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[G] TheCore - Advanced Keyboard Layout - Page 106

Forum Index > StarCraft 2 Strategy
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JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
December 19 2012 16:44 GMT
#2101
TheCore Quick Start Guide



Those of you with mechanical keyboards should take more care when removing keys because of the way mechanical keyboards are designed. Not pulling the key straight off can damage the switch. Bent paperclips work well.


From the OP
Commentatorhttps://www.youtube.com/JaKaTaKtv
graNite
Profile Blog Joined December 2010
Germany4434 Posts
December 19 2012 16:47 GMT
#2102
On December 20 2012 01:41 JDub wrote:
No, there is no way to customize the UI to re-arrange the order of the icons. It'll be tough adjusting, but you can do it!


I saw something like this in a video... (I am talking about HOTS)
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
December 19 2012 16:51 GMT
#2103
There are hotkeys for a UI Customizer, but I don't think its ready yet.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Bananenbaum
Profile Joined December 2010
Germany18 Posts
December 19 2012 17:12 GMT
#2104
Is there a changlog from version 0.5 to 0.5.1 ?
I couldn't find one in the OP.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
December 19 2012 17:20 GMT
#2105
TheCore is fully updated for the latest HotS Patch!!!

TheCore 0.5.1 Patch Notes



From the OP
Commentatorhttps://www.youtube.com/JaKaTaKtv
arie3000
Profile Joined October 2011
153 Posts
December 20 2012 08:43 GMT
#2106
On December 18 2012 21:24 Spaceboy wrote:
Show nested quote +
On December 18 2012 14:58 snowbird122 wrote:
Can someone please explain why there are both hatcheries and queens are on the P control group? I guess I just don't understand what P* means


P* is a layered control group which can be selected by hitting "Shift+P" (to select queens) as opposed to "P" to select hatcheries This allows the inject method to work for the core where you hold shift then hit P (to select queens), O (to bring up inject), ; (to go to basecam 1), click (to inject), l (to go to basecam 2), click (to inject), k (to go to basecam 3)...etc As detailed in "How do I do larva injects with TheCore?" in the FAQ in the OP.


I like to use minimap injects, which I think are v. quick, and are for me a bit easier to handle during crisis management, since sometimes a queen dies, and having to cycle through your bases to see where to inject can be a bit chaotic. I select all my queens, hold shift and hold x, (I use the grid layout, would love to try the core but play on a laptop and don't have place for an external keyboard on my desk) and click the hatcheries on the minimap. The cross changes to green as soon as a queen has energy. If you're very quick with your injects, you'll notice that there are a few seconds time between the message 'additional larvae spawned', and the moment that a queen has 25 energy, so there is the risk of queens going on a hiking trip, to prevent this, you inject, then issue a 'stop' command. Better a missed inject than 3 queens at one hatchery for the next inject.
I guess you can do this with The Core too, I guess there's no real reason to use the camera's instead of the minimap.

I really like the idea of layered control groups, that is a very smart idea.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
Last Edited: 2012-12-20 16:22:07
December 20 2012 15:23 GMT
#2107
@arie3000

Minimap injects and Layered Camera Injects are the two best inject methods in my opinion. I think that Layered injects are easier and faster to learn, but maybe not necessarily faster than minimap inject. Minimap inject requires a shit ton of mouse accuracy to rival the speed of the Layered Inject, so if you have it, and you like that style, more power to you, but if you don't then the Layered Inject is the way to go IMO.

Concerning the Layered CG, it will be smooth with the minimap inject the way you described it as well and will be more efficient that way (as we save space by layering that control group without slowing the inject in any way.)

Updated Quick Start Guide 2 Video (Layered Injects, Cameras, and CG)


Commentatorhttps://www.youtube.com/JaKaTaKtv
HearthCraft
Profile Blog Joined December 2011
United States117 Posts
December 20 2012 17:18 GMT
#2108
it all seems pointless, anyways you can't vote no on the poll; not sure what kind of result your expecting; but they aren't accurate. play the way that comes most natural to you thats my opinion.
"It is the mark of an educated man to entertain a thought without accepting it."
JDub
Profile Joined December 2010
United States976 Posts
December 20 2012 18:03 GMT
#2109
On December 21 2012 02:18 rQvicious wrote:
it all seems pointless, anyways you can't vote no on the poll; not sure what kind of result your expecting; but they aren't accurate. play the way that comes most natural to you thats my opinion.

