• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:09
CEST 03:09
KST 10:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week6[ASL19] Finals Recap: Standing Tall12HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Esports World Cup 2025 - Brackets Revealed6Weekly Cups (July 7-13): Classic continues to roll2Team TLMC #5 - Submission extension2Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced7
StarCraft 2
General
Who will win EWC 2025? Esports World Cup 2025 - Brackets Revealed Team TLMC #5 - Submission extension The GOAT ranking of GOAT rankings Esports World Cup 2025 - Final Player Roster
Tourneys
RSL: Revival, a new crowdfunded tournament series FEL Cracov 2025 (July 27) - $8000 live event $5,100+ SEL Season 2 Championship (SC: Evo) WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
External Content
Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome
Brood War
General
BW General Discussion Flash Announces (and Retracts) Hiatus From ASL Starcraft in widescreen BGH Auto Balance -> http://bghmmr.eu/ A cwal.gg Extension - Easily keep track of anyone
Tourneys
Cosmonarchy Pro Showmatches [Megathread] Daily Proleagues CSL Xiamen International Invitational [BSL20] Non-Korean Championship 4x BSL + 4x China
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile CCLP - Command & Conquer League Project The PlayStation 5
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Summer Games Done Quick 2025! Things Aren’t Peaceful in Palestine Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 2024 - 2025 Football Thread NBA General Discussion NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Men Take Risks, Women Win Ga…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 485 users

[H]ZvP Ramp Blocked - Page 11

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 9 10 11 12 13 17 Next All
Belial88
Profile Blog Joined November 2010
United States5217 Posts
August 30 2012 18:20 GMT
#201
^ There's actually been a couple from the bnet forums here saying that neutral depot shouldn't be allowed. something about zergs just whine or something.

I think on 2 player maps having the overlord go check the nat real quick might be a good idea. I guess that means you have to drone scout on 2 player maps though, in case of proxy gates or gateway openers.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
Sumadin
Profile Joined August 2011
Denmark588 Posts
August 30 2012 18:36 GMT
#202
On August 31 2012 03:01 Sapp wrote:
This topic just gone too far. Ballanced or not, it's not about ballance. Fair or not, it's not about being fair. Ladder is about practice and/or fun.
From "fun" point of view I don't think there is a single player who can sincerly say that he has fun playing like this, and I'm 100% sure that there is NO player who likes to play vs this. (but, there are players who takes pleasure making other people miserable, fuck them btw)
And from a "practice" point of view.. oh please..

So this is just another retarded stupid shit that gets NO skill to do and ten pages of a topic on team liquid NOT to be able to resolve it. This thing, ballanced or not, just makes people mad so shuld be patched.



Sigh. "It is a not a fun tac". I hate this argument, i really do.

Fun is subjective. What's fun is different to different people. Trying to define "fun" is madness. Trying to define what everyone think is/isn't "fun" is idiocy.

I really just think it should be nerfed, and that is only if Blizzards statestics says it is broken even on higher levels. Seems like MrLiama and other high level Zerg have little trouple dealing with it through and if all games with the pylon block is dealt with that easy then Blizzard would have little reason to do so.

I don't think it is fun getting 6-pooled either, but i don't go to the forums screaming "Make spawning pool take 2 overlords!" when it happens. Deal with it.
The basic key to beating a priest is playing a deck that is terrible.
sickkungen
Profile Joined July 2012
Sweden179 Posts
August 30 2012 18:41 GMT
#203
On August 31 2012 03:36 Sumadin wrote:
Show nested quote +
On August 31 2012 03:01 Sapp wrote:
This topic just gone too far. Ballanced or not, it's not about ballance. Fair or not, it's not about being fair. Ladder is about practice and/or fun.
From "fun" point of view I don't think there is a single player who can sincerly say that he has fun playing like this, and I'm 100% sure that there is NO player who likes to play vs this. (but, there are players who takes pleasure making other people miserable, fuck them btw)
And from a "practice" point of view.. oh please..

