• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:01
CEST 12:01
KST 19:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists16[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers13Maestros of the Game 2 announced72026 GSL Tour plans announced14Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid24
StarCraft 2
General
Recover Your Bitcoin With US Top Hacker - Stormbyt Maestros of the Game 2 announced Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid 2026 GSL Tour plans announced
Tourneys
2026 GSL Season 1 Qualifiers GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Data needed Any progamer "explanation" videos like this one? ASL21 Strategy, Pimpest Plays Discussions
Tourneys
[ASL21] Ro16 Group D [ASL21] Ro16 Group C [ASL21] Ro16 Group B [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Dawn of War IV Nintendo Switch Thread Starcraft Tabletop Miniature Game General RTS Discussion Thread Battle Aces/David Kim RTS Megathread
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1848 users

[G] Winning With Ease - Page 14

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 12 13 14 15 16 22 Next All
MrLlama
Profile Joined December 2010
United States454 Posts
September 04 2012 03:25 GMT
#261
On September 04 2012 05:54 Monkeyballs25 wrote:
I'd love if you could do a guide on stopping a 2gate zealot rush in PvP while still doing a somewhat normal build. Like say the 3 stalker rush.
http://wiki.teamliquid.net/starcraft2/3_Stalker_Rush_(vs._Protoss)
I had a game where I scouted the Protoss, didn't see a core, panicked and built a 2nd gateway instead of the build I was going for. Turns out he was just bad and dropped his core at 18, but then I lost to a 4gate as my own core and gas was way late. If I knew I could stop it while playing standard(ish) or doing a smaller alteration it wouldn't be nearly as bad.


of course. I'll be doing a lot of 2 gate coverage this week so I'll make sure to get to that.
www.youtube.com/mrllamasc << Casting & Analysis Videos
CapnAmerica
Profile Blog Joined November 2010
United States508 Posts
September 04 2012 03:56 GMT
#262
This project is one of the greatest things ever, I just want you to know that. <3
After all this time, I still haven't figured out the correlation between sexual orientation and beating an unprepared opponent. Are homosexuals the next koreans? Many players seem to think it's an unfair advantage. - pandaburn
xTrim
Profile Joined April 2011
472 Posts
September 04 2012 04:01 GMT
#263
i like what i see... good feedback from everyone as well...]

can you make an episode of 1 rax FE vs 1 base blink all ins??
CapnAmerica
Profile Blog Joined November 2010
United States508 Posts
September 04 2012 04:03 GMT
#264
On September 04 2012 13:01 xTrim wrote:
i like what i see... good feedback from everyone as well...]

can you make an episode of 1 rax FE vs 1 base blink all ins??


After all this time, I still haven't figured out the correlation between sexual orientation and beating an unprepared opponent. Are homosexuals the next koreans? Many players seem to think it's an unfair advantage. - pandaburn
Mahtasooma
Profile Joined November 2010
Germany475 Posts
Last Edited: 2012-09-04 09:34:45
September 04 2012 09:01 GMT
#265
I like the general idea, watched a few videos, but some are not really according to topic.

A Zerg should never get 3 Pylon blocked in the first place with 1 drone patrolling at 15 and another one chasing the probe and eventually building a hatch.

Your ZvP Immortal Sentry allin hits at 12:30. Of course you have infestors out by then and roflstomp all day over this. A proper immortal sentry allin hits at 10:30. The protoss in your video just built sentry/Immos and attacked when he felt like it at some point, this is by no means an immortal sentry allin. If the allin hits you at 10:30 and you invested in a shitton of tech which isn't even ready (upgrades / infestation pit), you straight out lose to this.

I also feel like you lost way too much in that 11/11 rax. Sadly you didn't pull up the units lost or worker count, but you lose way too many drones. Remember you can't actually choose to disengage with zerg having slow melee units and terran having range 5 units. You lose stuff on the way in AND on the way out.
http://twitch.tv/mahtasooma
HoMM
Profile Joined July 2010
Estonia636 Posts
Last Edited: 2012-09-04 09:07:49
September 04 2012 09:07 GMT
#266
In so many of those videos, your opponent is playing bad and you'd lose if that wasn't the case.
Prime example is 10pool vs hatchfirst vid, 10pool doesn't lose ever.

