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[G] Lyyna’s TvP : How to mech every protoss cry - Page 44

Forum Index > StarCraft 2 Strategy
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SCRedditor
Profile Joined October 2012
United States57 Posts
Last Edited: 2012-11-11 04:15:43
November 11 2012 04:09 GMT
#861
I'm trying to do this strategy, but even when i'm maxed, my maxed nech army loses to his standard protoss army. Even when the protoss doesn't know im going mech and does standard collosus with ht with zealots, I still manage to lose my whole army extremely cost ineffectively. I must be doing something terribly wrong, because in the replays, Lyyna manages to trade 10k cost units for 30k units.

Can someone tell me what is the correct composition to aim for, I think I'm building too much/ too little of some stuff. Maybe I have too many tanks vs a zealots heavy composition, so I splash damage my own guys a lot? Or I'm missing something.

also, i noticed that lyyna likes to start long distance mining the next base as soon as current base has 16 workers on minerals, is this optimal?


also, it seems that the protoss like to contain me on 3 bases on antiga and its really hard to secure the far away 4th or the gold in this position.
Thanks to those that support me. For those that don't like me, please PM me. I always wish to kiss ass.
CenturionSC2
Profile Joined November 2012
United States51 Posts
November 11 2012 15:23 GMT
#862
Hi, I've been a lurker on these forums for almost a year now and I just wanted to say thank you to Lyyna and the other people in this thread who convinced me to try TvP mech. It's working out really well for me (granted I'm only high plat). I saw on your fb that you are going to start streaming again, props for that. GJ

Please continue to update the guide with new meta and patch changes when you can and it would be really interesting to hear your thoughts on other matchup's mech styles.
Gogo INnoVatioN and Flash Fightiiiiiing \m/ "(._.) ( l: ) ( .-. ) ( :l ) (._.) They see me rolling. They hating." EnumaAvalon
Lyyna
Profile Joined June 2011
France776 Posts
Last Edited: 2012-11-11 18:36:19
November 11 2012 18:22 GMT
#863
http://www.mediafire.com/?ka8g8kx5ksjzk New replay pack! About TvP, some 1-3-1 TvP Push, and some macro games.

On November 11 2012 13:09 SCRedditor wrote:
I'm trying to do this strategy, but even when i'm maxed, my maxed nech army loses to his standard protoss army. Even when the protoss doesn't know im going mech and does standard collosus with ht with zealots, I still manage to lose my whole army extremely cost ineffectively. I must be doing something terribly wrong, because in the replays, Lyyna manages to trade 10k cost units for 30k units.

Can someone tell me what is the correct composition to aim for, I think I'm building too much/ too little of some stuff. Maybe I have too many tanks vs a zealots heavy composition, so I splash damage my own guys a lot? Or I'm missing something.

also, i noticed that lyyna likes to start long distance mining the next base as soon as current base has 16 workers on minerals, is this optimal?


also, it seems that the protoss like to contain me on 3 bases on antiga and its really hard to secure the far away 4th or the gold in this position.

Could you add a replay so i can see what's the problem?

Usually, your composition should be (if you use the same opening/midgame plan as me) :
On 2 bases : Thors,hellions,ghosts,banshees. 1 rax, 2 fact, 1 port
Midgame (3+ Bases) : ~~4 thors, ~~8 ghosts, constant production of banshees/hellions/tank (1 reactored fact, 3 TL fact producing hellions when out of gas, 1 port) gives you a balanced army. If he goes really heavy on zealot/army , add more thors.
Lategame : same ideas, except you want to trade Hellions, banshees, and scv for more ravens and as much BCs as possible!

About long distance mining : It's imo a personal preference. i do it because i want to avoid using all my minerals too fast, so i want to start mining "others" bases asap

On November 12 2012 00:23 CenturionSC2 wrote:
Hi, I've been a lurker on these forums for almost a year now and I just wanted to say thank you to Lyyna and the other people in this thread who convinced me to try TvP mech. It's working out really well for me (granted I'm only high plat). I saw on your fb that you are going to start streaming again, props for that. GJ

Please continue to update the guide with new meta and patch changes when you can and it would be really interesting to hear your thoughts on other matchup's mech styles.


