[G] Only Bio in TvZ! - Page 6
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Sega92
United States467 Posts
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Chantastic
86 Posts
On June 22 2012 17:35 dohgg wrote: I think the main idea of that combat shiled push is to just "screw up the zerg intentions" He made a third for a clear reason to saturate it, and it'll be harder for him to do so, if he made lings and defence to stop your push, however, as the OP said, eventho he might hold ur push, the idea is still to trade effective as possible. I have another question to the OP. I was trading quite good on 10~15 min, till the zerg managed to get infestors out, obivously i m not MKP, but i did minimize his fungels effect with a decent split, but on overall view: its just nearly immposible to trade well vs infestors with a good upgraded lings to cover them, i did focus fire with marauders but still got fungeled loacked and surrounded by lings. and in the end of the day, the trades became more of a trade of bio for energy (of infestors) then a trade of bio for reasources (banlings/roaches/mutas). Just chiming in here, I've been experimenting with this build quite a bit. The point of the extremely fast upgrades, literally constant upgrades, and high medivac count is to force a large number of lings to cover the infestors. Don't view the trades as just mineral/gas efficient, but larvae efficient! By dropping, engaging in multiple locations, and engaging as cost efficiently as possible, you will either kill all the lings because he's being stretched very thin, or you make it much more difficult for him to inject larvae at all times. Even if you lose a big army, your ability to rebuild and move out is much better than with siege tanks, as you do not need to wait for a critical number of tanks, you just need a few MMM to continuously poke and drop him to death. Just force trade after trade and with MMM being so supply/larvae efficient against Ling/Infestor, the Zerg should have a hard time keeping up. Also, the point of the combat shield push is indeed just to "screw up the zerg intentions." Unless they've already spread creep to their third, which on some maps is rather difficult to do, it's hard to get a queen response, and you can delay mining while forcing quite a few zerglings. | ||
awakenx
United States341 Posts
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s3rp
Germany3192 Posts
On June 30 2012 09:33 deathtrance wrote: I wonder if a transition to bio/sky terran is viable late game against broodlords; I like HSM soooo much because broods stack up and I adore watching them explode :D Can work but you need to be able to take at least 4 Bases . I'm also not a fan of HSM overall its way too gimmicky and easy to counter. | ||
dohgg
310 Posts
Also, getting +1.. +2.. +3 on your air attack is pretty important.. altho the chances of him to get broods are kinda low, or you didnt aggresive enough.. | ||
oemoR
Canada29 Posts
Disturbed Zerg reporting.. I must say, this is the most annoying style of play when I face Terran.. endless vomiting of tier 1's all day. Detailed guide to my bane makes me raise an eyebrow. | ||
Thylacine
Sweden882 Posts
![]() heres a replay of a game i just played, this happens every time: mass ling infestor and I just can't be aggresive anymore because it's too swarmy, even when im ahead economically. If i start trading i just die and its cost efficent for him? http://www.sc2replayed.com/replay-videos/19108 | ||
forsakeNXE
Germany539 Posts
On July 02 2012 01:23 Thylacine wrote: I feel like my army is just way to small to drop midgame/lategame. ![]() heres a replay of a game i just played, this happens every time: mass ling infestor and I just can't be aggresive anymore because it's too swarmy, even when im ahead economically. If i start trading i just die and its cost efficent for him? http://www.sc2replayed.com/replay-videos/19108 First: You kinda mess up the opening by quite a bit: 3rd cc full minute too late reactors too late 4th gas way to early You can add those 3 rax at the time you move out (or even 4) And do not build reactors on those rax The big error you made here is that you've messed up the opening by quite a bit and then added rax even later AND built reactors which leaves you with no additional reinforcements till 13:30 (!!) You really need to execute the opening alot more crisper and add the cc, reactors and additional rax WAY earlier. Also you have a very low unit count around 10:20, i just looked up a game where my medivacs where delayed cause i messed up but i lost my first combat shield push and had 30 marines and 2 marauders + 2 medivacs just started at 10:20 you had 18 marines (!!) and 1 marauder + 2 medivacs so you definitly need waaay more marines. Edit also work on your scv production, you should be around 50-55 around the 10minute mark | ||
