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[G] Bronze to Masters, Improving Mechanics - Page 24

Forum Index > StarCraft 2 Strategy
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MaryJoana
Profile Joined December 2010
Germany156 Posts
May 15 2012 08:52 GMT
#461
I just killed my first Plat Terran with the bronze Zerg Benchmarks. Only difference was that I went Hatch first, which I prefer against Terran... I am getting scared of myself.
If you can't handle the heat, don't jump in the fire.
Keidy
Profile Joined June 2009
253 Posts
May 15 2012 10:57 GMT
#462
On May 15 2012 16:39 Usul.775 wrote:
Show nested quote +
On May 15 2012 15:26 Keidy wrote:
Were can i find the zerg guide?


Here:

Cheers m8
Dvriel
Profile Joined November 2011
607 Posts
May 15 2012 11:01 GMT
#463
On May 15 2012 05:27 Filter wrote:

I'll see if I can find some replays where I go full bio, I really like the fast starport openers because it makes you extremely safe against banshee's, while punishing players that are not safe. I do have some bio plays though.

Edit: And I love people that pull workers, I pull my workers on a regular basis if some sort of early attack catches me off guard. The trick is to pull them before your army dies, I don't know how many times I've seen my opponent lose his army, then pull his probes.


Thank u for answering!

I understand your Starport Opening,but it maybe ask for lot of micro and multitasking for me,but will try it better.

In all your TvT u only played one pure BIO on Shakuras and won,by just making marines and drops and it was ok,but it seems the more the game advances the more BIO get weaker.U were always ahead because of your upgrades,so i suppose we must hit because they got lot of tanks and same upgrades,but its so hard to brake siege lines+marines+medivacs...

Pulling workers is not my best,and lot of times i die the way u say,because of not pulling them at the right time.
TheExodus
Profile Joined November 2011
293 Posts
May 15 2012 11:05 GMT
#464
On May 15 2012 03:45 FilthyRake wrote:
ok, I will try to dig through tonight and find some if I can.

but, I can tell you right now: I pull probes

*sometimes* I can get by with just the forces I've got, depending on when the attack hits, but I almost always wind up pulling probes to help with the defense. it turns out ok, because I'm so far ahead in probe count that even losing a bunch I'm still in good shape and can quickly replenish.


Did you manage to find any replays? Doesn't the probes just die when you have no ranged units, and the terrans can just kite both probes and zealots? Or do you flank with the probes in order to pin them?
MiCroLiFe
Profile Joined March 2012
Norway274 Posts
May 15 2012 11:08 GMT
#465
What about top dia zergs? banelings and infestors rapes your army
Im Terran. Yes i will balance whine somethimes. And thats how we terrans survive, Hoping for balance patches<3
FilthyRake
Profile Blog Joined June 2010
United States473 Posts
Last Edited: 2012-05-15 12:23:35
May 15 2012 12:12 GMT
#466
On May 15 2012 20:05 TheExodus wrote:
Did you manage to find any replays? Doesn't the probes just die when you have no ranged units, and the terrans can just kite both probes and zealots? Or do you flank with the probes in order to pin them?


hey, sorry, I've just been crazy busy and havent had time yet to dig through them. I might have some time this afternoon, hopefully!

To answer your questions: no
I mean yes, some of the probes die, but from bronze->gold, most people you're playing against dont really know how to kite, and it should buy you plenty of time to get some stalkers out (dont just a-move your probes into his army, get them with your zealots and try to surround. if that fails, engage and pull back, and repeat)

edit: also, you should have +1 armor under way by this point, and hopefully only a few chrono boosts away from being finished. get this done! it keeps your stuff alive to kill off his initial push
Co-owner of PSISTORM Gaming
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
May 15 2012 14:01 GMT
#467
I really enjoyed watching your videos, it was interesting to see your thought processes as the build gradually evolved for each league.
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
FilthyRake
Profile Blog Joined June 2010
United States473 Posts
May 15 2012 14:11 GMT
#468
hrmm, ok, I just checked all the replays I have on this computer, and none of my probe-pulls replays are here. have to wait til I get home tonight to check my laptop, sorry. I've been bad about keeping SC2gears running lately, so a lot of my games didnt get auto-uploaded to the DB.
Co-owner of PSISTORM Gaming
TheExodus
Profile Joined November 2011
293 Posts
May 15 2012 14:36 GMT
#469
On May 15 2012 23:11 FilthyRake wrote:
hrmm, ok, I just checked all the replays I have on this computer, and none of my probe-pulls replays are here. have to wait til I get home tonight to check my laptop, sorry. I've been bad about keeping SC2gears running lately, so a lot of my games didnt get auto-uploaded to the DB.


