[G] TheCore - Advanced Keyboard Layout - Page 412
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JaKaTaKSc2
United States2787 Posts
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Randomaccount#77123
United States5003 Posts
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JaKaTaKSc2
United States2787 Posts
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Randomaccount#77123
United States5003 Posts
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FangorothHorde
4 Posts
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paladin2159
1 Post
The most confusing thing is A LOT of unbound bindings and differences with the spreadsheet in the dropbox file. But still learning the new layout pays off in the long term perspective. | ||
FangorothHorde
4 Posts
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FangorothHorde
4 Posts
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JaKaTaKSc2
United States2787 Posts
I would suggest filling in the missing binds on your own with the spreadsheet. Sorry this is taking so long, the scope of the script we've been making has gotten a lot bigger and is causing delays. In the long run it's going to save us a lot of work and allow us to be able to keep up with the much bigger influx of hotkeys (co-op, nova, etc). Thanks for being patient and taking the time to understand the spreadsheet. Paladin, I know there are a lot of unbounds, but what's this about differences with the spreadsheet? Can you give me some specifics, are they all from a particular area? | ||
HyenASc2
1 Post
1. I use ZLM but I am right handed so i should use ZRM, HOWEVER, ZRM are using binds on my keyboard that is very close to ''Enter'' key. Whereas ZLM is close to WASD. 2. Hotkeys are no the same at all, altho it's been 4 years so I guess changes are obvious. 3. Spreadsheet is messy but prolly bc im partially dumb when it comes to comprehending these things Have this been answered? I dont wanna read 400 pages of comments Really.. | ||
JaKaTaKSc2
United States2787 Posts
2. The Hotkeys are very different, this is intentional. 3. What are you confused about? | ||
Sufi-1989
Russian Federation23 Posts
And also, all the time I play, I can't find a perfect posture for a left hand - after playing 1-2-3 games, it becomes really uncomfortable and I try to change the position of my keyboard, adjust my chair closer or far, change the tilt but it's the same story. I have tried suggestion to bring keyboard as close to mouse as possible with a tilt and so that hand has straight line - but in this case my pink-finger is not efficient- - it' hard to press J and H whis I use a lot (slow reaction time) - BUT better to press N and M than when my keyboard is in a "standart" position. | ||
PiGStarcraft
Australia975 Posts
So basically I just drilled mechanics starting off with the hotkey trainer for an hour every day and my own personal thing I needed was finally learning how to touch-type properly as part of the learning process. I then steadily added injecting practice and eventually doing basic builds and just had a big focus on slow execution and learning the MOTION and slowly speeding it up. Not rushing ahead and creating bad habits. Or at least recognising the bad habits and trying to eliminate them. Here's my notes from before I stopped feeling I needed a specific regimen to continue learning the keys. At the top is the more recent regimen, and as you go lower the more basic one where I'm benchmarking hotkey usage stats etc. Links to all the custom maps are included: + Show Spoiler + Current Issues/Focus/Concern Using two of my army groups on my shitty ring finger Needs to practice to see if is a long-term issue If just 2 main army groups, Infestors on L Need to grow the habit of selecting creep queens K, evos on 0 Hand is twisting a bit with shift-clicking Slow it down and just get used to 9 the action properly Falling into badhabits due to racing too far ahead. Focus on basics. Focus: Producing Ovies and units fluidly Selecting queen hotkey to spread creep A-moving army control groups naturally Tier 2 Practice Session 30 minutes Creep Or Die battlenet://starcraft/map/1/191595 30 minutes ling-bane ctrl + shift training vs friend for longer if possible (alternate with other micro if confident) 1 hour custom maps - generic build Focus on macro Focus on hand position Micro practice micro drill casting fungal on mutas micro drill casting blinding cloud on blinkstalkers blinkingunder your