[G] Lyyna’s TvP : How to mech every protoss cry - Page 8
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Faust852
Luxembourg4004 Posts
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crocodile
United States615 Posts
You and noodn are the most ignorant pieces of shit I've ever encountered, and I've been on the fucking Bnet forums. Yoshi is referring to the recent games where goody went mech in tvp in tournaments. You angry nerds who have nothing better to do than talk shit about strategies you've never tried with your gold league ability are pathetic. Get a life seriously. | ||
crocodile
United States615 Posts
lol are you serious ? do you think Gm who play high Master is good ?? Lol are you serious? You're in mid master you fucking scrub. Learn to speak English. User was temp banned for this post. | ||
DawN883
Sweden558 Posts
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nojok
France15845 Posts
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XquisiteWretch
United States77 Posts
On March 25 2012 02:59 XquisiteWretch wrote: supposed mech weakness? its not "supposed" its fact... the king of mech "Goody" quit mech a long time ago, saying it is ineffective against protoss, so if you dont want to hear it from me, fine... just know that I am not pissing on your back and telling you its raining, I am telling you the truth There is a better mech player named gorapadong. Also, Goody did not quit. He was confused, I never said goody quit, I said he quit mech in TvP... Also you need to calm down crocodile, slinging insults for no reason at all... how is it that I got "warned" for making a goofy joke that wasnt insulting anyone but this guy is throwing the f bomb out there and personally attacking people and not getting warned? double standard? | ||
iAmJeffReY
United States4262 Posts
I thought that was the proper counter to slow non timing push mech. FB everything, storm, and just let carriers ass rape. If vikings clump, you can vortex or storm? Blink stalker/chargelot/archon/immortal are good early-mid game units vs mech, but well positioned mech will be hard pressed to lose to blink stalkers. So, any chance you have played any late game mass air transitions with cannons everywhere and carrier/HT/Mship? (Just wanna say . . . it's ok to use this post to share some good replays of TvP mech, but this is "Lyyna's guide for TvP mech", not "a special place created by Lyyna to share TvP mech replays" ) Also, don't be a rude... The guy even said he tried YOUR style in his game that he posted. That passive aggressiveness has no place when you're trying to push a build/style. Ending something shitty with a smile doesn't make it less shitty. | ||
SupLilSon
Malaysia4123 Posts
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Lyyna
France776 Posts
On March 25 2012 04:08 Zarent wrote: I don't think you adequately answered how you're supposed to stop multipronged blink stalker / obs attacks while the protoss (mass) expands behind it. In all actuality, P should be able to force a soft contain on you (not allowing you to take a very quick third, and preventing 4ths and 5ths altogether) and STILL be able to gut your production simply due to the immobility of siege tanks. Sure, you can counterharass with BFH and Cloaked Banshees, but the effectiveness of those two falls off in the mid game. It doesn't compare to ~30 blink stalkers blinking on the sides of your base. And in regards to sensor towers - What does this matter? Honestly, even if you have sensor towers and can see blink stalkers coming, I'm at a loss for what you expect to be able to do against them. Unsiege from your front and move your entire tankline back and then siege up again? Run back the superduper cost-efficient 10 hellions to get smashed? This is what needs to be answered before you can declare this build viable. Basically, With the hellion/air part of your army, you're REALLY mobile in defense even on a lots of bases. On less bases, it's even easier because you can just abuse some tanks spread and simcity. Faust gave another good answer : if he commits to hard to his harass, just say 'fucking kill him'. He can't kill you with his whole army, so with only half an army . . Another option is to do that defensively : set a trap around your attack base, and leapfrog. You traded supplys and addons for an army of stalkers sensor towerds allows you to do that without getting backstabbed . It also allows you to judge how much tanks you need to unsiege,and to have them in your base before the stalker does too much damage. Basically, going towards mass stalkers vs a tank-based army (assisted by air, including ravens,and thors,and ghosts) is like going mutalisk in ZvT : you gain good harass ability, but you just can't stand a direct fight On March 25 2012 05:02 iAmJeffReY wrote: Any reps against late game carrier/HT/mothership protoss? I mean, one that plays passive like you, and gets 4-5 bases and goes into carrier/HT transition? I thought that was the