One thing i hate about sc2gears is that it doesn't automatically import all unimported replays on startup... Perhaps I should do a feature request, as it's been bugging me since day 1
Filter
Profile Blog Joined November 2010
Canada620 Posts
May 15 2012 16:38 GMT
#470
On May 15 2012 20:01 Dvriel wrote:
Show nested quote +
On May 15 2012 05:27 Filter wrote:

I'll see if I can find some replays where I go full bio, I really like the fast starport openers because it makes you extremely safe against banshee's, while punishing players that are not safe. I do have some bio plays though.

Edit: And I love people that pull workers, I pull my workers on a regular basis if some sort of early attack catches me off guard. The trick is to pull them before your army dies, I don't know how many times I've seen my opponent lose his army, then pull his probes.


Thank u for answering!

I understand your Starport Opening,but it maybe ask for lot of micro and multitasking for me,but will try it better.

In all your TvT u only played one pure BIO on Shakuras and won,by just making marines and drops and it was ok,but it seems the more the game advances the more BIO get weaker.U were always ahead because of your upgrades,so i suppose we must hit because they got lot of tanks and same upgrades,but its so hard to brake siege lines+marines+medivacs...

Pulling workers is not my best,and lot of times i die the way u say,because of not pulling them at the right time.


http://drop.sc/181117

I do the starport opener again here, and get a couple of defensive tanks based on the spawn locations but all my attacks etc are done with pure bio. My opponent takes a weird third base that force him to be out of position for my attacks, but it's still a good example of how to play bio against bio mech.
Live hard, live free.
Snoodles
Profile Joined March 2012
401 Posts
Last Edited: 2012-05-15 17:06:26
May 15 2012 17:05 GMT
#471
On May 16 2012 01:38 Filter wrote:
Show nested quote +
On May 15 2012 20:01 Dvriel wrote:
On May 15 2012 05:27 Filter wrote:

I'll see if I can find some replays where I go full bio, I really like the fast starport openers because it makes you extremely safe against banshee's, while punishing players that are not safe. I do have some bio plays though.

Edit: And I love people that pull workers, I pull my workers on a regular basis if some sort of early attack catches me off guard. The trick is to pull them before your army dies, I don't know how many times I've seen my opponent lose his army, then pull his probes.


Thank u for answering!

I understand your Starport Opening,but it maybe ask for lot of micro and multitasking for me,but will try it better.

In all your TvT u only played one pure BIO on Shakuras and won,by just making marines and drops and it was ok,but it seems the more the game advances the more BIO get weaker.U were always ahead because of your upgrades,so i suppose we must hit because they got lot of tanks and same upgrades,but its so hard to brake siege lines+marines+medivacs...

Pulling workers is not my best,and lot of times i die the way u say,because of not pulling them at the right time.


http://drop.sc/181117

I do the starport opener again here, and get a couple of defensive tanks based on the spawn locations but all my attacks etc are done with pure bio. My opponent takes a weird third base that force him to be out of position for my attacks, but it's still a good example of how to play bio against bio mech.


What are the SCV benchmarks for non 1-rax FE? In this video you did a 111 banshee expand and had 40 SCV at 10 minutes. What's the proper trade off for early game-flexibility to Economy? You still had 10 more SCV than your opponent, which is cool.
Filter
Profile Blog Joined November 2010
Canada620 Posts
May 15 2012 17:31 GMT
#472
On May 16 2012 02:05 Snoodles wrote:
Show nested quote +
On May 16 2012 01:38 Filter wrote:
On May 15 2012 20:01 Dvriel wrote:
On May 15 2012 05:27 Filter wrote:

I'll see if I can find some replays where I go full bio, I really like the fast starport openers because it makes you extremely safe against banshee's, while punishing players that are not safe. I do have some bio plays though.

Edit: And I love people that pull workers, I pull my workers on a regular basis if some sort of early attack catches me off guard. The trick is to pull them before your army dies, I don't know how many times I've seen my opponent lose his army, then pull his probes.


Thank u for answering!

I understand your Starport Opening,but it maybe ask for lot of micro and multitasking for me,but will try it better.

In all your TvT u only played one pure BIO on Shakuras and won,by just making marines and drops and it was ok,but it seems the more the game advances the more BIO get weaker.U were always ahead because of your upgrades,so i suppose we must hit because they got lot of tanks and same upgrades,but its so hard to brake siege lines+marines+medivacs...