broods Micro drill vs roach ball running past and fungal + blinding cloud practice on the targets execute it incredibly slowly at first to the point where it’s boring you shitless then gradually speed it up. when you inevitably go too fast and make misclicks/mistakes or lose your spot on the keyboard, go back to the slow execution and refresh your memory. spamming click to move casters into position THEN casting both spells Micro vs the protoss army using all 4 control groups focusing on getting fluent at using vipers and infestors in quick succession 1 hour practice typing per day Basic Practice Session 3+ hours 1 hour practice typing 1 hour - Hotkey trainer 4x15 minutes (later I found splitting this into 2x 30 minute sessions throughout the several hours would stop my brain from melting). 15 minutes on inject trainer 15 minutes on location hotkey trainer 15 minutes on creep or Die 4x10 minutes in Unit tester (10 minutes re-organising ling-bane) Thread for which fingers go where: http://www.teamliquid.net/forum/sc2-strategy/341878-thecore-advanced-keyboard-layout Timer whilst practicing - http://fitlb.com/tabata-timer !!HANDS HAVE TO MOVE BACK INTO POSITION BETWEEN EACH BUTTON PRESS!! !!THUMB!! Press weight onto the left heel of the hand to gain slight elevation without pivoting hand allows you to press shift without twisting. Easy swap back to resting, very slight adjustment Practice touch-typing - http://www.ratatype.com/ Hotkey Trainer - battlenet://starcraft/map/1/203953 Going too fast - No mistakes, 100% accuracy Thumb needs to stay in place - get used to this position. Buildings 15:00 3rd attempt 398 correct count 18 wrong count Reaction time 1.80 4th attempt 434 correct 18 wrong reaction time 1.57 20:00 upgrades 1st Attempt 477 correct count 20 wrong count 1.69 reaction time 2nd attempt 526 correct count 22 wrong count 1.23 reaction time 15:00 Spells 337 correct count 0 Wrong count 1.99 Reaction time 2nd attempt spells 421 correct count 0 wrong count 1.7 reaction time o 15:00 Unit Production 405 correct count 69 wrong count 1.78 reaction time 15:00 Unit production 2nd attempt lots of repeating weird movements so extra wrong count - could still slow down though Correct count 464 Wrong count 42 Reaction time 1.56 Queen inject Tester - battlenet://starcraft/map/1/74993 ALL 6 locations! Focus on thumb positioning with injects - try not to bend/twist it for ctrl + clicks, just hit the shift key with a striaght thumb, bend it downwards to hit just list, and smack it down harder, at a lower angle for both list and shift 54 energy just before next inject Remember to play on Faster speed Creep or Die - battlenet://starcraft/map/1/191595 don’t let our index press shift Location Hotkey Trainer MOD Need to practice evacuating IMMEDIATELY, not bothering about last 2-3 workers as if it’s a high Pressure game. Hotkey 2 hydras as if they’re my army and zoom back to them whenever possible textured key caps for the 4 home keys of TheCore are super helpful to have and pretty cheap from WASD HOTS Unit Tester re-organising lingbane going in formation, executing attack with de-selects Infestor + Vipers - que up commands and try to fungal vipers, every now and then try to dodge fungal/abduct the infestors Muta micro Pack of lings mutas + overseers mass widow mine Control squads together, pulling back lings and engaging with mutas Microing 4-squads at once Make sure using middle finger for 0 and 9. Use secondary upgrades on H and P rather than J and P. experiment with upgrade hotkeys Practice Micro tester extensively on current setup paying attention to ability to quickly use L-9-0 in unison in lategame army situations as well as general control for counters or separate micro sitatuations. Potential change: army hotkeys I L K 8 Creep queens will be on 0, [ for spread tumor Terran Hotkeys I = main army O = 3rd army (drop) L = 2nd army 8 = CCs 9 = rax K = factory + starports 0 = upgrades u = secondary upgrades/dumping hotkey Protoss Hotkeys I = main army O = 3rd army (mothership core in most stages) L = 2nd army 8 = Nexii 9 = gateways K = Robo + SG 0 = upgrades u = dumping hotkey Zerg I = main army O = hatches L = 2nd army 8 = 3rd army 9 = 4th army K = Creep queens 0 = upgrades u = dumping hotkey | ||
NoticalsPlaysGames
1 Post
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Coldlogic
United States116 Posts
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JaKaTaKSc2
United States2787 Posts
