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[G] PvT Parting FE - 13 Gate 17 Nexus - Page 3

Forum Index > StarCraft 2 Strategy
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Xaldarian
Profile Joined February 2012
Netherlands65 Posts
June 08 2012 08:12 GMT
#41
I've gone 11-3 with this builld I take my 2nd gas at 25/26 followed by a robo after building Zealot, stalker, zealot warping in 2 sentries when warpgate finishes and building 2 extra gates.

I would encourage every terran to 2rax me since I pull all probes from my natural and win the fight every single time. I then follow up with a sick immortal bust with lots of sentries off of 6 gates and proxy pylons along the route to his base.

The only times I've lost were against weird stuff like marine tank or mistakes from my side.
Those who lived in darkness have seen a great light
iSHOKZ
Profile Joined July 2011
Germany138 Posts
June 09 2012 12:16 GMT
#42
On June 08 2012 15:59 Naniwa wrote:
its my build that he got from me GRRRRR


woot
i would give you all the credit but i can't edit the topic. Atleast i added it in the text above.
Your the buildorder man !
inCyde
Profile Joined June 2011
Germany42 Posts
June 14 2012 09:11 GMT
#43
Thanks for the build! Had a nice winning streak against Terran with it
*Thumbs up*
xeo1
Profile Joined October 2011
United States429 Posts
June 15 2012 21:11 GMT
#44
On June 02 2012 08:54 Masvidal wrote:
In my PvT, I like to use Parting's other 1 Gate FE, the one where he gets a core before Nexus. Its safer and more flexible, and still puts you in a better position economically than MC's by a lottle. The openimg BO, in case anyone's interested:

9 - Pylon (CB Nexus 2x)
13 - Gateway (CB Nexus), Scout
15- Assimilator x2 (2 Probes in each)
17 - Pylon
17 - Cybernetics Core
18 - Zealot
* - @ 100% Core: Stalker (CB), WG Research
24 - Nexus
25 - Pylon
26 - Robotics Facility (cut probes for a bit)
26 - Gateway x2
26 - Sentry

Once safe and have your expo going and observer, next building is Forge for armor. Go from there as you like.



when do you put the the 2 additional probes on the gases to saturate fully?
Aelfric
Profile Blog Joined March 2010
Turkey1496 Posts
June 20 2012 21:44 GMT
#45
Hey guys, today i lost a game using this build the opponent did a good push what do you guys can suggest me for defense for a push like this, should i change the bo ?

Here is the replay: http://drop.sc/201147
Tomorrow never comes until its too late...
Jaeger
Profile Joined December 2009
United States1150 Posts
June 23 2012 02:03 GMT
#46
On June 08 2012 15:59 Naniwa wrote:
its my build that he got from me GRRRRR


That's awesome the build is amazing.
https://www.dotabuff.com/players/8137911
Serge89
Profile Joined May 2011
Belgium38 Posts
June 23 2012 13:07 GMT
#47
Assuming you have good skill whatever, can u use this build against all terran opening ? I do this in case of gasless expand from the terran but i'm scared of doin' this against gas expand.
Daimai
Profile Blog Joined July 2010
Sweden762 Posts
June 25 2012 19:52 GMT
#48
On June 23 2012 22:07 Serge89 wrote:
Assuming you have good skill whatever, can u use this build against all terran opening ? I do this in case of gasless expand from the terran but i'm scared of doin' this against gas expand.


I just started doing it, but 2 rax is easily holdable if you add 2 gw at 5 min and chronoboost wg instead of probes.
Otherwise you just have to scout for proxies and stuff, I died to proxied factory and starport producing cloakshees and hellions TT
proxies are silly
To pray is to accept defeat.
iS.Axslav
Profile Blog Joined December 2008
United States248 Posts
June 25 2012 20:02 GMT
#49
On June 04 2012 19:12 Sated wrote:
How does this compare with HuK's 20food FE because it seems to have the exact same problems: both builds are really easy to scout and both builds are really easy to screw over with an Engineering Bay or Supply Depot block... but at least with HuK's opening you can fake building a Zealot to try and hide what you're doing.