hehe you're welcome
Yeah, im updating it and im preparing guides for other matchups as well ^^
http://www.teamliquid.net/forum/sc2-strategy/459600-how-to-mech-them-cry-lyynas-mech-in-hots - The 2014 Mech guide ! http://www.twitch.tv/lyyna for stream and contact infos
Mali__Slon
Profile Joined October 2010
Senegal163 Posts
November 11 2012 20:36 GMT
#864
tnx Lynna, i am trying mech - and i am about 90% against zerg, but have mixed sucess vs toss (about 40% at diamond level)
ExpectCreep
Profile Joined January 2012
Norway10 Posts
November 17 2012 11:02 GMT
#865
Hi! I am a diamond player that wants to go mech in all match ups. What do you think is a good number of SCVs? I always end up making over 80, and I think it takes a little too much of my supply.
DerBeutelWolf
Profile Joined November 2012
Belize15 Posts
November 17 2012 19:58 GMT
#866
Lyyna is streaming atm,

http://www.twitch.tv/lyyna
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
November 18 2012 04:46 GMT
#867
On November 17 2012 20:02 ExpectCreep wrote:
Hi! I am a diamond player that wants to go mech in all match ups. What do you think is a good number of SCVs? I always end up making over 80, and I think it takes a little too much of my supply.

70, which on 3base if you have 3 on each geyser is approximately 16 (2 full rows of scvs in selection display) scvs at 3 bases (so that's an easy way to quantify your scv count in-game). A few more scvs isn't bad if you have the room to make extra orbitals with the extra income. Never go above 80.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
December 01 2012 11:29 GMT
#868
http://www.teamliquid.net/blogs/viewblog.php?topic_id=385377
Long post on what I've been doing/thinking about for this style.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
Lyyna
Profile Joined June 2011
France776 Posts
December 01 2012 19:28 GMT
#869
^I really suggest to read this . Really interesting with really good analysis on mech builds
http://www.teamliquid.net/forum/sc2-strategy/459600-how-to-mech-them-cry-lyynas-mech-in-hots - The 2014 Mech guide ! http://www.twitch.tv/lyyna for stream and contact infos
ZjiublingZ
Profile Joined September 2011
United Arab Emirates439 Posts
Last Edited: 2012-12-02 06:01:36
December 02 2012 06:01 GMT
#870
I've really just been lurking on the Mech vs P threads lately, mostly because I've just been going with HotS. But I second Lyyna's recommendation, that's a really interesting read and anyone whose been experimenting with Mech vs P will be able to relate. Very surprised to see you ended up with the 2 port banshee!
crbox
Profile Joined August 2010
Canada1180 Posts
December 02 2012 06:07 GMT
#871
Very detailled well done guide, thanks ^.^
Exells
Profile Joined September 2012
France59 Posts
December 02 2012 09:31 GMT
#872
As a toss (top plat/low dia), i faced this style once in ladder, i defeat it, but barely, because of a rude mistake of my opponent.
What do you think is the best answer, once scouted ? I tried to harass a lot but there was so many turrets...
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2012-12-02 10:35:17
December 02 2012 10:34 GMT
#873
--- Nuked ---
Lyyna
Profile Joined June 2011
France776 Posts
December 02 2012 14:14 GMT
#874
Usually, in midgame, you need a mix of immortal/chargelot/Templar. Your goal is to use a minimal amount of units to defend/put pressure (by always being at my front door for example) while going for a carriers/templar/immortal force.

You need to kill as much gas units as possible in midgame, in order to slow down my switch towards a BC/ghost/tank army. Dont aim your storms at my hellions, just chain storms on my tanks , while tanking damage with cheap zealots and beefy immortals. If you can get a couple good storms on my tankline, you can easily kill 4+ tanks, with some ghosts/banshees (depending of my positionning/what happened in the fight).

In lategame, it's all about getting a good number of carriers with a few immortals and HT, feedbacking my BCs, using your tanks to clean tanks/PF, and carriers for everything else. I dont think archons are good to make in lategame because i get a lot of ghosts, and except if you split perfectly, your archons are basically going to get 1 shotted (and their damage aren't that good versus mech).