proper counter to slow non timing push mech. FB everything, storm, and just let carriers ass rape. If vikings clump, you can vortex or storm? Blink stalker/chargelot/archon/immortal are good early-mid game units vs mech, but well positioned mech will be hard pressed to lose to blink stalkers. So, any chance you have played any late game mass air transitions with cannons everywhere and carrier/HT/Mship? Also, don't be a rude... The guy even said he tried YOUR style in his game that he posted. That passive aggressiveness has no place when you're trying to push a build/style. Ending something shitty with a smile doesn't make it less shitty. A lots of replays shows lategame fights,Nearly every protoss try at least once some heavy air transition in every long game. If you want to be sure to get some of those . . will ,check the longest games Basically My main priority become EMP'ing the mothership at all cost, and keeping my air spread with my tanks,to avoid storm carpet/vortex. And that's why i don't really rely on vikings but on raven and BC to counter protoss air : they're less vulnerable to protoss mass AOE Well,my goal wasn't to be rude. But between the huge number of people sharing their own replays of mech which are sometimes not even related to the guide's style,and the haters, i start to become a bit . . harsh | ||
Yoshi Kirishima
United States10292 Posts
that's old news I guess you don't understand that things change over time...? and did you see the part when I said there is a better mech player? He's in korean GM, so at least goody's level for sure. http://www.teamliquid.net/forum/viewmessage.php?topic_id=311341¤tpage=7#129 zing Once again, do your research and stop making up shit. | ||
Lyyna
France776 Posts
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CrazyF1r3f0x
United States2120 Posts
If you need AA you have viking and raven, if you need more damage tanks are better for that, and if you need better tanks you can get BFH (they are better at killing zealots, and area a good harass unit to boot). Am I missing something here? | ||
Lyyna
France776 Posts
Early and mid : Contrary to tanks, thors don't need that 'critic mass' to be really effective. So they're good to handle the first fights with mass repair,and their ability to destroy every protoss low-tech units Lategame : Add some AOE to your anti-air ability, and mainly for tanking ability | ||
XquisiteWretch
United States77 Posts
Once again, do your research and stop making up shit. what did I make up? | ||
XquisiteWretch
United States77 Posts
Well,my goal wasn't to be rude. But between the huge number of people sharing their own replays of mech which are sometimes not even related to the guide's style,and the haters, i start to become a bit . . harsh This is a public forum where people come to debate, if you cant handle a little bit of criticism/challenge then youre in the wrong place User was temp banned for this post. | ||
XquisiteWretch
United States77 Posts
that's old news I guess you don't understand that things change over time...? Yeah you know what has changed since then? Forge The cost of Upgrade Shields Level 1 has been decreased to 150/150, down from 200/200 The cost of Upgrade Shields Level 2 has been decreased to 225/225, down from 300/300 The cost of Upgrade Shields Level 3 has been decreased to 300/300, down from 400/400 The cost of Upgrade Ground Weapons Level 2 has been decreased to 150/150, down from 175/175 The cost of Upgrade Ground Weapons Level 3 has been decreased to 200/200, down from 250/250 The cost of Upgrade Ground Armor Level 2 has been decreased to 150/150, down from 175/175 The cost of Upgrade Ground Armor Level 3 has been decreased to 200/200, down from 250/250 Terran Ghost EMP radius has been decreased from 2 to 1.5 Making mech even more impractical against protoss... I am in masters, im not some gold league scrub just making shit up, so drop the condescending attitude and act like an adult | ||
Faust852
Luxembourg4004 Posts
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XquisiteWretch
United States77 Posts
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HeyJude
United States157 Posts
On March 25 2012 06:31 Faust852 wrote: Cool bro, but it's not the topic here, so go out, make your own thread with your opinion on Mech and leave us alone ![]() So what you're saying is since he disagrees with you or the thread he can't be here? You kinda remind me of Obama, or Hitler. | ||
Lyyna
France776 Posts
On March 25 2012 06:09 XquisiteWretch wrote: This is a public forum where people come to debate, if you cant handle a little bit of criticism/challenge then youre in the wrong place I can handle criticism when it comes from people trying to do intelligent things and who know what they're talking about, not from trolls who keep saying random retarded 'facts' without anything to back it up just because they see 'TvP mech', and who don't even read the guide | ||
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