I'd like to play some games against you and we can see if "holding X with ease" is right. :p
SC2 Masters Protoss - LoL Diamond adc/support www.twitter.com/hommlol www.youtube.com/homm87
MrLlama
Profile Joined December 2010
United States454 Posts
Last Edited: 2012-09-04 14:20:25
September 04 2012 14:11 GMT
#267
On September 04 2012 18:07 HoMM wrote:
In so many of those videos, your opponent is playing bad and you'd lose if that wasn't the case.
Prime example is 10pool vs hatchfirst vid, 10pool doesn't lose ever.

I'd like to play some games against you and we can see if "holding X with ease" is right. :p


in your prime example, that's actually a bad example because you can hold 10 pool vs hatch first...not only in the game that I showed, but there are many pro games that I've watched/casted where a 10 pool is held by a blind 15 hatch. The big thing is simply being able to micro the drones properly. What I've never seen is a 15 hatch hold a 10 pool WITH drones pulled (where he brings 8 drones, his lings, and drops a spine). As of now that's the only way a 10 pool will auto win from what I've seen.

On September 04 2012 18:01 Mahtasooma wrote:
I like the general idea, watched a few videos, but some are not really according to topic.

A Zerg should never get 3 Pylon blocked in the first place with 1 drone patrolling at 15 and another one chasing the probe and eventually building a hatch.

Your ZvP Immortal Sentry allin hits at 12:30. Of course you have infestors out by then and roflstomp all day over this. A proper immortal sentry allin hits at 10:30. The protoss in your video just built sentry/Immos and attacked when he felt like it at some point, this is by no means an immortal sentry allin. If the allin hits you at 10:30 and you invested in a shitton of tech which isn't even ready (upgrades / infestation pit), you straight out lose to this.

I also feel like you lost way too much in that 11/11 rax. Sadly you didn't pull up the units lost or worker count, but you lose way too many drones. Remember you can't actually choose to disengage with zerg having slow melee units and terran having range 5 units. You lose stuff on the way in AND on the way out.


While I will agree with your sentry immortal all in comments (and that's why I'm remaking that video this week), I think it's silly to say something like you should never get 3 pylon blocked. Everybody gets pylon blocked at some time in their life and it's good to have an understanding of how the game flows when it happens rather than just ignoring it.

Example: http://de.twitch.tv/mstephano/b/330792766 << stephano is pylon blocked in, basically has a similar reaction to my pylon/forge block where he gets upgrades, grabs his lair, gets speed/infestors, and holds it off. His order is a bit different but it's still a good show that even the top zerg player in the world gets pylon blocked. Not everyone wants to waste their time/economy patrolling a drone if they can just know how to react once a situation occurs.

In the 11/11 rax I did what was necessary, aka holding it off. You could simply say, "Well every zerg should scout the typical 11/11 rax positions when he scouts and then you wouldn't have this problem" and sure it's good to try and scout those, but you aren't always going to find it and it's good to have an idea of how to hold. And the pullback was necessary in my opinion because I would've lost too all my drones had I stayed and then had nothing to recover with. 11/11 is one of the hardest early cheeses to hold and very much depends on how many scvs he pulls. Also, if you do scout it early, you can just go 14/14 and hard counter it, but that's too easy to show.
www.youtube.com/mrllamasc << Casting & Analysis Videos
Mahtasooma
Profile Joined November 2010
Germany475 Posts
Last Edited: 2012-09-04 15:29:50
September 04 2012 15:13 GMT
#268
A pro needs to cut every corner he can, but for anything below top grandmaster, it's always worth it to patrol that drone for some 20seconds. I never get 3 pylon blocked. Pulling two drones makes it much harder for the drone to pylon block your expo, too. Whatever you do, you will always be behind after cannon block and anything after that is extremely gimmicky and luck dependant. If he went blink stalker off of that instead of immo/sentry (which is pointless), it'd have been GG.

