• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:57
CEST 04:57
KST 11:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters9[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism8Official StarCraft website teases new content ahead of BlizzCon?124Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!46
StarCraft 2
General
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism SC4ALL: II Winner will earn a spot at HSC 30! SC4ALL II: StarCraft 2 Player Announcement 7/8 Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Balance hotfix patch 5.0.16b (July 16)
Tourneys
2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
[D] Brainstorming a balance patch for Brood war Practice Partners (Official) BW General Discussion Terran or Protoss Official StarCraft website teases new content ahead of BlizzCon?
Tourneys
[Megathread] Daily Proleagues [ASL22] Ro16 Group A [ASL22] Ro16 Group B KCM Race Survival 2026 Season 3
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread EVE Corporation Diablo IV [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6353 users

[D] Facing Zerg Deathball without the Mothership

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 3 Next All
IHertz
Profile Blog Joined February 2011
United States66 Posts
Last Edited: 2012-06-16 09:06:06
June 16 2012 08:56 GMT
#1
In PvZ what is the best way to face the late game broodlord/infestor army when you do not yet have a mother ship and archon's?

I ask because often I have a mothership incoming and only 1 or 2 archons, or still teching towards these things when they start attacking my base with broodlords. If I try to go in and blink under them the zerg usually fungals my stalkers and they die to the roaches before I can kill the broodlords. So what is the best way to deal with broodlords before you get that mothership and archons for a toilet?

Also...when should I be looking to start teching towards mothership and high templar?

However, the main discussion I am looking for is other ways to face the Zerg Deathball, I am not looking for "get Mothership / Archons Faster."
Gumbi
Profile Joined June 2012
Ireland463 Posts
June 16 2012 08:59 GMT
#2
I probably wouldn't. Though it's situational, and I don't have tons of experience late-game vs Z, I'd avoid a direct engagemnt and try to abuse the Zerg's immobility and snipe bases.
Douillos
Profile Joined May 2010
France3195 Posts
June 16 2012 09:00 GMT
#3
The only way to deal with the Deathball head on is those units. But you can go around it. try to gain time by using the mobility of blink stalkers to stall his attack and for ce him back home while your getting those units out.

Look a giraffe! Look a fist!!
IHertz
Profile Blog Joined February 2011
United States66 Posts
June 16 2012 09:07 GMT
#4
On June 16 2012 18:00 Douillos wrote:
The only way to deal with the Deathball head on is those units. But you can go around it. try to gain time by using the mobility of blink stalkers to stall his attack and for ce him back home while your getting those units out.



Ok...what about on a map like Shakuras where it is really difficult to get past the zerg army because of how small the center choke is? Just go with blink stalkers to pick off your bases and leave everything else at home?
Ero-Sennin
Profile Blog Joined July 2009
United States756 Posts
June 16 2012 09:12 GMT
#5
You can still blink behind the main bases via the top/bottom corridor that is blocked by rocks. Or you can down vote the map
Luck makes talent look like genius.
IHertz
Profile Blog Joined February 2011
United States66 Posts
June 16 2012 09:13 GMT
#6
On June 16 2012 18:12 Ero-Sennin wrote:
You can still blink behind the main bases via the top/bottom corridor that is blocked by rocks. Or you can down vote the map


I really like the map, it's just those 5ish minutes when he might have broodlords and im still teching towards mothership and archons that kills me.
NguN
Profile Joined August 2009
Australia1322 Posts
June 16 2012 09:13 GMT
#7
On June 16 2012 18:07 IHertz wrote:
Show nested quote +
On June 16 2012 18:00 Douillos wrote:
The only way to deal with the Deathball head on is those units. But you can go around it. try to gain time by using the mobility of blink stalkers to stall his attack and for ce him back home while your getting those units out.



Ok...what about on a map like Shakuras where it is really difficult to get past the zerg army because of how small the center choke is? Just go with blink stalkers to pick off your bases and leave everything else at home?


Have warp prisms and warp in Zealots at both top and bottom bases. When the Zerg moves out of position, you can blink into their pocket expos (if they have it) and take them out. Keep them on 4 bases and they'll be starved for gas as the game goes later and later and expand on your side while getting the proper units out.