Pulling workers is not my best,and lot of times i die the way u say,because of not pulling them at the right time.


http://drop.sc/181117

I do the starport opener again here, and get a couple of defensive tanks based on the spawn locations but all my attacks etc are done with pure bio. My opponent takes a weird third base that force him to be out of position for my attacks, but it's still a good example of how to play bio against bio mech.


What are the SCV benchmarks for non 1-rax FE? In this video you did a 111 banshee expand and had 40 SCV at 10 minutes. What's the proper trade off for early game-flexibility to Economy? You still had 10 more SCV than your opponent, which is cool.


I should have had about 45-46 honestly, my macro wasn't that good in that game. Luckily the pressure I put on him messed his up worse
Live hard, live free.
Dvriel
Profile Joined November 2011
607 Posts
May 15 2012 18:32 GMT
#473
Hi,again Filter!

Saw your last TvT replay vs BioMech.It was ok and show me how to deal with the standart play.

Today I faced this Master T on EU Server twice in custom games and we both did same strategy twice.I tried your fast upgrade BO,but he always outmacroed me ad got always more marines then I,no matter my upgrades were much better.After 13 min mark i tried to make some ghosts,but as U would see we were pretty even on SCVs and I was ahead on upgrades,but his eco and unit count way better.I just wanna know if this was because of my supply blocks or just because his BO is better.He got later tech and upgrades,but totally map control with lot of marines and I feel helpless.Couldnt go BIO,because pure marine kills MMM so easy...

http://drop.sc/181138
Filter
Profile Blog Joined November 2010
Canada620 Posts
May 15 2012 19:53 GMT
#474
On May 16 2012 03:32 Dvriel wrote:
Hi,again Filter!

Saw your last TvT replay vs BioMech.It was ok and show me how to deal with the standart play.

Today I faced this Master T on EU Server twice in custom games and we both did same strategy twice.I tried your fast upgrade BO,but he always outmacroed me ad got always more marines then I,no matter my upgrades were much better.After 13 min mark i tried to make some ghosts,but as U would see we were pretty even on SCVs and I was ahead on upgrades,but his eco and unit count way better.I just wanna know if this was because of my supply blocks or just because his BO is better.He got later tech and upgrades,but totally map control with lot of marines and I feel helpless.Couldnt go BIO,because pure marine kills MMM so easy...

http://drop.sc/181138


Your 2/2 was extremely late at starting, if you started it at the correct time right after 1/1 finished you would have a 3 minute window with 2/2 against his 1/1 that would have let you be aggressive against him, push his marines away or force a losing battle. Instead he finishes 2/2 and while you have a slight lead on 3/3 it doesn't matter as he just crushes you. By missing the 2/2 window you can't walk the thin line the build tries to walk, you need to have 2/2 start as soon as 1/1 finishes.

There are some positives though, you kept up on scv's with him despite him going for a very greedy third CC (meaning you hit all your scv's and he missed 33% of his), without the 2/2 though you couldn't land your third and take advantage of the economic boost it provides that is essential to heavy marine play.

You played well, you just missed a very small window that the build leans heavily on.
Live hard, live free.
ScarSSBM
Profile Joined May 2010
United States21 Posts
May 15 2012 20:13 GMT
#475
First, I love this thread. I'm a Protoss player, I've just started playing SC2 recently and am still developing my mechanics. My comment is that if this guide is truly for people who are in bronze, then you are correct in saying that Protoss should expand at 3:45. But, if you're trying to espouse a macro playstyle in general (for players of all levels), I think you should better develop the argument, because to me it seems impractical.

So, I have a few recommendations - first, establish a safe, macro BO for PvX. Maybe FFE or 1-gate expand vs T and Z, and I honestly don't know about PvP... we might just be out of luck. Then, figure out benchmarks for solid macro play. The reason that this is so helpful for me (and other non-bronze players, i.e. non-miserable APM, micro, macro, but weak fundamentals) is that I can try to set benchmarks myself, but I'm not sure how far from perfect I am, so I can't tell how far off I am from establishing a good comp with good upgrades at an early time.