So this is just another retarded stupid shit that gets NO skill to do and ten pages of a topic on team liquid NOT to be able to resolve it. This thing, ballanced or not, just makes people mad so shuld be patched.



Sigh. "It is a not a fun tac". I hate this argument, i really do.

Fun is subjective. What's fun is different to different people. Trying to define "fun" is madness. Trying to define what everyone think is/isn't "fun" is idiocy.

I really just think it should be nerfed, and that is only if Blizzards statestics says it is broken even on higher levels. Seems like MrLiama and other high level Zerg have little trouple dealing with it through and if all games with the pylon block is dealt with that easy then Blizzard would have little reason to do so.

I don't think it is fun getting 6-pooled either, but i don't go to the forums screaming "Make spawning pool take 2 overlords!" when it happens. Deal with it.

It isn't about the fun, it isn't about dealing wih it, because you can't. It is about balance. If the Protoss blocks your ramp with 3 pylons the game is over.
Skwid1g
Profile Joined April 2011
United States953 Posts
Last Edited: 2012-08-30 18:53:12
August 30 2012 18:51 GMT
#204
On August 31 2012 03:36 Sumadin wrote:
Show nested quote +
On August 31 2012 03:01 Sapp wrote:
This topic just gone too far. Ballanced or not, it's not about ballance. Fair or not, it's not about being fair. Ladder is about practice and/or fun.
From "fun" point of view I don't think there is a single player who can sincerly say that he has fun playing like this, and I'm 100% sure that there is NO player who likes to play vs this. (but, there are players who takes pleasure making other people miserable, fuck them btw)
And from a "practice" point of view.. oh please..

So this is just another retarded stupid shit that gets NO skill to do and ten pages of a topic on team liquid NOT to be able to resolve it. This thing, ballanced or not, just makes people mad so shuld be patched.



Sigh. "It is a not a fun tac". I hate this argument, i really do.

Fun is subjective. What's fun is different to different people. Trying to define "fun" is madness. Trying to define what everyone think is/isn't "fun" is idiocy.

I really just think it should be nerfed, and that is only if Blizzards statestics says it is broken even on higher levels. Seems like MrLiama and other high level Zerg have little trouple dealing with it through and if all games with the pylon block is dealt with that easy then Blizzard would have little reason to do so.

I don't think it is fun getting 6-pooled either, but i don't go to the forums screaming "Make spawning pool take 2 overlords!" when it happens. Deal with it.


If a large amount of the player base find it not fun, and changing it wouldn't affect the game negatively in any other way, then I don't see why it shouldn't be changed. 6 pool isn't strong, at all, and making 6 pool require 2 OLs would actually hamper balance in other ways; CC first --> gas --> rax would be pretty damn safe, nexus first 100% safe, etc.

Not to mention that this actually is stupid strong and requires a stupid response.
NaDa/Fantasy/Zero/Soulkey pls
Sapp
Profile Joined March 2011
Poland173 Posts
August 30 2012 19:21 GMT
#205
On August 31 2012 03:36 Sumadin wrote:
Show nested quote +
On August 31 2012 03:01 Sapp wrote:
This topic just gone too far. Ballanced or not, it's not about ballance. Fair or not, it's not about being fair. Ladder is about practice and/or fun.
From "fun" point of view I don't think there is a single player who can sincerly say that he has fun playing like this, and I'm 100% sure that there is NO player who likes to play vs this. (but, there are players who takes pleasure making other people miserable, fuck them btw)
And from a "practice" point of view.. oh please..

So this is just another retarded stupid shit that gets NO skill to do and ten pages of a topic on team liquid NOT to be able to resolve it. This thing, ballanced or not, just makes people mad so shuld be patched.



Sigh. "It is a not a fun tac". I hate this argument, i really do.

Fun is subjective. What's fun is different to different people. Trying to define "fun" is madness. Trying to define what everyone think is/isn't "fun" is idiocy.

I really just think it should be nerfed, and that is only if Blizzards statestics says it is broken even on higher levels. Seems like MrLiama and other high level Zerg have little trouple dealing with it through and if all games with the pylon block is dealt with that easy then Blizzard would have little reason to do so.