Way back when, Huk did this at the Dreamhack he won and kept the Zerg on only 4 bases. Eventually he got enough gates to just power through whatever the Zerg had. I can't remember what the Zerg players name was though..
Flowjo
Profile Joined March 2011
United States928 Posts
June 16 2012 09:14 GMT
#8
On June 16 2012 18:07 IHertz wrote:
Show nested quote +
On June 16 2012 18:00 Douillos wrote:
The only way to deal with the Deathball head on is those units. But you can go around it. try to gain time by using the mobility of blink stalkers to stall his attack and for ce him back home while your getting those units out.



Ok...what about on a map like Shakuras where it is really difficult to get past the zerg army because of how small the center choke is? Just go with blink stalkers to pick off your bases and leave everything else at home?


That's why you have to be prepared or it could be an instant loss if you do not have the correct unit comp to fight them in a straight army to army situation. So yea basically a base trade because if you cannot stall for time and you cannot avoid their army without sacrificing your base. On other maps though besides Shakuras it can still be good to stall. But in reality you really want to get that tech starting. Gotta scout it especially if they go like infestor ling style or have gotten alot of infestors.
IMNestea's biggest fan.
EMPaThy789
Profile Joined July 2009
New Zealand878 Posts
June 16 2012 09:15 GMT
#9
you cant, thats the entire point of geting the mothership. to beat 8+ ammounts of broodlords with support, you need the mothership or a huge eco lead so you can throw like 80 stalkers at him and still have money left over. if you get caught by brood lords without a mothership or your mothership is still building, then you have to sac an expo or two and try to basetrade to stall until you get your mamaship out with vortex (if the expo he is attacking is where the mothership is building then you're pretty much dead).

mothership tech should start around the time you see the hive morphing you should have an observer in his base or near it to check for hive, get your hts the same time as your fleetbeacon if you didnt get them beforehand. a little trick you can do when you have alot of immortals (which suck really bad vs broods) and hive and spire are still morphing is to build a warp prism and immortal drop the greater spire. the zerg usually wont have units there in time to stop the immortals powering down the spire and you would have delayed his broodlords by a lot.
RodrigoX
Profile Joined November 2009
United States645 Posts
June 16 2012 09:19 GMT
#10
ZvP lategame can be really really impossible for protoss. Its just a really terrible situation. Basically, if there are 12+ BL with 6-10 infestors plus any units left from the midgame, it basically is impossible to engage it with anything minus a momaship and have you come out ahead.

I mean, basically, dont engage it. Avoid that army like the plague until you get out a mothership with a vortex (until he NPs if ofc). I mean if the Zerg actually has a deathball, you are not going to win via good engagements without stupid vortex luck. You kind of have to destroy their economy, while maintaining your own, so when you do make a god awful trade, he can't rebuild, while you can.

As to the literal question, you need colossus to destroy the broodlings no matter what stage of the game, or else you are just going to get trounced. 3+ is suggested, and then basically all stalkers, with some high templar if you have the gas (you don't) for the life saving feedback. And you kind of have to play a game, of colossus vs broodlings/ground army, blink stalkers splitting but not too much, and blinking forward, but not too forward, whilst in range of the colossus. I mean its just a rough situation vs BLinfestor mothership or not.
We were all raised on televion that made us believe we'd all be Millionairs, Movie gods, and Rockstars..... But we won't.... We are slowly learning that fact. And we are very, very pissed off.
IHertz
Profile Blog Joined February 2011
United States66 Posts
June 16 2012 09:20 GMT
#11
On June 16 2012 18:15 mR.bONG789 wrote:
you cant, thats the entire point of geting the mothership. to beat 8+ ammounts of broodlords with support, you need the mothership or a huge eco lead so you can throw like 80 stalkers at him and still have money left over. if you get caught by brood lords without a mothership or your mothership is still building, then you have to sac an expo or two and try to basetrade to stall until you get your mamaship out with vortex (if the expo he is attacking is where the mothership is building then you're pretty much dead).

mothership tech should start around the time you see the hive morphing you should have an observer in his base or near it to check for hive, get your hts the same time as your fleetbeacon if you didnt get them beforehand. a little trick you can do when you have alot of immortals (which suck really bad vs broods) and hive and spire are still morphing is to build a warp prism and immortal drop the greater spire. the zerg usually wont have units there in time to stop the immortals powering down the spire and you would have delayed his broodlords by a lot.


Will definitely try out this immortal drop technique as I usually have them to hold off the 12 min roach rush everyone is doing anyways.

