http://ivanvolosyuk.github.io/thecorevisualizer/visualizer/
It might be a few bugs, I couldn't verify that the keynames are all up-to-date.
Forum Index > StarCraft 2 Strategy |
Toster256
Australia26 Posts
http://ivanvolosyuk.github.io/thecorevisualizer/visualizer/ It might be a few bugs, I couldn't verify that the keynames are all up-to-date. | ||
JaKaTaKSc2
United States2787 Posts
![]() When you find the time, could you update Chameleon to TheCore Lite in the tutorial and update the about button to link to the new github page? | ||
Cy_
9 Posts
6 months ago I learned TheCore 1 for terran and was playing a while, just playing with AI and learing terran as before I played zerg, but wanted to try something new. But just recently I gave a try to TheCore 2.0 so my experience for TRM: * keys much more thought-out than in version 1, ergonomics IMHO improved greatly * Building became much easier * managing cameras and groups also became more efficient I just spent one evening in key trainer that played a couple of games with AI, the feel is very good now with TheCore 2.0, and if you're a newcomer, so I defenitely very much recommend playing with TheCore 2.0 P.S. Unfortunately I don't have much time playing SC nowadays, but I want to share my feedback. | ||
Communism
United States176 Posts
I am working on figuring it out myself, but any help or examples would be much appreciated | ||
Toster256
Australia26 Posts
On November 26 2014 01:22 JaKaTaKSc2 wrote: Looks great Toster! Thanks so much ![]() When you find the time, could you update Chameleon to TheCore Lite in the tutorial and update the about button to link to the new github page? It seems TheCore Lite is outdated or something. I added it, but it doesn't show some of the keys, like "Zergling morph to Baneling", "Burrow"... | ||
Archiatrus
Germany64 Posts
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Toster256
Australia26 Posts
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YoTcA
Germany151 Posts
Also the ß key is named 'bracketopen' and ´ is 'bracketclose'. And last but not least + is recognized as 'equals'. So the are most likely not recognized correctly. | ||
Toster256
Australia26 Posts
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Toster256
Australia26 Posts
On November 26 2014 18:07 YoTcA wrote: @Toster: I think he refers to the problem, that the visulizer does not show keys that are bound to ö,ä,ü,ß,´,+ (the keys right of 0, P and L). I think the Problem is, that SC2 does not name the ö key ö, but 'Grave'. And the ä key is 'Apostrophe' and ü is 'semicolon'. Also the ß key is named 'bracketopen' and ´ is 'bracketclose'. And last but not least + is recognized as 'equals'. So the are most likely not recognized correctly. Feel free to add the conventions to https://github.com/IvanVolosyuk/thecorevisualizer/blob/gh-pages/src/index.coffee#L46 Keyboards are https://github.com/IvanVolosyuk/thecorevisualizer/blob/gh-pages/src/keyboards.coffee#L32 Make github pull request after that ;-) | ||
YoTcA
Germany151 Posts
But am I not messing up the other layouts, if I add additional conventions like Equals: '+' , because they are already defined? The keyboard looks fine. I think it is only the conventions that need adjustments. | ||
Sufi-1989
Russian Federation23 Posts
On November 26 2014 01:28 Cy_ wrote: Guys, I want to share my feedback on TheCore 2.0 6 months ago I learned TheCore 1 for terran and was playing a while, just playing with AI and learing terran as before I played zerg, but wanted to try something new. But just recently I gave a try to TheCore 2.0 so my experience for TRM: * keys much more thought-out than in version 1, ergonomics IMHO improved greatly * Building became much easier * managing cameras and groups also became more efficient I just spent one evening in key trainer that played a couple of games with AI, the feel is very good now with TheCore 2.0, and if you're a newcomer, so I defenitely very much recommend playing with TheCore 2.0 P.S. Unfortunately I don't have much time playing SC nowadays, but I want to share my feedback. It seems that Ctrl+Shift+Key isn't that ergonomic for CameraJump hotkey. ) Shift+Key as in TheCore 1.0 is Ok probably. But this setup... I would like to jump on camera locations more easily - even f7-f11 would be better than this. | ||
