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[G] Lyyna’s TvP : How to mech every protoss cry - Page 36

Forum Index > StarCraft 2 Strategy
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crocodile
Profile Joined February 2011
United States615 Posts
June 02 2012 15:06 GMT
#701
On June 02 2012 22:15 Snowbear wrote:
Show nested quote +
On June 02 2012 12:33 Nightmarjoo wrote:
Build works against top100 gm on NA, even when done poorly: http://drop.sc/189956


Thors are better than thanks. Higher hp and dps than tanks per supply and per cost and can kill air; but tanks have range/splash that helps kill zlots/ht.


The problem with these kind of builds is that people don't see why they won. Your win was because of the 15 probe kills (thanks to late robo), not because mech is viable.

Right guys, if you kill a SINGLE PROBE with harass, you are only winning because you harassed with your mech build. Everyone knows that if you harass it's basically cheating.
Master League Terran. Huge fan of Quantic Gaming and ROOTDestiny
HeroMystic
Profile Joined March 2011
United States1217 Posts
June 02 2012 15:09 GMT
#702
On June 02 2012 22:15 Snowbear wrote:
Show nested quote +
On June 02 2012 12:33 Nightmarjoo wrote:
Build works against top100 gm on NA, even when done poorly: http://drop.sc/189956


Thors are better than thanks. Higher hp and dps than tanks per supply and per cost and can kill air; but tanks have range/splash that helps kill zlots/ht.


The problem with these kind of builds is that people don't see why they won. Your win was because of the 15 probe kills (thanks to late robo), not because mech is viable.


You need a lot more than 15 probe kills to say you won the game.
MockHamill
Profile Joined March 2010
Sweden1798 Posts
June 02 2012 15:15 GMT
#703
Ok I give up on mech. I thought it would be easier than bio but my winrate vs Protoss went down from 48% when going bioAir to 25% when going mech.

Mech may be powerful but it is so unforgiving compared to bio. If you make a single mistake with mech you lost the game. With bio you can come back from mistakes plus if you transition into bio/BC late game you can still compete with Protoss late game power.
crocodile
Profile Joined February 2011
United States615 Posts
June 02 2012 15:18 GMT
#704
On June 03 2012 00:15 MockHamill wrote:
Ok I give up on mech. I thought it would be easier than bio but my winrate vs Protoss went down from 48% when going bioAir to 25% when going mech.

Mech may be powerful but it is so unforgiving compared to bio. If you make a single mistake with mech you lost the game. With bio you can come back from mistakes plus if you transition into bio/BC late game you can still compete with Protoss late game power.

This thread is not your journal. If you didn't come here to say anything that matters to anybody but you, why did you post anything at all?

Nobody cares if you're not playing mech anymore. If you don't have the patience or you're just straight up not good enough, that's your problem.
Master League Terran. Huge fan of Quantic Gaming and ROOTDestiny
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
Last Edited: 2012-06-02 15:25:05
June 02 2012 15:24 GMT
#705
On June 03 2012 00:06 crocodile wrote:
Show nested quote +
On June 02 2012 22:15 Snowbear wrote:
On June 02 2012 12:33 Nightmarjoo wrote:
Build works against top100 gm on NA, even when done poorly: http://drop.sc/189956


Thors are better than thanks. Higher hp and dps than tanks per supply and per cost and can kill air; but tanks have range/splash that helps kill zlots/ht.


The problem with these kind of builds is that people don't see why they won. Your win was because of the 15 probe kills (thanks to late robo), not because mech is viable.

Right guys, if you kill a SINGLE PROBE with harass, you are only winning because you harassed with your mech build. Everyone knows that if you harass it's basically cheating.



On June 03 2012 00:09 HeroMystic wrote:
Show nested quote +
On June 02 2012 22:15 Snowbear wrote:
On June 02 2012 12:33 Nightmarjoo wrote:
Build works against top100 gm on NA, even when done poorly: http://drop.sc/189956


Thors are better than thanks. Higher hp and dps than tanks per supply and per cost and can kill air; but tanks have range/splash that helps kill zlots/ht.


