[G] Lyyna’s TvP : How to mech every protoss cry - Page 6
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Fencar
United States2694 Posts
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Lyyna
France776 Posts
Basically,you need to scout it (easy ro see there's something strange happened : : no expo by 5 30 / 5 45, lack of sentry and zealot, double early gas). At this point it can mainly be -DT -Some strange delayed VR (due to the gas invested in stalkers) -Warp prism -blink Basically, depending of your build, you should be able to get a raven and a viking (111 expo) making it ok versus DT, VR and WP. You'll also have a good amount of marines (early reactor), and one tank ready to go. so well, 111 is the safest about that with 1 rax reactor expo, it's ok too, because you'll have a huge amount of marines, and if you scouted it, you should have a tank half way done with 1 rax double gas . . never faced it . . it'll will be hard to handle because you have only marines,and less than the reactor expo Basically,some things common to the 3 builds : - Do not hesitate to pull SCV - Deny him the possibility to fight near a cliff (so no blink away) - Do not A move your Marines ! You need to do some focus focus (or spread your fire with little groups of 4-5 marines on each stalker) to make blink micro impossible due to burst damage, or hard because of all stalkers going down at the same time | ||
Thylacine
Sweden882 Posts
I recomand everyone try this, tho. The lategame army cannot be beaten. | ||
dynwar7
1983 Posts
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XquisiteWretch
United States77 Posts
How to make yourself cry: attempt mech in TvP User was warned for this post | ||
Faust852
Luxembourg4004 Posts
On March 25 2012 00:01 XquisiteWretch wrote: This thread should have been called: How to make yourself cry: attempt mech in TvP K, thx & bye. | ||
Severus_
759 Posts
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4Servy
Netherlands1542 Posts
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XquisiteWretch
United States77 Posts
you gotta add in caps somewhere to include turret range in the midgame always. Its the best underused mech upgrade in the game and its a must. They stop warprpisms easyer, observers and blink gayshitness and if you have them across your tank line they really help aswell dealing some extra dps vs collosus when toss is bad (most of them are), stops observer scouting and thus keeps your cloacked ghosts or in your case the shees alive. I loved this post, very true too | ||
HeyJude
United States157 Posts
On March 24 2012 23:57 DontLoseSightOfIt wrote: As for blink stalkers, use sensor tower. blink stalkers can and should hit way before you'd even have your ebay, more or less a sensor tower. | ||
dynwar7
1983 Posts
On March 25 2012 00:01 XquisiteWretch wrote: This thread should have been called: How to make yourself cry: attempt mech in TvP Warn incoming | ||
XquisiteWretch
United States77 Posts
User was warned for this post wow really? sensitive forum User was warned for this post | ||
Tennet
United States1458 Posts
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crocodile
United States615 Posts
On March 25 2012 00:33 HeyJude wrote: blink stalkers can and should hit way before you'd even have your ebay, more or less a sensor tower. A 1 base blink allins yes, but believe it or not you can upgrade blink at other times in the game. | ||
crocodile
United States615 Posts
On March 25 2012 00:57 Tennet wrote: This is really awesome, I haven't read all of it but I think it is going to help get me playing again. It was too frustrating playing TvP and losing no matter how well I played. I've been wanting to mech in TvP but I could never get it to work. You might get frustrated though; this style is not a new way to get easy wins in tvp, it requires patience and care to pull off. | ||
Fencar
United States2694 Posts
On March 25 2012 01:50 crocodile wrote: You might get frustrated though; this style is not a new way to get easy wins in tvp, it requires patience and care to pull off. Yeah. As far as I can tell, it's like playing Mech vs Bio, except the enemy bio auto-spreads and you do as much splash damage to it as to thors. The point is to basically turtle and slowly move up, without really pushing until after the Protoss has gotten bored and suicided 5 maxed armies into your siege line. | ||
Tennet
United States1458 Posts
On March 25 2012 02:04 Fencer710 wrote: Yeah. As far as I can tell, it's like playing Mech vs Bio, except the enemy bio auto-spreads and you do as much splash damage to it as to thors. The point is to basically turtle and slowly move up, without really pushing until after the Protoss has gotten bored and suicided 5 maxed armies into your siege line. I've done a similar style in other match ups, besides this style rewards you for hard work. I like that, bio rewards you for being 12x better than the P in every aspect. | ||
XquisiteWretch
United States77 Posts
The point is to basically turtle and slowly move up, without really pushing until after the Protoss has gotten bored and suicided 5 maxed armies into your siege line. Yeah that sounds like a fun strategy lol... play until your opponent gets bored | ||
Big J
Austria16289 Posts
On March 25 2012 02:29 XquisiteWretch wrote: Yeah that sounds like a fun strategy lol... play until your opponent gets bored wait wait wait... half of the Terran community complains that they can't play such styles while Zerg and Protoss get to play them all of the time; now someone posts such a strategy for TvP (TvZ turtlemech threads exist as well) and you complain that it is not fun enough for you? Well then don't play it (and don't play any other race) and shut up. | ||
Lyyna
France776 Posts
@Severus : what kind of build was he doing, and what was yours? @4Servy : yes, thanks for pointing that. I do always do this uppgrade (and building armor as well) as it's a really great one, but forgot to say it in the guide @XquisiteWretch : you don't like this strategy ? then you can just go away,except if you have some solids arguments to bash it like you're doing And also, it's funnier for me to turtle until you're unbeatable rather than playing perfectly, pushing,and getting wreck in one A move from the toss. Also thinks that this is not some kind of retarded 2 or 3 bases turtle into 200 supply doomball (This is OK for toss, not for terran), but a defensive play aiming at staying alive while getting more and more bases,and reaching some kind of 'invincibility' point I do believe that too much people are in that sad mentality of "Every step of your strat HAS to lead to some kind of midgame push". Come on, we're on a game that allows an huge number of strategy. I do just prefer to abuse the fact that Terran is the best race when it comes to pure turtling | ||
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