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The PartinG 1gate FE seems to have been a little overshadowed by the PvT forge expand.
I don't have enough experience with it yet to make a guide but it deserves some more attention.
Rough skeleton:
- 9 pylon (chrono probes x3)
- 14 gateway
- 17 assimilator
- 17 nexus
- 17 pylon (at natural) -> scout
- 17 core
- 18 zealot
- warpgate
- stalker
It has several wonderful little timings that line up:
- You get 16 probes mining minerals in you main as fast as possible.
- Your 17th probe rallies perfectly to most naturals to build the nexus on time.
- There is no wasted mining time with a probe traveling back and forth unnecessarily, the 17th probe goes out builds the nexus the 2nd pylon and scouts.
- Your gas finishes right after you place your nexus and 2nd pylon so you get full 16 workers on mineral efficiency until you're about to place your core. (note there seems to be only 2 on gas for a brief period here)
- The nexus finishes right on time to serve as a replacement for your 3rd pylon.
- The nexus goes down before a 1rax cc.
References:
PartinG vs TheStC @ ESV ClouD Kingdom [vod] PartinG vs MarineKing @ Metropolis [vod] PartinG vs GanZi @ ESV ClouD Kingdom [vod] PartinG vs GanZi @ Metropolis [vod]
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I think this build was first debuted by TAiLS in the GSTL semi finals and he does it regularly on his stream from what I've seen. It does indeed seem like a really cool build, I hope it garners more popularity and we get to see more games featuring it in the future.
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Thanks for bringing this to my attention! I love variations of the 1 gate FE, I'm also a fan of PartinG's style, so obviously his builds will line up well with his style. Though I'm curious, how do you think this stands against gas builds like a 1-1-1 or rather a 2 rax pressure--obviously faster nexus' are better against gasless FE, but gas builds aren't entirely uncommon--especially on ladder.
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Wow, 17th nexi. Need-to-try! Thanks
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On May 04 2012 13:56 CrazyF1r3f0x wrote: Thanks for bringing this to my attention! I love variations of the 1 gate FE, I'm also a fan of PartinG's style, so obviously his builds will line up well with his style. Though I'm curious, how do you think this stands against gas builds like a 1-1-1 or rather a 2 rax pressure--obviously faster nexus' are better against gasless FE, but gas builds aren't entirely uncommon--especially on ladder.
Well the faster the nexus the better against 1-1-1 IMO. Seems to be pretty easy to hold 1-1-1 in my limited experience with it.
By 2rax pressure I'll assume you mean 2rax reactor then techlab: I haven't run into it yet but it seems like it should be ok.
The attack timing will vary a little by map and spawn positions these are the timings for an attack hitting your natural I have on hand from Xel'Naga Caverns: 6:10 - some scvs - 7 marines - 1 maruader 6:25 - some scvs - 9 marines - 2 maruaders
You can get your first warpin out in time for the 6:10 attack with I believe 3cbs on warpgate, might need 4 though I haven't tested it.
In the GanZi vs PartinG game on Metropolois there is a 2rax although cross position metropolis is a very long rush distance. Still PartinG has 3gates finish up with warpgate just before 6 minutes. He builds a zealot stalker stalker sentry from his first and warps in 3 stalkers for a total of 1zealot 1sentry 5stalker.
I think with good control you should be fine but like I said I have no experience with it.
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It is kind of risky vs a heavy 2 rax etc (since WG comes out so late), so a different version of this build that I've seen many P do is get their normal 13 gate/15 gas and then pull probes off of gas if you scout a no-gas/CC first terran, and get your nexus up before your cybercore --> probes back on gas after nexus as well. the point of this all, is to still be able to do a MC-style FE if your opponent is indeed going for gas OR get a quick nexus vs no-gas.
unless of course you scout your opponent's no-gas before you take your own 15 gas (9 pylon scout close positions/1v1 map), in which case you can just do the build in the OP.
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On May 04 2012 14:36 Jaeger wrote: You can get your first warpin out in time for the 6:10 attack with I believe 3cbs on warpgate, might need 4 though I haven't tested it.
I was way off.
Your core starts ~3:20. Core finishes ~4:10. Warpgate will finish with no CBs ~6:50. If you don't scout an early CC you want to warpin ~6:10.
So to you need 5 CBs on warpgate tech to finish it at ~6:00 giving you the necessary 10s to transform gates to warpgates.
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On May 04 2012 14:43 -Exalt- wrote: It is kind of risky vs a heavy 2 rax etc (since WG comes out so late), so a different version of this build that I've seen many P do is get their normal 13 gate/15 gas and then pull probes off of gas if you scout a no-gas/CC first terran, and get your nexus up before your cybercore --> probes back on gas after nexus as well. the point of this all, is to still be able to do a MC-style FE if your opponent is indeed going for gas OR get a quick nexus vs no-gas.
unless of course you scout your opponent's no-gas before you take your own 15 gas (9 pylon scout close positions/1v1 map), in which case you can just do the build in the OP.
If you're scouting on 9 you're not doing the build in the OP.
I'm not convinced it's actually risky against a 2 rax etc. You'd have to provide some more information.