I agree with your 11/11 rax statements, it's really hard to defend. I think you were behind but you still end up winning, which is cool. It's of course impossible to scout the location of the double rax reliably and I agree with your 9drone pull. Defending 11/11 is always wonky.
http://twitch.tv/mahtasooma
MrLlama
Profile Joined December 2010
United States454 Posts
September 04 2012 19:10 GMT
#269
On September 05 2012 00:13 Mahtasooma wrote:
A pro needs to cut every corner he can, but for anything below top grandmaster, it's always worth it to patrol that drone for some 20seconds. I never get 3 pylon blocked. Pulling two drones makes it much harder for the drone to pylon block your expo, too. Whatever you do, you will always be behind after cannon block and anything after that is extremely gimmicky and luck dependant. If he went blink stalker off of that instead of immo/sentry (which is pointless), it'd have been GG.


If you think it'd be GG, I recommend you watch the episode defending the forge/pylon block where he goes blink stalker against me and loses. I don't think you are behind after a cannon block, you just need to get your upgrades and lair and then expand after (or if you can hide a hatchery you can go 2 base muta or nydus or drops or anything).

And not all players patrol the drone, so I'm showing all of those players who do not do that what they can do if they get 3 pylon blocked instead of just panicking and pulling all their drones.
www.youtube.com/mrllamasc << Casting & Analysis Videos
Natespank
Profile Joined November 2011
Canada449 Posts
September 04 2012 23:18 GMT
#270
What's with the last few pages of this thread focusing on criticism?

The fact is that Llama's strategies are strong reactions against the all-ins presented in this series. If a silver player uses the strategies to defend low silver all-ins, he'll do well; then, it's on the all-in player to learn to all-in better, with micro and build adjustments; then it's on the defender again to take it up yet another notch, and so on. This goes all the way up until you're Marine King Prime, who can cheese and defend cheese like he's got super powers.

Here's a few defenses which are awesome btw: (free today, maybe later this week, due to anniversary)

1: http://www.gomtv.net/2012gsls3/vod/67627

2: http://www.gomtv.net/2011super1/vod/65483

I can beat a lot of guys who use llama's strategies, and I lose to a lot too- people are watching his videos. A lot of it is execution- typically, they die after making some big mistake or another, or I die after I make a mistake.
sCCrooked
Profile Blog Joined April 2010
Korea (South)1306 Posts
September 05 2012 01:20 GMT
#271
On September 05 2012 08:18 Natespank wrote:
What's with the last few pages of this thread focusing on criticism?

The fact is that Llama's strategies are strong reactions against the all-ins presented in this series. If a silver player uses the strategies to defend low silver all-ins, he'll do well; then, it's on the all-in player to learn to all-in better, with micro and build adjustments; then it's on the defender again to take it up yet another notch, and so on. This goes all the way up until you're Marine King Prime, who can cheese and defend cheese like he's got super powers.

Here's a few defenses which are awesome btw: (free today, maybe later this week, due to anniversary)

1: http://www.gomtv.net/2012gsls3/vod/67627

2: http://www.gomtv.net/2011super1/vod/65483

I can beat a lot of guys who use llama's strategies, and I lose to a lot too- people are watching his videos. A lot of it is execution- typically, they die after making some big mistake or another, or I die after I make a mistake.


As one of the ones who was a bit criticizing, I didn't just criticize. I just wanted him to provide perhaps a more solid example of the immo/sentry hold. I've helped him find a really good P and the new version should be up soon. The reason for my asking of this was because the timing itself of immo/sentry is so important. Any deviation means a much easier kill for the Z player. It was very important to show the validity of the suggested counter-strategy against a "proper" push.
Enlightened in an age of anti-intellectualism and quotidian repetitiveness of asinine assumptive thinking. Best lycan guide evar --> "Fixing solo queue all pick one game at a time." ~KwarK-
MrLlama
Profile Joined December 2010
United States454 Posts
September 05 2012 01:55 GMT
#272
On September 05 2012 10:20 sCCrooked wrote:
Show nested quote +
On September 05 2012 08:18 Natespank wrote:
What's with the last few pages of this thread focusing on criticism?

