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[D] Facing Zerg Deathball without the Mothership - Page 3

Forum Index > StarCraft 2 Strategy
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silentdecay01
Profile Joined February 2012
United States106 Posts
June 17 2012 03:52 GMT
#41
Reason you don't see early mothership is zerg can damage you ecom mid game/early game and put a dent in your production.

Mothership is very expensive, need to make sure your 3 bases are fully sataurated and about to take a forth. If the zerg just sits back and does not do anything (which is rare) then u can prob make a early mothership.

Nananawiw did it off 1 base few times tho he rushed and was super risky
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
June 17 2012 04:03 GMT
#42
On June 17 2012 12:52 silentdecay01 wrote:
Reason you don't see early mothership is zerg can damage you ecom mid game/early game and put a dent in your production.

Mothership is very expensive, need to make sure your 3 bases are fully sataurated and about to take a forth. If the zerg just sits back and does not do anything (which is rare) then u can prob make a early mothership.

Nananawiw did it off 1 base few times tho he rushed and was super risky

Like I said, stalker/sentry/immortal easily defends 3 bases on most maps in the pool, so you don't lose anything at all and you get a free win if they commit to attacks. The alternative for zerg is either muta which requires its own responses or an 11 minute hive rush to BL that is very common now. In that case there's no threat, which is why I brought it up in the first place. Obviously you can do it, I'm just wondering if it would provide enough utility to 3 base timings to be worth going for.
Creator of sc2unmasked.com
NoDiplomacy
Profile Joined May 2012
Canada4 Posts
June 17 2012 04:37 GMT
#43
The best way to deal with a zerg end game army is with what I and some others call sky toss. Carriers and void rays (mothership is obviously helpful) kill any endgame zerg army except for pretty much only infestors. This, however is even harder to get to than mothership archon and is therefore probably not helping ;-).

Truth is without a really perfect composition, it is nearly impossible to deal with the broodlord infestor maxed out zerg army. Having 2-3 colossus can help in defense because they keep some of the fungal growths at bay and kill the broolings hela-quick. This will serve as only a temporary solution and you need to get that mothership out ASAP. Best way to keep a zerg at bay is by keeping him busy. Send 7-8 zealots to a new expansion. Send a warprism to his main and warp some DTs and zealots. This will keep his mind busy and he will either not attack or will make a mistake with his army. Obviously if his broods are by themselves, blink under them and focus them down, its worth the stalker losses.

As for when you should have this mothership archon thing ready: Most styles of zerg will hit broodlords between 18-21 minutes. You need to have a mothership with enough energy to vortex around 23-24 minutes. Until then, the broodlords must be fended off, even if they're not being killed. Do some harass to keep his army away from your base. Targeting down bases with zealots kill them extroardinarily fast. If he has spines at every base then you will need more zealots. If you kill all of the spines at any given base, he will be forced to send some of his army (a lot of zergs will send their whole army if you're lucky) to deal with you. Be an annoyance and he will miss his moment and the mothership will be archon toileting him in no time.

Thanks.
silentdecay01
Profile Joined February 2012
United States106 Posts
June 17 2012 05:19 GMT
#44
yep as i said, sky toss works wonders, and is currently being more common on Korea ladder. I been watching alot of Korea stream and the toss has been playing it safe with stargate openers and tran into large amount of void rays and carriers to tear apart end game zerg.
Aterons_toss
Profile Joined February 2011
Romania1275 Posts
Last Edited: 2012-06-17 05:28:37
June 17 2012 05:27 GMT
#45
You don't, if zerg has enough brood/infestor to push you and you have no mothership you die. If he attacks before having a "kinda perfect" army you can use a crono boosted vr or 2 and a nice concave to hold his army back until the moma is out.
A good strategy means leaving your opponent room to make mistakes
Ariuz
Profile Joined October 2011
Germany39 Posts
June 18 2012 00:25 GMT
#46
warp prism! if u see a army of ~10 - 15 broods ~ 10 corrupters and ~15 festors, DONT attack into it, this army is really REALLY storng and rips apart stalkers in seconds, BUT its immobile, I love to use 2 - 3 warp prism with zealot drops to kill tech and hatchery, buy time until u get the mothership, even sacrifice a base if u need to.
Rasputincz
Profile Joined May 2011
Czech Republic95 Posts
June 18 2012 10:23 GMT
#47
If your momma ship is late just use mobility of blink stalkers to snipe hatcheries + warp prisms with dts to snipe tech buildings (if you have dts). While you are making a pressure with stalkers, just wait for recall and go home.

Though in my macro pvz games i always have one observer in zerg´s base so i see the hive timing whole game. It is much easier to react properly with the obs in base.
http://cs.twitch.tv/raspcz
rEalGuapo
Profile Joined January 2011
Germany832 Posts
June 18 2012 10:35 GMT
#48
On June 18 2012 19:23 Rasputincz wrote:
If your momma ship is late just use mobility of blink stalkers to snipe hatcheries + warp prisms with dts to snipe tech buildings (if you have dts). While you are making a pressure with stalkers, just wait for recall and go home.

Though in my macro pvz games i always have one observer in zerg´s base so i see the hive timing whole game. It is much easier to react properly with the obs in base.


Yeah I like it so much more to just attack once he starts greater Spire, so my army should be there AFTER he decided to build Corruptors.

But vs Broodlord Infestor you can only really attack with Archon Mothership or all Air Units.

IF you manage to get his Infestors out of position and you are rather Stalker heavy you can Blink under the BLs and kill them but that relys on the Zerg to make a huge mistake.
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