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I don't see this working any more in the current gasless terran into 2 rax bitbitbit meta.
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A 1 rax marauder push should absolutely destroy this. Its incredibly greedy going 14 gate imo.
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On May 04 2012 15:28 Nightsz wrote: A 1 rax marauder push should absolutely destroy this. Its incredibly greedy going 14 gate imo.
Less greedy than a Nexus first which can deal with 1rax marauder just fine. I don't see how a 1 barracks marauder opening would kill this
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As we are speaking of FE againts T, and this build particularly, safety of builds varies (safest to less safe): 2 gate FE - > MC's 1 gate - > Huk's 20 food -> Parting's 17 -> Axslav's Nexus first
It would be really great to find out which of this builds holds early agression, be it: - 1 rax - 2 rax - 3 rax allin - 11/11 allin
Especially Parting's, due to no pylon scout.
Also how safe is it to get a fast 3rd, or you have to be Parting to do that?
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On May 04 2012 14:57 Jaeger wrote:Show nested quote +On May 04 2012 14:36 Jaeger wrote: You can get your first warpin out in time for the 6:10 attack with I believe 3cbs on warpgate, might need 4 though I haven't tested it.
I was way off. Your core starts ~3:20. Core finishes ~4:10. Warpgate will finish with no CBs ~6:50. If you don't scout an early CC you want to warpin ~6:10. So to you need 5 CBs on warpgate tech to finish it at ~6:00 giving you the necessary 10s to transform gates to warpgates.
You can actually start your core at ~3:09. Probably depends on the map.
After a little actual testing it seems to be pretty straight forward.
You spend all of your chronoboost on warpgate tech while building probes constantly. You build a zealot then a stalker. After you queue a 2nd stalker you add 2 gates. Then you add a 2nd gas followed by a 3rd pylon and a sentry and spend a chrono on the sentry to finish it up and help turn into a warpgate faster.
Although the timings might actually line up more nicely with 4cbs on your warpgate and spending the 5th on your first gate to get the sentry out a little faster. My warpgate in this run finished at 5:51 right with my 2nd and 3rd gate but I delayed 2 probes by I think ~10s to get the gates down at ~4:45 and my sentry still has 14s to build when warpgate was ready.
There's another pretty cool timing. Your nexus finishes just after you get 16 probes on minerals and 3 on gas in your main so you can rally your main nexus to your natural and the first probe that would be mining 3-to-a-patch in your main will mine perfectly from your natural as it finishes.
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I did this before and just stopped it b/c of marine/scv all-in
I probably didn't invest too too much into it though but I'm curious to see how he reacts to that b/c it's really hard to scout that once the first marine comes out.
Offtopic: you are alive Jaeger....moa is alone lol
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Anyone know why he places his 2nd pylon in such a vulnerable position? Don't you usually want it behind the nexus or on the highground so you can still warp in on the low ground but not risk it getting sniped?
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On May 04 2012 16:23 tuestresfat wrote: Anyone know why he places his 2nd pylon in such a vulnerable position? Don't you usually want it behind the nexus or on the highground so you can still warp in on the low ground but not risk it getting sniped?
It grants vision so you can't be bunker rushed i guess. I just tried this bo and held 3 rax with it on shakuras, 2 probes were killed . He must target the pylon first otherwise i can warp in there and deal with it easily.
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I don't understand the 14 gate... Unless you are scouting on 9 there is no reason at all as i far as i can tell to go 14 gate, even if you line up the chronos perfectly, at about 3/4 quarters of the second probe at 12 supply, you can still place a 13 gate if you didn't scout at nine and are working stacking even remotely okay.
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On May 04 2012 19:09 Surili wrote: I don't understand the 14 gate... Unless you are scouting on 9 there is no reason at all as i far as i can tell to go 14 gate, even if you line up the chronos perfectly, at about 3/4 quarters of the second probe at 12 supply, you can still place a 13 gate if you didn't scout at nine and are working stacking even remotely okay.
It's still a small mining disruption to place it at 13. My 12th probe comes out at 1:34 and I have 135 minerals. To place a gate I'm going to have to either wait to start mining or pull a probe that's already mining off for a second to build it.
PartinG builds every structure up until the core with a probe just spawned from the nexus that isn't yet in a mining routine.
You also don't seem to need the gate any earlier. A 14 gate is done well before your going to scout anything or need it for any reason.
BTW yet another cool timing. The 2nd pylon finishes just before you get 100 minerals for your zealot that will take you over 18 supply.
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On May 04 2012 17:17 CacoS wrote:Show nested quote +On May 04 2012 16:23 tuestresfat wrote: Anyone know why he places his 2nd pylon in such a vulnerable position? Don't you usually want it behind the nexus or on the highground so you can still warp in on the low ground but not risk it getting sniped? It grants vision so you can't be bunker rushed i guess. I just tried this bo and held 3 rax with it on shakuras, 2 probes were killed  . He must target the pylon first otherwise i can warp in there and deal with it easily.
It also helps him scout a tiny bit quicker I guess.
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Not many people do this anymore, but wouldn't this be rough to defend against the old 2 marauder conc shell timing? Or do you have your second stalker in time somehow?
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