The fact is that Llama's strategies are strong reactions against the all-ins presented in this series. If a silver player uses the strategies to defend low silver all-ins, he'll do well; then, it's on the all-in player to learn to all-in better, with micro and build adjustments; then it's on the defender again to take it up yet another notch, and so on. This goes all the way up until you're Marine King Prime, who can cheese and defend cheese like he's got super powers.

Here's a few defenses which are awesome btw: (free today, maybe later this week, due to anniversary)

1: http://www.gomtv.net/2012gsls3/vod/67627

2: http://www.gomtv.net/2011super1/vod/65483

I can beat a lot of guys who use llama's strategies, and I lose to a lot too- people are watching his videos. A lot of it is execution- typically, they die after making some big mistake or another, or I die after I make a mistake.


As one of the ones who was a bit criticizing, I didn't just criticize. I just wanted him to provide perhaps a more solid example of the immo/sentry hold. I've helped him find a really good P and the new version should be up soon. The reason for my asking of this was because the timing itself of immo/sentry is so important. Any deviation means a much easier kill for the Z player. It was very important to show the validity of the suggested counter-strategy against a "proper" push.


Yeah it's okay nate, I appreciate when people give good feedback like that. The immortal sentry hold wasn't proper and needed some work so I am happy he spoke up and I was able to remake it against a GM player.

Here it is by the way:
www.youtube.com/mrllamasc << Casting & Analysis Videos
MrLlama
Profile Joined December 2010
United States454 Posts
September 05 2012 16:47 GMT
#273
next video is up. Defending a proxy 2gate in your base. I think on any 1v1 map it's always useful to take 5 extra seconds to look around (as you see many pros do) so that's what I think this video should teach as well as how to respond.

www.youtube.com/mrllamasc << Casting & Analysis Videos
phidget
Profile Joined December 2011
Canada10 Posts
September 05 2012 17:38 GMT
#274
Something I started doing when I did play toss that is really important against p is sim city. A 2 gate will be really easy to defend if you build a funnel against nexus with pylon and your gates so your zealot is blocking their zealots to your stalker. Thoughts?
jalstar
Profile Blog Joined September 2009
United States8198 Posts
Last Edited: 2012-09-05 21:06:58
September 05 2012 21:06 GMT
#275
On your PvT vids, you go 1 gate expand when showing how to defend the 10 minute +1/stim/medivac push and 2 gate expand when showing how to defend a 2 rax.

This is not good because a good terran can make a 2-3 rax allin and a 1 rax gasless expand look nearly identical. How do you hold both with the same build? Do you just have to flip a coin?
MrLlama
Profile Joined December 2010
United States454 Posts
September 05 2012 23:19 GMT
#276
On September 06 2012 02:38 phidget wrote:
Something I started doing when I did play toss that is really important against p is sim city. A 2 gate will be really easy to defend if you build a funnel against nexus with pylon and your gates so your zealot is blocking their zealots to your stalker. Thoughts?


I'm curious as to what you mean exactly but it sounds good in theory. this of course is assuming you are getting a gas and a stalker (which is a harder way to hold it in my opinion, though not impossible).

On September 06 2012 06:06 jalstar wrote:
On your PvT vids, you go 1 gate expand when showing how to defend the 10 minute +1/stim/medivac push and 2 gate expand when showing how to defend a 2 rax.

This is not good because a good terran can make a 2-3 rax allin and a 1 rax gasless expand look nearly identical. How do you hold both with the same build? Do you just have to flip a coin?


