Hello Team Liquid,
recently there was a discussion about a build uses by ST_Parting in the GSL against Terran.
You can find the discussion here: -klick to get to the forumthread-
I have found that buildorder very interesting, and gave it my own little adjustments to make it slightly better (in my opinion) than the buildorder in the discussion, furthermore i am going to describe how to react to your scouting information.
I am a mid Master Protoss playing rarley ladder, mostly tournaments and custom games on EU Server.
This guide is more about the opening, you will not find a buildorder till 10 Minutes, just the reactions you need to make to your scouting. If you get into the midgame you can transition out of that buildorder like you want, its more about holding the early rushes.
Thanks to Naniwa (or Parting) who invented this awesome build
A) The buildorder and important notes
9 - Pylo
13 - Gate | Send probe to scout
17 - Gas
Rally 17th Probe to your Nexus, it arrives when you have 400 Minerals, after that probecut.
17 - Nexus
17 - Pylon
17 - Core
Resume probe production
18 - Zealot
21 - Stalker
Dont make a pylon for the 26/26 supply block, your nexus finishes in time if executed perfectly
-The Buildorder gives you 100 Gas when the Core+Zealot finished
-You use the supply of the 2nd nexus
-Position your 2nd Pylo on the highground in your main, close to the nexus, so you are able to warp in stuff at your nexus and the pylon does not get sniped if the terran is rushing you
B) Follow ups after scouting
You scout terran is at no gas:
If you dont see an indication for a marine all in be happy and use your advantage. Chronoboost your probes nonstop since the only really scary timing will be around the 9:30-10 Minutes where the 2 Medivac push will arive.
But be sure to poke with your first Stalker to see if a 4 rax or something is incoming after the expansion.
In the buildorder you should not cut probes to get your 2 additional gates, if you have them up get out the robo for an observer and if you want fast colossi tech (my favorite follow up).
Poke with Stalkers to see expansion, if yes - CHRONOBOOST YOUR PROBES !
You scout terran has gas OR you were not able to scout
Since you can't get any further scouting information of the terran and you dont know if its a 1 rax reactor expand, a 2 rax or a banshee play be sure to get 2 additional gates at the 5 minute mark. Chronoboost your warptech 3 times and it will be finished if the gates are ready. With these 3 gates you are able to defend a 2 rax and the 3 helion 7 marine drop. If you want to be save get an 4th Gate, BUT be sure to have your latest robotics at 6:20 so you have observers in time for a cloake banshee.
chronoboost warptech 3 times
5:00 - 2 more Gates
<6:20 - Robotics for Observer
If you scout something proxy-ish
Cut probes and get a early 2nd Gate (around 4:10) like in my replays vs. TheBigOne. Use all your additional chronoboost on chronoboosting units rather than warptech. You can also chronoboost your zealot and chronoboost a 2nd after that, instead of the stalker
Always scout with one probe at your expansion for bunkers. In an early engagement focusfire the scv that is building a bunker with your stalkers. If necessary you can even sacrafice your expansion against an all in - nothing new
C) Buildorder eco comparison
Nexus First(P) > CC First(T) > Parting FE(P) > Gasless FE(T) > 1 Gate FE
D) Weakness - counters
- 11 / 11 Proxyrax Marine SCV Train Allin
- Reaper Opening, the fastest played reaper should arive around 12 seconds earlier than your first stalker. But with good micro the zealot will delay him and you should be fine
- Blind expansionblocks (depot/ebay)
- Good Terrans who scout your late gas will immediately block your expand
-> i would not recommend to play this build more than once in a best of series, and i also would not reccomend to play it versus goody because he counters you twice, blindly !
double reactor factory Helion Marauder Allin - vs. BigOne (TLO's Brother) Game 1 http://drop.sc/189583
Proxy Factory Proxy Rax Marine Marauder Helion Allin - vs. BigOne (TLO's Brother) Game 2 http://drop.sc/189582
Depotblock into 2 Rax (one proxy) Marauders - vs. NoxOut http://drop.sc/189585
-> Good example for the fact how even a short block can throw your build off and makes you voulnerable ; also shows that good players might punish you if they scout
I would like to have some feedback for the guide. Is there something missing in your opinion just tell me.
Have you tried it out and found other weaknesses or a better execution?