• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 08:49
CET 14:49
KST 22:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23ISSL (IntoTheTV x SOOP SC2 League): Premier7Weekly Cups (October 12-18): 5.0.17 era begins1
StarCraft 2
General
[D] Hacker peak in sc2 ? No more SC2 streamers on team liquid? Liquibets sc2 season 30 Evil Geniuses - shutting down Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20) RSL goes to London! 2026 Offline Finals Nov 21-22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[D] the control group Simple Questions/Answers [G] How to playtest arcade maps [A] Nemrods 1/4 players
External Content
Mutation # 550 Graveyard Shift The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles Mutation # 548 Shining Bright
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Sagi.gg Launcher Released Top Players of October 2026 (EBPD Rankings) BW General Discussion Rollback Netcode in Brood War
Tourneys
[Megathread] Daily Proleagues KCM Race Survival 2026 Season 4 [Mixed-Gender CK] Rush+4 vs Best+4 [BSL23] RO24 Group F - Sunday 21:00 CET
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Deus Ex 3!? Mobile Legends: Bang Bang Armies of Exigo - YesYes?
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine The Chess Thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9308 users

[G] Bronze to Masters, Improving Mechanics - Page 17

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 15 16 17 18 19 67 Next
TheExodus
Profile Joined November 2011
293 Posts
May 09 2012 06:55 GMT
#321
I haven't been able to find a good benchmark for probes when playing protoss. Is 50 probes at 10 minutes ok? Theoretically we should be able to have more than terrans, but we can't expand quite as early while still being safe. Or atleast I can't, with my bronze skills
Natespank
Profile Joined November 2011
Canada449 Posts
May 09 2012 10:37 GMT
#322
Any guidelines for games with early pressure? I've been practising against 4 gates lately with a friend and while I can track my SCV deaths towards my 10min SCV count, I'm not sure how to gauge how I did in terms of tech and upgrades.
TheExodus
Profile Joined November 2011
293 Posts
May 09 2012 10:52 GMT
#323
On May 09 2012 19:37 Natespank wrote:
Any guidelines for games with early pressure? I've been practising against 4 gates lately with a friend and while I can track my SCV deaths towards my 10min SCV count, I'm not sure how to gauge how I did in terms of tech and upgrades.


Check the replays
Captain Marksie
Profile Joined March 2012
40 Posts
May 09 2012 11:37 GMT
#324
On May 09 2012 19:37 Natespank wrote:
Any guidelines for games with early pressure? I've been practising against 4 gates lately with a friend and while I can track my SCV deaths towards my 10min SCV count, I'm not sure how to gauge how I did in terms of tech and upgrades.


Ideally the pressure should not effect the benchmarks but obviously if you have to pull workers and/or make more bunkers it will delay some things. But if he is putting on that much pressure to force you to pull workers and/or make more bunkers, which will probably delay the benchmarks, you will still come out ahead of him and be in a strong position to make the same push (even if its a minute or two late and assuming you still have some army left over from the pressure).

I find it helps to try and keep an eye on my gas when dealing with pressure. I know that if i have 100 gas in the bank i should be spending it on tech. So if im dealing with early pressure and see my gas hit 100 i know i need to throw down a factory, or what ever is the thing i havent done yet like stim, starport blah blah blah. It only takes a second to quickly select an svc and build a factory, also just leave the scv there, no need to rally him back to the mineral line (you would probs leave him there anyways to build the starport but what i mean is in general if you need to build something while being attacked just leave the scv there to save you time and get back to the fight. The other handy thing about leaving him there is you can just press f1 if you need to build another thing which is quicker than going to the mineral line and selecting a dude)
FilthyRake
Profile Blog Joined June 2010
United States473 Posts
May 09 2012 11:57 GMT
#325
On May 09 2012 15:55 TheExodus wrote:
I haven't been able to find a good benchmark for probes when playing protoss. Is 50 probes at 10 minutes ok? Theoretically we should be able to have more than terrans, but we can't expand quite as early while still being safe. Or atleast I can't, with my bronze skills


Rimak and I have posted a few times for protoss stuff in this thread. 55-60 at 10 minutes seems to be a good benchmark. I havent gone higher than 62-63.

