• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 19:25
CET 01:25
KST 09:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners9Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Starcraft, SC2, HoTS, WC3, returning to Blizzcon!33$5,000+ WardiTV 2025 Championship6[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win9
StarCraft 2
General
TL.net Map Contest #21: Winners RotterdaM "Serral is the GOAT, and it's not close" 5.0.15 Patch Balance Hotfix (2025-10-8) Starcraft, SC2, HoTS, WC3, returning to Blizzcon! Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win
Tourneys
$5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
[ASL20] Ask the mapmakers — Drop your questions BW General Discussion [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review
Tourneys
[Megathread] Daily Proleagues [ASL20] Grand Finals [BSL21] RO32 Group B - Sunday 21:00 CET [BSL21] RO32 Group A - Saturday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Should offensive tower rushing be viable in RTS games? Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Why we need SC3
Hildegard
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1692 users

[G] Only Bio in TvZ! - Page 6

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 4 5 6 7 8 10 Next All
Sega92
Profile Blog Joined November 2010
United States467 Posts
June 29 2012 23:12 GMT
#101
Thanks for this! I was just thinking about giving bio a try in TvZ. Now I can!
Chantastic
Profile Joined June 2012
86 Posts
Last Edited: 2012-06-29 23:30:45
June 29 2012 23:29 GMT
#102
On June 22 2012 17:35 dohgg wrote:
Show nested quote +
On June 22 2012 16:23 dynwar7 wrote:
I have been using this and I won 10x in a row vs Zerg.

HOWEVER....

....

Now I just cannot simply win, because in the guide you say to move out wirh marines early to deny his 3rd. I cannot. He already has ling bling before taking 3rd. If this is the case, what do I do?

Cant believe I cannot find....was winning 10 in a row just a few days ago.. Basically I cannot snipe his 3rd. even without bling, his ling coutn is really high to kill my marines..


I think the main idea of that combat shiled push is to just "screw up the zerg intentions"

He made a third for a clear reason to saturate it, and it'll be harder for him to do so, if he made lings and defence to stop your push, however, as the OP said, eventho he might hold ur push, the idea is still to trade effective as possible.

I have another question to the OP.
I was trading quite good on 10~15 min, till the zerg managed to get infestors out, obivously i m not MKP, but i did minimize his fungels effect with a decent split, but on overall view:

its just nearly immposible to trade well vs infestors with a good upgraded lings to cover them, i did focus fire with marauders but still got fungeled loacked and surrounded by lings. and in the end of the day, the trades became more of a trade of bio for energy (of infestors) then a trade of bio for reasources (banlings/roaches/mutas).


Just chiming in here, I've been experimenting with this build quite a bit. The point of the extremely fast upgrades, literally constant upgrades, and high medivac count is to force a large number of lings to cover the infestors. Don't view the trades as just mineral/gas efficient, but larvae efficient!

By dropping, engaging in multiple locations, and engaging as cost efficiently as possible, you will either kill all the lings because he's being stretched very thin, or you make it much more difficult for him to inject larvae at all times. Even if you lose a big army, your ability to rebuild and move out is much better than with siege tanks, as you do not need to wait for a critical number of tanks, you just need a few MMM to continuously poke and drop him to death. Just force trade after trade and with MMM being so supply/larvae efficient against Ling/Infestor, the Zerg should have a hard time keeping up.

Also, the point of the combat shield push is indeed just to "screw up the zerg intentions." Unless they've already spread creep to their third, which on some maps is rather difficult to do, it's hard to get a queen response, and you can delay mining while forcing quite a few zerglings.
awakenx
Profile Joined May 2011
United States341 Posts
June 30 2012 00:33 GMT
#103
I wonder if a transition to bio/sky terran is viable late game against broodlords; I like HSM soooo much because broods stack up and I adore watching them explode :D
WorstMicroNA
s3rp
Profile Joined May 2011
Germany3192 Posts
June 30 2012 00:47 GMT
#104
On June 30 2012 09:33 deathtrance wrote:
I wonder if a transition to bio/sky terran is viable late game against broodlords; I like HSM soooo much because broods stack up and I adore watching them explode :D


Can work but you need to be able to take at least 4 Bases . I'm also not a fan of HSM overall its way too gimmicky and easy to counter.
dohgg
Profile Joined February 2011
310 Posts
June 30 2012 23:32 GMT
#105
Well you can make any kind of transition as long as NEVER stop the pressure.. and thats pretty important point!

