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[G] Winning With Ease - Page 15

Forum Index > StarCraft 2 Strategy
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Monkeyballs25
Profile Joined October 2010
531 Posts
September 07 2012 20:41 GMT
#281
On September 08 2012 04:49 Flonomenalz wrote:
hmm.

I don't really think you can play aggressive styles with 40 APM or less.


Good thing all the videos are about defending early or mid-game all-ins then
MrLlama
Profile Joined December 2010
United States454 Posts
September 08 2012 00:53 GMT
#282
On September 08 2012 04:49 Flonomenalz wrote:
hmm.

I don't really think you can play aggressive styles with 40 APM or less. You can play defensive, yes, but... I don't see how as let's say, playing TvZ, in late game, you're dropping two separate bases while continuing to macro, and threatening a third base iwth your main army, you can stay under 40 APM. It just doesn't seem possible.


Well
1. I changed it to winning with ease because I don't want people to focus on the APM, more on the decision making.
2. You may not be able to micro all the drops amazingly, but shift queuing up a couple of medivacs to go drop only takes a couple of actions, and that alone can be enough to throw your opponent off his game.
www.youtube.com/mrllamasc << Casting & Analysis Videos
MrLlama
Profile Joined December 2010
United States454 Posts
September 08 2012 17:57 GMT
#283
Added episode 31, defending the 4gate TvP

It's much better if you don't lose the scv early on in scouting and can actually watch him chronoboost the cybernetics core a couple times, but regardless it's still possible to hold without having that initial scout alive.

www.youtube.com/mrllamasc << Casting & Analysis Videos
ChoboDane
Profile Joined January 2012
Denmark98 Posts
September 08 2012 17:59 GMT
#284
If you're "Winning With Ease", you're not relying on thin enough defense or your opponents are bad.
ambikalx
Profile Joined September 2011
United States30 Posts
September 08 2012 18:53 GMT
#285
This is a great series, MrLlama. I switched to zerg a few months back from protoss and it's nice to get clarification on exactly how to deal with 6 pools + spines, 4 gates, etc. Keep up the good work.

Also, what is with all these people that have to post negative remarks regarding the 40 APM and Winning With Ease? I believe all that he is implying is that a lot of situations that people struggle with are not as difficult once you know proper ways to deal with them. Maybe you should watch the videos before you criticize them.
NMxNoRegreT
Profile Joined May 2012
Canada5 Posts
September 09 2012 01:22 GMT
#286
as a grandmaster player, I enjoy watching these videos, to see how even I can improve my game by the slightest bit.
Acritter
Profile Joined August 2010
Syria7637 Posts
September 09 2012 02:58 GMT
#287
As a suggestion for your next series, how about trying to show how to execute these all-ins? Knowing how to attack is, if anything, even more important than knowing how to defend. Apologies if you already did that.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
MrLlama
Profile Joined December 2010
United States454 Posts
September 09 2012 06:36 GMT
#288
On September 09 2012 11:58 Acritter wrote:
As a suggestion for your next series, how about trying to show how to execute these all-ins? Knowing how to attack is, if anything, even more important than knowing how to defend. Apologies if you already did that.


I actually kinda like that idea

definitely still have a lot of work for this series though first
www.youtube.com/mrllamasc << Casting & Analysis Videos
CapnAmerica
Profile Blog Joined November 2010
United States508 Posts
September 09 2012 06:43 GMT
#289
Can you also make a video for the 2-gas 4 gate variant that cropped up after the nerf? I think it's a much stronger build if you can deny scouting -- even two blind bunkers won't defend it without good SCV repair micro. It's a push mostly comprised of sentry/stalker after (IIRC) two warp-ins.
After all this time, I still haven't figured out the correlation between sexual orientation and beating an unprepared opponent. Are homosexuals the next koreans? Many players seem to think it's an unfair advantage. - pandaburn
TheEmulator
Profile Blog Joined July 2010
28104 Posts
September 09 2012 06:46 GMT
#290
I am now winning with ease. Thank you
Administrator
MrLlama
Profile Joined December 2010
United States454 Posts
September 09 2012 15:22 GMT
#291
On September 09 2012 15:43 CapnAmerica wrote:
Can you also make a video for the 2-gas 4 gate variant that cropped up after the nerf? I think it's a much stronger build if you can deny scouting -- even two blind bunkers won't defend it without good SCV repair micro. It's a push mostly comprised of sentry/stalker after (IIRC) two warp-ins.



Sure I'll take a look at it. The thing is though, if he does a 2 gas 4 gate it will be delayed because he generally will be warping in units back at his base and have to walk all the way across the map. This generally gives you a little more time to prepare for it but I'll check it out and possibly make a video.
www.youtube.com/mrllamasc << Casting & Analysis Videos
BoggieMan
Profile Blog Joined August 2011
520 Posts
September 09 2012 15:42 GMT
#292
I found these videos REALLY helpful since allins have always been what i am worst against.
keep it up
Aveng3r
Profile Joined February 2012
United States2411 Posts
September 09 2012 15:46 GMT
#293
are you doing any videos on how to handle late game stuff? Like how to micro a terran army against a protoss late game army? or late game terran mech against late game zerg with broodlord infestor corruptor?
I carve marble busts of assassinated world leaders - PM for a quote
Sianos
Profile Joined April 2011
580 Posts
Last Edited: 2012-09-09 16:17:05
September 09 2012 16:08 GMT
#294


are you doing any videos on how to handle late game stuff? Like how to micro a terran army against a protoss late game army? or late game terran mech against late game zerg with broodlord infestor corruptor?