60 is easy doing the bronze level stuff. When start teching it gets a lot harder to maintain, and that seems to be where I see dropoff to around 55.
Co-owner of PSISTORM Gaming
TheExodus
Profile Joined November 2011
293 Posts
May 09 2012 12:22 GMT
#326
On May 09 2012 20:57 FilthyRake wrote:
Show nested quote +
On May 09 2012 15:55 TheExodus wrote:
I haven't been able to find a good benchmark for probes when playing protoss. Is 50 probes at 10 minutes ok? Theoretically we should be able to have more than terrans, but we can't expand quite as early while still being safe. Or atleast I can't, with my bronze skills


Rimak and I have posted a few times for protoss stuff in this thread. 55-60 at 10 minutes seems to be a good benchmark. I havent gone higher than 62-63.

60 is easy doing the bronze level stuff. When start teching it gets a lot harder to maintain, and that seems to be where I see dropoff to around 55.


I have some ways to go then With which expansion timing and build do you get 60 probes?
FilthyRake
Profile Blog Joined June 2010
United States473 Posts
May 09 2012 13:28 GMT
#327
without going into crazy details (feel free to PM me for replays or more information):
expansion at 3:30-3:45

constantly chrono probes til you get your forge up, then chrono upgrades
I throw down my cyber + forge before my second gateway, and I take my second gas right around when I throw down the forge. constantly building zealots out of my gateways until warpgate finishes (I dont spend any chrono on it)
Co-owner of PSISTORM Gaming
Shmu
Profile Joined February 2011
Canada27 Posts
May 09 2012 14:04 GMT
#328
Mind = Blown.

Gold level Zerg here, I was so excited after watching the first guide that I switched to T and jumped on the ladder... and started winning O.O I really have no idea how to play Terran, but apparently marines are pretty good.

I've moved on to the Silver Benchmarks now, and I've almost hit them in ladder matches (best was 48 scvs and 99 supply) the only problem I'm running into is winning too much! I keep getting matched against Platinum... where they beat me with 1 base play, or "micro"... or actually getting upgrades n stuff... what's interesting is that even though I lose and don't make the benchmarks, throughout all these games I'm consistently way ahead in supply!

I need to go find your donate page again... I have money that should be yours.

Thank you so much for the guides Filter. This changes everything.
-Shmu
(p.s. - I'm also pretty damn excited that you're doing Zerg next!)

TheExodus
Profile Joined November 2011
293 Posts
May 09 2012 14:15 GMT
#329
On May 09 2012 22:28 FilthyRake wrote:
without going into crazy details (feel free to PM me for replays or more information):
expansion at 3:30-3:45

constantly chrono probes til you get your forge up, then chrono upgrades
I throw down my cyber + forge before my second gateway, and I take my second gas right around when I throw down the forge. constantly building zealots out of my gateways until warpgate finishes (I dont spend any chrono on it)


Hm, I feel I lack the skill to do that build safely against any race really Your nexus goes down earlier than mine (2 gate robo) which could explain why I've never gotten above 52 probes. I feel I could get out 55 since I believe I had a short supply block.

Once I'm good enough at decision making based on probe scouting I'll start doing 1 gate FE against terrans which should net atleast 5 more probes, I think?
FilthyRake
Profile Blog Joined June 2010
United States473 Posts
May 09 2012 14:27 GMT
#330
1 gate FE is 100% the way to go vs terran. no question.
Honestly, you can do it with no scouting at all, and be astonishingly safe against pretty much anything but 2-rax all-ins and crazy fast 1/1/1 builds.
here's an OK example of what I'm doing:
http://drop.sc/175480
(note that I didnt quite finish 1/1 before 10 mins, which I can do most of the time by now)

I havent counted probes on that replay yet, so I'm not sure how well I did there.
Co-owner of PSISTORM Gaming
TheExodus
Profile Joined November 2011
293 Posts
May 09 2012 14:50 GMT
#331
On May 09 2012 23:27 FilthyRake wrote:
1 gate FE is 100% the way to go vs terran. no question.
Honestly, you can do it with no scouting at all, and be astonishingly safe against pretty much anything but 2-rax all-ins and crazy fast 1/1/1 builds.
here's an OK example of what I'm doing:
http://drop.sc/175480
(note that I didnt quite finish 1/1 before 10 mins, which I can do most of the time by now)

I havent counted probes on that replay yet, so I'm not sure how well I did there.


