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[G] Lyyna’s TvP : How to mech every protoss cry - Page 6

Forum Index > StarCraft 2 Strategy
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Fencar
Profile Blog Joined August 2011
United States2694 Posts
March 24 2012 07:49 GMT
#101
How do you handle early Blink stalkers with this build? Honestly that's been the number 1 thing that's always killed Mech and Sky openers for me. The lack of early MM makes it nearly impossible to hold off without staying on one base for far too long, and then 2 bases for a long time, and by the time you can take your third the Protoss has his fourth and, well...... you're dead.
This is my signature. There are many like it, but this one is mine.
Lyyna
Profile Joined June 2011
France776 Posts
March 24 2012 09:34 GMT
#102
This was a big problem for me too for a long time
Basically,you need to scout it (easy ro see there's something strange happened : : no expo by 5 30 / 5 45, lack of sentry and zealot, double early gas). At this point it can mainly be
-DT
-Some strange delayed VR (due to the gas invested in stalkers)
-Warp prism
-blink

Basically, depending of your build, you should be able to get a raven and a viking (111 expo) making it ok versus DT, VR and WP. You'll also have a good amount of marines (early reactor), and one tank ready to go. so well, 111 is the safest about that

with 1 rax reactor expo, it's ok too, because you'll have a huge amount of marines, and if you scouted it, you should have a tank half way done

with 1 rax double gas . . never faced it . . it'll will be hard to handle because you have only marines,and less than the reactor expo

Basically,some things common to the 3 builds :
- Do not hesitate to pull SCV
- Deny him the possibility to fight near a cliff (so no blink away)
- Do not A move your Marines !
You need to do some focus focus (or spread your fire with little groups of 4-5 marines on each stalker) to make blink micro impossible due to burst damage, or hard because of all stalkers going down at the same time
http://www.teamliquid.net/forum/sc2-strategy/459600-how-to-mech-them-cry-lyynas-mech-in-hots - The 2014 Mech guide ! http://www.twitch.tv/lyyna for stream and contact infos
Thylacine
Profile Joined August 2011
Sweden882 Posts
March 24 2012 14:39 GMT
#103
This can work, but to make the early game build is extremly hard mate. I tried it and tried to do the same timings on buildings and geysers as in your 1-1-1 expand replay, but I always ended up with way to much gas that cant be spend or way to little minerals compared to the gas I got.

I recomand everyone try this, tho. The lategame army cannot be beaten.
What you're looking at could be the end of a particularly terrifying nightmare. It isn't. It's the beginning. Introducing Mr. John Valentine, air traveler. His destination: the Twilight Zone...
dynwar7
Profile Joined May 2011
1983 Posts
March 24 2012 14:57 GMT
#104
As for blink stalkers, use sensor tower.
Regarding the imbalance, hilarious to see Zergs defending themselves....
XquisiteWretch
Profile Joined March 2012
United States77 Posts
March 24 2012 15:01 GMT
#105
This thread should have been called:

How to make yourself cry: attempt mech in TvP

User was warned for this post
Live free or die
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
March 24 2012 15:11 GMT
#106
On March 25 2012 00:01 XquisiteWretch wrote:
This thread should have been called:

How to make yourself cry: attempt mech in TvP


K, thx & bye.
Severus_
Profile Blog Joined October 2010
759 Posts
March 24 2012 15:16 GMT
#107
hm I went to practice with my teammate and he opened with phoenix i had quite trouble beating that. It stops the bancheeze opening.
4Servy
Profile Joined August 2008
Netherlands1542 Posts
March 24 2012 15:16 GMT
#108
you gotta add in caps somewhere to include turret range in the midgame always. Its the best underused mech upgrade in the game and its a must. They stop warprpisms easyer, observers and blink gayshitness and if you have them across your tank line they really help aswell dealing some extra dps vs collosus when toss is bad (most of them are), stops observer scouting and thus keeps your cloacked ghosts or in your case the shees alive.
XquisiteWretch
Profile Joined March 2012
United States77 Posts
March 24 2012 15:33 GMT
#109
you gotta add in caps somewhere to include turret range in the midgame always. Its the best underused mech upgrade in the game and its a must. They stop warprpisms easyer, observers and blink gayshitness and if you have them across your tank line they really help aswell dealing some extra dps vs collosus when toss is bad (most of them are), stops observer scouting and thus keeps your cloacked ghosts or in your case the shees alive.


I loved this post, very true too
Live free or die
HeyJude
Profile Joined July 2010
United States157 Posts
March 24 2012 15:33 GMT
#110
On March 24 2012 23:57 DontLoseSightOfIt wrote:
As for blink stalkers, use sensor tower.


blink stalkers can and should hit way before you'd even have your ebay, more or less a sensor tower.
dynwar7
Profile Joined May 2011
1983 Posts
March 24 2012 15:40 GMT
#111
No there is a replay already, this has been discussed....basically use sensor and it is 100% nullified. It has been done by avilo too, a GM player

On March 25 2012 00:01 XquisiteWretch wrote:
This thread should have been called:

How to make yourself cry: attempt mech in TvP


Warn incoming
Regarding the imbalance, hilarious to see Zergs defending themselves....
XquisiteWretch
Profile Joined March 2012
United States77 Posts
March 24 2012 15:52 GMT
#112
User was warned for this post


wow really? sensitive forum

User was warned for this post
Live free or die
Tennet
Profile Joined January 2010
United States1458 Posts
March 24 2012 15:57 GMT
#113
This is really awesome, I haven't read all of it but I think it is going to help get me playing again. It was too frustrating playing TvP and losing no matter how well I played. I've been wanting to mech in TvP but I could never get it to work.
"The harder it gets, the more you need to focus on the basics." - Seo Gyung Jong
crocodile
Profile Joined February 2011
United States615 Posts
March 24 2012 16:49 GMT
#114
On March 25 2012 00:33 HeyJude wrote:
Show nested quote +
On March 24 2012 23:57 DontLoseSightOfIt wrote:
As for blink stalkers, use sensor tower.


blink stalkers can and should hit way before you'd even have your ebay, more or less a sensor tower.