I don't think it is fun getting 6-pooled either, but i don't go to the forums screaming "Make spawning pool take 2 overlords!" when it happens. Deal with it.


idiocy is to make statements without presenting any arguments what so ever.
MrLama is not the best zerg in the world, and that protoss wasn't the best player either, so that game was not 100% objective. And then even if they were, they present ZvP from how to play from behind point of view, and not how to deal with this ramp block.

And lastly, comparing this to 6-pool is retarded. To win with 6-pool you need funk thones of micro, quite good multitasking, abit of a brain and fine decisionmakeing. And still you can fail and flat out loose. This shit is just totaly lame "build two buldings" to win or to be infinity ahead.
Quote? O.o?
StarGalaxy
Profile Joined March 2011
Germany744 Posts
Last Edited: 2012-08-30 20:56:09
August 30 2012 20:27 GMT
#206
suply depots are silly.
On a lot of maps it prevents some better building placement to FFE. Against some early pools you can wall your ramp at the bottom or you can wall against some zergling runbys later if there is NO supply depot.
I have done this cheese years ago. This isn't really a new build. On a lot of maps the zerg can just place one creep tumor and one spine and will be way ahead.
On some maps its too far but you have still a lot of choices then.
As long as you keep calm, don't pull drones and keep macroing you can do nearly everything. I have seen 1 base muta, hydra, roach all in, 3 roach expand, nydus, baneling bust and speedling drops etc. Just keep scouting his base, toss wont have any anti air and choose a counter build.
Cj hero | Zest
MrLlama
Profile Joined December 2010
United States454 Posts
August 30 2012 22:11 GMT
#207
On August 31 2012 04:21 Sapp wrote:
Show nested quote +
On August 31 2012 03:36 Sumadin wrote:
On August 31 2012 03:01 Sapp wrote:
This topic just gone too far. Ballanced or not, it's not about ballance. Fair or not, it's not about being fair. Ladder is about practice and/or fun.
From "fun" point of view I don't think there is a single player who can sincerly say that he has fun playing like this, and I'm 100% sure that there is NO player who likes to play vs this. (but, there are players who takes pleasure making other people miserable, fuck them btw)
And from a "practice" point of view.. oh please..

So this is just another retarded stupid shit that gets NO skill to do and ten pages of a topic on team liquid NOT to be able to resolve it. This thing, ballanced or not, just makes people mad so shuld be patched.



Sigh. "It is a not a fun tac". I hate this argument, i really do.

Fun is subjective. What's fun is different to different people. Trying to define "fun" is madness. Trying to define what everyone think is/isn't "fun" is idiocy.

I really just think it should be nerfed, and that is only if Blizzards statestics says it is broken even on higher levels. Seems like MrLiama and other high level Zerg have little trouple dealing with it through and if all games with the pylon block is dealt with that easy then Blizzard would have little reason to do so.

I don't think it is fun getting 6-pooled either, but i don't go to the forums screaming "Make spawning pool take 2 overlords!" when it happens. Deal with it.


idiocy is to make statements without presenting any arguments what so ever.
MrLama is not the best zerg in the world, and that protoss wasn't the best player either, so that game was not 100% objective. And then even if they were, they present ZvP from how to play from behind point of view, and not how to deal with this ramp block.

And lastly, comparing this to 6-pool is retarded. To win with 6-pool you need funk thones of micro, quite good multitasking, abit of a brain and fine decisionmakeing. And still you can fail and flat out loose. This shit is just totaly lame "build two buldings" to win or to be infinity ahead.


I agree I'm not the best player in the world and neither was my opponent. That being said, both of us being over 1000 pt masters should at least give some credibility to anybody around or below that area (99% of players) for an idea of a decent way to react.

Someone else said he tried my build but the protoss took his natural too quickly and thus the toss won. But if we look at the game maybe the guy was a plat player who got supply blocked a lot or didn't get upgrades or waited too long to push out. Just like someone who says, "There's no way to win against a ____ push. I tried what you did but my opponent must've been better because your advice to do _____ was wrong." I'm sure with some practice you would get better at defending it. It's not something you'll just do 1 time and suddenly be amazing at.