The problem with these kind of builds is that people don't see why they won. Your win was because of the 15 probe kills (thanks to late robo), not because mech is viable.


You need a lot more than 15 probe kills to say you won the game.


Newsflash: 15 probes = 750 minerals lost + those 15 probes would be mining if they weren't dead = HUGE advantage! He played with a huge advantage, and yes, then I can even kill mc and squirtle with mech.

Imagine those 15 probes wouldn't have died: the toss could expand and his eco would've been much better.
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
June 02 2012 15:30 GMT
#706
I really like this build, but I'm struggling against pushes at around the 16min mark that consist of chargelot immortal with a few stackers and archons mixed in. We usually trade evenly, but then my opponent just warps in another round of zealots and I die. I go with the ghost mech and a usually quite successful at all other stages of the game apart from just then. Any advice?
Severus_
Profile Blog Joined October 2010
759 Posts
June 02 2012 16:35 GMT
#707
Check the reps. Lyyna builds thors and some bancheeze and when the push comes snipe the obs and let the bancheeze do the work.
Theovide
Profile Joined September 2010
Sweden914 Posts
June 02 2012 17:33 GMT
#708
On June 03 2012 00:06 crocodile wrote:
Show nested quote +
On June 02 2012 22:15 Snowbear wrote:
On June 02 2012 12:33 Nightmarjoo wrote:
Build works against top100 gm on NA, even when done poorly: http://drop.sc/189956


Thors are better than thanks. Higher hp and dps than tanks per supply and per cost and can kill air; but tanks have range/splash that helps kill zlots/ht.


The problem with these kind of builds is that people don't see why they won. Your win was because of the 15 probe kills (thanks to late robo), not because mech is viable.

Right guys, if you kill a SINGLE PROBE with harass, you are only winning because you harassed with your mech build. Everyone knows that if you harass it's basically cheating.

No, but it's not reliable to rely on a big amount of kills with your blueflame helions, because they are really easy to stop for the P if he or she knows what to do against them.
crocodile
Profile Joined February 2011
United States615 Posts
June 02 2012 17:48 GMT
#709
On June 03 2012 00:24 Snowbear wrote:
Show nested quote +
On June 03 2012 00:06 crocodile wrote:
On June 02 2012 22:15 Snowbear wrote:
On June 02 2012 12:33 Nightmarjoo wrote:
Build works against top100 gm on NA, even when done poorly: http://drop.sc/189956


Thors are better than thanks. Higher hp and dps than tanks per supply and per cost and can kill air; but tanks have range/splash that helps kill zlots/ht.


The problem with these kind of builds is that people don't see why they won. Your win was because of the 15 probe kills (thanks to late robo), not because mech is viable.

Right guys, if you kill a SINGLE PROBE with harass, you are only winning because you harassed with your mech build. Everyone knows that if you harass it's basically cheating.



Show nested quote +
On June 03 2012 00:09 HeroMystic wrote:
On June 02 2012 22:15 Snowbear wrote:
On June 02 2012 12:33 Nightmarjoo wrote:
Build works against top100 gm on NA, even when done poorly: http://drop.sc/189956


Thors are better than thanks. Higher hp and dps than tanks per supply and per cost and can kill air; but tanks have range/splash that helps kill zlots/ht.


The problem with these kind of builds is that people don't see why they won. Your win was because of the 15 probe kills (thanks to late robo), not because mech is viable.


You need a lot more than 15 probe kills to say you won the game.


Newsflash: 15 probes = 750 minerals lost + those 15 probes would be mining if they weren't dead = HUGE advantage! He played with a huge advantage, and yes, then I can even kill mc and squirtle with mech.

Imagine those 15 probes wouldn't have died: the toss could expand and his eco would've been much better.

