edit: sorry! being lazy, i did not look at the original discussion which has the VODs. thanks for the guide. i'll be testing it out.
[G] PvT Parting FE - 13 Gate 17 Nexus - Page 5
Forum Index > StarCraft 2 Strategy |
meteorskunk
Canada546 Posts
edit: sorry! being lazy, i did not look at the original discussion which has the VODs. thanks for the guide. i'll be testing it out. | ||
Wyrd
United States211 Posts
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Sated
England4983 Posts
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Sumahi
Guam5609 Posts
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Mr_Z
South Africa88 Posts
On June 02 2012 08:54 Masvidal wrote: In my PvT, I like to use Parting's other 1 Gate FE, the one where he gets a core before Nexus. Its safer and more flexible, and still puts you in a better position economically than MC's by a lottle. The openimg BO, in case anyone's interested: 9 - Pylon (CB Nexus 2x) 13 - Gateway (CB Nexus), Scout 15- Assimilator x2 (2 Probes in each) 17 - Pylon 17 - Cybernetics Core 18 - Zealot * - @ 100% Core: Stalker (CB), WG Research 24 - Nexus 25 - Pylon 26 - Robotics Facility (cut probes for a bit) 26 - Gateway x2 26 - Sentry Once safe and have your expo going and observer, next building is Forge for armor. Go from there as you like. I also prefer this build in PvT just gives you the best options IMO, but nice BO by OP will definitely give it a try sometime | ||
ZerO_0
United States137 Posts
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HellRush
Canada68 Posts
Just something to keep in mind. | ||
Salient
United States876 Posts
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Gumbi
Ireland463 Posts
On October 16 2012 00:48 Salient wrote: Would it be a good idea to take your 3rd right away in response to an ebay block? Most definitely not. Even at the highest level, where doing so would be incorporating some serious mind games, it would be a huge risk. | ||
Gumbi
Ireland463 Posts
On October 15 2012 22:53 HellRush wrote: I personnally think this is a great build to keep in mind, specially on 4 player maps, if he scouts you late and you can sneak a probes down to put your nexus up, usually you will be able to get away with it. But the biggest probleme against a good opponent is the e-bay block, because you have no unit while trying to expand. Just something to keep in mind. To combat this, espceically on 2 player maps, where the scout might sniff what you're up to in time, I like get the gas at the normal timing. I don't add probes to it, though. I stop at 16 probes, I then drop a nexus. I skip the Zealot if he's one rax FEing and continue probe production. I then drop a Core and add probes to gas. | ||
Nikoras
United States115 Posts
![]() It is hard countered by proxy hellions (where they go on 2 and pull SCV's) though. The only way I see someone holding this is by seeing it coming (somehow) and triple pylon blocking the ramp. Was costuming with some random barcode GM and this was his solution anyways. | ||
Gumbi
Ireland463 Posts
On October 17 2012 22:13 Nikoras wrote: Been using this opener as my go to the last couple of months. Very economical and can still hold most all-ins ![]() It is hard countered by proxy hellions (where they go on 2 and pull SCV's) though. The only way I see someone holding this is by seeing it coming (somehow) and triple pylon blocking the ramp. Was costuming with some random barcode GM and this was his solution anyways. Is it? When you scout his one base, you should immediately Stalker scout the close proxy locations. When I scout one base, I get some Stalkers out ASAP and drop a second Gate, adding a third later on. | ||
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