The big point I want to bring up though is how you say, " they present ZvP from how to play from behind point of view, and not how to deal with this ramp block. " I think this is wrong, rather than playing from behind, you are simply playing a different style of the game.

In the current metagame you stick on hatch tech for 8 minutes and mass up on drones while you wait for protoss to determine his tech and then make a 2 base push or try to take a 3rd base. you then gather up a nice army of roaches/lings and move into lair tech where you add infestors, go to hive, then get your death army.

In this game, you tech to lair really quickly and get lots of gas. This gives you the "options" of mutas, infestors, nydus, hydras, any form of drops, etc... Which really puts the ball in your court because now the protoss can't just defend at his natural with a couple of cannons but he has to prepare for air, drops, nydus, etc... and cover his whole base. This gives YOU control of the game with which you can either all in (as a toss can make his 2 base all in when he has control) or you can expand once you break out. The nice thing is, once you do break out, if you choose to macro then you are shifting the game control back to the toss, but instead of just having ling/roach to scrappily defend against his army, you have infestors with the almighty fungal growth which is probably one of the hardest things to push in against besides a siege line. Not only that, but you probably can have an upgrade advantage at this point as well, thus the game has changed where yes you have less workers, but you have stronger units and lair tech infestors with full energy and you're not behind simply because supply is equal or worker counts aren't 20 in your favor, you're even or ahead because you have upgrade advantage, infestor tech, and the ability to quickly get to hive and your broodlord/infestor army faster.
www.youtube.com/mrllamasc << Casting & Analysis Videos
Belial88
Profile Blog Joined November 2010
United States5217 Posts
Last Edited: 2012-08-31 00:44:55
August 31 2012 00:38 GMT
#208
On August 31 2012 03:41 sickkungen wrote:
Show nested quote +
On August 31 2012 03:36 Sumadin wrote:
On August 31 2012 03:01 Sapp wrote:
This topic just gone too far. Ballanced or not, it's not about ballance. Fair or not, it's not about being fair. Ladder is about practice and/or fun.
From "fun" point of view I don't think there is a single player who can sincerly say that he has fun playing like this, and I'm 100% sure that there is NO player who likes to play vs this. (but, there are players who takes pleasure making other people miserable, fuck them btw)
And from a "practice" point of view.. oh please..

So this is just another retarded stupid shit that gets NO skill to do and ten pages of a topic on team liquid NOT to be able to resolve it. This thing, ballanced or not, just makes people mad so shuld be patched.



Sigh. "It is a not a fun tac". I hate this argument, i really do.

Fun is subjective. What's fun is different to different people. Trying to define "fun" is madness. Trying to define what everyone think is/isn't "fun" is idiocy.

I really just think it should be nerfed, and that is only if Blizzards statestics says it is broken even on higher levels. Seems like MrLiama and other high level Zerg have little trouple dealing with it through and if all games with the pylon block is dealt with that easy then Blizzard would have little reason to do so.

I don't think it is fun getting 6-pooled either, but i don't go to the forums screaming "Make spawning pool take 2 overlords!" when it happens. Deal with it.

It isn't about the fun, it isn't about dealing wih it, because you can't. It is about balance. If the Protoss blocks your ramp with 3 pylons the game is over.


6 pool can be stopped with skill, that's the difference. If you are losing to 6 pool, there is a serious problem in your play. A gateway first opening, a 13 forge opening with 13 probe scout, or a 9 probe scout nexus first all stop 6 pool easily. Even in ZvZ, hatch first will always beat 6/7/8 pools.

Ramp blocks on the other hand, do not have any countermeasures, and no build is safer against ramp blocks than any other. You can go 10 pool, if you get ramp blocked, you lose, you won't have lings out in time to break the wall.

That's the difference. And I don't think it would be a bad thing to ask for 2 overlords for a spawning pool, actually. 6/7/8 pool is not viable in ZvZ, and it does seem viable in ZvP, doesn't 10 pool do the same thing?