I believe the poll is just to get a league distribution for the people who are using TheCore, not to see what percentage of people use TheCore.

Also, how does it all seem pointless? Hotkey optimization is not pointless in terms of SC2, just look at Artosis and his opinion on customizing hotkeys as another example. TheCore tries to take the idea of getting the most out of your hotkey configuration to its limit. For me personally, my play has benefited from switching to TheCore. It might not be for you, but I don't see how you can possibly say that "it all seems pointless" for everyone.
Sickan
Profile Joined May 2012
Sweden19 Posts
Last Edited: 2012-12-20 19:40:52
December 20 2012 19:39 GMT
#2110
What's the reasoning behind having the MSCs on I, K and Comma but the Sentrys abilities on I, K and Minus (which I prefer)?
JDub
Profile Joined December 2010
United States976 Posts
December 20 2012 19:48 GMT
#2111
On December 21 2012 04:39 Sickan wrote:
What's the reasoning behind having the MSCs on I, K and Comma but the Sentrys abilities on I, K and Minus (which I prefer)?

I can't speak to the reasoning but I would say that you should include which layout you are talking about when you ask questions like this. I would guess PRM, but it'd be easier if you specified.
Sickan
Profile Joined May 2012
Sweden19 Posts
December 20 2012 19:58 GMT
#2112
Sorry, I was talking about PRMM!
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
Last Edited: 2012-12-21 03:27:00
December 20 2012 20:07 GMT
#2113
@Sickan

In order to ensure good finger combinations, the hallucination and gaurdian shield are on index finger abilities because the next thing you are likely to press after one of these abilities is another ability, making for better combinations.

EDIT: So i said combinations a bit to much... oh well
Commentatorhttps://www.youtube.com/JaKaTaKtv
ooLaLa
Profile Joined December 2012
Israel3 Posts
December 21 2012 13:34 GMT
#2114
Hi Jakatak
First of all thanks for this, I'm a mid eu master using grid right now and thinking of changing to your layout.

Do you have any progamer comments / thoughts on this?

thanks
"There is no sense in being accurate if you have no idea what your talking about"
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
December 21 2012 15:22 GMT
#2115
infinity seven's Sanddbox took a couple of weeks to get back to his old APM, and a little longer to start reaping the benefits. He's using the most updated version and really likes it.

iEchoic uses a heavily modified version of TheCore because he wasn't ready for such a drastic change. (although I really think he should complete the transition by updating to the latest version). He likes TheCore concepts and logic a lot.

I think they both read the thread, so if you two have any amendments or additions to what I said, feel free :D
Commentatorhttps://www.youtube.com/JaKaTaKtv
maLaK1
Profile Joined May 2012
Germany124 Posts
Last Edited: 2012-12-21 17:46:12
December 21 2012 17:28 GMT
#2116
just made the switch to ZRM 0.5.1

and for offrace protoss worker production switched to I from O like on zerg (mainrace)
chrono is on o too

is this intended or a mistake

if intended why?
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
December 21 2012 18:16 GMT
#2117
TheCore is fully updated for the latest HotS Patch!!!

TheCore 0.5.1 Patch Notes

http://youtu.be/iapgMxL8fFU


I'll have the patch notes in the OP for each patch concerning what changed and why.
Commentatorhttps://www.youtube.com/JaKaTaKtv
maLaK1
Profile Joined May 2012
Germany124 Posts
December 21 2012 18:19 GMT
#2118
On December 22 2012 03:16 JaKaTaK wrote:
Show nested quote +
TheCore is fully updated for the latest HotS Patch!!!

TheCore 0.5.1 Patch Notes

http://youtu.be/iapgMxL8fFU


I'll have the patch notes in the OP for each patch concerning what changed and why.


are you saying the change was intended?

i dont think so because I seems to be bound multiple times so it looks like a mistake
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
December 21 2012 18:26 GMT
#2119
I'll take a look at it. I don't know what you mean by "bound multiple times"
Commentatorhttps://www.youtube.com/JaKaTaKtv
maLaK1
Profile Joined May 2012
Germany124 Posts
December 21 2012 18:51 GMT
#2120
On December 22 2012 03:26 JaKaTaK wrote:
I'll take a look at it. I don't know what you mean by "bound multiple times"


for ZRM the Protoss nexus keybindings look like this

Build Probe I
Build Mothership I
Chronoboost O

0.5 was like Probe O Mothership I Chrono J
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