Also...if mothership archons is the only way to stop it how did Protoss do it before the Archon Toilet was discovered, and why was there no outrage when Blizzard had planned to remove the mothership in HoTS (I know they have planned to put it back in now, but when they first announced it)
fanvadmeck
Profile Joined August 2011
Sweden112 Posts
June 16 2012 09:20 GMT
#12
According to day9 you should keep your colossi in the front to try snipe some infestors and once the broodlords advance you back off with your colossi and defend them with your stalkers or if you are in position blink in with the stalkers
| Startale | Quantic | Liquid FTW!
IHertz
Profile Blog Joined February 2011
United States66 Posts
June 16 2012 09:23 GMT
#13
On June 16 2012 18:13 NguN wrote:
Show nested quote +
On June 16 2012 18:07 IHertz wrote:
On June 16 2012 18:00 Douillos wrote:
The only way to deal with the Deathball head on is those units. But you can go around it. try to gain time by using the mobility of blink stalkers to stall his attack and for ce him back home while your getting those units out.



Ok...what about on a map like Shakuras where it is really difficult to get past the zerg army because of how small the center choke is? Just go with blink stalkers to pick off your bases and leave everything else at home?


Have warp prisms and warp in Zealots at both top and bottom bases. When the Zerg moves out of position, you can blink into their pocket expos (if they have it) and take them out. Keep them on 4 bases and they'll be starved for gas as the game goes later and later and expand on your side while getting the proper units out.

Way back when, Huk did this at the Dreamhack he won and kept the Zerg on only 4 bases. Eventually he got enough gates to just power through whatever the Zerg had. I can't remember what the Zerg players name was though..


Yeah I don't know why I am still not using warpprisms to harrass, I need to get on that. I guess I just still love the clumped deathball so much.
NguN
Profile Joined August 2009
Australia1322 Posts
Last Edited: 2012-06-16 09:26:25
June 16 2012 09:23 GMT
#14
On June 16 2012 18:20 IHertz wrote:
Show nested quote +
On June 16 2012 18:15 mR.bONG789 wrote:
you cant, thats the entire point of geting the mothership. to beat 8+ ammounts of broodlords with support, you need the mothership or a huge eco lead so you can throw like 80 stalkers at him and still have money left over. if you get caught by brood lords without a mothership or your mothership is still building, then you have to sac an expo or two and try to basetrade to stall until you get your mamaship out with vortex (if the expo he is attacking is where the mothership is building then you're pretty much dead).

mothership tech should start around the time you see the hive morphing you should have an observer in his base or near it to check for hive, get your hts the same time as your fleetbeacon if you didnt get them beforehand. a little trick you can do when you have alot of immortals (which suck really bad vs broods) and hive and spire are still morphing is to build a warp prism and immortal drop the greater spire. the zerg usually wont have units there in time to stop the immortals powering down the spire and you would have delayed his broodlords by a lot.


Will definitely try out this immortal drop technique as I usually have them to hold off the 12 min roach rush everyone is doing anyways.

Also...if mothership archons is the only way to stop it how did Protoss do it before the Archon Toilet was discovered, and why was there no outrage when Blizzard had planned to remove the mothership in HoTS (I know they have planned to put it back in now, but when they first announced it)


Protoss just did 2 base timings lol. Either it worked and they won, or it failed and they tried to take a 3rd, by which mass Roach or Roach/Infestor would just win. Broodlords would definitely ensure a victory.

There were no builds where you'd take a fast 3rd and then play a macro game.

EDIT - Zergs would also use a lot more Roach/Hydra/Corrupter compositions... which a deathball would just destroy. Most Zergs used huge amounts of gas on Roach/Hydra, and so they'd be too slow to get Broodlord tech.

SC2ShoWTimE
Profile Joined April 2011
Germany722 Posts
June 16 2012 09:26 GMT
#15
you need to be a bit more precise because it's important to know when the zerg attacks you with broodlords and what other units he has.

when zerg has broodlord/infestor/corrupter only there is no other way and even with mothership it just depends on whether or not the zerg controls his units well. when there are only few broodlords and infestors and a lot of lings/roaches as support a well upgraded stalker/colossus/sentry army does decently well against it.

as soon as you see the zerg go up to hive and your tech is a bit delayed you can try to play like ace/squirtle and use multiple warp prisms to keep the zerg busy while you get your mothership out.
Progamer
IHertz
Profile Blog Joined February 2011
United States66 Posts
June 16 2012 09:31 GMT
#16
On June 16 2012 18:26 ShoWTimE94 wrote:
you need to be a bit more precise because it's important to know when the zerg attacks you with broodlords and what other units he has.

when zerg has broodlord/infestor/corrupter only there is no other way and even with mothership it just depends on whether or not the zerg controls his units well. when there are only few broodlords and infestors and a lot of lings/roaches as support a well upgraded stalker/colossus/sentry army does decently well against it.

as soon as you see the zerg go up to hive and your tech is a bit delayed you can try to play like ace/squirtle and use multiple warp prisms to keep the zerg busy while you get your mothership out.