It's pretty easy to define though. It's not fun. There's nothing you can do against it that doesn't hurt you playing a standard game that will happen 99% of the time, and the 'solution' to this build does not take any skill. 6 pool defense doesn't require any skill, it just requires the proper response. Sometimes you can use micro, though, to beat it (like CC first vs 6 pool). But ramp block does not matter at all about micro, and you absolutely lose to something that's extremely easy to execute. It's not fun. It's clearly abusive.

Other abusive things are all vs Zerg stuff (2 pylons to ramp block, 5 rax reaper, 8 rax reaper, etc) so I don't know of a good example to really give you. It's much more than something being OP like the old EMP.




MrLLama, just because you make a 5 minute lair, doesnt mean you get broodlords out quicker. You gotta have 5, at least 4, bases to max out on broods. It's not really useful to rush broodlords if you just get 3 unsupported broods. Anything less macro oriented than standard play is just goign to result in much, much weaker broodlord/hive tech, or later.

Otherwise, everyone would go 1 base lair as their opening.

I think your video response was really interesting, haven't watched rep but will do so, but I don't think you can act like you are in an optimal situation when going 1 base lair. It seemed like you would be behind against a competent toss. i'll have to watch the rep.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
moskonia
Profile Joined January 2011
Israel1448 Posts
August 31 2012 02:10 GMT
#209
How about letting the pylon block get up? if you make queen as fast as you can it can actually shoot the pylons without any retaliation, so in the end what do we get? a late expand by you and an earlier expand by Protoss, but since you have the option to tech you WILL force at least 2 and probably 3 cannons at his base, if he doesn't get them then your bane bust / roach ling all in will easily break in. You can actually do some neat stuff like going fast upgrades, or 1base lair tech, which should be viable considering all his money lost on cannons and pylons, but the problem is that you are not used to it.

That is why I think Zerg should work on how to play after being blocked, and not try to avoid the block, cause just like early pool, you can try to go standard, but you will get crushed, so you have to go to a different path which you are not used to. If you will be ready for the block I think you have good chances to be ahead of the Protoss, or at least equal.
MrLlama
Profile Joined December 2010
United States454 Posts
August 31 2012 02:33 GMT
#210
On August 31 2012 11:10 moskonia wrote:
How about letting the pylon block get up? if you make queen as fast as you can it can actually shoot the pylons without any retaliation, so in the end what do we get? a late expand by you and an earlier expand by Protoss, but since you have the option to tech you WILL force at least 2 and probably 3 cannons at his base, if he doesn't get them then your bane bust / roach ling all in will easily break in. You can actually do some neat stuff like going fast upgrades, or 1base lair tech, which should be viable considering all his money lost on cannons and pylons, but the problem is that you are not used to it.

That is why I think Zerg should work on how to play after being blocked, and not try to avoid the block, cause just like early pool, you can try to go standard, but you will get crushed, so you have to go to a different path which you are not used to. If you will be ready for the block I think you have good chances to be ahead of the Protoss, or at least equal.


Completely agree. Embrace the different style! I love it when protoss does this
www.youtube.com/mrllamasc << Casting & Analysis Videos
Decendos
Profile Joined August 2011
Germany1338 Posts
August 31 2012 10:20 GMT
#211
On August 31 2012 05:27 OrbitalPlane wrote:
suply depots are silly.
On a lot of maps it prevents some better building placement to FFE. Against some early pools you can wall your ramp at the bottom or you can wall against some zergling runbys later if there is NO supply depot.
I have done this cheese years ago. This isn't really a new build. On a lot of maps the zerg can just place one creep tumor and one spine and will be way ahead.
On some maps its too far but you have still a lot of choices then.
As long as you keep calm, don't pull drones and keep macroing you can do nearly everything. I have seen 1 base muta, hydra, roach all in, 3 roach expand, nydus, baneling bust and speedling drops etc. Just keep scouting his base, toss wont have any anti air and choose a counter build.


you can just kill the depot and deny runbys. its not like zerg has speedlings for a long time. vs 6 pool just build a cannon in main mineral line and play standard game.

stop comparing 6 pool (which is a fucking huge investment and can easily be countered) with a strat that is insta gg if the wall off is complete AND isnt even close as big an investment as a 6 pool. especially the 3 pylon block is just a 50 (!!!) minerals investment if the P player has to cancel the first 2 pylons...thats just retarded and in no way comparable to a 6 pool!
Dragar
Profile Joined October 2010
United Kingdom971 Posts
Last Edited: 2012-08-31 10:29:32
August 31 2012 10:28 GMT
#212
Here's a reason why you should all care: Blizzard does at least some level of balance analysis based on ladder statistics.

