Another benefit is to avoid accidentally toggling the wrong state. For example, when accidentally double-tapping.
[G] TheCore - Advanced Keyboard Layout - Page 395
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galzohar
Israel100 Posts
Another benefit is to avoid accidentally toggling the wrong state. For example, when accidentally double-tapping. | ||
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Beedebdoo
130 Posts
Ahh sorry, I see now that wasn't very clear wording. I mean the explosion ability on the Scourge unit; the unit that the Zagara Commander can morph from Larvae in Co-op. + Show Spoiler [IMAGE] + I haven't been able to find its manual detonation ability, seen in the bottom left of the Command Card in the picture above. It doesn't seem to be accessible from the front, neither does the Scourge unit. @galzohar + Show Spoiler [QUOTE] + On November 23 2015 05:57 galzohar wrote: I have been trying to understand the core, and was wondering about a few things. For reference, I've been looking at TLM setup, but these seem to be relevant at least to TRM as well. 1. Why are camera locations using ctrl+shift? Isn't that way too difficult to reach in a hurry? I was a bit doubtful that even a single modifier key would not be too much for jumping to camera locations, so 2 seems way too much. There seem to be plenty of unused keys when ctrl or shift are pressed. Would it really be worse to use those for cameras locations (set with alt, jump with ctrl or shift)? 2. I would have thought the attack key would be one of the most important. Shouldn't it be in a position that the index finger can easily reach, or even the resting point of the index finger? Combining it with stim seems like it would make it even more difficult, since, except for combinations involving the thumb, those 2 fingers are the slowest to press in succession. 3. I noticed clock on/off uses different scheme than siege/tank mode, burrow/unburrow and supply lower/raise. I couldn't find a reason why it isn't the same. Even the upgrades seem like they could use the same hotkey. Any reason for that? 4. Why is bunker salvage so far off? Thanks in advance for any answers!
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galzohar
Israel100 Posts
I noticed with ctrl modifier there are a lot of free hotkeys. While some are a bit less reach-able due to not being able to use control group keys, I would think they'd still be easier to reach due to the easier modifier? As in, anything would be easier to reach if your thumb doesn't have to perform acrobatics at the same time. As a side effect, this would also leave alt as a modifier that can both set control groups and cameras, allowing the use of 1 of the new "add steal" or "create steal" for control groups. Is there a flaw with this approach I'm missing? Or was the current approach used simply because ctrl+shift+easy key was considered better than ctrl + not so easy key? | ||
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Beedebdoo
130 Posts
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Darkzephyr
Canada10 Posts
On November 22 2015 01:44 JaKaTaKSc2 wrote: If you're looking for people to talk about TheCore (or just someone that also wants to bind their Co-op keys) join TheCore group on battle.net! (on the Americas Server). It'd be really nice if we could get an active community within the game going, but its up to all of you to make that happen. I'll do this when I get home. I do a lot of modification to the core, and I'd be happy to help others and discuss ideas! | ||
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galzohar
Israel100 Posts
While it originated from archon mode, it seems like it's very useful for 1v1 too. | ||
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SixtusTheFifth
New Zealand170 Posts
DetonateScourge/Scourge= Also updated on Full List | ||
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Hea_dk
1 Post
Plavec Joined November 2015 1 Post November 13 2015 06:50 CET #7831 Hello, I have problem with the core. CTRl + P, CTRL + [ and CTRL + ] hotkeys doesnt work. Same keys with shift, alt or anything work. I tried every version of keyboard, but none works. Any suggestions how to solve this? hey i am new to the core, but i have the same little issue. When i hit control + p nofthing is happning in starcraft 2, even in windwos search tab and notepad when i hit control + p the letter p is not showing. if i go to command prompt and dou the same stund i get the ^p, so my gues is that control + p (print screen) command is taking over rather then dou the command in starcraft 2. is there a knowing work around or something? running windows 10 x64 professional English with a Danish key bored. stracraft 2 try both 32 and 64 try running starcraft 2 in compalilty mode windows 7 i hope there is a experct that can tell me i am not alone with this issu ? | ||
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JaKaTaKSc2
United States2787 Posts
In what scenario can Create/Steal not replace Create? | ||
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Begoul66
3 Posts
Thanks | ||
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galzohar
Israel100 Posts
Edit: Nevermind, alt-tabbing in and out of the game a few times seems to have fixed it. | ||
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MassSpecd
13 Posts
I'm not sure I fully understand the Create/Steal settings because I haven't used them at all. I would think it would be undesirable for the main army cg, and production cgs (0 for cc's/ups, j for military in my case) other than that, I think it would be very handy for harass cg's because I usually find myself removing those units from my main army because I accidentally added them to it and in my style of playing... those units don't last to long :S @Begoul66 I spent many hours practicing with control groups in a map with the SALT mod. It basically leaves you with a broken computer ai to practice with. This allows you practice setting/recalling/using CGs. Good way to practice cameras when you get bored with producing units. You can use the hotkey trainer in the arcade to memorize the buttons for units and buildings so you can mix everything you've learned together. When you get bored with all of that, start playing vs the ai at lower difficulties and gradually increase the difficulty after you get bored. When you've reached your difficulty limit, keep practicing until your eyes bleed from boredom. Then practice some more. Most of this is plaguerized to some degree from the staircase (i think) and instructions from the first page on the master spreadsheet. @galzohar If the issue comes back, I believe there is a link in the F.A.Q. section of the OP to resolve it. | ||