You know where I can see any replays or casts of ace or squirtle I would love to see there style as I have heard a lot about them but really haven't seen much of them.
Belial88
Profile Blog Joined November 2010
United States5217 Posts
June 16 2012 09:32 GMT
#17
You should be pushing with 3 base Toss with 2+ colossi right when zerg is going towards hive (infestation pit, hive, morphing greater spire and even broodlords). If zerg is good, you will have to back off against mass spine/infestor/corruptor or be stuck in base due to mutas or your 2+ colossi army is too small due to roach aggression, but unless you've broken through, you should be going toward mothership tech when zerg is going broodlord tech (ie when zerg sees toss on 3 base going towards colossi, he should be moving towards broodlords, similarly, toss should be going toward mothership if he can't bust a good zerg yet before the broodlords pop but you should definitely be able to do pressure and deny the 5th base, maybe even kill the fourth or lots of infestors and army and spines).

Ideally, you are pushing with 3 base 3+colossi and then killing lots of spines and infestors and then broodlords force you back and when zerg pushes you with broodlords, you should have mothership come out with energy for a vortex right when he arrives to attack your third and deny your fourth. Then, you use the threat of a vortex, which you can do favorably when being the defender as long as you force zerg to spam lots of IT's (think of infestors as zerg siege tanks - if you let terran run all the way up to your base without having to stop to siege over and over, you lose, similarly, if you let zerg run up all the way to your third without having to spam a ton of infested terrans and waste a bunch of energy, you lose - you cant let a bl/infestor army hit your base with full energy and be able to spam so many IT that a vortex doesnt work and a mothership cant get in range to vortex). Then, you push back the bl/infestor army with your 4+ archons/4+colossi/vortex army so you can secure your fourth and throw down stargates so you have 3 total and start pumping out carriers and phase out your gateway army in favor of 5+ colossi, archons, mothership, carrier, HT.

The game will be back and forth here, but you need to keep your colossi to make sure lots of infestors die, so he can't spam ITs to deny a good vortex. Then, using your initial 5+ carriers, you should be able to secure your 5th base.

Then get mass carrier/archon/mothership/HT, and you win. And warp prism speed with 30+ gateways and just ridiculous warp prism harass where you send 20 zealots to go focus the hive, greater spire, and new zerg expansions that even if he has 10 spines or even his army, he can't save them.

That's how ZvP lategame is played. If you dont have broodlords when toss has 3 base 3+ colossi, you lose. If you dont have mothership when zerg has bl/infestor, you lose. If zerg does not have 12+ broodlords and the rest infestors against mothership/archon/colossi, you lose, and if toss does not have carrier/ht/archon/mothership against pure bl/infestor with 3/3 and 3/3 air, you lose.

But god damn, 5+ base toss with a speed prism. You just cant win, toss throws away those minerals to kill all those bases and you just lose. You should be using speed prism harass to prevent the 5 base zerg from pushing you before you have enough carriers to win a straight up fight.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
IHertz
Profile Blog Joined February 2011
United States66 Posts
June 16 2012 09:36 GMT
#18
On June 16 2012 18:32 Belial88 wrote:

Ideally, you are pushing with 3 base 3+colossi and then killing lots of spines and infestors and then broodlords force you back and when zerg pushes you with broodlords, you should have mothership come out with energy for a vortex right when he arrives to attack your third and deny your fourth. Then, you use the threat of a vortex, which you can do favorably when being the defender as long as you force zerg to spam lots of IT's (think of infestors as zerg siege tanks - if you let terran run all the way up to your base without having to stop to siege over and over, you lose, similarly, if you let zerg run up all the way to your third without having to spam a ton of infested terrans and waste a bunch of energy, you lose - you cant let a bl/infestor army hit your base with full energy and be able to spam so many IT that a vortex doesnt work and a mothership cant get in range to vortex). Then, you push back the bl/infestor army with your 4+ archons/4+colossi/vortex army so you can secure your fourth and throw down stargates so you have 3 total and start pumping out carriers and phase out your gateway army in favor of 5+ colossi, archons, mothership, carrier, HT.