The most helpful part of the guide has been the benchmarks, which has enabled productive vs CPU practice for me. But, now that I can consistently hit 100 food and 50+ workers at 10m, it's no longer super useful. This guide would kill it if it had something like:

1 gate expand PvX
Natural down at 4:30 (or whatever, x:xx from now)
Robo at x:xx
+1, blink at x:xx
50+ probes, 100 food @10m
3rd down at x:xx
200 food @ 14m with 75/25 zealot stalker, 1 obs, 2 immo, 2 collossus

lmk your thoughts and if I can help at all.
We are who we choose to be. Now, choose!
ShadowDrgn
Profile Blog Joined July 2007
United States2497 Posts
May 15 2012 21:08 GMT
#476
On May 16 2012 02:05 Snoodles wrote:
Show nested quote +
On May 16 2012 01:38 Filter wrote:
On May 15 2012 20:01 Dvriel wrote:
On May 15 2012 05:27 Filter wrote:

I'll see if I can find some replays where I go full bio, I really like the fast starport openers because it makes you extremely safe against banshee's, while punishing players that are not safe. I do have some bio plays though.

Edit: And I love people that pull workers, I pull my workers on a regular basis if some sort of early attack catches me off guard. The trick is to pull them before your army dies, I don't know how many times I've seen my opponent lose his army, then pull his probes.


Thank u for answering!

I understand your Starport Opening,but it maybe ask for lot of micro and multitasking for me,but will try it better.

In all your TvT u only played one pure BIO on Shakuras and won,by just making marines and drops and it was ok,but it seems the more the game advances the more BIO get weaker.U were always ahead because of your upgrades,so i suppose we must hit because they got lot of tanks and same upgrades,but its so hard to brake siege lines+marines+medivacs...

Pulling workers is not my best,and lot of times i die the way u say,because of not pulling them at the right time.


http://drop.sc/181117

I do the starport opener again here, and get a couple of defensive tanks based on the spawn locations but all my attacks etc are done with pure bio. My opponent takes a weird third base that force him to be out of position for my attacks, but it's still a good example of how to play bio against bio mech.


What are the SCV benchmarks for non 1-rax FE? In this video you did a 111 banshee expand and had 40 SCV at 10 minutes. What's the proper trade off for early game-flexibility to Economy? You still had 10 more SCV than your opponent, which is cool.


For every 17 seconds you delay your expansion past 3:30, subtract an scv.
Of course, you only live one life, and you make all your mistakes, and learn what not to do, and that’s the end of you.
imp42
Profile Blog Joined November 2010
398 Posts
May 15 2012 21:12 GMT
#477
Filter is a didactical genius
props to him.

I just wanted to mention there is a little chipin box on his twitch page with (only) 8 contributions so far
Maybe we could raise his supply a bit (by the 10 minute mark)? haha
I shall contribute...
50 pts Copper League
Galaxy345
Profile Joined February 2012
Luxembourg28 Posts
May 15 2012 21:24 GMT
#478
Hello Filter, your guide is really usefull, im currently outmacroing most Top Plats as a Gold Leaguer ;P
Even if on the ladder, doing my usual 1 Rax expands, I only get around 47+ Workers on 10 minutes and like 90-100 supply i am still way ahead of my opponents.

But is the 14 Minute Maxout possible with a standard build (so that you have 3/2 going at 14 minutes, inkluding all Ups like Stim,Siege ect.)
I tried it vs an AI, i can do it if i dont build any Upgrades, but with a normal BO it seems outright impossible (I only get to 185 Supply or so) I had no floating minerals, no excessive queuing, no supply blocks (no overbuild of Supply Depots)

Maybe im just too bad to do it though ^^

For a bit of refinement of your BO, you normally dont need the 3rd Depot before the 2nd Orbital if you are fast with your CC (Thinking about it now, maybe with your 16th worker building, you will actually need it)
And can't you place the Bunker after Rax or even after Gas without being vulnerable to all-ins/cheese. If you scout him on the first Base and see normal worker counts, normal buildings, ect.. , you may delay it right?

I know the advantage it gives is really minimal, but i just dont like the idea of blindly following a BO
It gives you a better gamesense if you experiment with those things.

greets Galaxy

PS:
Your awesome for posting that guide
Insan
Profile Joined May 2012
Bosnia-Herzegovina2 Posts
May 15 2012 21:26 GMT
#479
Best SC2 guide ever! Not even kidding!

This is amazing man. I just got back to the game after not playing for 2 years (was in diamond then, scrub now). This is just the thing i needed to get back in the game.

i love your work and just wanna say it's much appreciated!

cheers mate
You've got to burn to shine.
MaryJoana
Profile Joined December 2010
Germany156 Posts
Last Edited: 2012-05-15 23:12:31
May 15 2012 23:00 GMT
#480
On May 15 2012 20:08 BimBoHunTeR wrote:
What about top dia zergs? banelings and infestors rapes your army


Edit: nvm you clearly couldn't mean that.
If you can't handle the heat, don't jump in the fire.
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