Right, but how is that any different than dropping with bio? It's like you're saying 'well, if the Terran didn't drop and snipe the Protoss' Robo, the Protoss would have had enough Colossi out to melt his bioball so bio is clearly not viable!' Harassment is part of mech, just like drops are a part of bio. You don't RELY on the drops doing damage just as you don't RELY on the harass doing damage with mech. If you want, I can provide you with plenty of mech tvp replays where I won despite having invested in harassment and having it fail horribly.
Master League Terran. Huge fan of Quantic Gaming and ROOTDestiny
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
June 02 2012 18:25 GMT
#710
On June 03 2012 02:48 crocodile wrote:
Show nested quote +
On June 03 2012 00:24 Snowbear wrote:
On June 03 2012 00:06 crocodile wrote:
On June 02 2012 22:15 Snowbear wrote:
On June 02 2012 12:33 Nightmarjoo wrote:
Build works against top100 gm on NA, even when done poorly: http://drop.sc/189956


Thors are better than thanks. Higher hp and dps than tanks per supply and per cost and can kill air; but tanks have range/splash that helps kill zlots/ht.


The problem with these kind of builds is that people don't see why they won. Your win was because of the 15 probe kills (thanks to late robo), not because mech is viable.

Right guys, if you kill a SINGLE PROBE with harass, you are only winning because you harassed with your mech build. Everyone knows that if you harass it's basically cheating.



On June 03 2012 00:09 HeroMystic wrote:
On June 02 2012 22:15 Snowbear wrote:
On June 02 2012 12:33 Nightmarjoo wrote:
Build works against top100 gm on NA, even when done poorly: http://drop.sc/189956


Thors are better than thanks. Higher hp and dps than tanks per supply and per cost and can kill air; but tanks have range/splash that helps kill zlots/ht.


The problem with these kind of builds is that people don't see why they won. Your win was because of the 15 probe kills (thanks to late robo), not because mech is viable.


You need a lot more than 15 probe kills to say you won the game.


Newsflash: 15 probes = 750 minerals lost + those 15 probes would be mining if they weren't dead = HUGE advantage! He played with a huge advantage, and yes, then I can even kill mc and squirtle with mech.

Imagine those 15 probes wouldn't have died: the toss could expand and his eco would've been much better.

Right, but how is that any different than dropping with bio? It's like you're saying 'well, if the Terran didn't drop and snipe the Protoss' Robo, the Protoss would have had enough Colossi out to melt his bioball so bio is clearly not viable!' Harassment is part of mech, just like drops are a part of bio. You don't RELY on the drops doing damage just as you don't RELY on the harass doing damage with mech. If you want, I can provide you with plenty of mech tvp replays where I won despite having invested in harassment and having it fail horribly.


Bio is possible without drops or without probekills.

Mech is not possible, unless you get ahead (like mass probekills). Protoss has too much hardcounters (immortal, blinkstalker, feedback). I checked lynna's reps, and he wins when:
- he gets a GUHE lead because of harass.
- he turtles and brings his opponent into a coma.
crocodile
Profile Joined February 2011
United States615 Posts
Last Edited: 2012-06-02 18:32:59
June 02 2012 18:32 GMT
#711
On June 03 2012 03:25 Snowbear wrote:
Show nested quote +
On June 03 2012 02:48 crocodile wrote:
On June 03 2012 00:24 Snowbear wrote:
On June 03 2012 00:06 crocodile wrote:
On June 02 2012 22:15 Snowbear wrote:
On June 02 2012 12:33 Nightmarjoo wrote:
Build works against top100 gm on NA, even when done poorly: http://drop.sc/189956


Thors are better than thanks. Higher hp and dps than tanks per supply and per cost and can kill air; but tanks have range/splash that helps kill zlots/ht.


The problem with these kind of builds is that people don't see why they won. Your win was because of the 15 probe kills (thanks to late robo), not because mech is viable.

Right guys, if you kill a SINGLE PROBE with harass, you are only winning because you harassed with your mech build. Everyone knows that if you harass it's basically cheating.



On June 03 2012 00:09 HeroMystic wrote:
On June 02 2012 22:15 Snowbear wrote:
On June 02 2012 12:33 Nightmarjoo wrote:
Build works against top100 gm on NA, even when done poorly: http://drop.sc/189956


Thors are better than thanks. Higher hp and dps than tanks per supply and per cost and can kill air; but tanks have range/splash that helps kill zlots/ht.