Also, getting +1.. +2.. +3 on your air attack is pretty important.. altho the chances of him to get broods are kinda low, or you didnt aggresive enough..
oemoR
Profile Joined June 2012
Canada29 Posts
July 01 2012 00:09 GMT
#106

Disturbed Zerg reporting..

I must say, this is the most annoying style of play when I face Terran.. endless vomiting of tier 1's all day.
Detailed guide to my bane makes me raise an eyebrow.
Follow the breadcrumbs.
Thylacine
Profile Joined August 2011
Sweden882 Posts
Last Edited: 2012-07-01 16:44:53
July 01 2012 16:23 GMT
#107
I feel like my army is just way to small to drop midgame/lategame.

heres a replay of a game i just played, this happens every time: mass ling infestor and I just can't be aggresive anymore because it's too swarmy, even when im ahead economically. If i start trading i just die and its cost efficent for him?

http://www.sc2replayed.com/replay-videos/19108
What you're looking at could be the end of a particularly terrifying nightmare. It isn't. It's the beginning. Introducing Mr. John Valentine, air traveler. His destination: the Twilight Zone...
forsakeNXE
Profile Joined October 2011
Germany539 Posts
Last Edited: 2012-07-01 17:30:10
July 01 2012 17:11 GMT
#108
On July 02 2012 01:23 Thylacine wrote:
I feel like my army is just way to small to drop midgame/lategame.

heres a replay of a game i just played, this happens every time: mass ling infestor and I just can't be aggresive anymore because it's too swarmy, even when im ahead economically. If i start trading i just die and its cost efficent for him?

http://www.sc2replayed.com/replay-videos/19108


First:

You kinda mess up the opening by quite a bit:

3rd cc full minute too late
reactors too late
4th gas way to early
You can add those 3 rax at the time you move out (or even 4)
And do not build reactors on those rax

The big error you made here is that you've messed up the opening by quite a bit and then added rax even later AND built reactors which leaves you with no additional reinforcements till 13:30 (!!)

You really need to execute the opening alot more crisper and add the cc, reactors and additional rax WAY earlier.

Also you have a very low unit count around 10:20, i just looked up a game where my medivacs where delayed cause i messed up but i lost my first combat shield push and had 30 marines and 2 marauders + 2 medivacs just started at 10:20 you had 18 marines (!!) and 1 marauder + 2 medivacs so you definitly need waaay more marines.

Edit also work on your scv production, you should be around 50-55 around the 10minute mark
Let's learn together!
dohgg
Profile Joined February 2011
310 Posts
Last Edited: 2012-07-01 18:23:24
July 01 2012 18:22 GMT
#109
I personally can advice to use less of drop action, with that specific build, you want as much of "power army" infront of his face to utilize trading efficency.

A droping terran is much better for a style that relay on slow zerg army (Roaches?) and also, to a style that benefit from getting into seige tanks (wtf is siege tanks?) position while droping and "stealing his attention"... its simply less effective with that syle, but eventho, mixing it while doing pressure is pretty good and fun once you got ahead...
Thylacine
Profile Joined August 2011
Sweden882 Posts
July 01 2012 19:34 GMT
#110
On July 02 2012 02:11 Enemyy wrote:
Show nested quote +
On July 02 2012 01:23 Thylacine wrote:
I feel like my army is just way to small to drop midgame/lategame.

heres a replay of a game i just played, this happens every time: mass ling infestor and I just can't be aggresive anymore because it's too swarmy, even when im ahead economically. If i start trading i just die and its cost efficent for him?

http://www.sc2replayed.com/replay-videos/19108


First:

You kinda mess up the opening by quite a bit:

3rd cc full minute too late
reactors too late
4th gas way to early
You can add those 3 rax at the time you move out (or even 4)
And do not build reactors on those rax

The big error you made here is that you've messed up the opening by quite a bit and then added rax even later AND built reactors which leaves you with no additional reinforcements till 13:30 (!!)

You really need to execute the opening alot more crisper and add the cc, reactors and additional rax WAY earlier.