dohgg
310 Posts
A droping terran is much better for a style that relay on slow zerg army (Roaches?) and also, to a style that benefit from getting into seige tanks (wtf is siege tanks?) position while droping and "stealing his attention"... its simply less effective with that syle, but eventho, mixing it while doing pressure is pretty good and fun once you got ahead... | ||
Thylacine
Sweden882 Posts
On July 02 2012 02:11 Enemyy wrote: First: You kinda mess up the opening by quite a bit: 3rd cc full minute too late reactors too late 4th gas way to early You can add those 3 rax at the time you move out (or even 4) And do not build reactors on those rax The big error you made here is that you've messed up the opening by quite a bit and then added rax even later AND built reactors which leaves you with no additional reinforcements till 13:30 (!!) You really need to execute the opening alot more crisper and add the cc, reactors and additional rax WAY earlier. Also you have a very low unit count around 10:20, i just looked up a game where my medivacs where delayed cause i messed up but i lost my first combat shield push and had 30 marines and 2 marauders + 2 medivacs just started at 10:20 you had 18 marines (!!) and 1 marauder + 2 medivacs so you definitly need waaay more marines. Edit also work on your scv production, you should be around 50-55 around the 10minute mark I simply dont have the minerals at 7 min to throw up a CC. What should I cut off in order to get enough mins for it? When should I take 4th gas? Thanks for all this kind information i was thinking my opener was completely fucked up. It's probably because i wrote down my ''own'' timings of stuff (on notes that i put on my pc) that isn't supply reliant. Btw, at very early game when CC is making at 16 supply, I cut marine but keep making SCV as i make 17 depot, because else I think i will get supply blocked. should i do that? | ||
Chantastic
86 Posts
On July 02 2012 04:34 Thylacine wrote: I simply dont have the minerals at 7 min to throw up a CC. What should I cut off in order to get enough mins for it? When should I take 4th gas? Thanks for all this kind information i was thinking my opener was completely fucked up. It's probably because i wrote down my ''own'' timings of stuff (on notes that i put on my pc) that isn't supply reliant. Btw, at very early game when CC is making at 16 supply, I cut marine but keep making SCV as i make 17 depot, because else I think i will get supply blocked. should i do that? Not sure how everyone else does it, but I cut the SCV to have 3 marines at 19 supply and use those three marines to do some initial poking to scout for all-ins or sneak out a few drone kills. | ||
forsakeNXE
Germany539 Posts
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Thylacine
Sweden882 Posts
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NoZyneighbor
Canada77 Posts
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Thylacine
Sweden882 Posts
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dohgg
310 Posts
On July 02 2012 18:58 Thylacine wrote: And when do I get my 2nd engi bay + armory? And when do I fully saturate my geysers in main? 2ed ebay with armory, and fill the missing scvs as soon as you start your 3rd. 7:10~ | ||
forsakeNXE
Germany539 Posts
@ 7:10 you throw down 1 more gas, the cc and put 2 more in gas so you have 3 gas with 3 i each in total. At 10 minutes you get 2nd ebay and armory and 4th gas. | ||
Manimal_pro
Romania991 Posts
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-niL
Canada1131 Posts
On June 25 2012 20:05 Procify wrote: Pure bio works pretty well from what I've tried. What I've found really seals the deal is a build that I watched mkp do on stream multiple times. Basically, he does 1 rax fe into a sort of 1/1/1 where he gets blue flame and 4 medivacs with 1/1 infantry. He follows it with a 1/1 timing attack that uses blue flame hellions and the support of 4 medivacs. In 8 games, I have 100% winrate. Around what time do you hit?. | ||
EnE
417 Posts
Vs muta styles you play oldschool but with a triple cc opening. @Thylacine: I don't know about other people or this guy in particular, but what I do is open a sort of reactor hellion build but I get gas at 16 after starting orbital, so it's technically a 1 rax expansion but with the factory going down right after the first CC. The later gas allows me to play like a normal reac hellion into timing, but with a 3rd cc put in earlier (6 mins or so?), and the extra 3 base infrastructure put in sooner after that, as I begin to mule from the additional OC. | ||
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