The problem with these kind of builds is that people don't see why they won. Your win was because of the 15 probe kills (thanks to late robo), not because mech is viable.


You need a lot more than 15 probe kills to say you won the game.


Newsflash: 15 probes = 750 minerals lost + those 15 probes would be mining if they weren't dead = HUGE advantage! He played with a huge advantage, and yes, then I can even kill mc and squirtle with mech.

Imagine those 15 probes wouldn't have died: the toss could expand and his eco would've been much better.

Right, but how is that any different than dropping with bio? It's like you're saying 'well, if the Terran didn't drop and snipe the Protoss' Robo, the Protoss would have had enough Colossi out to melt his bioball so bio is clearly not viable!' Harassment is part of mech, just like drops are a part of bio. You don't RELY on the drops doing damage just as you don't RELY on the harass doing damage with mech. If you want, I can provide you with plenty of mech tvp replays where I won despite having invested in harassment and having it fail horribly.


Bio is possible without drops or without probekills.

Mech is not possible, unless you get ahead (like mass probekills). Protoss has too much hardcounters (immortal, blinkstalker, feedback). I checked lynna's reps, and he wins when:
- he gets a GUHE lead because of harass.
- he turtles and brings his opponent into a coma.

You didn't watch the replays if you think that's the only way he wins games.

By the way, one of the strengths of mech compared to bio in this matchup is that when mech gets ahead, it will roll with the advantage until victory, while bio can still lose easily to one storm or over/undermaking vikings vs colossi. Mech will almost always win when it has that advantage.

I'm not saying mech is viable at the highest levels, but if it's not, it isn't because the unit composition is inferior. It's because a REALLY good protoss player will know just how to utilize blink stalkers and warp prisms to stall the mech player while they get a huge economic lead themselves and then just roll over the terran, but that requires a lot of skill to do and it is not easy. The only other way to win is when the mech player messes up, which is the same as with any other unit composition.
Master League Terran. Huge fan of Quantic Gaming and ROOTDestiny
Lyyna
Profile Joined June 2011
France776 Posts
Last Edited: 2012-06-02 21:18:50
June 02 2012 21:12 GMT
#712
On June 03 2012 00:30 kollin wrote:
I really like this build, but I'm struggling against pushes at around the 16min mark that consist of chargelot immortal with a few stackers and archons mixed in. We usually trade evenly, but then my opponent just warps in another round of zealots and I die. I go with the ghost mech and a usually quite successful at all other stages of the game apart from just then. Any advice?

Usually, just stay behind a wall , basically go heavier on thors than tanks, and makes obs sniping a priority (if you see he only has 1 obs..worth sacrificing a thor to do so). But some replays would be good as this can be done in a lot of differents ways

On June 03 2012 03:25 Snowbear wrote:
Show nested quote +
On June 03 2012 02:48 crocodile wrote:
On June 03 2012 00:24 Snowbear wrote:
On June 03 2012 00:06 crocodile wrote:
On June 02 2012 22:15 Snowbear wrote:
On June 02 2012 12:33 Nightmarjoo wrote:
Build works against top100 gm on NA, even when done poorly: http://drop.sc/189956


Thors are better than thanks. Higher hp and dps than tanks per supply and per cost and can kill air; but tanks have range/splash that helps kill zlots/ht.


The problem with these kind of builds is that people don't see why they won. Your win was because of the 15 probe kills (thanks to late robo), not because mech is viable.

Right guys, if you kill a SINGLE PROBE with harass, you are only winning because you harassed with your mech build. Everyone knows that if you harass it's basically cheating.



On June 03 2012 00:09 HeroMystic wrote:
On June 02 2012 22:15 Snowbear wrote:
On June 02 2012 12:33 Nightmarjoo wrote:
Build works against top100 gm on NA, even when done poorly: http://drop.sc/189956


Thors are better than thanks. Higher hp and dps than tanks per supply and per cost and can kill air; but tanks have range/splash that helps kill zlots/ht.


