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[G] Lyyna’s TvP : How to mech every protoss cry - Page 2

Forum Index > StarCraft 2 Strategy
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Prev 1 2 3 4 5 44 45 46 Next All
Blasterion
Profile Blog Joined October 2010
China10272 Posts
March 23 2012 17:09 GMT
#21
Yay mech, the courageous way to play Terran, good write up.
[TLNY]Mahjong Club Thread
Lyyna
Profile Joined June 2011
France776 Posts
March 23 2012 17:15 GMT
#22
On March 24 2012 01:58 eXeprOxy wrote:
2 questions.
1. At what time in game do you add the 3 starports? Is that the same time as you start PFing the middle?
2. Is there any specific maps you veto that sucks for mech ?

1) Basically,when you start to float gas while maxed or nearly maxed. It's up to you to judge if you can get then before getting maxed without too much risk, or if you need to wait and replenish with BC after fighting

2)the only map i veto is tal'darim, and it's because of TvZ basically :p

@ Crocodile : i'll probably cover that in the vods, as this is kinda difficult to write
http://www.teamliquid.net/forum/sc2-strategy/459600-how-to-mech-them-cry-lyynas-mech-in-hots - The 2014 Mech guide ! http://www.twitch.tv/lyyna for stream and contact infos
Xaldarian
Profile Joined February 2012
Netherlands65 Posts
March 23 2012 17:16 GMT
#23
I as a protoss player agree that a defensive terran is a pain to play against. tanks and PFs are indeed very cost efficient vs a ground protoss army.
Those who lived in darkness have seen a great light
BigBossX
Profile Joined September 2008
United Kingdom357 Posts
March 23 2012 17:16 GMT
#24
Protoss
When you cant amove in something
Its retarded and shitty

LOOOL! that made my day

But I don't really understand why you wait so long to attack, like in the game vs frammer on antiga, you say you wait until toss has thrown away a few expensive armies, and this is evident in this game as you don't move out until the army supply lost is like 20k you vs 40k him, but by the time you actually push and engage him again he is maxed anyway, and has a huuuuge bank compared to you. Now im not trying to criticize or say this is bad, you should have pushed earlier blah blah blah I'm just trying to understand your reasoning for such passive play
Norseman
Profile Joined May 2010
United States223 Posts
March 23 2012 17:16 GMT
#25
One of the best guides I've come across so far.

Thanks for taking the time to put this together, Lynna! And for everything else you've helped me with! haha
Become a better player: http://www.teamliquid.net/forum/viewmessage.php?topic_id=246138
HeyJude
Profile Joined July 2010
United States157 Posts
March 23 2012 17:19 GMT
#26
On March 24 2012 00:22 Lyyna wrote:
Basically you're always producing banshee early/midgame. So you should have like 5 or 6 of these in midgame, and even without upgrades,their damage are just insane

edit: can a mod add [G] tag to the title please? forget it T_T


Doesn't one stalker beat one banshee? I know you assume PDD's will be on the field, but you make banshees sound godlike.
Thirsty
Profile Joined September 2011
United States11 Posts
March 23 2012 17:19 GMT
#27
I've been meching in TvP for a little while now, and I find your guide quite helpful/accurate. The only major problem I've encountered while meching is when playing too passive/defensive in a late game my opponent masses carriers. I realize allowing this to occur can be thought of as the problem, however when being passive aside from banshees and this happens how do I deal with it? I've massed Vikings with some BCs to tank and even seeker missiled but Protoss air kept causing problems. Without a lot of marines are large amounts of carriers dealwithable as mech? What do you suggest aside from not letting him get a good amount of them?

Low masters Terran btw.
BigBossX
Profile Joined September 2008
United Kingdom357 Posts
March 23 2012 17:22 GMT
#28
On March 24 2012 02:19 HeyJude wrote:
Show nested quote +
On March 24 2012 00:22 Lyyna wrote:
Basically you're always producing banshee early/midgame. So you should have like 5 or 6 of these in midgame, and even without upgrades,their damage are just insane

edit: can a mod add [G] tag to the title please? forget it T_T


Doesn't one stalker beat one banshee? I know you assume PDD's will be on the field, but you make banshees sound godlike.