If a non-negligiable fraction of PvZ games are ramp-block-gg, that is going to inflate PvZ win-rates on ladder. So Blizzard won't ever see statistics of Zerg crushing Protoss face is mid-late game (should that be the case), because it will be masked by a bunch of early wins.

Normally this wouldn't be an issue: such a situation is balanced, even if it's not fun. But tournament maps don't allow this tactic.

So you could end up with the worrying situation of a balanced ladder matchup, and a terribly imbalanced tournament match up, because a powerful and play impacting Protoss strategy is not possible. Worth considering.

Decendos
Profile Joined August 2011
Germany1338 Posts
August 31 2012 11:54 GMT
#213
On August 31 2012 19:28 Dragar wrote:
Here's a reason why you should all care: Blizzard does at least some level of balance analysis based on ladder statistics.

If a non-negligiable fraction of PvZ games are ramp-block-gg, that is going to inflate PvZ win-rates on ladder. So Blizzard won't ever see statistics of Zerg crushing Protoss face is mid-late game (should that be the case), because it will be masked by a bunch of early wins.

Normally this wouldn't be an issue: such a situation is balanced, even if it's not fun. But tournament maps don't allow this tactic.

So you could end up with the worrying situation of a balanced ladder matchup, and a terribly imbalanced tournament match up, because a powerful and play impacting Protoss strategy is not possible. Worth considering.



yeah pvz in tournaments is really terribly imbalanced (ROFL). think before you post!
CWPiRatE
Profile Joined April 2012
United States33 Posts
August 31 2012 13:11 GMT
#214
lol it's annoying "strategy" (if you wanna call it that) but its not all hopeless, I've won a few games against it by going for very quick roaches and hopefully if I had a scouting drone I just do a ninja (proxy) hatch and try to get some mins to support the quick roach. 99% of Protoss players put three pylons and a cannon or two behind them meaning that queens and roaches can take down pylons first. Afterwards just try to counter attack with your roaches, he would have put a lot of minerals into that block that he might not have the best defenses.

Thats just my approach, but in all honesty, Blizzard just needs to fix it, whether making bottom of ramp unbuildable or neutral supply depot.
It's better to burn out than to fade away.
StarGalaxy
Profile Joined March 2011
Germany744 Posts
Last Edited: 2012-08-31 15:11:08
August 31 2012 15:07 GMT
#215
On August 31 2012 19:20 Decendos wrote:


you can just kill the depot and deny runbys. its not like zerg has speedlings for a long time.

Right if i FFE i have units for that. And sure if i have the first zealot i won't use it to scout or to block the entrance.
Also nice if you focus the depot with your canon and the zerglings runs by meanwhile.

I guess u never played as toss e.g on antiga against an 8 pool. How do you wall if there is a supply depot?

vs 6 pool just build a cannon in main mineral line and play standard game.

What do you think is more effektive. Walling at the ramp or defending at your minerale line? If you are in doubt watch socke against morrow on cloud kingdom in the PokerStrategy.com League. It's from yesterday.


stop comparing 6 pool (which is a fucking huge investment and can easily be countered) with a strat that is insta gg if the wall off is complete AND isnt even close as big an investment as a 6 pool. especially the 3 pylon block is just a 50 (!!!) minerals investment if the P player has to cancel the first 2 pylons...thats just retarded and in no way comparable to a 6 pool!

sick reading skills you have there. Maybe you should read every post twice if you don't get it the first time. Or if you don't get it then either press F3 and type 6 pool.
Cj hero | Zest
Decendos
Profile Joined August 2011
Germany1338 Posts
August 31 2012 15:13 GMT
#216
On September 01 2012 00:07 OrbitalPlane wrote:
Show nested quote +
On August 31 2012 19:20 Decendos wrote:


you can just kill the depot and deny runbys. its not like zerg has speedlings for a long time.

