as belial stated before when he talked about losing when he was toss because the guy did a 1 base ling/bling all in.
4. My opponent is top 8 masters and has been for a couple of seasons now.
5. even if he went for something like a immortal sentry all in, I just fungal all his sentries and yum yum yum steamroll him with zerglings since there's no FFs


Protoss got all informations he need. You have something like 400-600 gaz and you are still on one base... you can go mutas but you will have something 5-6 mutas so it sucks, you can go nydus all in but protoss can hold it easily. So you can only go infestor or all in. Protoss doesn't need blink to hold your all in and blink is very bad against infestor...
Protoss should have play "normal", put a robot then see there is nothing coming and take a B3.

Your B2 is too late for 2 reasons :
.your income is very very low (your B2 was ready 5min after protoss B2... )
.you have very few larvae so you can't apply pressure -> protoss can take B3 before you or shortly after.

There are a lot of retarded canon rusher/cheeser on the ladder, some of them are master/top master or even GM but who cares ?
Please watch your opponent macro, he cut probe production, his supply is too high...

It is very strange but some protoss don't all in, it happens.


I could also go for roaches or hydras in which case he would be destroyed had I moved out towards his base. In fact I've won many games with hydra drops when he expects infestors or some ling/bling all in.

I'm willing to play vs you and show you what I mean.
www.youtube.com/mrllamasc << Casting & Analysis Videos
OpTiKcoyote
Profile Joined March 2011
United States60 Posts
August 29 2012 17:53 GMT
#179
Thanks coyote. Do you have any reps of this?


I'm afraid not since it hasn't happened to me in a while. It'll take a little practice for you to figure out which method you prefer but once you get it down your losses to this will greatly decrease.
CakeInFire
Profile Joined January 2012
13 Posts
Last Edited: 2012-08-29 18:05:09
August 29 2012 18:03 GMT
#180
On August 30 2012 02:45 MrLlama wrote:
Show nested quote +
On August 30 2012 02:42 CakeInFire wrote:
On August 30 2012 02:17 MrLlama wrote:
On August 30 2012 02:09 CakeInFire wrote:
On August 29 2012 12:48 MrLlama wrote:
Here ya go mate. I show how I defend this vs a top masters protoss

http://www.youtube.com/watch?v=tQ53i5m0Hk4


you won because your opponents is very bad : "cheese didn't kill my opponent ? let's go for an all in"...
Blink stalkers all in against infestors+zerglings...

You took your B2 way too late, toss has a huge lead unless he is going for a retarded all in.

Protoss should have take B3 before you or shortly after to keep his lead. You can't prevent him from doing such a thing since you have a very little army and you have not 60 drone yet.


1. He didn't know I was going for infestors. He just knew I had a lair.
2. I took my B2 at a fine time. As soon as it was done, I transferred over 16 drones and had optimal saturation on it. I had all the drones already made so I was fine on harvester count up to that point which is something most people don't account for. They just think about must having the expansion down or you're behind which isn't true. Sure I have a couple of minutes where I'm not mining from the extra base, but I wouldn't be mining optimally there (since I'd be building drones at that time and slowly saturating it) so really I'm not losing as much as you think. You also have to remember that I also was able to achieve super fast tech with this so later on I could have full energy infestors.
3. Protoss couldn't take his B3 because he had to watch out for an all in from me. The ball was no longer in his court because if he went to 3 bases he would've been WAY too spread out and I could've easily killed him HAD I gone for an all in. I opted for a macro play instead, but he HAS to prepare for the all in or he will lose, as belial stated before when he talked about losing when he was toss because the guy did a 1 base ling/bling all in.
4. My opponent is top 8 masters and has been for a couple of seasons now.
5. even if he went for something like a immortal sentry all in, I just fungal all his sentries and yum yum yum steamroll him with zerglings since there's no FFs


Protoss got all informations he need. You have something like 400-600 gaz and you are still on one base... you can go mutas but you will have something 5-6 mutas so it sucks, you can go nydus all in but protoss can hold it easily. So you can only go infestor or all in. Protoss doesn't need blink to hold your all in and blink is very bad against infestor...
Protoss should have play "normal", put a robot then see there is nothing coming and take a B3.

Your B2 is too late for 2 reasons :
.your income is very very low (your B2 was ready 5min after protoss B2... )
.you have very few larvae so you can't apply pressure -> protoss can take B3 before you or shortly after.

There are a lot of retarded canon rusher/cheeser on the ladder, some of them are master/top master or even GM but who cares ?
Please watch your opponent macro, he cut probe production, his supply is too high...

It is very strange but some protoss don't all in, it happens.


I could also go for roaches or hydras in which case he would be destroyed had I moved out towards his base. In fact I've won many games with hydra drops when he expects infestors or some ling/bling all in.

I'm willing to play vs you and show you what I mean.


Protoss doesn't need blink to hold roach/hydra drop, he should make robot instead of twiligth thats all.
And of course protoss must not take B3 before you take B2, it would be stupid.

I am only diamond-master in toss, i don't think it would be a good example to play vs me.
Prev 1 7 8 9 10 11 17 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 13m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
EWC_Arena1040
Rex 51
mcanning 11
StarCraft: Brood War
Britney 24654
Barracks 1113
Stork 456
firebathero 321
EffOrt 308
Mini 270
Pusan 211
Leta 137
Rush 129
soO 119
[ Show more ]
ToSsGirL 85
Shine 47
Sharp 35
NotJumperer 25
yabsab 22
NaDa 18
zelot 17
Dota 2
XcaliburYe248
420jenkins147
BananaSlamJamma138
canceldota67
League of Legends
JimRising 504
Counter-Strike
allub178
Other Games
singsing1089
Happy303
SortOf86
Trikslyr26
Organizations
Other Games
gamesdonequick1383
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH333
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV307
• lizZardDota2102
League of Legends
• Stunt1016
• Rush411
Upcoming Events
Esports World Cup
13m
ByuN vs Astrea
Lambo vs HeRoMaRinE
Clem vs TBD
Solar vs Zoun
SHIN vs Reynor
Maru vs TriGGeR
herO vs Lancer
Cure vs ShoWTimE
EWC_Arena1040
CranKy Ducklings86
Rex51
Esports World Cup
1d
Esports World Cup
2 days
Esports World Cup
3 days
CranKy Ducklings
4 days
BSL20 Non-Korean Champi…
4 days
BSL20 Non-Korean Champi…
4 days
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
FEL
4 days
BSL20 Non-Korean Champi…
5 days
BSL20 Non-Korean Champi…
5 days
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Liquipedia Results

Completed

CSL Xiamen Invitational
Championship of Russia 2025
Murky Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
Esports World Cup 2025
CC Div. A S7
Underdog Cup #2
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.