Another thing that HuK's build lets you do is pressure with 5 Stalkers at more or less the same time a 4gate would hit, a push that can actually win you games if the opponent is trying to be too greedy. This build doesn't give you any opportunity to put pressure on.

So this build isn't as safe and doesn't let you pressure, so I guess what I'm asking is just how large the economic advantage of doing this build is? Because as far as I can see, this build looks a lot less safe that HuK's opening for what seems like a minimal gain in economy.


The nexus in this build is fast enough that most terran scouts don't get to you until the nexus is started, whereas the 20 food nexus is substantially later (pylon, core, 3 more probes before nexus).
aTo
Profile Joined September 2011
Austria588 Posts
June 25 2012 20:12 GMT
#50
i like the part "dont use it vs goody"

thx sir! next time i play goody i wount use it ))
zap zap zap
aTo
Profile Joined September 2011
Austria588 Posts
Last Edited: 2012-06-25 20:40:07
June 25 2012 20:39 GMT
#51
On June 08 2012 15:59 Naniwa wrote:
its my build that he got from me GRRRRR

plz give us more builds sir

srry doublepost tt
zap zap zap
Gumbi
Profile Joined June 2012
Ireland463 Posts
June 25 2012 21:23 GMT
#52
I go 13 GW, scout, 15 Assim (don't add to gas - to keep T honest) go to 16 Probes, rally that Probe to my natural. By the time it gets to the natural, you should have 350 mins. Hide the Probe as necessary so you can instantly make the Nexus so that it can't be blocked. Cue a Zealot, add 2 Probes to gas, the probe that built the Nexus builds a Cyber Core, then is added to gas.

Get 18 Pylon ASAP. As the Pylon finishes you have 100 gas and enough money to cue a Stalker, WG and a Probe, Chronoing the Stalker and WG.

I like this build, it can't be blocked/exploited and it's safe vs. Bunkers etc.
AlphaDotCom
Profile Joined March 2011
United States43 Posts
June 25 2012 21:34 GMT
#53
Pretty sure u can't hold proxy 2 rax with this any thoughts on 11 scout so you can check for proxies and go to normal build from this?
everything is ez when ur terran
Gumbi
Profile Joined June 2012
Ireland463 Posts
Last Edited: 2012-06-25 21:44:04
June 25 2012 21:43 GMT
#54
On June 26 2012 06:34 AlphaDotCom wrote:
Pretty sure u can't hold proxy 2 rax with this any thoughts on 11 scout so you can check for proxies and go to normal build from this?

There's only so much you can give way for builds like that. A proxy 2 Rax on a 2 player map? I guess just use your 13 probe scout to scour the map if something seems amiss in the Terran's main. The build can hold a 2 Rax np if you drop your Gates before 5 mins (requires a probe cut - only necessary if you see gas/Reactored Rax). You can have a Sentry, 2 Stalkers and a Zealot, with 6:05 Warp-ins, which is plenty good to stop a 2 Rax, even if it's SCV heavy.The Sentry can be especially handy, to Forcefield by the Bunker placement.
AlphaDotCom
Profile Joined March 2011
United States43 Posts
June 25 2012 22:02 GMT
#55
On June 26 2012 06:43 Gumbi wrote:
Show nested quote +
On June 26 2012 06:34 AlphaDotCom wrote:
Pretty sure u can't hold proxy 2 rax with this any thoughts on 11 scout so you can check for proxies and go to normal build from this?