Thanks mate, will check it once I get home Is there ANY way to hold marine+scv rushes with it, or even without SCVs? I seem to have ended up at an MMR that matches me against that a LOT these last few days...
FilthyRake
Profile Blog Joined June 2010
United States473 Posts
May 09 2012 14:57 GMT
#332
yup, just build an early sentry and be prepared to pull probes to defend. its totally doable, just not easy heh.
Co-owner of PSISTORM Gaming
Callynn
Profile Joined December 2010
Netherlands917 Posts
May 09 2012 15:01 GMT
#333
Looks great, watched your first video and your last video and I would like to point out some improvement points you should be striving for in any upcoming content that you give comment on: You are a fast talker. I am not a native english speaker but do have a general understanding of the language (as can be seen by some of my own posts and threads). However, you are a naturally fast talker and sometimes even skip parts of words to get what you want to say rolling out.

You should pay attention to that if you want your videos to be understood by the whole community (everyone should know enough english to understand you, but following your speed can be taxing I think).

That being said, your content is of high quality - keep up the good work (and give some Zerg videos, I'm stuck on diamond).
Comparing BW with SCII is like comparing a beautiful three-master sailing ship with a modern battlecruiser. Both are beautiful in their own way, both perform the same task, but they are worlds apart in how they are built and how they are steered.
Rimak
Profile Joined January 2012
Denmark434 Posts
Last Edited: 2012-05-09 15:10:01
May 09 2012 15:05 GMT
#334
On May 09 2012 23:15 TheExodus wrote:
Show nested quote +
On May 09 2012 22:28 FilthyRake wrote:
without going into crazy details (feel free to PM me for replays or more information):
expansion at 3:30-3:45

constantly chrono probes til you get your forge up, then chrono upgrades
I throw down my cyber + forge before my second gateway, and I take my second gas right around when I throw down the forge. constantly building zealots out of my gateways until warpgate finishes (I dont spend any chrono on it)


Hm, I feel I lack the skill to do that build safely against any race really Your nexus goes down earlier than mine (2 gate robo) which could explain why I've never gotten above 52 probes. I feel I could get out 55 since I believe I had a short supply block.

Once I'm good enough at decision making based on probe scouting I'll start doing 1 gate FE against terrans which should net atleast 5 more probes, I think?

2 gate robo is actually really bad against terran.
Well maybe not REALLY bad, but it is most surely not enought.

1. Terran 1 base>Protoss 1 base
Most of Protoss power comes from his tech, and tech for protoss is pretty damn expensive.
2. If Terran goes FE, then i would say that a 2 gate robo is really close to BO-loss, and from my point of view it's worse than dying from some cheese you coud've handele, but didn't have enought micro skills.

Think of it this way:
(not considering allin)

Terran have cheap, cost-effective units at his disposal @ 1 base

Toss have expensive cost-ineffective units, but they can become effective with tech.
So you have 2 options as toss:
a) Get more units than you enemy = need more base
b) Get same amount as from 1 base, but add tech = need more base
If you figure out what pressure can Terran do, and know how to react, then you understand that getting a FE against Terran is a much safer oppening, than starting 1 base.


Now about Zerg.
Zerg is forced to have more units than you do, because your units are far more effective than his.
So if you go for a fast exp Zerg is forced to do one of 2 things:
1) Stay over your eco, by getting a fast 3rd (which means no agression from zerg early on)
2) Go for an all-in (which is pretty much obvious, if he stays on 2 base)
If you figure out what allins can zerg do, and know how to react, then you understand that getting a FE against zerg is a much safer oppening, than starting 1 base.