No 1 shee beats 1 stalker
Lyyna
Profile Joined June 2011
France776 Posts
March 23 2012 17:25 GMT
#29
@BigBossX : in fact, a 'good game' for me is a game in which i never push. Especially because i'm really bad at spotting good push timings in TvP . . . so that's why i prefer to camp

@Norseman : thanks

@Heyjude : no, 1 banshee beats 1 stalker . and as long as they're cloak and obs are sniped, their dps is just godlike x)

@Thirst : basically, to deal with carriers,i use ravens, BC, and ghost.
Ghosts destroy intercepts,and allows to do 1st AOE damage. Ravens then destroy the 'main ball' of carriers,and BC finish these (there is a good amount of games where i do beat mass carriers lategame)
http://www.teamliquid.net/forum/sc2-strategy/459600-how-to-mech-them-cry-lyynas-mech-in-hots - The 2014 Mech guide ! http://www.twitch.tv/lyyna for stream and contact infos
mosfet
Profile Joined January 2011
Canada34 Posts
March 23 2012 17:41 GMT
#30
Thanks for writing this guide. I've been fooling around with mech for the past few weeks with mixed results.

I have a few questions. Keep in mind I'm only plat.
1. Is it worth building vikings via reactored port if you see collosus midgame? I usually end up losing more than he does without vikings (only my banshees generally survive).
2. If you see HT's do you tend to EMP your thors, or just snipe/EMP his HT's?
3. Ravens. I've massed them very rarely. How do they beat VR's / Carriers? With HSM?
Blasterion
Profile Blog Joined October 2010
China10272 Posts
March 23 2012 17:44 GMT
#31
On March 24 2012 02:41 mosfet wrote:
Thanks for writing this guide. I've been fooling around with mech for the past few weeks with mixed results.

I have a few questions. Keep in mind I'm only plat.
1. Is it worth building vikings via reactored port if you see collosus midgame? I usually end up losing more than he does without vikings (only my banshees generally survive).
2. If you see HT's do you tend to EMP your thors, or just snipe/EMP his HT's?
3. Ravens. I've massed them very rarely. How do they beat VR's / Carriers? With HSM?

With bombing run queues, shift rrrrrrrrrrrrrrrrrrrrrrrrr then queue move away from the army, the ravens will drop their bombs then immediately retreat.
[TLNY]Mahjong Club Thread
KAmaKAsa
Profile Joined July 2011
Finland210 Posts
March 23 2012 17:47 GMT
#32
On March 24 2012 00:22 Lyyna wrote:
Basically you're always producing banshee early/midgame. So you should have like 5 or 6 of these in midgame, and even without upgrades,their damage are just insane

edit: can a mod add [G] tag to the title please? forget it T_T


attack upgrades dont scale well with banshees so they barely help at all and massing banshees is generally a bad idea since the banshees still attack against targets that might already die to the missiles on the way to hit the unit
Gyro_SC2
Profile Joined November 2010
Canada540 Posts
March 23 2012 17:58 GMT
#33
YEaaaa best guide ever. Hope you do a tvz guide.
HeyJude
Profile Joined July 2010
United States157 Posts
Last Edited: 2012-03-23 18:20:05
March 23 2012 18:02 GMT
#34
I just watched one of your replay packs.

game 1 - The toss gets a fairly early Twilight then instead of going blink/obs(which would have wrecked you, and is the logical counter to banshees) he techs DTs. You didn't win that game because mech/banshee is amazing. You won because your opponent was retarded.

game 2 - The toss does a 2gate/robo expand. He could have harassed the crap out of you when were trying to move out and expand but he did nothing. Then he all-ins you with a stalker/immortal/collosi force, in a battle where your PDDs werent even placed right and were worthless. His army comp was horrendous and he knew exactly what was coming. 15 zealots would have gone a long way in this fight.

game 3 - You kill a bunch of his probes with one cloaked banshee. For some unknown reason he decides to get one stalker then warp in 5 sentries. lol? Once again your toss opponent doesn't even poke with his stalker(s), which is incredibly stupid. I don't know what level opponents you're playing but I really don't think they're as high as you claim to be. I'm low masters and I'm a lot better than the 3 toss players I've seen you face already.

game 4 - Your opponent has no detection when your cloaked banshee hits at 9 minutes. Srs? I don't know why any toss wouldn't open 2gate-robo, especially after seeing the expand by you.

game 5 - I feel like I'm beating a dead horse but your opponent was terrible. You opened with 2 rax vs 15 nexus. He throws away his probes, doesn't make a single sentry, etc. Tbh I don't know if 15 nexus can even hold your proxy rax without taking heavy losses, but he made one zealot then 4 stalkers, stupid response.



