[G] Bronze to Masters, Improving Mechanics - Page 24
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MaryJoana
Germany156 Posts
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Keidy
253 Posts
Cheers m8 | ||
Dvriel
607 Posts
On May 15 2012 05:27 Filter wrote: I'll see if I can find some replays where I go full bio, I really like the fast starport openers because it makes you extremely safe against banshee's, while punishing players that are not safe. I do have some bio plays though. Edit: And I love people that pull workers, I pull my workers on a regular basis if some sort of early attack catches me off guard. The trick is to pull them before your army dies, I don't know how many times I've seen my opponent lose his army, then pull his probes. Thank u for answering! I understand your Starport Opening,but it maybe ask for lot of micro and multitasking for me,but will try it better. In all your TvT u only played one pure BIO on Shakuras and won,by just making marines and drops and it was ok,but it seems the more the game advances the more BIO get weaker.U were always ahead because of your upgrades,so i suppose we must hit because they got lot of tanks and same upgrades,but its so hard to brake siege lines+marines+medivacs... Pulling workers is not my best,and lot of times i die the way u say,because of not pulling them at the right time. | ||
TheExodus
293 Posts
On May 15 2012 03:45 FilthyRake wrote: ok, I will try to dig through tonight and find some if I can. but, I can tell you right now: I pull probes *sometimes* I can get by with just the forces I've got, depending on when the attack hits, but I almost always wind up pulling probes to help with the defense. it turns out ok, because I'm so far ahead in probe count that even losing a bunch I'm still in good shape and can quickly replenish. Did you manage to find any replays? Doesn't the probes just die when you have no ranged units, and the terrans can just kite both probes and zealots? Or do you flank with the probes in order to pin them? | ||
MiCroLiFe
Norway264 Posts
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FilthyRake
United States473 Posts
On May 15 2012 20:05 TheExodus wrote: Did you manage to find any replays? Doesn't the probes just die when you have no ranged units, and the terrans can just kite both probes and zealots? Or do you flank with the probes in order to pin them? hey, sorry, I've just been crazy busy and havent had time yet to dig through them. I might have some time this afternoon, hopefully! To answer your questions: no ![]() I mean yes, some of the probes die, but from bronze->gold, most people you're playing against dont really know how to kite, and it should buy you plenty of time to get some stalkers out (dont just a-move your probes into his army, get them with your zealots and try to surround. if that fails, engage and pull back, and repeat) edit: also, you should have +1 armor under way by this point, and hopefully only a few chrono boosts away from being finished. get this done! it keeps your stuff alive to kill off his initial push | ||
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iHirO
United Kingdom1381 Posts
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FilthyRake
United States473 Posts
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TheExodus
293 Posts
On May 15 2012 23:11 FilthyRake wrote: hrmm, ok, I just checked all the replays I have on this computer, and none of my probe-pulls replays are here. have to wait til I get home tonight to check my laptop, sorry. I've been bad about keeping SC2gears running lately, so a lot of my games didnt get auto-uploaded to the DB. One thing i hate about sc2gears is that it doesn't automatically import all unimported replays on startup... Perhaps I should do a feature request, as it's been bugging me since day 1 ![]() | ||
Filter
Canada620 Posts
On May 15 2012 20:01 Dvriel wrote: Thank u for answering! I understand your Starport Opening,but it maybe ask for lot of micro and multitasking for me,but will try it better. In all your TvT u only played one pure BIO on Shakuras and won,by just making marines and drops and it was ok,but it seems the more the game advances the more BIO get weaker.U were always ahead because of your upgrades,so i suppose we must hit because they got lot of tanks and same upgrades,but its so hard to brake siege lines+marines+medivacs... Pulling workers is not my best,and lot of times i die the way u say,because of not pulling them at the right time. http://drop.sc/181117 I do the starport opener again here, and get a couple of defensive tanks based on the spawn locations but all my attacks etc are done with pure bio. My opponent takes a weird third base that force him to be out of position for my attacks, but it's still a good example of how to play bio against bio mech. | ||
Snoodles
401 Posts
On May 16 2012 01:38 Filter wrote: http://drop.sc/181117 I do the starport opener again here, and get a couple of defensive tanks based on the spawn locations but all my attacks etc are done with pure bio. My opponent takes a weird third base that force him to be out of position for my attacks, but it's still a good example of how to play bio against bio mech. What are the SCV benchmarks for non 1-rax FE? In this video you did a 111 banshee expand and had 40 SCV at 10 minutes. What's the proper trade off for early game-flexibility to Economy? You still had 10 more SCV than your opponent, which is cool. | ||
Filter
Canada620 Posts
On May 16 2012 02:05 Snoodles wrote: What are the SCV benchmarks for non 1-rax FE? In this video you did a 111 banshee expand and had 40 SCV at 10 minutes. What's the proper trade off for early game-flexibility to Economy? You still had 10 more SCV than your opponent, which is cool. I should have had about 45-46 honestly, my macro wasn't that good in that game. Luckily the pressure I put on him messed his up worse ![]() | ||
Dvriel
607 Posts