PvP going blindly into FE is suicide =)
2000 Jungler 66% Hecarim, 63% Volibear, 60% Jarvan IV
FilthyRake
Profile Blog Joined June 2010
United States473 Posts
May 09 2012 15:16 GMT
#335
well, you can get away with blindly expanding pvp in bronze league... most of the time. but as soon as you start playing anyone with a half-decent 4-gate you're doomed (I held off more than a few with quick probe pulls, but that was a testament to how bad their attacks were, and not how good I was lol).
Co-owner of PSISTORM Gaming
TheExodus
Profile Joined November 2011
293 Posts
May 09 2012 15:16 GMT
#336
On May 10 2012 00:05 Rimak wrote:
Show nested quote +
On May 09 2012 23:15 TheExodus wrote:
On May 09 2012 22:28 FilthyRake wrote:
without going into crazy details (feel free to PM me for replays or more information):
expansion at 3:30-3:45

constantly chrono probes til you get your forge up, then chrono upgrades
I throw down my cyber + forge before my second gateway, and I take my second gas right around when I throw down the forge. constantly building zealots out of my gateways until warpgate finishes (I dont spend any chrono on it)


Hm, I feel I lack the skill to do that build safely against any race really Your nexus goes down earlier than mine (2 gate robo) which could explain why I've never gotten above 52 probes. I feel I could get out 55 since I believe I had a short supply block.

Once I'm good enough at decision making based on probe scouting I'll start doing 1 gate FE against terrans which should net atleast 5 more probes, I think?

2 gate robo is actually really bad against terran.
Well maybe not REALLY bad, but it is most surely not enought.

1. Terran 1 base>Protoss 1 base
Most of Protoss power comes from his tech, and tech for protoss is pretty damn expensive.
2. If Terran goes FE, then i would say that a 2 gate robo is really close to BO-loss, and from my point of view it's worse than dying from some cheese you coud've handele, but didn't have enought micro skills.

Think of it this way:
(not considering allin)

Terran have cheap, cost-effective units at his disposal @ 1 base

Toss have expensive cost-ineffective units, but they can become effective with tech.
So you have 2 options as toss:
a) Get more units than you enemy = need more base
b) Get same amount as from 1 base, but add tech = need more base
If you figure out what pressure can Terran do, and know how to react, then you understand that getting a FE against Terran is a much safer oppening, than starting 1 base.


Now about Zerg.
Zerg is forced to have more units than you do, because your units are far more effective than his.
So if you go for a fast exp Zerg is forced to do one of 2 things:
1) Stay over your eco, by getting a fast 3rd (which means no agression from zerg early on)
2) Go for an all-in (which is pretty much obvious, if he stays on 2 base)
If you figure out what allins can zerg do, and know how to react, then you understand that getting a FE against zerg is a much safer oppening, than starting 1 base.

PvP going blindly into FE is suicide =)


Well, it's gate,robo,gate,nexus,more gates. It get's a pretty early nexus, just not as early as a 1gate expand.
4bsylon88
Profile Joined March 2011
Sweden4 Posts
May 09 2012 20:17 GMT
#337
Hi all, i must say these guides are awsome!!!

Just one question (up to silver) - how do you beat a terran that is basically turtling with siegetanks and mass turrets? Its the only matchup where get real problems OR i contain him, expand 2-3times and just wear him down (30-40min matches)...

Most fun matchup for me is TvZ going mass marine (10-15 rax) no gas nonstop marine marathon

Best regards
4bsylon
thebronzeleagueexperience.blogspot.com
Beebs
Profile Joined May 2012
2 Posts
Last Edited: 2012-05-10 04:43:11
May 10 2012 04:04 GMT
#338
On May 10 2012 05:17 4bsylon88 wrote:
Hi all, i must say these guides are awsome!!!

Just one question (up to silver) - how do you beat a terran that is basically turtling with siegetanks and mass turrets? Its the only matchup where get real problems OR i contain him, expand 2-3times and just wear him down (30-40min matches)...

Most fun matchup for me is TvZ going mass marine (10-15 rax) no gas nonstop marine marathon

Best regards
4bsylon


I'm no expert, but I think you may have answered your own question with "contain him, expand 2-3times and just wear him down" That's what has worked for me... but I'm in bronze league.
4bsylon88
Profile Joined March 2011
Sweden4 Posts
May 10 2012 04:46 GMT
#339
On May 10 2012 13:04 Beebs wrote:
Show nested quote +
On May 10 2012 05:17 4bsylon88 wrote:
Hi all, i must say these guides are awsome!!!