Also you have a very low unit count around 10:20, i just looked up a game where my medivacs where delayed cause i messed up but i lost my first combat shield push and had 30 marines and 2 marauders + 2 medivacs just started at 10:20 you had 18 marines (!!) and 1 marauder + 2 medivacs so you definitly need waaay more marines.

Edit also work on your scv production, you should be around 50-55 around the 10minute mark


I simply dont have the minerals at 7 min to throw up a CC. What should I cut off in order to get enough mins for it?
When should I take 4th gas?
Thanks for all this kind information i was thinking my opener was completely fucked up. It's probably because i wrote down my ''own'' timings of stuff (on notes that i put on my pc) that isn't supply reliant.

Btw, at very early game when CC is making at 16 supply, I cut marine but keep making SCV as i make 17 depot, because else I think i will get supply blocked. should i do that?
What you're looking at could be the end of a particularly terrifying nightmare. It isn't. It's the beginning. Introducing Mr. John Valentine, air traveler. His destination: the Twilight Zone...
Chantastic
Profile Joined June 2012
86 Posts
July 01 2012 23:35 GMT
#111
On July 02 2012 04:34 Thylacine wrote:
Show nested quote +
On July 02 2012 02:11 Enemyy wrote:
On July 02 2012 01:23 Thylacine wrote:
I feel like my army is just way to small to drop midgame/lategame.

heres a replay of a game i just played, this happens every time: mass ling infestor and I just can't be aggresive anymore because it's too swarmy, even when im ahead economically. If i start trading i just die and its cost efficent for him?

http://www.sc2replayed.com/replay-videos/19108


First:

You kinda mess up the opening by quite a bit:

3rd cc full minute too late
reactors too late
4th gas way to early
You can add those 3 rax at the time you move out (or even 4)
And do not build reactors on those rax

The big error you made here is that you've messed up the opening by quite a bit and then added rax even later AND built reactors which leaves you with no additional reinforcements till 13:30 (!!)

You really need to execute the opening alot more crisper and add the cc, reactors and additional rax WAY earlier.

Also you have a very low unit count around 10:20, i just looked up a game where my medivacs where delayed cause i messed up but i lost my first combat shield push and had 30 marines and 2 marauders + 2 medivacs just started at 10:20 you had 18 marines (!!) and 1 marauder + 2 medivacs so you definitly need waaay more marines.

Edit also work on your scv production, you should be around 50-55 around the 10minute mark


I simply dont have the minerals at 7 min to throw up a CC. What should I cut off in order to get enough mins for it?
When should I take 4th gas?
Thanks for all this kind information i was thinking my opener was completely fucked up. It's probably because i wrote down my ''own'' timings of stuff (on notes that i put on my pc) that isn't supply reliant.

Btw, at very early game when CC is making at 16 supply, I cut marine but keep making SCV as i make 17 depot, because else I think i will get supply blocked. should i do that?



Not sure how everyone else does it, but I cut the SCV to have 3 marines at 19 supply and use those three marines to do some initial poking to scout for all-ins or sneak out a few drone kills.
forsakeNXE
Profile Joined October 2011
Germany539 Posts
July 01 2012 23:45 GMT
#112
I go rax finished -> oc -> marine -> drop mule + scv -> supply depot -> 2nd marine
Let's learn together!
Thylacine
Profile Joined August 2011
Sweden882 Posts
July 02 2012 06:18 GMT
#113
Can you answer my other questions too? What to cut at 7 min to afford CC and when 4th gas?
What you're looking at could be the end of a particularly terrifying nightmare. It isn't. It's the beginning. Introducing Mr. John Valentine, air traveler. His destination: the Twilight Zone...
NoZyneighbor
Profile Joined October 2010
Canada77 Posts
July 02 2012 06:40 GMT
#114
if you have only 2 guys in both gas than you should be able to afford the third CC at around 7:10-7:20 without cutting production as only one rax will be producing, the other two should be making reactors. the fourth gas is gotten as you get your armory and second engineering bay to get +2/+2
Information is the best weapon to have
Thylacine
Profile Joined August 2011
Sweden882 Posts
July 02 2012 09:58 GMT
#115
And when do I get my 2nd engi bay + armory? And when do I fully saturate my geysers in main?
What you're looking at could be the end of a particularly terrifying nightmare. It isn't. It's the beginning. Introducing Mr. John Valentine, air traveler. His destination: the Twilight Zone...
dohgg
Profile Joined February 2011
310 Posts
July 02 2012 10:26 GMT
#116
On July 02 2012 18:58 Thylacine wrote:
And when do I get my 2nd engi bay + armory? And when do I fully saturate my geysers in main?

