[G] Winning With Ease - Page 8
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Sianos
580 Posts
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MrLlama
United States454 Posts
On August 19 2012 13:07 SC2John wrote: I've never really thought of APM aside from being like "oh hey, my APM got up to 120 this game, woot!". I honestly realistically just practice builds over and over with no mistakes, doing the minimal amount I need to do outside of macro (simulating scouting, moving out with first units, etc...I only use 1-2 clicks, the rest is for macroing). Practicing this way has helped me keep a perfectly stable macro economy going while slowly increasing speed and making room for extra actions such as mineral stacking, moving my worker scout, simulating attacking, etc. If you want to have more efficient APM, just spend some time shoring up your builds and making sure there are literally no hiccups or delays in your economy or production and that you're spending all the money you have constantly. Once you are able to do this stably, you can focus on using your extra APM to do extra stuff. I think that's a pretty good way to practice for sure. Basically you are doing what I'm trying to explain so that's perfect. Take care of all the necessities first and then later on you can worry about using all of your extra micro for moving the worker scout, mineral stacking, stutter stepping, etc... On August 19 2012 21:18 Sianos wrote: Great stuff. However i would prefer more terran videos. For example aggainst all the protoss 1 base variants (blink stalker, dt, proxy voidray, immortal bust) or the 2 base 6-8 gate timings. Related to zerg how you can hold baneling/roach allins. For TvT it would also be nice what´s important to hold the 1-1-1 marine,tank,banshee,scv allins, where i have a lot of trouble with in masterleague. I have a list of about 30-40 videos at least that still need to be accomplished (plus all the requests on top of that) so don't worry I'm going to get to those ![]() If you want to have a specific one be made earlier though just fill out the little form in the OP and I'll get working on that in the next day. | ||
MrLlama
United States454 Posts
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Beamo
France1279 Posts
I have a few suggestions for new videos which I would think would fit the format pretty well: PvP defending canon rush PvZ defending early pool Probably already on your list but just in case ![]() | ||
MrLlama
United States454 Posts
On August 20 2012 06:36 Beamo wrote: Nice stuff. Thx. I have a few suggestions for new videos which I would think would fit the format pretty well: PvP defending canon rush PvZ defending early pool Probably already on your list but just in case ![]() haha yes those are on the list I'll post my list in a bit and update it as I go along ![]() | ||
bigtabs
Germany51 Posts
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Tuplex
80 Posts
The main thing I have trouble with in my ladder games is if I don't scout banshees or void rays in time to build spores or hydras. If there's more than a couple of them, it's pretty much gg at that point. So, I am trying to incorporate more scouting and OL fly-overs into my play. With a lot of practice, I am finding that my useful APM is increasing, and I am able to do some micro while still keeping up with my injects, overlord production, etc. One thing that has helped significantly at my level is doing some micro with my roaches...A-move with roaches is no longer very effective. Getting up-close and personal so that they are all in range makes a huge difference. Thanks again for a great guide. | ||
Salient
United States876 Posts
Race: Protoss Matchup: PvT My build: MC 1 gate into double forge creator prime style. His build: 1 rax expo into 10 minute +1 stim medivac MM push with floating rax for high ground vision. Map: Any Comments: I know that the proper response requires good vision with observers and good army splitting. But it would be helpful to see your descion making up to the point that you survive the push and take a third. | ||
MrLlama
United States454 Posts
On August 21 2012 03:00 Salient wrote: Name: Don Jimbo Race: Protoss Matchup: PvT My build: MC 1 gate into double forge creator prime style. His build: 1 rax expo into 10 minute +1 stim medivac MM push with floating rax for high ground vision. Map: Any Comments: I know that the proper response requires good vision with observers and good army splitting. But it would be helpful to see your descion making up to the point that you survive the push and take a third. Yeah I definitely think this is an important one to cover. I'll be popping it out sometime this week for ya ![]() On August 21 2012 00:19 Tuplex wrote: MrLlama, I just wanted to say thanks for writing this guide. I recently switched from Terran to Zerg, and this has helped me a great deal. It's a leap of faith to go back and macro at your base while your army is in the middle of a fight, but I have to say that it really works. I've been advancing up the Gold ladder by following your suggestions, and I expect to reach Platinum soon. The main thing I have trouble with in my ladder games is if I don't scout banshees or void rays in time to build spores or hydras. If there's more than a couple of them, it's pretty much gg at that point. So, I am trying to incorporate more scouting and OL fly-overs into my play. With a lot of practice, I am finding that my useful APM is increasing, and I am able to do some micro while still keeping up with my injects, overlord production, etc. One thing that has helped significantly at my level is doing some micro with my roaches...A-move with roaches is no longer very effective. Getting up-close and personal so that they are all in range makes a huge difference. Thanks again for a great guide. I love success stories like this ![]() As zerg the definite difficulty is unscouted air play, however once you really get your macro pumping you can just start kind of blindly defending for it (throw up a spore at each base). when they bring in a lot of them then yes that can be tough but that also makes it more scoutable because they're investing heavily in air and you can see how small their ground composition is and know something is up. It comes with experience for sure but keep working and you'll be in plat in no time! | ||