There's only so much you can give way for builds like that. A proxy 2 Rax on a 2 player map? I guess just use your 13 probe scout to scour the map if something seems amiss in the Terran's main. The build can hold a 2 Rax np if you drop your Gates before 5 mins (requires a probe cut - only necessary if you see gas/Reactored Rax). You can have a Sentry, 2 Stalkers and a Zealot, with 6:05 Warp-ins, which is plenty good to stop a 2 Rax, even if it's SCV heavy.The Sentry can be especially handy, to Forcefield by the Bunker placement.

To clarify I mean proxy 11 11 rax marine scv. On 2 player map if you 13 scout and realize something is wrong when you reach terran base its too late to react
everything is ez when ur terran
AlphaDotCom
Profile Joined March 2011
United States43 Posts
June 25 2012 22:12 GMT
#56
I meant proxy marine scv u don't have enough units to hold with this if u 13 scout on 2 player map directly to terran base
everything is ez when ur terran
Gumbi
Profile Joined June 2012
Ireland463 Posts
June 25 2012 22:15 GMT
#57
On June 26 2012 07:02 AlphaDotCom wrote:
Show nested quote +
On June 26 2012 06:43 Gumbi wrote:
On June 26 2012 06:34 AlphaDotCom wrote:
Pretty sure u can't hold proxy 2 rax with this any thoughts on 11 scout so you can check for proxies and go to normal build from this?

There's only so much you can give way for builds like that. A proxy 2 Rax on a 2 player map? I guess just use your 13 probe scout to scour the map if something seems amiss in the Terran's main. The build can hold a 2 Rax np if you drop your Gates before 5 mins (requires a probe cut - only necessary if you see gas/Reactored Rax). You can have a Sentry, 2 Stalkers and a Zealot, with 6:05 Warp-ins, which is plenty good to stop a 2 Rax, even if it's SCV heavy.The Sentry can be especially handy, to Forcefield by the Bunker placement.

To clarify I mean proxy 11 11 rax marine scv. On 2 player map if you 13 scout and realize something is wrong when you reach terran base its too late to react

Oh, well I always scout in obvious locations on my way to the T base on 2 player maps, without going too much out of my way. (I want to get in the Terran's main). Apart from that, there's not much you can do, apart from chronoing Stalkers from 2 Gates. You'd have to tank a lot on the Nexus, and give it up if they really commit (Bunkers and SCVs). I don't think it's a total BO loss, but it would be very hard to hold.
aTo
Profile Joined September 2011
Austria588 Posts
Last Edited: 2012-06-26 11:19:13
June 26 2012 11:18 GMT
#58
just played 1n1 on antiga and tried to play this
i did this strat - T instant scouted me and saw late gas and fe - he walled so i couldnt scout (i did the 5 minute +2 gate thing so i'd be save) but then he allined with scv train out of 4 rax :/
i couldnt scout him - first i went to the wrong startposition and then he was walled in

ofc i can outmicro the marines with stalkers - but it gets kinda hard when i got like 3-4 vs 15 rines and some scv

any advice? maybe if i see him scout that early i should build nexus and cancle after he leaves with scout-scv and follow up with 3gate robo and then expo?
dont know
zap zap zap
Fus
Profile Joined August 2010
Sweden1112 Posts
June 26 2012 11:29 GMT
#59
I do this build but scout after i made nexus + 2nd pylon. Get your probe in from tricky angle to opponents natural and scout if he makes gasless FE. This variant is very good in the current metagame.
NaNiwa | Innovation | Flash | DeMuslim ¯\_(ツ)_/¯
iSHOKZ
Profile Joined July 2011
Germany138 Posts
June 26 2012 12:18 GMT
#60
On June 26 2012 06:34 AlphaDotCom wrote:
Pretty sure u can't hold proxy 2 rax with this any thoughts on 11 scout so you can check for proxies and go to normal build from this?


If you throw down your gas at 14 but dont mine from it and then react if you have scouted the terran and instead of throwing down the expansion saturate your gas, get a zealot, one more gate and a core you might be able to hold an 11/11 rax all in.
But its hard enough to hold that with a "normal" 1g expand
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