• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:59
CET 17:59
KST 01:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool43Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (March 16-22): herO doubles, Cure surprises Weekly Cups (August 25-31): Clem's Last Straw? Team Liquid Map Contest #22 - Presented by Monster Energy What mix of new & old maps do you want in the next ladder pool? (SC2)
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April WardiTV Team League Season 10 KSL Week 87
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
mca64Launcher - New Version with StarCraft: Remast BGH Auto Balance -> http://bghmmr.eu/ ASL21 General Discussion Soulkey's decision to leave C9 JaeDong's form before ASL
Tourneys
[ASL21] Ro24 Group B 2026 Changsha Offline Cup [ASL21] Ro24 Group A ASL Season 21 LIVESTREAM with English Commentary
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread European Politico-economics QA Mega-thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3698 users

[G] Only Bio in TvZ! - Page 5

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 6 7 8 9 10 Next All
dohgg
Profile Joined February 2011
310 Posts
June 22 2012 08:35 GMT
#81
On June 22 2012 16:23 dynwar7 wrote:
I have been using this and I won 10x in a row vs Zerg.

HOWEVER....

....

Now I just cannot simply win, because in the guide you say to move out wirh marines early to deny his 3rd. I cannot. He already has ling bling before taking 3rd. If this is the case, what do I do?

Cant believe I cannot find....was winning 10 in a row just a few days ago.. Basically I cannot snipe his 3rd. even without bling, his ling coutn is really high to kill my marines..


I think the main idea of that combat shiled push is to just "screw up the zerg intentions"

He made a third for a clear reason to saturate it, and it'll be harder for him to do so, if he made lings and defence to stop your push, however, as the OP said, eventho he might hold ur push, the idea is still to trade effective as possible.

I have another question to the OP.
I was trading quite good on 10~15 min, till the zerg managed to get infestors out, obivously i m not MKP, but i did minimize his fungels effect with a decent split, but on overall view:

its just nearly immposible to trade well vs infestors with a good upgraded lings to cover them, i did focus fire with marauders but still got fungeled loacked and surrounded by lings. and in the end of the day, the trades became more of a trade of bio for energy (of infestors) then a trade of bio for reasources (banlings/roaches/mutas).

Do you think that mixing 2-3 ghosts can be good? or maybe adding 1 more reactor starport to start being really heavy on medivacs?
Strykerz
Profile Joined June 2011
United States85 Posts
June 22 2012 09:47 GMT
#82
On June 19 2012 15:12 Qibla wrote:
Just played a strange match. Sent my scouting scv to his 3rd after scouting his main. Single gas pool normal fe blah blah.
Sent my first 3 rines to the xel naga. After a few mins no 3rd taken and no lings run to xel naga so I assume all in and put down 4 bunkers. After a few more minutes no all in comes, so I scan his base. He's taken his 3rd now and has raced for infestores. Has about 8-10 infestors out. I go to push out to do some damage and get fungled to death.

How should you go against scouting and countering this strategy?


Do something that QXC does. put a bunker outside of his nat/at his third. Toss a couple marines in there. You'll find out very quickly what his intetions are.
#MKPHwaiting #xOGaming
forsakeNXE
Profile Joined October 2011
Germany539 Posts
June 22 2012 11:24 GMT
#83
On June 22 2012 17:35 dohgg wrote:
I have another question to the OP.
I was trading quite good on 10~15 min, till the zerg managed to get infestors out, obivously i m not MKP, but i did minimize his fungels effect with a decent split, but on overall view:

its just nearly immposible to trade well vs infestors with a good upgraded lings to cover them, i did focus fire with marauders but still got fungeled loacked and surrounded by lings. and in the end of the day, the trades became more of a trade of bio for energy (of infestors) then a trade of bio for reasources (banlings/roaches/mutas).

Do you think that mixing 2-3 ghosts can be good? or maybe adding 1 more reactor starport to start being really heavy on medivacs?


Do you have a replay for me?
Let's learn together!
dohgg
Profile Joined February 2011
310 Posts
June 22 2012 11:44 GMT
#84
The games were played with my friends on peepmode, so u actually need to move forward times x8.. to get to that certain game.. it was 2:30 hours peepmode ...

Anyway.. would love if u can contact me on eu server once u feel better and can play, i would like to see this build be performed by some1 who already have a solid confidence with that build.
Picklebread
Profile Joined June 2011
808 Posts
June 24 2012 18:51 GMT
#85
In the midgame, have you experimented with getting ghosts at all if your sure they are going infestor? Ive kinda started doing that and if you hit all your emp's / snipes then they just die...
Procify
Profile Joined December 2011
United States52 Posts
June 25 2012 11:05 GMT
#86
Pure bio works pretty well from what I've tried.