A 1 base blink allins yes, but believe it or not you can upgrade blink at other times in the game.
Master League Terran. Huge fan of Quantic Gaming and ROOTDestiny
crocodile
Profile Joined February 2011
United States615 Posts
March 24 2012 16:50 GMT
#115
On March 25 2012 00:57 Tennet wrote:
This is really awesome, I haven't read all of it but I think it is going to help get me playing again. It was too frustrating playing TvP and losing no matter how well I played. I've been wanting to mech in TvP but I could never get it to work.

You might get frustrated though; this style is not a new way to get easy wins in tvp, it requires patience and care to pull off.
Master League Terran. Huge fan of Quantic Gaming and ROOTDestiny
Fencar
Profile Blog Joined August 2011
United States2694 Posts
March 24 2012 17:04 GMT
#116
On March 25 2012 01:50 crocodile wrote:
Show nested quote +
On March 25 2012 00:57 Tennet wrote:
This is really awesome, I haven't read all of it but I think it is going to help get me playing again. It was too frustrating playing TvP and losing no matter how well I played. I've been wanting to mech in TvP but I could never get it to work.

You might get frustrated though; this style is not a new way to get easy wins in tvp, it requires patience and care to pull off.

Yeah. As far as I can tell, it's like playing Mech vs Bio, except the enemy bio auto-spreads and you do as much splash damage to it as to thors. The point is to basically turtle and slowly move up, without really pushing until after the Protoss has gotten bored and suicided 5 maxed armies into your siege line.
This is my signature. There are many like it, but this one is mine.
Tennet
Profile Joined January 2010
United States1458 Posts
March 24 2012 17:16 GMT
#117
On March 25 2012 02:04 Fencer710 wrote:
Show nested quote +
On March 25 2012 01:50 crocodile wrote:
On March 25 2012 00:57 Tennet wrote:
This is really awesome, I haven't read all of it but I think it is going to help get me playing again. It was too frustrating playing TvP and losing no matter how well I played. I've been wanting to mech in TvP but I could never get it to work.

You might get frustrated though; this style is not a new way to get easy wins in tvp, it requires patience and care to pull off.

Yeah. As far as I can tell, it's like playing Mech vs Bio, except the enemy bio auto-spreads and you do as much splash damage to it as to thors. The point is to basically turtle and slowly move up, without really pushing until after the Protoss has gotten bored and suicided 5 maxed armies into your siege line.


I've done a similar style in other match ups, besides this style rewards you for hard work. I like that, bio rewards you for being 12x better than the P in every aspect.
"The harder it gets, the more you need to focus on the basics." - Seo Gyung Jong
XquisiteWretch
Profile Joined March 2012
United States77 Posts
March 24 2012 17:29 GMT
#118
The point is to basically turtle and slowly move up, without really pushing until after the Protoss has gotten bored and suicided 5 maxed armies into your siege line.


Yeah that sounds like a fun strategy lol... play until your opponent gets bored
Live free or die
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2012-03-24 17:35:21
March 24 2012 17:34 GMT
#119
On March 25 2012 02:29 XquisiteWretch wrote:
Show nested quote +
The point is to basically turtle and slowly move up, without really pushing until after the Protoss has gotten bored and suicided 5 maxed armies into your siege line.


Yeah that sounds like a fun strategy lol... play until your opponent gets bored


wait wait wait... half of the Terran community complains that they can't play such styles while Zerg and Protoss get to play them all of the time; now someone posts such a strategy for TvP (TvZ turtlemech threads exist as well) and you complain that it is not fun enough for you?
Well then don't play it (and don't play any other race) and shut up.
Lyyna
Profile Joined June 2011
France776 Posts
Last Edited: 2012-03-24 17:43:31
March 24 2012 17:39 GMT
#120
@Zanazuah : Hm, You'll basically need that gas to get thors,ravens, +1 armor. In midgame we're limited by our gas ,so we need to collect at much of it as possible in early

@Severus : what kind of build was he doing, and what was yours?

@4Servy : yes, thanks for pointing that. I do always do this uppgrade (and building armor as well) as it's a really great one, but forgot to say it in the guide

@XquisiteWretch : you don't like this strategy ? then you can just go away,except if you have some solids arguments to bash it like you're doing
And also, it's funnier for me to turtle until you're unbeatable rather than playing perfectly, pushing,and getting wreck in one A move from the toss. Also thinks that this is not some kind of retarded 2 or 3 bases turtle into 200 supply doomball (This is OK for toss, not for terran), but a defensive play aiming at staying alive while getting more and more bases,and reaching some kind of 'invincibility' point
I do believe that too much people are in that sad mentality of "Every step of your strat HAS to lead to some kind of midgame push". Come on, we're on a game that allows an huge number of strategy. I do just prefer to abuse the fact that Terran is the best race when it comes to pure turtling
http://www.teamliquid.net/forum/sc2-strategy/459600-how-to-mech-them-cry-lyynas-mech-in-hots - The 2014 Mech guide ! http://www.twitch.tv/lyyna for stream and contact infos
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