Don't switch to 3.0 if you have learned 2.0, it's better to make your own customizations at this point. Basically, its a much much higher time investment to benefit ratio. As far as comfort is concerned, give it some time and stick to a position. A lot of the discomfort is going to be from learning new coordination (similar to doing a new exercise at the gym and being sore later). | ||
jeffersonkim
10 Posts
On June 27 2016 06:00 JaKaTaKSc2 wrote: 1. You should be using ZRM. NOT ZLM. Thumb goes on shift. 2. The Hotkeys are very different, this is intentional. 3. What are you confused about? 2. Can you explain the rationale? I'm using ZRM 3.0. I can reach all the buttons fine. I re-mapped them to be the same to make it a little easier for me to remember. I tried doing a search, but it was difficult for me to specifically find the rational for the difference between Control Groups and Camera Groups. | ||
WarChimp
Australia943 Posts
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MilExo
South Africa139 Posts
On July 17 2016 16:01 WarChimp wrote: In normal hotkeys you only need to press Ctrl + *number* in order to make a brand new control group, why do I need to press CTRL + SHIFT + *number* to make a new control group? It just seems strange to change that around? Because it is very seldom that you would create a new control group, so it is slightly harder to do (though you are supposed to press CTRL + SHIFT with your thumb, so it isn't that hard). Most of the time you would just be adding units to your control group which is just CTRL. Also, keep in mind that adding units to a non-existent control group also creates it. So you only really need to use "Create Control Group" if you completely messed up your control group and want to do it over. | ||
neverlast
Austria62 Posts
I like to share my thought process I had many years ago - as I haven't found any people that wanted to help/discuss this me back then... on teamliquid. Asking how left hand players are playing.... I started by asking myself what is the natural position of my non-mouse hand fingers. (my right hand! left is shoving my mouse). In my case my middle finger is longer than the rest of my fingers, so it stays on the I (i) and not k while my index is on J, ring on L and pinky right of L which shows ö on my layout. (US ";"). So the goal was to spread/arrange all functions and groups in a way so principles were fulfilled. principle 1: no hand movement - palm of hand rests on the wrist rest all time. principle 2: finger movement is as minimal as possible, principle 3: if one finger reaches out all other fingers stay in position effortless!! principle 4: if a function/group is used more often or decisive for the win/battle chaos- it moves closer to the rest position of the fingers principle 5: index finger has more reliability than mr. pinky - thus more workload principle 6: stay flexible in your thinking... https://s32.postimg.org/ff7zrwomd/Unbenannt.jpg On this image full color is a group while doted with color has a function. My main groups are J: (combat group) Ground fight units, Marines, Rauder, Medis, I: (CCs and upgrades) Main, Natural, CCs, Ebays, techlabs, L: (Building stuff) Raxes, Faxes, Sports Ö (";") 2x SCVs for building Depots H: tanks (N/M siege unsiege) U: Vikings Ä: caster (ghosts, ravens EMP/PDD on N, snipe/Hunter Missile M) So I cycle through I,L,Ö -> which is the resting position of my middle (I), ring (L), pinky (Ö/";") super compfy. Primary spell button is N. (stim, blink, siege, banshe cloak, build worker,) Now this is something my build does not follow as strict as theCore that the same finger should not presse 2 different buttons in dangerous situations. Like select marines (j) and stim (n). My index is fine with this work. My other fingers could not do that consistently/reliable + I am using Topre switches with heavy Filco double shot caps so the downwards travel distance till actuation is low, easy and I do not have to bottom out and it is fine at least for bronze/silver with apm 70. "Next subgroup" is bond on SPACE (thumb). "attack is K" So overall I use the left side of my keyboard and use my strong index for the core work and not limit it through position it on A or on S as there is nothing to press left of my index. But in the end everything is what someone is used to work with... (I do not list all other functions here.... if there is interest I can upload my file...) | ||
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