On December 07 2012 01:22 all3z wrote: Name:AlleZ Race: Terran Match up:TvZ Your Build:Filtersc's bio guide His Build:Some kind of roaches im not sure what its called though Specific Map?: Mostly Shakuras plateau Replay: http://drop.sc/282213 Comments: -
I'll have to watch the replay. Thanks for submitting it!
Would be awesome if you could make a video having a really hard time against these. It wasnt the same as the roach rush you had.
On December 07 2012 01:22 all3z wrote: Name:AlleZ Race: Terran Match up:TvZ Your Build:Filtersc's bio guide His Build:Some kind of roaches im not sure what its called though Specific Map?: Mostly Shakuras plateau Replay: http://drop.sc/282213 Comments: -
I'll have to watch the replay. Thanks for submitting it!
Would be awesome if you could make a video having a really hard time against these. It wasnt the same as the roach rush you had.
I will be sending you some tips in a PM here soon. This would be less of a video to make and more of some corrections in your play that could help you
Seems my problem with protos as terran is my scouting and interpretation of the information gathered. I scan at 6:20 in search of what the roboticsfacility is producing and if he has an expansion. If he is producing immortals or colossus and doesn't have an expansion, i need bunkers at my expansion and scv's to repair them. If i see observerproduction and no expansion, he's most likely trying blinkstalker. In that case i should move all buildings to my main so its easier to defend the ledges. Is my assumption correct on how to scout protos and use the information gathered?
On December 20 2012 04:42 govie wrote: Seems my problem with protos as terran is my scouting and interpretation of the information gathered. I scan at 6:20 in search of what the roboticsfacility is producing and if he has an expansion. If he is producing immortals or colossus and doesn't have an expansion, i need bunkers at my expansion and scv's to repair them. If i see observerproduction and no expansion, he's most likely trying blinkstalker. In that case i should move all buildings to my main so its easier to defend the ledges. Is my assumption correct on how to scout protos and use the information gathered?
I'd say that's a decent way to look at it. I don't think you have to pull your expansion up all the time, I just do it personally on cloud kingdom and sometimes antiga
On December 20 2012 04:42 govie wrote: Seems my problem with protos as terran is my scouting and interpretation of the information gathered. I scan at 6:20 in search of what the roboticsfacility is producing and if he has an expansion. If he is producing immortals or colossus and doesn't have an expansion, i need bunkers at my expansion and scv's to repair them. If i see observerproduction and no expansion, he's most likely trying blinkstalker. In that case i should move all buildings to my main so its easier to defend the ledges. Is my assumption correct on how to scout protos and use the information gathered?
I'd say that's a decent way to look at it. I don't think you have to pull your expansion up all the time, I just do it personally on cloud kingdom and sometimes antiga
Thx! MrLlamma. Well, if u use the filtersc guide, ive noticed that once u can macro decently to 100 supply at 10 minutes, u only loose to one-base strategies without scouting. So, im on 2nd base now and need to learn to scout and prepare and that's where u your guide is very usefull.
On December 20 2012 04:42 govie wrote: Seems my problem with protos as terran is my scouting and interpretation of the information gathered. I scan at 6:20 in search of what the roboticsfacility is producing and if he has an expansion. If he is producing immortals or colossus and doesn't have an expansion, i need bunkers at my expansion and scv's to repair them. If i see observerproduction and no expansion, he's most likely trying blinkstalker. In that case i should move all buildings to my main so its easier to defend the ledges. Is my assumption correct on how to scout protos and use the information gathered?
I'd say that's a decent way to look at it. I don't think you have to pull your expansion up all the time, I just do it personally on cloud kingdom and sometimes antiga
Thx! MrLlamma. Well, if u use the filtersc guide, ive noticed that once u can macro decently to 100 supply at 10 minutes, u only loose to one-base strategies without scouting. So, im on 2nd base now and need to learn to scout and prepare and that's where u your guide is very usefull.
thx for the reply
That was actually a big part of the plan - making this series a complement to FilterSCs guides. He teaches you how to macro decently but it doesn't help you vs these all ins, so hopefully these videos have helped!