The problem with these kind of builds is that people don't see why they won. Your win was because of the 15 probe kills (thanks to late robo), not because mech is viable.


You need a lot more than 15 probe kills to say you won the game.


Newsflash: 15 probes = 750 minerals lost + those 15 probes would be mining if they weren't dead = HUGE advantage! He played with a huge advantage, and yes, then I can even kill mc and squirtle with mech.

Imagine those 15 probes wouldn't have died: the toss could expand and his eco would've been much better.

Right, but how is that any different than dropping with bio? It's like you're saying 'well, if the Terran didn't drop and snipe the Protoss' Robo, the Protoss would have had enough Colossi out to melt his bioball so bio is clearly not viable!' Harassment is part of mech, just like drops are a part of bio. You don't RELY on the drops doing damage just as you don't RELY on the harass doing damage with mech. If you want, I can provide you with plenty of mech tvp replays where I won despite having invested in harassment and having it fail horribly.


Bio is possible without drops or without probekills.

Mech is not possible, unless you get ahead (like mass probekills). Protoss has too much hardcounters (immortal, blinkstalker, feedback). I checked lynna's reps, and he wins when:
- he gets a GUHE lead because of harass.
- he turtles and brings his opponent into a coma.

And basically bio wins when..
-You get a big lead early/midgame (which was directly admitted by blizzard and most terrans,even pro - so if you say this is wrong, you should make a guide about your own TvP biostyle as well, as you'll become terran' savior)
-Getting the protoss out of position cuz' he's sleeping cuz u're walking through the whole map since 20 minutes
...and even with that you can often get fucked

Yes,i'm exagerating, but you get my point ? You're pointing things that applies to bio as well.
Saying that mech is ompossible without mass probekills is stupid and shows that you didn't even try to grab some infos about it. I win with mech often with 0 probes kills in TvP . . and in fact in TvZ as well.
http://www.teamliquid.net/forum/sc2-strategy/459600-how-to-mech-them-cry-lyynas-mech-in-hots - The 2014 Mech guide ! http://www.twitch.tv/lyyna for stream and contact infos
Lyyna
Profile Joined June 2011
France776 Posts
Last Edited: 2012-06-02 21:17:28
June 02 2012 21:16 GMT
#713
failed,hit quote instead of edit
http://www.teamliquid.net/forum/sc2-strategy/459600-how-to-mech-them-cry-lyynas-mech-in-hots - The 2014 Mech guide ! http://www.twitch.tv/lyyna for stream and contact infos
Severus_
Profile Blog Joined October 2010
759 Posts
Last Edited: 2012-06-02 21:22:54
June 02 2012 21:22 GMT
#714
On June 03 2012 03:25 Snowbear wrote:
Show nested quote +
On June 03 2012 02:48 crocodile wrote:
On June 03 2012 00:24 Snowbear wrote:
On June 03 2012 00:06 crocodile wrote:
On June 02 2012 22:15 Snowbear wrote:
On June 02 2012 12:33 Nightmarjoo wrote:
Build works against top100 gm on NA, even when done poorly: http://drop.sc/189956


Thors are better than thanks. Higher hp and dps than tanks per supply and per cost and can kill air; but tanks have range/splash that helps kill zlots/ht.


The problem with these kind of builds is that people don't see why they won. Your win was because of the 15 probe kills (thanks to late robo), not because mech is viable.

Right guys, if you kill a SINGLE PROBE with harass, you are only winning because you harassed with your mech build. Everyone knows that if you harass it's basically cheating.



On June 03 2012 00:09 HeroMystic wrote:
On June 02 2012 22:15 Snowbear wrote:
On June 02 2012 12:33 Nightmarjoo wrote:
Build works against top100 gm on NA, even when done poorly: http://drop.sc/189956


Thors are better than thanks. Higher hp and dps than tanks per supply and per cost and can kill air; but tanks have range/splash that helps kill zlots/ht.


The problem with these kind of builds is that people don't see why they won. Your win was because of the 15 probe kills (thanks to late robo), not because mech is viable.


You need a lot more than 15 probe kills to say you won the game.