I have never gotten that late game to where you have no gateway army, usually I either get mothership archon and win or don't get it in time and lose.
Belial88
Profile Blog Joined November 2010
United States5217 Posts
June 16 2012 09:53 GMT
#19
^ yea it's pretty unforgiving. We already see blizzard realizes vortex makes the game stupid - it doesnt matter how bad or good the early or mid game went for either player, if both survive to 4 base z/3base p, overwhelming majority of games end with whether toss gets a vortex off at all (there's no such thing as splitting broodlords... just like you can't split HT against pre-nerf EMP - even if you only get 4 of 12 broodlords in a vortex, 8 bl will not be enough and you lose), or zerg NP's toss.

But you should never let zerg NP your mothership. Don't have the mothership on the same hotkey as your army, dont let your mothership fall too far behind your army, and dont rush in for vortex. Vortex should be used if infestors are out of position or defensively, really. A good zerg should be spamming IT in front of their broodlords to prevent a mothership from getting close enough to get a vortex off - a mass line of It will destroy a mothership when it's corrupted, maybe a few corruptors in there too, and chain FG'd at 10 range from the broodlords (vortex is 9 range, broodlords are 13 range...).

If you are losing a lot with your vortex, you are either being too aggressive with your mothership (which I win often against - you rush forward to vortex and I either NP bum rush you with my 12 infestors and just one of them has to survive your 5 colossi beams to get that vortex on YOUR army off) or spammming IT against a FG'd mothership that's corrupted and stuck.

use the mothership defensively so you can secure your fourth, then get carriers. carrier/archon/ht/mothership, is when you can be offensive when you get enough carriers to rape the infestors.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
SC2ShoWTimE
Profile Joined April 2011
Germany722 Posts
June 16 2012 10:41 GMT
#20
On June 16 2012 18:31 IHertz wrote:
Show nested quote +
On June 16 2012 18:26 ShoWTimE94 wrote:
you need to be a bit more precise because it's important to know when the zerg attacks you with broodlords and what other units he has.

when zerg has broodlord/infestor/corrupter only there is no other way and even with mothership it just depends on whether or not the zerg controls his units well. when there are only few broodlords and infestors and a lot of lings/roaches as support a well upgraded stalker/colossus/sentry army does decently well against it.

as soon as you see the zerg go up to hive and your tech is a bit delayed you can try to play like ace/squirtle and use multiple warp prisms to keep the zerg busy while you get your mothership out.


You know where I can see any replays or casts of ace or squirtle I would love to see there style as I have heard a lot about them but really haven't seen much of them.


not sure why it is free to watch, but this game basically shows the "new protoss style" of lategame pvz.
http://www.gomtv.net/2012gsls3/vod/67541/?set=11&lang=
Progamer
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 7h 3m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 171
SpeCial 68
CosmosSc2 19
StarCraft: Brood War
Rain 2066
GuemChi 1496
Noble 18
Dota 2
NeuroSwarm185
Counter-Strike
taco 465
m0e_tv330
minikerr37
Other Games
summit1g10846
Fnx 718
C9.Mang0332
PiGStarcraft293
ViBE140
Maynarde105
kaitlyn16
[ Show 10 non-featured ]
StarCraft 2
• Berry_CruncH300
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Scarra1165
Upcoming Events
Escore
7h 3m
IntoTheTV X SOOP
8h 3m
CranKy Ducklings
1d 7h
WardiTV Invitational
1d 8h
Cure vs Zoun
SHIN vs Classic
ByuN vs MaxPax
Percival vs YoungYakov
OSC
1d 17h
Sparkling Tuna Cup
2 days
WardiTV Invitational
2 days
Shopify Rebellion Sundays
2 days
Spirit vs Mixu
Clem vs TBD
RSL Revival
2 days
Serral vs Rogue
BlizzCon
2 days
IdrA vs MC
[ Show More ]
Replay Cast
2 days
Afreeca Starleague
3 days
WardiTV Weekly
3 days
Monday Night Weeklies
3 days
Afreeca Starleague
4 days
GSL
4 days
PiGosaur Cup
4 days
The PondCast
5 days
Kung Fu Cup
5 days
Replay Cast
5 days
IntoTheTV X SOOP
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-09-10
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Escore Tournament S3: King of Kings
RSL Revival: Season 6
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Blizzard Classic Cup 2026
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Blizzard Classic Cup 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.