MrTortoise
1388 Posts
wow thanks for my 250 apm at the start ... nestea better be afraid. | ||
MrLlama
United States454 Posts
Defending 7 pool as toss. | ||
Natespank
Canada449 Posts
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Glenn313
United States475 Posts
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bmoneyAK
81 Posts
Great contribution. Your videos are useful whether or not you are APM challenged. I am T and would love to see the following. TvP: Defending heavy gateway pressure off of 2 base TvZ: Proper response to Z fast 3 hatch with multiple queens when T goes FE into double gas with hellions. I feel that trying to kill the hatch is unreliable, and dealing with Z economy is difficult even if I get a 3rd CC. Thoughts? Thanks! | ||
MrLlama
United States454 Posts
On August 21 2012 18:04 bmoneyAK wrote: Hi, Great contribution. Your videos are useful whether or not you are APM challenged. I am T and would love to see the following. TvP: Defending heavy gateway pressure off of 2 base TvZ: Proper response to Z fast 3 hatch with multiple queens when T goes FE into double gas with hellions. I feel that trying to kill the hatch is unreliable, and dealing with Z economy is difficult even if I get a 3rd CC. Thoughts? Thanks! Yeah defending 6-8 gate pressure off of 2 bases will definitely be coming out in the next few videos. as for the TvZ, that's a bit broad. I'll try to come up with something for you but it really all depends on your style as I feel there are a lot of options for the terran player. One terran I played against had a really strong 2 base push of marine marauder hellion that caught me off guard, Another used a bunker very early at my 3rd with a couple of hellions to delay it for a decent amount of time. A 3rd one took his 3rd CC quickly and then was very aggressive with his drop play, though I think the reason he won was that it was on Shakuras and there was plenty of map abuse so it probably wouldn't have worked out so well for him otherwise. I think there are a couple of really good solutions here: 1. Banshee followup. Not just like 1-2 banshees, but 4 banshees. The reason for this is because 4 banshees can actually take stuff out really quickly and force me into a weird situation of defending them. 2. deny my 3rd hatch 3. Good 2 base push. 1 push that can be tough to deal with is a banshee hellion push. the others I talked about above. 4. 4th CC quick? maybe? Idk, haven't experimented with that yet. | ||
MrLlama
United States454 Posts
Defending against a cannon rush in PvP. I'll be doing ZvP cannon rush too and such later | ||
BioTech
Australia264 Posts
My advice to anyone is that APM is NOT a high priority thing to think about. Strategy and game plan are what its all about. | ||
bmoneyAK
81 Posts
Keep the videos coming! Yes, I guess "how to deal with 3 base Z" is a little broad. Here is one for you, how do I get optimal saturation on multiple bases? I get 2 base evenly saturated but I find when I watch replays that I often end up with 20 SCV on 2 remaining min patch with no income in mid game. Any good ways to remember to check or anything like that? Thanks! The community appreciates your contribution. | ||
iFoundWaldo
United States4 Posts
Race: Terran Matchup: TvZ My build: 1 Rax Expo into Marine Tank His build: 2 Base Muta into Ling/Bling/Muta Map: Any Comments: I know turrets can solve this, but I don't want to overbuild them if possible. How much is enough? What if they go heavy muta? I have trouble establishing and maintaining a third base with the constant harass. | ||
MrLlama
United States454 Posts
On August 22 2012 10:32 bmoneyAK wrote: Llama, Keep the videos coming! Yes, I guess "how to deal with 3 base Z" is a little broad. Here is one for you, how do I get optimal saturation on multiple bases? I get 2 base evenly saturated but I find when I watch replays that I often end up with 20 SCV on 2 remaining min patch with no income in mid game. Any good ways to remember to check or anything like that? Thanks! The community appreciates your contribution. Thank you! optimal saturation hmmmmm, I suppose I could do a video on that. Right now I have a big plate of videos for defending stuff, but I also have a section that I've already starting planning out for "Tips and Tricks" that includes basic things like saturating bases, overlord spread, using baneling bombs, microing ghosts, etc.. So don't worry it may be a few days or weeks but I'll get to making those videos eventually ![]() On August 22 2012 11:52 iFoundWaldo wrote: Name: iFoundWaldo Race: Terran Matchup: TvZ My build: 1 Rax Expo into Marine Tank His build: 2 Base Muta into Ling/Bling/Muta Map: Any Comments: I know turrets can solve this, but I don't want to overbuild them if possible. How much is enough? What if they go heavy muta? I have trouble establishing and maintaining a third base with the constant harass. I'll think about a video for this but it's not going to really be "Winning" considering 2 base muta into ling/bling/muta isn't crazy all in, but it does put them behind if they can't do damage. Question about your build: Are you going into fast upgrades? If so, dropping that armory for the +2 allows you to get out a thor which is a very nice way to defend your base (with turrets). Something you have to remember: If he is on 2 bases and you are on 2 bases, you are ahead. So while you don't want to OVERBUILD turrets, it's not a terrible idea to build them because minerals come easier to terrans and you are still going to be ahead when you throw up those turrets. I really like the idea of getting the thor out anyways. The real thing is that it frees you up to start to push out of your base (whether that be to take a 3rd base or go pressure the zerg) since he can't engage a thor with turrets around very well. You can then of course start to do pressure and catch him off guard if he is spending that time teching or macroing hard. Anyways, all that being said, I'll see what I can do to make a video ![]() | ||
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