What I've found really seals the deal is a build that I watched mkp do on stream multiple times.

Basically, he does 1 rax fe into a sort of 1/1/1 where he gets blue flame and 4 medivacs with 1/1 infantry. He follows it with a 1/1 timing attack that uses blue flame hellions and the support of 4 medivacs. In 8 games, I have 100% winrate.
Needs more breakable rocks.
Vies
Profile Joined June 2011
Australia57 Posts
Last Edited: 2012-06-25 17:10:19
June 25 2012 17:09 GMT
#87
Thanks for the guide. I'm currently working on this build just have a simple question...

~9-10 mins I start to bank minerals (as im getting my first medivacs). This seems like the right time to throw down the 3rd base but you say not to get it until 12 minutes. Also I noticed in one of your replays on Antiga you had excess mineral at the same time but overmade supply depots. Is there any particular reason why you delay this 3rd base or extra rax?

nath
Profile Blog Joined May 2010
United States1788 Posts
Last Edited: 2012-06-25 19:16:03
June 25 2012 19:15 GMT
#88
something maybe not thought about (havent seen it mentioned) is that playing this style in tvz is not only viable and ahead of its time, but also makes you fucking amazing in tvp lategame.

if you can fight t3 zerg effectively with bio you can fight lategame protoss. i like to mix in ghosts because i need to be able to have superb ghost control in tvp might as well practice it in tvz too
Founder of Flow Enterprises, LLC http://flow-enterprises.com/
forsakeNXE
Profile Joined October 2011
Germany539 Posts
June 25 2012 19:31 GMT
#89
@ Picklebread: No i have not i have played only tvps last days to improve this matchup cause i get like 0 wins in the lategame :/ But some posts here suggest to incorporate them so you should definitly try!

@ Procify: Do you have some replays / vods with the timing where this build goes down? I might try it out

@ Vies: Yeah that comes if you mess something up in the build and do not play it 100% perfectly. It happens to me also if i am not paying enough attention.

I have switched things up a bit right now for testing purpose which is getting 3 more rax at around 11 min (pause marine production) and then around 12 my 3rd cc while still upgrading etc.

If you produce constantly and do not get supply blocked and upgrade at the same time you should normaly not ahve excessive minerals. If you have though just throw down the cc or rax etc.

So there is no particular reason just bad overall play at that point
Let's learn together!
dohgg
Profile Joined February 2011
310 Posts
Last Edited: 2012-06-25 19:59:00
June 25 2012 19:58 GMT
#90
I just found this build quite weak vs 9 min 3rd (safer expand for zerg, after teching). (not only leaving you in the dark for couple of minutes for potentional allin)

The 2 medivcas timings will be stoped with 2 many banes or infestors already, and after taking expo on 12 min -> 15~ min 3rd is up mining.
ArnO-
Profile Joined May 2008
United States258 Posts
June 25 2012 23:25 GMT
#91
On June 26 2012 02:09 Vies wrote:
Thanks for the guide. I'm currently working on this build just have a simple question...

~9-10 mins I start to bank minerals (as im getting my first medivacs). This seems like the right time to throw down the 3rd base but you say not to get it until 12 minutes. Also I noticed in one of your replays on Antiga you had excess mineral at the same time but overmade supply depots. Is there any particular reason why you delay this 3rd base or extra rax?



The earlier you get your third cc the better, if you can afford it at that time without dying to an attack then do it. Its especially important to get it fast with this style because you need enough production in the midgame to effectively trade and if you delay your 3rd until 12+ min it may put you behind if your initial pressure hasn't done enough damage. Most of my TvZ builds revolve around having my 3rd orbital landed at my 3rd around the 10-11 min mark.
Debian
Profile Blog Joined December 2011
Canada95 Posts
June 25 2012 23:54 GMT
#92
Ok, what do you do if they are bad and you see no 3rd base and a bunch of lings but they never all in you and a late 3rd? What time is it "ok" to push out of your base without being scared to be killed.
forsakeNXE
Profile Joined October 2011
Germany539 Posts
June 25 2012 23:59 GMT
#93
When Medivacs arrive cause you have approximatly 5minutes to just pick up everytime and get out without losing stuff till infestors hit the field.
Let's learn together!
forsakeNXE
Profile Joined October 2011
Germany539 Posts
Last Edited: 2012-06-27 13:54:36
June 26 2012 22:55 GMT
#94
Alright guys i am working on an improved version of the build which gives you a faster 3rd, a really more solid way to hold allins (i've tested vs all allins i know and i've hold every single one even without bunkers (build them only once i see the allin coming).

Right now the chance is to only have 2 in gas instead of 3, this gest you a CC at around 7:10 minutes. By this exact time you also put 1 one more into both geysers for a total of 3 and take your 3rd geyser also with 3 scvs.