Right if i FFE i have units for that. And sure if i have the first zealot i won't use it to scout or to block the entrance.
Also nice if you focus the depot with your canon and the zerglings runs by meanwhile.

I guess u never played as toss e.g on antiga against an 8 pool. How do you wall if there is an supply depot?

vs 6 pool just build a cannon in main mineral line and play standard game.

What do you think is more effektiv. Walling at the ramp or defending at your minerale line? If you are in doubt watch socke against morrow on cloud kingdom in the PokerStrategy.com League. It's from yesterday.

Show nested quote +

stop comparing 6 pool (which is a fucking huge investment and can easily be countered) with a strat that is insta gg if the wall off is complete AND isnt even close as big an investment as a 6 pool. especially the 3 pylon block is just a 50 (!!!) minerals investment if the P player has to cancel the first 2 pylons...thats just retarded and in no way comparable to a 6 pool!

sick reading skills you have there. Maybe you should read every post two times if you don't get it the first time. Or if you don't get it then press F3 and type 6 pool.


if walling off on antiga wouldnt be possible every pro would play 8 pool on antiga. just because it worked one time were toss didnt react accordingly doesnt mean neutral depot is imba.

to the 2nd thing you wrote. dont know what you mean with that...explain.

its just boring to argue with some noob toss players while every pro and tournament has accepted this strat as imbalanced and therefore has a neutral depot. thats just an objective fact that cant be argued so blizzard should just add the depot and dont give free wins to P.
StarGalaxy
Profile Joined March 2011
Germany744 Posts
Last Edited: 2012-08-31 15:33:50
August 31 2012 15:30 GMT
#217
On September 01 2012 00:13 Decendos wrote:
if walling off on antiga wouldnt be possible every pro would play 8 pool on antiga.

It's actually not too uncommon to do a 8-10 pool on antiga. It's obviously possible to defend an 8pool. i am just asking you how you wall on this map.


just because it worked one time were toss didnt react accordingly doesnt mean neutral depot is imba.

Was i talking about a specific case?

to the 2nd thing you wrote. dont know what you mean with that...explain.

doesn't surprise me too much.

its just boring to argue with some noob toss players
Use http://sc2ranks.com before you call someone a noob.

while every pro and tournament has accepted this strat as imbalanced and therefore has a neutral depot.
i wondere where you did hear that. I heard a lot of pros complaining about it.

thats just an objective fact that cant be argued so blizzard should just add the depot and dont give free wins to P.
free win only if you don't know how to defend it. A lot of ppl fail to defend 4 gate, maybe they should patch that out too?
Cj hero | Zest
Decendos
Profile Joined August 2011
Germany1338 Posts
August 31 2012 16:03 GMT
#218
On September 01 2012 00:30 OrbitalPlane wrote:
Show nested quote +
On September 01 2012 00:13 Decendos wrote:
if walling off on antiga wouldnt be possible every pro would play 8 pool on antiga.

It's actually not too uncommon to do a 8-10 pool on antiga. It's obviously possible to defend an 8pool. i am just asking you how you wall on this map.

Show nested quote +

just because it worked one time were toss didnt react accordingly doesnt mean neutral depot is imba.

Was i talking about a specific case?
Show nested quote +

to the 2nd thing you wrote. dont know what you mean with that...explain.

doesn't surprise me too much.

Show nested quote +
its just boring to argue with some noob toss players
Use http://sc2ranks.com before you call someone a noob.

Show nested quote +
while every pro and tournament has accepted this strat as imbalanced and therefore has a neutral depot.
i wondere where you did hear that. I heard a lot of pros complaining about it.