Toster256
Australia26 Posts
On November 26 2014 22:46 Toster256 wrote: Show nested quote + On November 26 2014 18:07 YoTcA wrote: @Toster: I think he refers to the problem, that the visulizer does not show keys that are bound to ö,ä,ü,ß,´,+ (the keys right of 0, P and L). I think the Problem is, that SC2 does not name the ö key ö, but 'Grave'. And the ä key is 'Apostrophe' and ü is 'semicolon'. Also the ß key is named 'bracketopen' and ´ is 'bracketclose'. And last but not least + is recognized as 'equals'. So the are most likely not recognized correctly. Feel free to add the conventions to https://github.com/IvanVolosyuk/thecorevisualizer/blob/gh-pages/src/index.coffee#L46 Keyboards are https://github.com/IvanVolosyuk/thecorevisualizer/blob/gh-pages/src/keyboards.coffee#L32 Make github pull request after that ;-) You have to add the conversions from starcraft names of keys to the names displayed in the keyboard in visualizer (keyboards.coffee). Adding different values for the same stacraft keys will probably break other keyboards, but I believe you can add them into different map, like germanClassKeyMap = bracketopen: 'ß'' .... you can then add the map to the backwards map: keyClassMap[v] = k for k, v of germanClassKeyMap This should probably work. Did I already tell that I don't know the language ![]() | ||
JaKaTaKSc2
United States2787 Posts
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Archiatrus
Germany64 Posts
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YoTcA
Germany151 Posts
Thanks, I will try my luck. Maybe I can fix it. @JaK Got most of them (hotkeys set to y,x,c to get the line in the file): T TargetingOptics/FactoryTechLab=Y ResearchARCGun/BarracksTechLab=Y Marauder2/Barracks=Y Marauder22/Factory=Y LockOn/Cyclone=Y Grapple/HERC=Y EmergencyRepair/Thor=Y SJHyperionBlink/Battlecruiser=X P Sentry2=Y Disintegration/Tempest=Y OracleRevelation/Oracle=Y Barrier/Immortal=Y StasisMine/Oracle=X ReleaseInterceptors/Carrier=X StasisMine/Oracle=X Z PlogisterAspect/RoachBurrowed=Y PlogisterAspect/Roach=Y LurkerMP/Hydralisk=Y LurkerMP/HydraliskBurrowed=Y LurkerDenMP/HydraliskDen=Y FungalGrowth2/Plogister=Y Frenzy2/Infestor=Y CausticSpray/Corruptor=Y Missing: skill of the protoss exploding unit (sentry2) The unit is not displayed in the options upgrade for lurkers (lurker den is not displayed in the options) and maybe some more | ||
Equiva1ence
4 Posts
There's a lot of little things I really like, such as the zerg larva being bound to, well, almost every key it feels like! Being able to double tap the key for a given unit feels great. I adore the fact that create control group now uses shift as a modifier. Awesome idea; splitting off some units to deal with (or instigate some) harass and rebinding the remainder to your main army key is so much easier, you just hold shift down the whole time. I use this sequence all the time, loving it. The one thing I don't like is the camera hotkeys; I've gotta echo Sufi-1989's post above. Jumping to a camera hotkey is an awkward maneuver, now that the modifier for doing so is Control + Shift. It doesn't feel like I can quickly jump back to base anymore. But it seems that all the good modifiers are taken already, so I'm not sure what can be done about it. | ||
Toster256
Australia26 Posts
I'm still using camera-inject method and this is harder than v1. I tried to hack it to around to something else, but that didn't go so well, so I'm back to vanilla v2 ZLM with slight tweaks - I moved out hatchers and queens append and assign keys away as I'm still accidentally reassign army on them. ![]() | ||
Equiva1ence
4 Posts
Thanks for you thoughts ![]() I'm curious what tweaks you made, since I've been considering making some but haven't got around to doing it yet. | ||
Toster256
Australia26 Posts
On November 29 2014 21:09 Equiva1ence wrote: Re Toster256: Thanks for you thoughts ![]() I'm curious what tweaks you made, since I've been considering making some but haven't got around to doing it yet. It might be transition from v1, where shift is used for camera. Can it be muscle memory? | ||
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