Newsflash: 15 probes = 750 minerals lost + those 15 probes would be mining if they weren't dead = HUGE advantage! He played with a huge advantage, and yes, then I can even kill mc and squirtle with mech.

Imagine those 15 probes wouldn't have died: the toss could expand and his eco would've been much better.

Right, but how is that any different than dropping with bio? It's like you're saying 'well, if the Terran didn't drop and snipe the Protoss' Robo, the Protoss would have had enough Colossi out to melt his bioball so bio is clearly not viable!' Harassment is part of mech, just like drops are a part of bio. You don't RELY on the drops doing damage just as you don't RELY on the harass doing damage with mech. If you want, I can provide you with plenty of mech tvp replays where I won despite having invested in harassment and having it fail horribly.


Bio is possible without drops or without probekills.

Mech is not possible, unless you get ahead (like mass probekills). Protoss has too much hardcounters (immortal, blinkstalker, feedback). I checked lynna's reps, and he wins when:
- he gets a GUHE lead because of harass.
- he turtles and brings his opponent into a coma.


Never seen someone so wrong....If you get to late game with mech you win. It doesn't matter what the other guy is doing as long you don't get vortexed. You can check it yourself split half map with your protoss buddie mass up and let him do frontal attacks. He will never ever win if you play correctly. The only way to LOSE with mech is if he allins you or he does multi-attacks and expands behind that.
Squigly
Profile Joined February 2011
United Kingdom629 Posts
June 02 2012 21:43 GMT
#715
On June 03 2012 06:22 Severus_ wrote:
Show nested quote +
On June 03 2012 03:25 Snowbear wrote:
On June 03 2012 02:48 crocodile wrote:
On June 03 2012 00:24 Snowbear wrote:
On June 03 2012 00:06 crocodile wrote:
On June 02 2012 22:15 Snowbear wrote:
On June 02 2012 12:33 Nightmarjoo wrote:
Build works against top100 gm on NA, even when done poorly: http://drop.sc/189956


Thors are better than thanks. Higher hp and dps than tanks per supply and per cost and can kill air; but tanks have range/splash that helps kill zlots/ht.


The problem with these kind of builds is that people don't see why they won. Your win was because of the 15 probe kills (thanks to late robo), not because mech is viable.

Right guys, if you kill a SINGLE PROBE with harass, you are only winning because you harassed with your mech build. Everyone knows that if you harass it's basically cheating.



On June 03 2012 00:09 HeroMystic wrote:
On June 02 2012 22:15 Snowbear wrote:
On June 02 2012 12:33 Nightmarjoo wrote:
Build works against top100 gm on NA, even when done poorly: http://drop.sc/189956

Its TvP bio exactly reversed, if thats easier to think about for people who dont really get it.


Thors are better than thanks. Higher hp and dps than tanks per supply and per cost and can kill air; but tanks have range/splash that helps kill zlots/ht.


The problem with these kind of builds is that people don't see why they won. Your win was because of the 15 probe kills (thanks to late robo), not because mech is viable.


You need a lot more than 15 probe kills to say you won the game.


Newsflash: 15 probes = 750 minerals lost + those 15 probes would be mining if they weren't dead = HUGE advantage! He played with a huge advantage, and yes, then I can even kill mc and squirtle with mech.

Imagine those 15 probes wouldn't have died: the toss could expand and his eco would've been much better.

Right, but how is that any different than dropping with bio? It's like you're saying 'well, if the Terran didn't drop and snipe the Protoss' Robo, the Protoss would have had enough Colossi out to melt his bioball so bio is clearly not viable!' Harassment is part of mech, just like drops are a part of bio. You don't RELY on the drops doing damage just as you don't RELY on the harass doing damage with mech. If you want, I can provide you with plenty of mech tvp replays where I won despite having invested in harassment and having it fail horribly.


Bio is possible without drops or without probekills.

Mech is not possible, unless you get ahead (like mass probekills). Protoss has too much hardcounters (immortal, blinkstalker, feedback). I checked lynna's reps, and he wins when:
- he gets a GUHE lead because of harass.
- he turtles and brings his opponent into a coma.