Take your 4th gas as usual while you get your armory and ebay down.

This allows you to get an earylier wall with your supplydepots, consistently produce stuff out of your buildings and add in ALOT more barrracks really early on when you move out with your medivacs etc.

some kinda "beta" replays for that:

Holding allins:
http://drop.sc/208631
http://drop.sc/208633
http://drop.sc/208634
http://drop.sc/208635

kinda macro:
http://drop.sc/208636
http://drop.sc/208656

Edit:
"Normal game" vs top 8 master
http://drop.sc/208953
Let's learn together!
Thylacine
Profile Joined August 2011
Sweden882 Posts
June 29 2012 13:26 GMT
#95
On June 27 2012 07:55 Enemyy wrote:
Alright guys i am working on an improved version of the build which gives you a faster 3rd, a really more solid way to hold allins (i've tested vs all allins i know and i've hold every single one even without bunkers (build them only once i see the allin coming).

Right now the chance is to only have 2 in gas instead of 3, this gest you a CC at around 7:10 minutes. By this exact time you also put 1 one more into both geysers for a total of 3 and take your 3rd geyser also with 3 scvs.

Take your 4th gas as usual while you get your armory and ebay down.

This allows you to get an earylier wall with your supplydepots, consistently produce stuff out of your buildings and add in ALOT more barrracks really early on when you move out with your medivacs etc.

some kinda "beta" replays for that:

Holding allins:
http://drop.sc/208631
http://drop.sc/208633
http://drop.sc/208634
http://drop.sc/208635

kinda macro:
http://drop.sc/208636
http://drop.sc/208656

Edit:
"Normal game" vs top 8 master
http://drop.sc/208953


Aw man you kidding me? -_- I have barely got to try your original build and i've made IRL notes with the BO etc and now you make a better build? xD

Btw, how does an earlier third CC make you less vulnerable to all ins? If anything it should make you weaker. And when will you meet top 25 or top 8 masters? Really wanna see replays of you vs zergs who actually know how to play.
What you're looking at could be the end of a particularly terrifying nightmare. It isn't. It's the beginning. Introducing Mr. John Valentine, air traveler. His destination: the Twilight Zone...
dohgg
Profile Joined February 2011
310 Posts
Last Edited: 2012-06-29 17:54:27
June 29 2012 17:52 GMT
#96
On June 29 2012 22:26 Thylacine wrote:
Show nested quote +
On June 27 2012 07:55 Enemyy wrote:
Alright guys i am working on an improved version of the build which gives you a faster 3rd, a really more solid way to hold allins (i've tested vs all allins i know and i've hold every single one even without bunkers (build them only once i see the allin coming).

Right now the chance is to only have 2 in gas instead of 3, this gest you a CC at around 7:10 minutes. By this exact time you also put 1 one more into both geysers for a total of 3 and take your 3rd geyser also with 3 scvs.

Take your 4th gas as usual while you get your armory and ebay down.

This allows you to get an earylier wall with your supplydepots, consistently produce stuff out of your buildings and add in ALOT more barrracks really early on when you move out with your medivacs etc.

some kinda "beta" replays for that:

Holding allins:
http://drop.sc/208631
http://drop.sc/208633
http://drop.sc/208634
http://drop.sc/208635

kinda macro:
http://drop.sc/208636
http://drop.sc/208656

Edit:
"Normal game" vs top 8 master
http://drop.sc/208953


Aw man you kidding me? -_- I have barely got to try your original build and i've made IRL notes with the BO etc and now you make a better build? xD

Btw, how does an earlier third CC make you less vulnerable to all ins? If anything it should make you weaker. And when will you meet top 25 or top 8 masters? Really wanna see replays of you vs zergs who actually know how to play.


(i helped with the new version)

Because we found out that less 2 workers on gas is a huge impact on your mineral income growth, that it allows you a sick constant production from all your raxs, 2 workers off gas will give you way more then 400 mineral on 7 min to set a 3rd, all the extra minerals will go into production, and also, in a case of allin, can go into setting walls and bunkers.

Another note.
All the gas intentions on that build, are not going into defensive units (Tanks, banshees) but into offensive stuff as upgrades and medivacs, so as a result, having a bit less of gas ratio will actually help you defending aggresion.