On August 07 2012 05:39 ishyishy wrote: I might be a minority, but I have never enjoyed or have been interested in discussing APM. I feel like almost everyone talks about APM way too much. A lot of people over-value it, to the point of trying to insult other players because they have low APM in whatever league (like for example I have under 60 effective APM, but I was in masters for 3 seasons, and all i got was "how did you get to masters, you are terrible, you need 150 apm minimum for this and that, oh yu play protoss no wonder...").
When I see a caster or an observer show the APM tab in a tournament match, and they go into how much ap each player has, it actually annoys me. I would rather hear almost anything else in the beginning of a match when nothing is going on; like who the players are, who their team is, what tournaments they won in the past, etc.
I feel like you can just say "you can slow down your APM if you use it more effectively instead of mindless spam" and be done with it. What else is there to say on effective APM? You cant really teach people how to use APM by telling them on a forum or a video, the player needs to make the decision to do it. It seems like somethng you learn by doing, rather than theory crafting about it, which is another reason I dont feel like there is much to discuss about it.
Im no pro, but I dont see how APM relates to strategy at all. Obviously you cant be "too slow" because a certain skill level of mechanics is needed to play amoung the best, but in general it doesnt explain what the player is doing or is going to do during the game. I never hear "oh well if you do this build, you want around 200 apm. If you go for this build, you want 120."
This is just my opinion on the subject of your show or blog or whatever. If you can make a show with this subject interesting or entertaining, then I will be impressed lol. Good luck.
This is the longest post talking about not talking about apm ;-)
On August 07 2012 05:39 ishyishy wrote: I might be a minority, but I have never enjoyed or have been interested in discussing APM. I feel like almost everyone talks about APM way too much. A lot of people over-value it, to the point of trying to insult other players because they have low APM in whatever league (like for example I have under 60 effective APM, but I was in masters for 3 seasons, and all i got was "how did you get to masters, you are terrible, you need 150 apm minimum for this and that, oh yu play protoss no wonder...").
When I see a caster or an observer show the APM tab in a tournament match, and they go into how much ap each player has, it actually annoys me. I would rather hear almost anything else in the beginning of a match when nothing is going on; like who the players are, who their team is, what tournaments they won in the past, etc.
I feel like you can just say "you can slow down your APM if you use it more effectively instead of mindless spam" and be done with it. What else is there to say on effective APM? You cant really teach people how to use APM by telling them on a forum or a video, the player needs to make the decision to do it. It seems like somethng you learn by doing, rather than theory crafting about it, which is another reason I dont feel like there is much to discuss about it.
Im no pro, but I dont see how APM relates to strategy at all. Obviously you cant be "too slow" because a certain skill level of mechanics is needed to play amoung the best, but in general it doesnt explain what the player is doing or is going to do during the game. I never hear "oh well if you do this build, you want around 200 apm. If you go for this build, you want 120."
This is just my opinion on the subject of your show or blog or whatever. If you can make a show with this subject interesting or entertaining, then I will be impressed lol. Good luck.
This is the longest post talking about not talking about apm ;-)
I mean...the dude had a lot to say about APM lol Sometimes people just need to rant
On August 07 2012 05:39 ishyishy wrote: I might be a minority, but I have never enjoyed or have been interested in discussing APM. I feel like almost everyone talks about APM way too much. A lot of people over-value it, to the point of trying to insult other players because they have low APM in whatever league (like for example I have under 60 effective APM, but I was in masters for 3 seasons, and all i got was "how did you get to masters, you are terrible, you need 150 apm minimum for this and that, oh yu play protoss no wonder...").
When I see a caster or an observer show the APM tab in a tournament match, and they go into how much ap each player has, it actually annoys me. I would rather hear almost anything else in the beginning of a match when nothing is going on; like who the players are, who their team is, what tournaments they won in the past, etc.
I feel like you can just say "you can slow down your APM if you use it more effectively instead of mindless spam" and be done with it. What else is there to say on effective APM? You cant really teach people how to use APM by telling them on a forum or a video, the player needs to make the decision to do it. It seems like somethng you learn by doing, rather than theory crafting about it, which is another reason I dont feel like there is much to discuss about it.