Never seen someone so wrong....If you get to late game with mech you win. It doesn't matter what the other guy is doing as long you don't get vortexed. You can check it yourself split half map with your protoss buddie mass up and let him do frontal attacks. He will never ever win if you play correctly. The only way to LOSE with mech is if he allins you or he does multi-attacks and expands behind that.



User was warned for this post
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
June 02 2012 22:07 GMT
#716
On June 03 2012 06:22 Severus_ wrote:
Show nested quote +
On June 03 2012 03:25 Snowbear wrote:
On June 03 2012 02:48 crocodile wrote:
On June 03 2012 00:24 Snowbear wrote:
On June 03 2012 00:06 crocodile wrote:
On June 02 2012 22:15 Snowbear wrote:
On June 02 2012 12:33 Nightmarjoo wrote:
Build works against top100 gm on NA, even when done poorly: http://drop.sc/189956


Thors are better than thanks. Higher hp and dps than tanks per supply and per cost and can kill air; but tanks have range/splash that helps kill zlots/ht.


The problem with these kind of builds is that people don't see why they won. Your win was because of the 15 probe kills (thanks to late robo), not because mech is viable.

Right guys, if you kill a SINGLE PROBE with harass, you are only winning because you harassed with your mech build. Everyone knows that if you harass it's basically cheating.



On June 03 2012 00:09 HeroMystic wrote:
On June 02 2012 22:15 Snowbear wrote:
On June 02 2012 12:33 Nightmarjoo wrote:
Build works against top100 gm on NA, even when done poorly: http://drop.sc/189956


Thors are better than thanks. Higher hp and dps than tanks per supply and per cost and can kill air; but tanks have range/splash that helps kill zlots/ht.


The problem with these kind of builds is that people don't see why they won. Your win was because of the 15 probe kills (thanks to late robo), not because mech is viable.


You need a lot more than 15 probe kills to say you won the game.


Newsflash: 15 probes = 750 minerals lost + those 15 probes would be mining if they weren't dead = HUGE advantage! He played with a huge advantage, and yes, then I can even kill mc and squirtle with mech.

Imagine those 15 probes wouldn't have died: the toss could expand and his eco would've been much better.

Right, but how is that any different than dropping with bio? It's like you're saying 'well, if the Terran didn't drop and snipe the Protoss' Robo, the Protoss would have had enough Colossi out to melt his bioball so bio is clearly not viable!' Harassment is part of mech, just like drops are a part of bio. You don't RELY on the drops doing damage just as you don't RELY on the harass doing damage with mech. If you want, I can provide you with plenty of mech tvp replays where I won despite having invested in harassment and having it fail horribly.


Bio is possible without drops or without probekills.

Mech is not possible, unless you get ahead (like mass probekills). Protoss has too much hardcounters (immortal, blinkstalker, feedback). I checked lynna's reps, and he wins when:
- he gets a GUHE lead because of harass.
- he turtles and brings his opponent into a coma.


Never seen someone so wrong....If you get to late game with mech you win. It doesn't matter what the other guy is doing as long you don't get vortexed. You can check it yourself split half map with your protoss buddie mass up and let him do frontal attacks. He will never ever win if you play correctly. The only way to LOSE with mech is if he allins you or he does multi-attacks and expands behind that.


Yes, if you get to late game with mech you win, that's why every pro is going mech and tries to get to the lategame, so he can grab his win... oh wait.

User was warned for this post
Lyyna
Profile Joined June 2011
France776 Posts
Last Edited: 2012-06-02 22:14:38
June 02 2012 22:14 GMT
#717
On June 03 2012 07:07 Snowbear wrote:
Show nested quote +
On June 03 2012 06:22 Severus_ wrote:
On June 03 2012 03:25 Snowbear wrote:
On June 03 2012 02:48 crocodile wrote:
On June 03 2012 00:24 Snowbear wrote:
On June 03 2012 00:06 crocodile wrote:
On June 02 2012 22:15 Snowbear wrote:
On June 02 2012 12:33 Nightmarjoo wrote:
Build works against top100 gm on NA, even when done poorly: http://drop.sc/189956


Thors are better than thanks. Higher hp and dps than tanks per supply and per cost and can kill air; but tanks have range/splash that helps kill zlots/ht.