Just one question (up to silver) - how do you beat a terran that is basically turtling with siegetanks and mass turrets? Its the only matchup where get real problems OR i contain him, expand 2-3times and just wear him down (30-40min matches)...

Most fun matchup for me is TvZ going mass marine (10-15 rax) no gas nonstop marine marathon

Best regards
4bsylon


I'm no expert, but I think you may have answered your own question with "contain him, expand 2-3times and just wear him down" That's what has worked for me... but I'm in bronze league.


Ok - that's fair. Is there any special composition of units that work better then the bio-ball? BC's are hard to use due to the high ammounts of turrets, Thor's seems to get burned just as easy as the bio ball (vs 3-5 siegetanks)... Maybe mass drop (4-6 medivacs) with marauders or something could work.

Best regards
//4bsylon

thebronzeleagueexperience.blogspot.com
Snoodles
Profile Joined March 2012
401 Posts
May 10 2012 06:22 GMT
#340
On May 09 2012 23:27 FilthyRake wrote:
1 gate FE is 100% the way to go vs terran. no question.
Honestly, you can do it with no scouting at all, and be astonishingly safe against pretty much anything but 2-rax all-ins and crazy fast 1/1/1 builds.
here's an OK example of what I'm doing:
http://drop.sc/175480
(note that I didnt quite finish 1/1 before 10 mins, which I can do most of the time by now)

I havent counted probes on that replay yet, so I'm not sure how well I did there.


I noticed you had your 50 probes by nine minutes, but that build looks so dangerous
Prev 1 15 16 17 18 19 67 Next
Please log in or register to reply.
Live Events Refresh
Next event in 11m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SHIN 49
BRAT_OK 39
ByuN (SOOP) 16
StarCraft: Brood War
Jaedong 1253
Horang2 1231
Bisu 723
Light 717
Shuttle 687
Mini 563
BeSt 487
Stork 377
Soulkey 353
Soma 346
[ Show more ]
actioN 322
ggaemo 290
Snow 257
firebathero 239
ZerO 218
Hyuk 159
Zeus 153
hero 147
Noble 140
Mind 118
Leta 94
Killer 91
Last 88
Mong 87
Bonyth 80
Sharp 70
Rush 70
Larva 69
Hyun 69
Pusan 67
ProTech55
Sea.KH 53
Hm[arnc] 41
JYJ 36
Shinee 31
sorry 30
HiyA 25
Aegong 21
Bishop 17
soO 16
ajuk12(nOOB) 15
Sacsri 15
910 14
zelot 14
Free 12
scan(afreeca) 11
Terrorterran 10
Icarus 7
Dota 2
Dendi1043
qojqva942
BananaSlamJamma306
monkeys_forever298
XcaliburYe266
League of Legends
Reynor100
Counter-Strike
olofmeister1200
allub788
kRYSTAL_14
Heroes of the Storm
crisheroes174
Other Games
B2W.Neo814
Lowko429
syndereN235
Fuzer 232
Mew2King107
QueenE69
NeuroSwarm56
ArmadaUGS26
Chillindude23
Railgan23
ZerO(Twitch)10
Organizations
Counter-Strike
PGL285
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Laughngamez YouTube
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 3632
• WagamamaTV561
League of Legends
• TFBlade409
Upcoming Events
OSC
11m
IntoTheTV X SOOP
1d 21h
Reynor vs Solar
ByuN vs SHIN
Clem vs MaxPax
herO vs Rogue
IPSL
2 days
WorsT vs nOmaD
Dewalt vs andersOn
AI Arena Tournament
2 days
IntoTheTV X SOOP
2 days
IPSL
3 days
Azhi_Dahaki vs ggnore13
Double vs WIZARD
Replay Cast
3 days
Replay Cast
4 days
Sparkling Tuna Cup
4 days
WardiTV Invitational
4 days
YoungYakov vs Lambo
SHIN vs TBD
Percival vs Shameless
Solar vs TBD
[ Show More ]
PiGosaur Cup
5 days
The PondCast
6 days
KCM Race Survival
6 days
WardiTV Invitational
6 days
Liquipedia Results

Completed

Proleague 2026-11-04
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

1xBet Invitational
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.