Saw your last TvT replay vs BioMech.It was ok and show me how to deal with the standart play. Today I faced this Master T on EU Server twice in custom games and we both did same strategy twice.I tried your fast upgrade BO,but he always outmacroed me ad got always more marines then I,no matter my upgrades were much better.After 13 min mark i tried to make some ghosts,but as U would see we were pretty even on SCVs and I was ahead on upgrades,but his eco and unit count way better.I just wanna know if this was because of my supply blocks or just because his BO is better.He got later tech and upgrades,but totally map control with lot of marines and I feel helpless.Couldnt go BIO,because pure marine kills MMM so easy... http://drop.sc/181138 | ||
Filter
Canada620 Posts
On May 16 2012 03:32 Dvriel wrote: Hi,again Filter! Saw your last TvT replay vs BioMech.It was ok and show me how to deal with the standart play. Today I faced this Master T on EU Server twice in custom games and we both did same strategy twice.I tried your fast upgrade BO,but he always outmacroed me ad got always more marines then I,no matter my upgrades were much better.After 13 min mark i tried to make some ghosts,but as U would see we were pretty even on SCVs and I was ahead on upgrades,but his eco and unit count way better.I just wanna know if this was because of my supply blocks or just because his BO is better.He got later tech and upgrades,but totally map control with lot of marines and I feel helpless.Couldnt go BIO,because pure marine kills MMM so easy... http://drop.sc/181138 Your 2/2 was extremely late at starting, if you started it at the correct time right after 1/1 finished you would have a 3 minute window with 2/2 against his 1/1 that would have let you be aggressive against him, push his marines away or force a losing battle. Instead he finishes 2/2 and while you have a slight lead on 3/3 it doesn't matter as he just crushes you. By missing the 2/2 window you can't walk the thin line the build tries to walk, you need to have 2/2 start as soon as 1/1 finishes. There are some positives though, you kept up on scv's with him despite him going for a very greedy third CC (meaning you hit all your scv's and he missed 33% of his), without the 2/2 though you couldn't land your third and take advantage of the economic boost it provides that is essential to heavy marine play. You played well, you just missed a very small window that the build leans heavily on. | ||
ScarSSBM
United States21 Posts
So, I have a few recommendations - first, establish a safe, macro BO for PvX. Maybe FFE or 1-gate expand vs T and Z, and I honestly don't know about PvP... we might just be out of luck. Then, figure out benchmarks for solid macro play. The reason that this is so helpful for me (and other non-bronze players, i.e. non-miserable APM, micro, macro, but weak fundamentals) is that I can try to set benchmarks myself, but I'm not sure how far from perfect I am, so I can't tell how far off I am from establishing a good comp with good upgrades at an early time. The most helpful part of the guide has been the benchmarks, which has enabled productive vs CPU practice for me. But, now that I can consistently hit 100 food and 50+ workers at 10m, it's no longer super useful. This guide would kill it if it had something like: 1 gate expand PvX Natural down at 4:30 (or whatever, x:xx from now) Robo at x:xx +1, blink at x:xx 50+ probes, 100 food @10m 3rd down at x:xx 200 food @ 14m with 75/25 zealot stalker, 1 obs, 2 immo, 2 collossus lmk your thoughts and if I can help at all. | ||
ShadowDrgn
United States2497 Posts
On May 16 2012 02:05 Snoodles wrote: What are the SCV benchmarks for non 1-rax FE? In this video you did a 111 banshee expand and had 40 SCV at 10 minutes. What's the proper trade off for early game-flexibility to Economy? You still had 10 more SCV than your opponent, which is cool. For every 17 seconds you delay your expansion past 3:30, subtract an scv. | ||
imp42
398 Posts
![]() props to him. I just wanted to mention there is a little chipin box on his twitch page with (only) 8 contributions so far ![]() Maybe we could raise his supply a bit (by the 10 minute mark)? haha I shall contribute... | ||
Galaxy345
Luxembourg28 Posts
Even if on the ladder, doing my usual 1 Rax expands, I only get around 47+ Workers on 10 minutes and like 90-100 supply i am still way ahead of my opponents. But is the 14 Minute Maxout possible with a standard build (so that you have 3/2 going at 14 minutes, inkluding all Ups like Stim,Siege ect.) I tried it vs an AI, i can do it if i dont build any Upgrades, but with a normal BO it seems outright impossible (I only get to 185 Supply or so) I had no floating minerals, no excessive queuing, no supply blocks (no overbuild of Supply Depots) Maybe im just too bad to do it though ^^ For a bit of refinement of your BO, you normally dont need the 3rd Depot before the 2nd Orbital if you are fast with your CC (Thinking about it now, maybe with your 16th worker building, you will actually need it) And can't you place the Bunker after Rax or even after Gas without being vulnerable to all-ins/cheese. If you scout him on the first Base and see normal worker counts, normal buildings, ect.. , you may delay it right? I know the advantage it gives is really minimal, but i just dont like the idea of blindly following a BO It gives you a better gamesense if you experiment with those things. greets Galaxy PS: Your awesome for posting that guide ![]() | ||
Insan
Bosnia-Herzegovina2 Posts
This is amazing man. I just got back to the game after not playing for 2 years (was in diamond then, scrub now). This is just the thing i needed to get back in the game. i love your work and just wanna say it's much appreciated! cheers mate | ||
MaryJoana
Germany156 Posts
On May 15 2012 20:08 BimBoHunTeR wrote: What about top dia zergs? banelings and infestors rapes your army Edit: nvm you clearly couldn't mean that. | ||
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