Well the reason I'm changing up my build is because I'm trying to show that you can hold with various things (since not everyone opens up 1 gate expand all the time). It's NOT a coin flip though because I can react later. So let's say in my 2 rax video I am planning for 1 gate expand with my 1 gas, when I get to his base I can see has a refinery (in my video he goes 2 rax with refinery to add marauders) and from there I can add 2 more gates if I want. If he's going for a gasless 2rax, I would chrono out my stalker and get him over near his base as fast as possible to see what was up (Then I could react if I saw no expand).

The big thing in the game you saw though was that I scouted a gas and 2 rax, so that was a pretty big tell to prepare. Most 2 rax hit a little later than that one (because they try to be more discrete about it) but then you have wg and can get more units so I think they aren't quite as effective usually.
www.youtube.com/mrllamasc << Casting & Analysis Videos
MrLlama
Profile Joined December 2010
United States454 Posts
September 06 2012 23:25 GMT
#277
new video up!

www.youtube.com/mrllamasc << Casting & Analysis Videos
MrLlama
Profile Joined December 2010
United States454 Posts
September 07 2012 19:00 GMT
#278
I've added a 14/14 hold. someone requested it a little bit ago and I think it's definitely a build to know how to hold off.

www.youtube.com/mrllamasc << Casting & Analysis Videos
Sianos
Profile Joined April 2011
580 Posts
September 07 2012 19:32 GMT
#279
The tvp stuff is really cool. I wish you would have made those videos, when i was in bronze.
Flonomenalz
Profile Joined May 2011
Nigeria3519 Posts
September 07 2012 19:49 GMT
#280
hmm.

I don't really think you can play aggressive styles with 40 APM or less. You can play defensive, yes, but... I don't see how as let's say, playing TvZ, in late game, you're dropping two separate bases while continuing to macro, and threatening a third base iwth your main army, you can stay under 40 APM. It just doesn't seem possible.
I love crazymoving
Prev 1 12 13 14 15 16 22 Next All
Please log in or register to reply.
Live Events Refresh
RSL Revival
10:00
Season 5 Korea Qualifier
CranKy Ducklings38
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 130
SortOf 115
StarCraft: Brood War
Horang2 2013
Hyuk 1204
Jaedong 769
Leta 419
BeSt 377
actioN 233
Stork 169
Rush 153
Soma 150
Killer 99
[ Show more ]
Mini 91
JYJ 71
Dewaltoss 67
Larva 56
ZerO 50
sSak 42
Backho 41
Sharp 41
ToSsGirL 38
sorry 28
Sacsri 20
soO 20
Bale 17
yabsab 16
NotJumperer 15
Hm[arnc] 12
HiyA 11
Dota 2
XaKoH 443
XcaliburYe174
Counter-Strike
shoxiejesuss1397
Super Smash Bros
Mew2King167
Other Games
singsing1222
ceh9672
Pyrionflax151
Trikslyr28
RotterdaM17
ZerO(Twitch)5
Organizations
Dota 2
PGL Dota 2 - Main Stream8421
Other Games
gamesdonequick661
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade1147
• Jankos841
Upcoming Events
Replay Cast
13h 59m
The PondCast
23h 59m
KCM Race Survival
23h 59m
WardiTV Map Contest Tou…
1d
Gerald vs herO
Clem vs Cure
ByuN vs Solar
Rogue vs MaxPax
ShoWTimE vs TBD
OSC
1d 4h
CranKy Ducklings
1d 13h
Escore
1d 23h
RSL Revival
2 days
Replay Cast
2 days
WardiTV Map Contest Tou…
3 days
[ Show More ]
Universe Titan Cup
3 days
Rogue vs Percival
Ladder Legends
3 days
uThermal 2v2 Circuit
3 days
BSL
3 days
Sparkling Tuna Cup
3 days
WardiTV Map Contest Tou…
4 days
Ladder Legends
4 days
BSL
4 days
Replay Cast
4 days
Replay Cast
4 days
Wardi Open
4 days
Afreeca Starleague
4 days
Soma vs TBD
Monday Night Weeklies
5 days
Replay Cast
5 days
Afreeca Starleague
5 days
TBD vs YSC
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-04-20
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.