I'm not saying mech/banshee isn't a viable strat but I think you're playing toss players at a much lower level than you so it wouldn't have mattered what your army comp was. Any time I see a FE I go 2gate/robo blink and pressure his main to keep him honest. I didn't see that in any of your games, and in all the games your opponent had decent scouting so he knew you were FE.

And your opponents seemed rather clueless about army comp. One game you had mostly thors and blue flame hellions. Your opponent masses zealots that game. There was another game the toss knew exactly what you had and countered with the worst comp possible. Iirc you had tanks/thors/marines and he went stalker/collosi/immortal but his army was 30 supply lower than yours anyway. Any time I see a Terran make a thor or tank I immediately shift my comp to include more zealots.

Maybe protoss players are too willing to go mid-late game and just macro up but as I already mentioned, most terran FE's are very vulnerable to good blink/obs harass.

*One last edit lol...I think one reason your build works well for you is the banshees give you great scouting and as long as you don't encounter early blink you'll never lose a banshee so they're extremely cost-efficient.
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
March 23 2012 18:06 GMT
#35
I really feel like mech was severely weakened (against protoss) since the blue flame hellion nerf.

Then protoss received a buff making their upgrades more effective, a huge bonus for zealots in PvT, I felt like that was the straw that broke the camel's back. Even Goody, who's known specifically for using mech in every matchup, mentioned that he was struggling to beat protoss since those patches.

Do you think it's a viable option at the top levels?
Coaching www.allin-academy.com | Team www.All-Inspiration.com
crocodile
Profile Joined February 2011
United States615 Posts
March 23 2012 18:25 GMT
#36
On March 24 2012 03:06 TangSC wrote:
I really feel like mech was severely weakened (against protoss) since the blue flame hellion nerf.

Then protoss received a buff making their upgrades more effective, a huge bonus for zealots in PvT, I felt like that was the straw that broke the camel's back. Even Goody, who's known specifically for using mech in every matchup, mentioned that he was struggling to beat protoss since those patches.

Do you think it's a viable option at the top levels?

Yes, I just don't think it's being played right. Here are some of my replays from the other mech tvp thread, which I was told were of higher quality than Lyyna's. I actually got most of my ideas on how to play mech from Yoshi Kirishima's stream though, so it might be a slightly different style. Still master league opponents though.

http://drop.sc/140222
http://drop.sc/140223
http://drop.sc/140224
http://drop.sc/140225
Master League Terran. Huge fan of Quantic Gaming and ROOTDestiny
Telsh
Profile Blog Joined March 2012
United States148 Posts
Last Edited: 2012-03-23 18:27:21
March 23 2012 18:27 GMT
#37
As a protoss player this style is a lot easier to deal with than traditional bio. If you want to play this inferior strategy at least commit to an allin like a Man

User was warned for this post
Breach_hu
Profile Joined August 2009
Hungary2431 Posts
March 23 2012 18:29 GMT
#38
http://cupapp.com/hu/replay/view/424/1v1-Entombed_Valley-nfteamBreach-EEvEE
some mech TvP action by me (EU GM Terran)
i can upload some other games aswell, because im trying to play mech myself too.
enjoy~
Give thanks and praise!
crocodile
Profile Joined February 2011
United States615 Posts
Last Edited: 2012-03-23 18:34:43
March 23 2012 18:32 GMT
#39
On March 24 2012 03:27 Telsh wrote:
As a protoss player this style is a lot easier to deal with than traditional bio. If you want to play this inferior strategy at least commit to an allin like a Man

1v1 me Crocodile 703 we'll post the replay and see who has the 'inferior' play. Put up or shut up.
Master League Terran. Huge fan of Quantic Gaming and ROOTDestiny
Gyro_SC2
Profile Joined November 2010
Canada540 Posts
March 23 2012 18:34 GMT
#40
On March 24 2012 03:32 crocodile wrote:
Show nested quote +
On March 24 2012 03:27 Telsh wrote:
As a protoss player this style is a lot easier to deal with than traditional bio. If you want to play this inferior strategy at least commit to an allin like a Man

1v1 me Crocodile 703 we'll post the replay and see who has the 'inferior' play.


Crocodile is the boddyguard of this thread !
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