The problem with these kind of builds is that people don't see why they won. Your win was because of the 15 probe kills (thanks to late robo), not because mech is viable.

Right guys, if you kill a SINGLE PROBE with harass, you are only winning because you harassed with your mech build. Everyone knows that if you harass it's basically cheating.



On June 03 2012 00:09 HeroMystic wrote:
On June 02 2012 22:15 Snowbear wrote:
On June 02 2012 12:33 Nightmarjoo wrote:
Build works against top100 gm on NA, even when done poorly: http://drop.sc/189956


Thors are better than thanks. Higher hp and dps than tanks per supply and per cost and can kill air; but tanks have range/splash that helps kill zlots/ht.


The problem with these kind of builds is that people don't see why they won. Your win was because of the 15 probe kills (thanks to late robo), not because mech is viable.


You need a lot more than 15 probe kills to say you won the game.


Newsflash: 15 probes = 750 minerals lost + those 15 probes would be mining if they weren't dead = HUGE advantage! He played with a huge advantage, and yes, then I can even kill mc and squirtle with mech.

Imagine those 15 probes wouldn't have died: the toss could expand and his eco would've been much better.

Right, but how is that any different than dropping with bio? It's like you're saying 'well, if the Terran didn't drop and snipe the Protoss' Robo, the Protoss would have had enough Colossi out to melt his bioball so bio is clearly not viable!' Harassment is part of mech, just like drops are a part of bio. You don't RELY on the drops doing damage just as you don't RELY on the harass doing damage with mech. If you want, I can provide you with plenty of mech tvp replays where I won despite having invested in harassment and having it fail horribly.


Bio is possible without drops or without probekills.

Mech is not possible, unless you get ahead (like mass probekills). Protoss has too much hardcounters (immortal, blinkstalker, feedback). I checked lynna's reps, and he wins when:
- he gets a GUHE lead because of harass.
- he turtles and brings his opponent into a coma.


Never seen someone so wrong....If you get to late game with mech you win. It doesn't matter what the other guy is doing as long you don't get vortexed. You can check it yourself split half map with your protoss buddie mass up and let him do frontal attacks. He will never ever win if you play correctly. The only way to LOSE with mech is if he allins you or he does multi-attacks and expands behind that.


Yes, if you get to late game with mech you win, that's why every pro is going mech and tries to get to the lategame, so he can grab his win... oh wait.

Honestly guy,i don't mind talking about my style , his viability,etc, but if your whole argumentations rely on humoristic/ironics statements and false ideas/"facts" that proves you didn't watch any replay (and which , especially for the "need to get an early advantage" thing, apply to bio as well. Blizz and community approved yo), there is some general thread about TvP mech viability for you to post that kind of thing...
http://www.teamliquid.net/forum/sc2-strategy/459600-how-to-mech-them-cry-lyynas-mech-in-hots - The 2014 Mech guide ! http://www.twitch.tv/lyyna for stream and contact infos
Sergio1992
Profile Blog Joined October 2011
Italy522 Posts
Last Edited: 2012-06-02 22:36:43
June 02 2012 22:36 GMT
#718
NVM
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
June 14 2012 05:27 GMT
#719
Today's wins with the build; all high masters and 1 gm last season.

http://drop.sc/197535
http://drop.sc/197536
http://drop.sc/197537
http://drop.sc/197539

Went 4-2 in ladder and 0-1 in customs with it. One loss was due to completely forgetting Ghosts and losing to a 3robo immortal all-in as result. Another was due to attempting to fix a hotkey error when he happened to attack, so I couldn't position everything properly or micro well. The third loss was my being too aggressive with my army.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
Severus_
Profile Blog Joined October 2010
759 Posts
June 14 2012 19:19 GMT
#720
Keep them coming. I'm trying some new stuff in the new season but i had mixed results.
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