Im no pro, but I dont see how APM relates to strategy at all. Obviously you cant be "too slow" because a certain skill level of mechanics is needed to play amoung the best, but in general it doesnt explain what the player is doing or is going to do during the game. I never hear "oh well if you do this build, you want around 200 apm. If you go for this build, you want 120."
This is just my opinion on the subject of your show or blog or whatever. If you can make a show with this subject interesting or entertaining, then I will be impressed lol. Good luck.
This is the longest post talking about not talking about apm ;-)
Made me laugh APM only usefull for the dishes, more time to play
On August 07 2012 05:39 ishyishy wrote: I might be a minority, but I have never enjoyed or have been interested in discussing APM. I feel like almost everyone talks about APM way too much. A lot of people over-value it, to the point of trying to insult other players because they have low APM in whatever league (like for example I have under 60 effective APM, but I was in masters for 3 seasons, and all i got was "how did you get to masters, you are terrible, you need 150 apm minimum for this and that, oh yu play protoss no wonder...").
When I see a caster or an observer show the APM tab in a tournament match, and they go into how much ap each player has, it actually annoys me. I would rather hear almost anything else in the beginning of a match when nothing is going on; like who the players are, who their team is, what tournaments they won in the past, etc.
I feel like you can just say "you can slow down your APM if you use it more effectively instead of mindless spam" and be done with it. What else is there to say on effective APM? You cant really teach people how to use APM by telling them on a forum or a video, the player needs to make the decision to do it. It seems like somethng you learn by doing, rather than theory crafting about it, which is another reason I dont feel like there is much to discuss about it.
Im no pro, but I dont see how APM relates to strategy at all. Obviously you cant be "too slow" because a certain skill level of mechanics is needed to play amoung the best, but in general it doesnt explain what the player is doing or is going to do during the game. I never hear "oh well if you do this build, you want around 200 apm. If you go for this build, you want 120."
This is just my opinion on the subject of your show or blog or whatever. If you can make a show with this subject interesting or entertaining, then I will be impressed lol. Good luck.
This is the longest post talking about not talking about apm ;-)
Made me laugh APM only usefull for the dishes, more time to play
haha
Also, I'm planning on doing this for HOTS when it comes out and once some strategies are defined Just so everyone knows
On December 21 2012 08:47 MrLlama wrote: That was actually a big part of the plan - making this series a complement to FilterSCs guides. He teaches you how to macro decently but it doesn't help you vs these all ins, so hopefully these videos have helped!
I think you have been quite successful and your breakdowns have helped me accelerate certain aspects of my game.
Do you plan to just focus on possible "All-in" scenarios or expand it to cover planning timing attacks for each race based on scouting, and general "game theory" concepts?
I think a lot of players feel certain races are OP, when in reality it is due to not taking advantage of natural times when certain builds make races weaker. Day[9] has been spending a few sessions addressing this for Protoss and Terran match-ups against Zerg, since that is what the community seems to be focused on.
On December 21 2012 08:47 MrLlama wrote: That was actually a big part of the plan - making this series a complement to FilterSCs guides. He teaches you how to macro decently but it doesn't help you vs these all ins, so hopefully these videos have helped!
I think you have been quite successful and your breakdowns have helped me accelerate certain aspects of my game.
Do you plan to just focus on possible "All-in" scenarios or expand it to cover planning timing attacks for each race based on scouting, and general "game theory" concepts?
I think a lot of players feel certain races are OP, when in reality it is due to not taking advantage of natural times when certain builds make races weaker. Day[9] has been spending a few sessions addressing this for Protoss and Terran match-ups against Zerg, since that is what the community seems to be focused on.
Even though a lot of these are all in based, some of them also deal with just normal play and timing attacks.
Example 1: the 10 minute timing push from terrans pvt Example 2: Safely teching to broodlords zvp
there are definitely times when races are weaker and I do agree it's important to address that as well