2ed ebay with armory, and fill the missing scvs as soon as you start your 3rd. 7:10~
forsakeNXE
Profile Joined October 2011
Germany539 Posts
Last Edited: 2012-07-02 11:50:11
July 02 2012 11:49 GMT
#117
till 7:10 you have 2 gas with 2 scvs in them.

@ 7:10 you throw down 1 more gas, the cc and put 2 more in gas so you have 3 gas with 3 i each in total.

At 10 minutes you get 2nd ebay and armory and 4th gas.
Let's learn together!
Manimal_pro
Profile Joined June 2010
Romania991 Posts
July 02 2012 12:06 GMT
#118
i play masters TvZ on europe and my go to strat is 3 command centers before gas, 20 marine poke into bio + blue flamed hellions
If you like brood war, please go play brood war and stop whining about SC2
-niL
Profile Joined January 2012
Canada1131 Posts
July 02 2012 17:12 GMT
#119
On June 25 2012 20:05 Procify wrote:
Pure bio works pretty well from what I've tried.

What I've found really seals the deal is a build that I watched mkp do on stream multiple times.

Basically, he does 1 rax fe into a sort of 1/1/1 where he gets blue flame and 4 medivacs with 1/1 infantry. He follows it with a 1/1 timing attack that uses blue flame hellions and the support of 4 medivacs. In 8 games, I have 100% winrate.


Around what time do you hit?.

EnE
Profile Blog Joined June 2012
417 Posts
Last Edited: 2012-07-02 17:59:05
July 02 2012 17:50 GMT
#120
Yeah pure bio is good TvZ but only vs ground based (infestor ling, roach bling, etc).

Vs muta styles you play oldschool but with a triple cc opening.

@Thylacine:

I don't know about other people or this guy in particular, but what I do is open a sort of reactor hellion build but I get gas at 16 after starting orbital, so it's technically a 1 rax expansion but with the factory going down right after the first CC. The later gas allows me to play like a normal reac hellion into timing, but with a 3rd cc put in earlier (6 mins or so?), and the extra 3 base infrastructure put in sooner after that, as I begin to mule from the additional OC.
I'm embarrased by my past actions and even more ashamed of my present thoughts and future endeavors to clear my name.
Prev 1 4 5 6 7 8 10 Next All
Please log in or register to reply.
Live Events Refresh
LAN Event
18:00
Stellar Fest: Day 1
UrsaTVCanada687
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
UpATreeSC 86
CosmosSc2 83
StarCraft: Brood War
NaDa 23
Super Smash Bros
C9.Mang0199
Other Games
tarik_tv13055
summit1g5430
Grubby3251
shahzam411
FrodaN202
PPMD29
Models3
Organizations
Other Games
gamesdonequick582
Counter-Strike
PGL142
StarCraft 2
angryscii 29
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 78
• RyuSc2 51
• davetesta21
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• mYiSmile110
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• Ler54
League of Legends
• imaqtpie2935
Upcoming Events
Korean StarCraft League
2h 35m
CranKy Ducklings
9h 35m
IPSL
17h 35m
dxtr13 vs OldBoy
Napoleon vs Doodle
LAN Event
17h 35m
BSL 21
19h 35m
Gosudark vs Kyrie
Gypsy vs Sterling
UltrA vs Radley
Dandy vs Ptak
Replay Cast
22h 35m
Sparkling Tuna Cup
1d 9h
WardiTV Korean Royale
1d 11h
IPSL
1d 17h
JDConan vs WIZARD
WolFix vs Cross
LAN Event
1d 17h
[ Show More ]
BSL 21
1d 19h
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
2 days
Wardi Open
2 days
WardiTV Korean Royale
3 days
Replay Cast
4 days
Kung Fu Cup
4 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
4 days
The PondCast
5 days
RSL Revival
5 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
5 days
WardiTV Korean Royale
5 days
RSL Revival
6 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.