Why the build have been changed?
1.We found out that the build have abit of extra income gas and missing alot of mineral income to support 3 rax production. (For example, you'll never have enough minerlas to start +1, by the time ebay is done, if you kept constant production of marines and SCVs, even tho, your gas will be above 100)
2. the 7 min CC, is a great timing, not only it'll be done and landing by the moment your medivacs will be out and u'll start your push, also it'll keep you equal with a zerg 7-9 min 3rd (consider 5 min 3rd will be punished by combat shiled push)
forsakeNXE
Profile Joined October 2011
Germany539 Posts
June 29 2012 19:28 GMT
#97
I makes you less vulnerable to allins cause you have more minerals to wall off again quickly, throw down bunkers etc. you won't need nearly any gas units djuring allins most of the time with bio so it only improves the effectiveness of a hold (e.g. the 6min allin was unstoppable with 3 in gas and 0 bunkers while it is now cause you can instantly wall off again and put down a bunker for the next wave.
Let's learn together!
Thylacine
Profile Joined August 2011
Sweden882 Posts
Last Edited: 2012-06-29 21:40:44
June 29 2012 21:33 GMT
#98
It is possible to go marine tank after the combat shield timing im sure? I was thinking:
Fac makes reac, gives it to port,(normal) THEN fac makes lab and eventually make tanks + siege tank and then i add an extra fac + lab and end up with 2 facs massing tanks?
What you're looking at could be the end of a particularly terrifying nightmare. It isn't. It's the beginning. Introducing Mr. John Valentine, air traveler. His destination: the Twilight Zone...
deeshoo
Profile Blog Joined October 2010
United States319 Posts
Last Edited: 2012-06-29 22:32:48
June 29 2012 22:31 GMT
#99
How difficult is it to incorporate blue flame hellions into this build? Since you have to build the Factory anyways to get to Medivacs, wouldn't it be interesting to research Blue Flame and then switch it onto a reactor afterwards to start getting some AoE into the composition? They're still very mobile and can definitely help with a swarm of ling bane in the mid-game.
gl hf :D
forsakeNXE
Profile Joined October 2011
Germany539 Posts
June 29 2012 22:37 GMT
#100
@ Thylacine i guess it should be no problem, just take 5th and 6th gas with your 3rd. eventually cut back on marine upgrades a bit but that might not even be a necessaty. Just look at the vs top8 master - replay to see a reletavily nicely done bo and try to adjust it yourself.

@ deshoo Definitly! But they eat up money pretty fast and do not scale with upgrades, so even infesting further in them by reseach stuff + addon etc. they will get worst as the game goes on so i personally don't know but yeah it is possible.

You can transition into alot of stuff out of bio play in general and add stuff to it (even thors etc.) kinda personal stage. The gas you have left over makes alot possible.
Let's learn together!
Prev 1 2 3 4 5 6 7 8 9 10 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 7h 1m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
LamboSC2 331
elazer 136
Trikslyr59
Rex 38
Codebar 19
StarCraft: Brood War
Britney 20053
Calm 4710
Shuttle 3309
Bisu 1930
Larva 863
ggaemo 834
Mini 661
Soma 523
Stork 456
BeSt 393
[ Show more ]
firebathero 302
Light 286
Snow 265
Rush 248
EffOrt 244
ZerO 219
Leta 197
actioN 192
PianO 168
Dewaltoss 110
Zeus 75
Mind 62
Sharp 57
HiyA 43
Free 33
Barracks 33
sorry 28
Movie 18
soO 16
IntoTheRainbow 15
ivOry 11
Terrorterran 10
ajuk12(nOOB) 9
Sacsri 8
Dota 2
Gorgc7450
Counter-Strike
fl0m1546
ceh9436
byalli341
edward150
adren_tv47
Heroes of the Storm
MindelVK14
Other Games
Grubby1959
singsing1881
FrodaN913
hiko781
B2W.Neo659
DeMusliM292
Liquid`VortiX150
Hui .139
crisheroes134
Sick116
QueenE107
ZerO(Twitch)15
Organizations
Dota 2
PGL Dota 2 - Main Stream45
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• FirePhoenix3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV260
League of Legends
• Nemesis4110
• TFBlade870
• Shiphtur389
Upcoming Events
PiGosaur Cup
7h 1m
Replay Cast
16h 1m
Afreeca Starleague
17h 1m
hero vs YSC
Larva vs Shine
Kung Fu Cup
18h 1m
Replay Cast
1d 7h
KCM Race Survival
1d 16h
The PondCast
1d 17h
WardiTV Team League
1d 19h
OSC
1d 19h
Replay Cast
2 days
[ Show More ]
WardiTV Team League
2 days
RSL Revival
3 days
Cure vs Zoun
herO vs Rogue
WardiTV Team League
3 days
Platinum Heroes Events
3 days
BSL
4 days
RSL Revival
4 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
4 days
BSL
5 days
Replay Cast
5 days
Replay Cast
5 days
Afreeca Starleague
5 days
Light vs Calm
Royal vs Mind
Wardi Open
5 days
Monday Night Weeklies
5 days
OSC
6 days
Sparkling Tuna Cup
6 days
Afreeca Starleague
6 days
Rush vs PianO
Flash vs Speed
Liquipedia Results

Completed

Proleague 2026-03-23
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.