(Of course this is only for my own defensive playstyle. There is a lot of differents mech builds/styles)
http://www.teamliquid.net/forum/sc2-strategy/459600-how-to-mech-them-cry-lyynas-mech-in-hots - The 2014 Mech guide ! http://www.twitch.tv/lyyna for stream and contact infos
ineversmile
Profile Blog Joined December 2010
United States583 Posts
December 03 2012 11:03 GMT
#875
Archons are still pretty meh units when ghosts aren't around because Thors do huge potshots to them, and they also get basically no bonus damage. Most of the power of Archons lies in tanking shots and AoEing clustered biological units. Immortals generally do a better job of tanking shots and the AoE isn't really going to help against ground mech units. Now, for adding some extra splash onto a cluster of Vikings or threatening to do so? That's a different matter. 2-3 Archons can help a lot when things go to the sky and you have to protect your Carriers more from Vikings. They also make more sense with that composition because Interceptors are a fantastic mineral sink and Archons/HTs are a great gas sink.

If you want to fight a straightforward battle against mech, the best bet is to match factory and starport units with robo and stargate units. I agree with Lyyna about carriers, immortals, and some support casters. I like some HTs for feedback (and storm as a threat to clusters of units), but I also think it's smart to keep 1-2 sentries with your army for guardian shield. It's worth 2/4 supply, especially considering that BCs are DPS-based units, Vikings shoot 2 shots, Banshees shoot 2 shots, and Thors shoot either 2 shots or a spray at air.

I believe the best way to fight mech isn't a straightforward, even-food even- tech battle, though. The best way to fight it is to draw the army out of position, go take a Warp Prism or two and drop immortals on the factories. Then you flip the prism over and warp in a ton of units and kill as much of the production as possible. Camping the production is always strong against terran, but it's best against mech because its power units are so slow.

Thinking about it some more, the warp prism is probably the best tool (in a vacuum) for fighting mech. Even as just a shuttle, dropping units onto tanks directly (aka the bulldog rush) is very strong. And it's a mineral-only unit, but it's not as easily melted as a pair of zealots, so it's a good use of that resource before you start making carriers and a lot of anti-hellion cannons. More than just thinking about your composition and your goals, it's also important to think about how your money naturally flows in, how much of each resource you get, and how to balance out that proportion. Prisms are a pretty good mineral sink and a great way to make zealots and immortals (your best units against ground mech, if they can get into position) as effective as possible. The fact that they also turn upside down is just icing on the cake.

That's a way I feel the protoss player can take advantage of 2-3 base mech compositions that involve siege tanks or even thors as their primary power. The amount of air being used is what really changes the equation, though...but the tactics are still useful, regardless of what you have to do to compensate for those air units from the terran side.
Nostradamus.146@AM, Nostradamus.398@KR, Nostradamus.922@EU http://www.teamliquid.net/blog/ins
Ryndika
Profile Blog Joined August 2010
1489 Posts
December 03 2012 11:11 GMT
#876
Is there any special way you deal with vortex? Turtling for lategame automatically lures toss to tech for whatever he wants. I read your guide once and maybe you mentioned it and I just can't remember.
as useful as teasalt
ineversmile
Profile Blog Joined December 2010
United States583 Posts
December 03 2012 11:38 GMT
#877
EMP the mothership twice or fight it with vikings?
Nostradamus.146@AM, Nostradamus.398@KR, Nostradamus.922@EU http://www.teamliquid.net/blog/ins
Lyyna
Profile Joined June 2011
France776 Posts
December 03 2012 19:04 GMT
#878
EMP + Yamato . I really don't think a mothership is good versus my play , which includes heavy BC/ghost in lategame
http://www.teamliquid.net/forum/sc2-strategy/459600-how-to-mech-them-cry-lyynas-mech-in-hots - The 2014 Mech guide ! http://www.twitch.tv/lyyna for stream and contact infos
{ToT}ColmA
Profile Joined November 2007
Japan3260 Posts
December 09 2012 17:06 GMT
#879
do u actually play the beta and ve some replays of how u play mech in tvp?
The only virgins in kpop left are the fans
Lyyna
Profile Joined June 2011
France776 Posts
December 09 2012 17:15 GMT
#880
Yeah, i play the beta, and i'm actually planning to totally switch on HOTS actually (better balance, funnier overall)

I'm going to release a replay pack once i'm able to get better builds at a better lvl (i didn't played a lot so i'm still diamond actually)
http://www.teamliquid.net/forum/sc2-strategy/459600-how-to-mech-them-cry-lyynas-mech-in-hots - The 2014 Mech guide ! http://www.twitch.tv/lyyna for stream and contact infos
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