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JIffy
3 Posts
On November 26 2015 03:56 JaKaTaKSc2 wrote: Important question for the most important decision concerning TheCore 3.0 In what scenario can Create/Steal not replace Create? Hey Jak! I've been playing with The Core since 0.6 (something) and I love it and am looking forward to 3.0 before getting into LotV multiplayer ![]() As for the Create/Steal, I made an account to say how it could be detrimental in Archon mode but realised that Add can be used as Create in any of the situations that I can think of. As long as the player using it is conscious of how they're using it then Add/Create (if you don't with to steal an Archon main army) + Create/Steal should work. There are situations where it gets more awkward though. For example if you have lings/banes for example and the early game you have a scouting drone on the CG (control group) you use for banes only, then you can't create over that CG without either including the drone or removing the banes from the ling/bane CG. Maybe a poor example but it is a situation where you don't really have an efficient way out if you've previously been lazy with any of your CG's. Without forethought this could add frustration to newer players, to the point where replacing Create with Create/Steal is better 99% of the time could be an added step to learning the core and leave it as just Create until fluidity of CG use is there (as that can be confusing enough at the start). As long as this also doesn't screw up the Ctrl + Shift click to remove a type of unit from the tab (?) then I will probably use this instead of just Create to be more space efficient and more easily upgrade 2.0 unless you come up with something magical for 3.0! Ended up being a bit longer than expected, I'll try and be more concise next time ![]() | ||
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JIffy
3 Posts
Essentially this situation where someone doesn't have strict CG structures set throughout the game and also just makes mistakes (again something that can easily happen when learning The Core) where units are accidentally added to a CG are punished slightly more as you have to then also add the units you "reset" a CG with into all the other CG's you want them to be in. In Archon mode it's even more punishing because a hotkey mistake can lead to both you and your partner having to hotkey those units again which is even worse for your partner. A solution to this could be to have the Create key still available for those situations where you've made a mistake and in a much lower priority position (even the left arrow key which is close for me). The inefficiency of the key stroke is worth it in certain situations where you would screw with your Archon partner or all your other CG's too much with a Create/Steal function and require the self-contained Create function. | ||
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Hungry101
25 Posts
On November 26 2015 03:56 JaKaTaKSc2 wrote: Important question for the most important decision concerning TheCore 3.0 In what scenario can Create/Steal not replace Create? Firstly, thank you and others for developing The Core. I love it. I think only Masters+ players answers should be considered because to answer property we need to know the correct way of playing mechanically. That said I'm a plat Zerg scrub using only create,add WITH steal and don't feel I'm missing out on anything. I can only think of 1 SOFT reason for using create instead of create/steal. Sometimes you may want to have spellcasters in your main army (wrong?) and because you also have Queens in your main army Queens get priority in casting spells. Hence you want to create a new group for Infestor/Vipers without removing them from your main army. But actually I think it might be 'correct' not to have spellcasters in your main army ever and to have them follow your army (slowest unit) and then control them separately when needed. Thanks again Jaka ![]() | ||
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Hungry101
25 Posts
Create rather than create/steal is useful whenever a unit type which is part of your main army hotkey needs to be controlled separately. Examples could include Banes (ZvT), Colossus/Disruptors ect. I think this is rare though and may be less efficient than simply ctrl+clicking unit type. | ||
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Archiatrus
Germany64 Posts
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bibablub
2 Posts
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galzohar
Israel100 Posts
As I found the side mouse buttons difficult to press efficiently, I tried a keyboard alternate, but that didn't prove very easy either. I was thinking of either giving the thumb button a try anyway or giving up on tabbed production altogether, though that would mean the pinky has to work even harder than it currently does. I'm also still not too sure about which hotkeys I'm actually supposed to use for what to make things flow as smoothly as possible. It's not clear for which version for TheCore each spreadsheet was made for, and which one is the most up to date... | ||
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JIffy
3 Posts
Although I'm still not sure how well this works in Archon mode as any units you clean out will be removed and if you accidentally add your production for example to an army hotkey and your partner has a production and army hotkey that are the same you now can't steal either the production or the army out of that group to clean or reset it. You would have to take a single army unit to sacrifice and Create/Steal over that group to then be able to just Add the army back into it without production (I think). The idea of having Create/Steal groups for harass and Create groups for "normal" unit use never even occurred to me and my mind was blown. That could definitely be the most elegant and tailored solution as well as the only one that won't create very inefficient scenarios in both normal play but more importantly Archon mode. As with the above issue it could easily be solved if those main hotkeys worked with Create and there were a few hotkeys with Create/Steal that you could very purposefully use just as harass or segregating units out. All of this is assuming some form of human error, I think if execution was perfect and a player had specific uses for hotkeys set out before a game then there isn't an issue. However we all play Starcraft so we know how easy mistakes are to make ![]() | ||
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