Show nested quote +
thats just an objective fact that cant be argued so blizzard should just add the depot and dont give free wins to P.
free win only if you don't know how to defend it. A lot of ppl fail to defend 4 gate, maybe they should patch that out too?


yes you were talking about a specific game: socke vs morrow. and obv there is no problem with 8 pool on antiga since its in tournaments and if there would be a problem zerg would 8 pool every game on antiga which they dont!

so now you compare this with 4 gate. gratz, your arguments are getting more stupid every time!

its broken and therefore not allowed on the highest level. thats it from my side talking to you since you dont accept that its imba on highest level and you just love free wins with no skill or be pretty ahead if zerg patrols drone.
Mavvie
Profile Blog Joined May 2012
Canada923 Posts
August 31 2012 16:12 GMT
#219
On September 01 2012 00:30 OrbitalPlane wrote:
Show nested quote +
thats just an objective fact that cant be argued so blizzard should just add the depot and dont give free wins to P.
free win only if you don't know how to defend it. A lot of ppl fail to defend 4 gate, maybe they should patch that out too?

I thought they did patch 4 gate...nerfing it so it hits ~a minute later?
Off topic though. We're talking about ramp blocks not 4 gates.
Getting back into sc2 O_o
StarGalaxy
Profile Joined March 2011
Germany744 Posts
August 31 2012 16:41 GMT
#220
omg so many ppl here can't read or are just too stupid to understand arguments.

I am NOT using the word 6 pool even once! people reply to my post with:
stop comparing 6 pool (which is a fucking huge investment and can easily be countered) with a strat that is insta gg if the wall off is complete AND isnt even close as big an investment as a 6 pool. especially the 3 pylon block is just a 50 (!!!) minerals investment if the P player has to cancel the first 2 pylons...thats just retarded and in no way comparable to a 6 pool!

I am talking about walling at the ramp or defending in the mineral line e.g. the socke morrow game. (There isn't even a supply depot that matters at cloud kingdom.)
People read: supply depot is OP

I am talking about that only because some ppl loose to stragegies (e.g. 4 gate) doesn't mean it's op.
People response: they nerfed 4 gate...

I am speechless. This is my last post on this matter.

Cj hero | Zest
Prev 1 9 10 11 12 13 17 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
SEL Masters #4 - Day 2
CranKy Ducklings107
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 200
Livibee 143
ProTech45
StarCraft: Brood War
Artosis 786
Icarus 4
Dota 2
monkeys_forever713
NeuroSwarm118
League of Legends
JimRising 1174
Trikslyr85
Counter-Strike
Fnx 1487
taco 318
Super Smash Bros
hungrybox719
Other Games
summit1g14825
shahzam1625
C9.Mang0242
Maynarde136
Day[9].tv131
Mew2King33
RuFF_SC219
Organizations
Other Games
gamesdonequick3383
BasetradeTV43
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH118
• Mapu3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift6294
• Scarra1220
Counter-Strike
• Shiphtur622
Other Games
• Day9tv131
Upcoming Events
Replay Cast
8h 51m
WardiTV European League
14h 51m
ShoWTimE vs sebesdes
Percival vs NightPhoenix
Shameless vs Nicoract
Krystianer vs Scarlett
ByuN vs uThermal
Harstem vs HeRoMaRinE
PiGosaur Monday
22h 51m
uThermal 2v2 Circuit
1d 14h
Replay Cast
1d 22h
The PondCast
2 days
Replay Cast
2 days
Epic.LAN
3 days
CranKy Ducklings
4 days
Epic.LAN
4 days
[ Show More ]
BSL20 Non-Korean Champi…
4 days
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
Sparkling Tuna Cup
5 days
Online Event
5 days
BSL20 Non-Korean Champi…
5 days
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Liquipedia Results

Completed

2025 ACS Season 2: Qualifier
RSL Revival: Season 1
Murky Cup #2

Ongoing

JPL Season 2
BSL 2v2 Season 3
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
Championship of Russia 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters

Upcoming

CSL Xiamen Invitational
CSL Xiamen Invitational: ShowMatche
2025 ACS Season 2
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
K-Championship
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.