I don´t think, it is that easy, cause lategame is allways situational. It´s important what happened in the earlygame, how many bases each player has, what their upgrades are and so on. But if he could manage this, it would be really great. If you want faster input, you should just watch pro streams or vods, especially from ForGG, since he plays and streams a lot and he is verry good.

@ MrLlama: Are you still working on my request? Marine,Tank,Banshee allin in TvT? How about you add the video/s you are currently working on in the topic?
MrLlama
Profile Joined December 2010
United States454 Posts
September 09 2012 21:46 GMT
#295
On September 10 2012 01:08 Sianos wrote:
Show nested quote +


are you doing any videos on how to handle late game stuff? Like how to micro a terran army against a protoss late game army? or late game terran mech against late game zerg with broodlord infestor corruptor?


I don´t think, it is that easy, cause lategame is allways situational. It´s important what happened in the earlygame, how many bases each player has, what their upgrades are and so on. But if he could manage this, it would be really great. If you want faster input, you should just watch pro streams or vods, especially from ForGG, since he plays and streams a lot and he is verry good.

@ MrLlama: Are you still working on my request? Marine,Tank,Banshee allin in TvT? How about you add the video/s you are currently working on in the topic?


yeah lategame stuff is very situational so I think that may be a future series that I will have to figure out how to deal with that stuff

@Sianos, yes I am sorry. I'll go ahead and add a current list of videos I'm working on, good idea.
www.youtube.com/mrllamasc << Casting & Analysis Videos
MrLlama
Profile Joined December 2010
United States454 Posts
September 10 2012 01:43 GMT
#296
Episode 32 and 33 are up now. Both dealing with early aggression from a zerg player





www.youtube.com/mrllamasc << Casting & Analysis Videos
woodstock006
Profile Joined April 2010
United States16 Posts
September 10 2012 02:21 GMT
#297
you dont drill APM, just play more
MrLlama
Profile Joined December 2010
United States454 Posts
September 10 2012 05:14 GMT
#298
On September 10 2012 11:21 woodstock006 wrote:
you dont drill APM, just play more


not really drilling apm

was just initially trying to show you don't need as much apm as people think

but then I changed it to just show people what decisions to make to easily hold something
www.youtube.com/mrllamasc << Casting & Analysis Videos
Pigzyf5
Profile Joined November 2009
Australia131 Posts
September 10 2012 05:51 GMT
#299
Hey if you run out of ideas I know of an all in that you havn't talked about yet. (i do it sometimes when pissed off in TvP)
I dont have replays on me coz im out of teh house, but here is a breif description.

i go 14CC, rax bunker rax, stop marine production , can slo stop SCVs production. save up, put down five more rax, (for 7 rax)
restart marine production and SCV production as it can be aforded, as soon as the first round of marines pop out of the new rax, pull about half my SCVs and go, while rallying from the 7 rax. add gass as i leave so if i kill the opens nat but they have FFs at ramp i can pull the SCVs back and continue the game. i belive the push hits at around 8 mins,

As for defending, if P is gready which often they are coz its a CC first, they just. If they take an exspation they seem to need really really good FFs. 1 bases imortal sentry dies, as I tend to scout it and then easy defend then its 2 base vs 1...
the things that really seems to do well is 1 base fast colosis. 1 base blink can go ok 2 base blink its often to late.

robo after exspo the obvs get to my base to late to scout, stalk zelot poke doesn see shit (i hid any abnormal amount of mainres)
MrLlama
Profile Joined December 2010
United States454 Posts
September 10 2012 15:01 GMT
#300
On September 10 2012 14:51 Pigzyf5 wrote:
Hey if you run out of ideas I know of an all in that you havn't talked about yet. (i do it sometimes when pissed off in TvP)
I dont have replays on me coz im out of teh house, but here is a breif description.

i go 14CC, rax bunker rax, stop marine production , can slo stop SCVs production. save up, put down five more rax, (for 7 rax)
restart marine production and SCV production as it can be aforded, as soon as the first round of marines pop out of the new rax, pull about half my SCVs and go, while rallying from the 7 rax. add gass as i leave so if i kill the opens nat but they have FFs at ramp i can pull the SCVs back and continue the game. i belive the push hits at around 8 mins,

As for defending, if P is gready which often they are coz its a CC first, they just. If they take an exspation they seem to need really really good FFs. 1 bases imortal sentry dies, as I tend to scout it and then easy defend then its 2 base vs 1...
the things that really seems to do well is 1 base fast colosis. 1 base blink can go ok 2 base blink its often to late.

robo after exspo the obvs get to my base to late to scout, stalk zelot poke doesn see shit (i hid any abnormal amount of mainres)


Hmmm could definitely be tough for a toss to defend, but I'd imagine really good forcefields would be key.

do yo have a replay to see it more? maybe a win and loss?
www.youtube.com/mrllamasc << Casting & Analysis Videos
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