[G] PvT Parting FE - 13 Gate 17 Nexus - Page 2
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Lazzi
Switzerland1923 Posts
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iSHOKZ
Germany138 Posts
I've been doing it for almost a month and it is an awesome build, but I place the second pilon on front of my second nexus which allowa me to see bunker rush. This also makes you voulnerable to any kind of early pressure because it gets easily sniped and you are supplyblocked when you cant afford it. PartinG rally's his probe from nexus to gate on 14 supply. You cant 13gate without either cutting probes a bit, loosing some chrono, or pulling a probe from minerals, and the gate timing is not super crucial. I like the idea of never pulling probes from minerals, it allows you to benefit a lot more from good stacking, etc. I believe he also nexus-pylon-scouts, i personally disagree with gate scout, opting for either pylon scout (nexus first, 1gateFE so you can be more greedy or safe/sure) or nexus scout (something like this) I know how he is doing it, like i said i edited the build a bit for what seems to me better. I dont like 17 scout because you will never be able to scout then, 17 scout is in my opinion like no scout. With a 13 scout you have a chance to scout the base and even scout if there is gas taken. If you pylon scout your nexus will not get up with the 17th probe out of the nexus which makes you voulnerable to ebayblocks if you can't get it immediatly | ||
Xaldarian
Netherlands65 Posts
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-Switch-
Canada506 Posts
On June 02 2012 23:49 Cyro wrote: PartinG rally's his probe from nexus to gate on 14 supply. You cant 13gate without either cutting probes a bit, loosing some chrono, or pulling a probe from minerals, and the gate timing is not super crucial. I like the idea of never pulling probes from minerals, it allows you to benefit a lot more from good stacking, etc. I believe he also nexus-pylon-scouts, i personally disagree with gate scout, opting for either pylon scout (nexus first, 1gateFE so you can be more greedy or safe/sure) or nexus scout (something like this) you can definately 13 gate without cutting probes as long as you don't scout beforehand. | ||
Xaldarian
Netherlands65 Posts
I now don't really fear any terran build since I also held of a reaper attack well enough to stay ahead in a different game. You get units early enough, fast warp tech, and a quick expansion giving you extra chronoboost. Why is this not the standard 1 gate expand? | ||
Sated
England4983 Posts
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Xaldarian
Netherlands65 Posts
On June 04 2012 19:12 Sated wrote: How does this compare with HuK's 20food FE because it seems to have the exact same problems: both builds are really easy to scout and both builds are really easy to screw over with an Engineering Bay or Supply Depot block... but at least with HuK's opening you can fake building a Zealot to try and hide what you're doing. Another thing that HuK's build lets you do is pressure with 5 Stalkers at more or less the same time a 4gate would hit, a push that can actually win you games if the opponent is trying to be too greedy. This build doesn't give you any opportunity to put pressure on. So this build isn't as safe and doesn't let you pressure, so I guess what I'm asking is just how large the economic advantage of doing this build is? Because as far as I can see, this build looks a lot less safe that HuK's opening for what seems like a minimal gain in economy. I feel that getting your nexus up faster lets you chrono out units faster. I go up to 2 gates double gas chronoing out units non stop while getting a robo and 2extra gates. This allows for nice immortal busts or quick tech. i also hold 2 rax's. | ||
Indrium
United States2236 Posts
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Brolettuce
United States48 Posts
thanks for the guide! | ||
Pobbes
Philippines54 Posts
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iSHOKZ
Germany138 Posts
On June 06 2012 11:13 Pobbes wrote: how does this fare against 4 rax marine scv all-in? when the terran spots this, can't they just wall-off preventing you from scouting him going gasless then making 3 additional rax then all-ining you. will you have enough units to stop this? Like posted above, if you dont get any scouting information you go up to at least 3 gates to hold a 2 rax. With these 3 Gates you can easily hold a 4 rax marine all in with good micro and its no difference in that regard in comparison to a 24-30 Nexus. | ||
Gladiator6
Sweden7024 Posts
I'm just curious what is the proper response if they get a ebay down? Do you delay the build or perhaps abandon it? | ||
Archybaldie
United Kingdom818 Posts
On June 06 2012 11:13 Pobbes wrote: how does this fare against 4 rax marine scv all-in? when the terran spots this, can't they just wall-off preventing you from scouting him going gasless then making 3 additional rax then all-ining you. will you have enough units to stop this? I just had this exact situation about 10 minutes ago, i didn't do anything special to hold it. When my probe scout was denied i started thinking "marine scv all in" or "banshee". So went up to 3 gates. Then when my zealot/stalker poke saw lots of marines and no combat shield it basically confirmed it. Held the watch tower so i saw when it was on the way and i got a slight delay with 1 forcefield. When it arrived just pulled all the probes on my natural and engaged with my units. I probabaly could have held it better if i didnt take the other gasses and robo (which i didnt use) and made a 4th gate. But im still a paranoid panda, while i was pretty sure it was a marine scv all in a little voice at the back of my head kept saying "Bansheeeee". Btw i always transfer 6 probes when my natural finishes. With the parting opening and constant probe production you end up "efficiently" saturated (16 on minerals 6 on gas) on your main around the 8 ish minute mark (depending on chronos and constant production). http://drop.sc/193205 heres the replay. | ||
No_eL
Chile1438 Posts
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Xequecal
United States473 Posts
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caneras
433 Posts
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Naniwa
Sweden477 Posts
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monk
United States8476 Posts
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Indrium
United States2236 Posts
I like your build ^^ | ||
covetousrat
2109 Posts
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