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[G] PvT Parting FE - 13 Gate 17 Nexus - Page 5

Forum Index > StarCraft 2 Strategy
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meteorskunk
Profile Blog Joined August 2009
Canada546 Posts
Last Edited: 2012-09-09 14:34:21
September 09 2012 14:10 GMT
#81
I want to look at VODS of this strategy. THe OP claims it is copied from Startale Parting but no VODs are provided. this is a problem in my opinion. if you want to copy a pro, gotta make sure you're doing it right. A good way is to provide references to your information. thanks.

edit: sorry! being lazy, i did not look at the original discussion which has the VODs. thanks for the guide. i'll be testing it out.
Girl Blog Credentials: Comfortable talking to some women. Tried the sex once
Wyrd
Profile Joined May 2011
United States211 Posts
September 10 2012 02:54 GMT
#82
Do you have any replays of you going up against standard play, like a gasless FE? The part I"m having the most trouble with is after you have 3 gates; i.e., your 2nd and 3rd gas timings and robo timing. I'd really like to see how you follow up your expansion. Thanks in advance! Already loving how well the first 5-6 minutes are flowing.
www.twitch.tv/wyrd5
Sated
Profile Blog Joined March 2011
England4983 Posts
September 10 2012 11:15 GMT
#83
--- Nuked ---
Sumahi
Profile Blog Joined January 2012
Guam5609 Posts
September 10 2012 11:17 GMT
#84
Thank you for posting this, I'm gonna practice it tonight.
Startale <3, ST_July <3, HongUn <3, Savior <3, Gretorp <3, Nada <3, Rainbow <3, Ret <3, Squirtle <3, Bomber <3
Mr_Z
Profile Joined June 2011
South Africa88 Posts
September 10 2012 13:48 GMT
#85
On June 02 2012 08:54 Masvidal wrote:
In my PvT, I like to use Parting's other 1 Gate FE, the one where he gets a core before Nexus. Its safer and more flexible, and still puts you in a better position economically than MC's by a lottle. The openimg BO, in case anyone's interested:

9 - Pylon (CB Nexus 2x)
13 - Gateway (CB Nexus), Scout
15- Assimilator x2 (2 Probes in each)
17 - Pylon
17 - Cybernetics Core
18 - Zealot
* - @ 100% Core: Stalker (CB), WG Research
24 - Nexus
25 - Pylon
26 - Robotics Facility (cut probes for a bit)
26 - Gateway x2
26 - Sentry

Once safe and have your expo going and observer, next building is Forge for armor. Go from there as you like.


I also prefer this build in PvT just gives you the best options IMO, but nice BO by OP will definitely give it a try sometime
Always last :(
ZerO_0
Profile Joined October 2011
United States137 Posts
October 12 2012 20:24 GMT
#86
I will most definitely be using this build in my PvT. Haven't played SC2 in two months so my skills are lacking right now.
We are what we repeatedly do. Excellence then, is not an act, but a habit. Aristotle
HellRush
Profile Joined March 2011
Canada68 Posts
October 15 2012 13:53 GMT
#87
I personnally think this is a great build to keep in mind, specially on 4 player maps, if he scouts you late and you can sneak a probes down to put your nexus up, usually you will be able to get away with it. But the biggest probleme against a good opponent is the e-bay block, because you have no unit while trying to expand.

Just something to keep in mind.
More gg more skils ... WhiteRa
Salient
Profile Joined August 2011
United States876 Posts
October 15 2012 15:48 GMT
#88
Would it be a good idea to take your 3rd right away in response to an ebay block?
Gumbi
Profile Joined June 2012
Ireland463 Posts
October 15 2012 16:21 GMT
#89
On October 16 2012 00:48 Salient wrote:
Would it be a good idea to take your 3rd right away in response to an ebay block?

Most definitely not. Even at the highest level, where doing so would be incorporating some serious mind games, it would be a huge risk.
Gumbi
Profile Joined June 2012
Ireland463 Posts
October 15 2012 16:24 GMT
#90
On October 15 2012 22:53 HellRush wrote:
I personnally think this is a great build to keep in mind, specially on 4 player maps, if he scouts you late and you can sneak a probes down to put your nexus up, usually you will be able to get away with it. But the biggest probleme against a good opponent is the e-bay block, because you have no unit while trying to expand.

Just something to keep in mind.

To combat this, espceically on 2 player maps, where the scout might sniff what you're up to in time, I like get the gas at the normal timing. I don't add probes to it, though. I stop at 16 probes, I then drop a nexus. I skip the Zealot if he's one rax FEing and continue probe production. I then drop a Core and add probes to gas.
Nikoras
Profile Blog Joined March 2012
United States115 Posts
Last Edited: 2012-10-17 13:17:49
October 17 2012 13:13 GMT
#91
Been using this opener as my go to the last couple of months. Very economical and can still hold most all-ins . knowing the nexus timing to skip a pylon actually hugely pays off in that phase of the game.

It is hard countered by proxy hellions (where they go on 2 and pull SCV's) though. The only way I see someone holding this is by seeing it coming (somehow) and triple pylon blocking the ramp. Was costuming with some random barcode GM and this was his solution anyways.
Gumbi
Profile Joined June 2012
Ireland463 Posts
October 17 2012 14:59 GMT
#92
On October 17 2012 22:13 Nikoras wrote:
Been using this opener as my go to the last couple of months. Very economical and can still hold most all-ins . knowing the nexus timing to skip a pylon actually hugely pays off in that phase of the game.

It is hard countered by proxy hellions (where they go on 2 and pull SCV's) though. The only way I see someone holding this is by seeing it coming (somehow) and triple pylon blocking the ramp. Was costuming with some random barcode GM and this was his solution anyways.

Is it? When you scout his one base, you should immediately Stalker scout the close proxy locations. When I scout one base, I get some Stalkers out ASAP and drop a second Gate, adding a third later on.
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