• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:27
CEST 22:27
KST 05:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
SC4ALL: II SC2 Complete Invited Player Lineup3StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)60Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2313
StarCraft 2
General
StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) How do you feel about the mass reverts in the 5.0.17 PTR? Awesome/Confusing SC2 BM SC4ALL: II SC2 Complete Invited Player Lineup [Old] StarCraft 3 Reportedly in Development
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Stellar Fest TWO the Moon (Dec 16-20) 2026 GSTL Grand Finals Sea Duckling Open (Global, Bronze-Diamond) SC2 INu's Battles#21 [ 3-Days tournament ]
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
JaeDong's ASL S22 Ro. 8 Review Bot on ladder Data analysis on 8 million games BW General Discussion Fantasy returning?
Tourneys
[ASL22] Ro8 Day 4 [Megathread] Daily Proleagues [ASL22] Ro8 Day 3 [ASL22] Ro8 Day 2
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8597 users

How to Mech in TvP [D][G] - Page 22

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 20 21 22 23 24 26 Next All
Evenfl0w
Profile Joined March 2012
United Kingdom16 Posts
March 21 2012 16:56 GMT
#421
1. There is never a good answer for this. It depends on the cannon position an terrain. Hellions are usually an option to run in and kill probes, banshee aren't great against cannons. If its a position you can siege like taldarim, then tanks are great. Otherwise you can always nuke them from outside cannon range. And then run your hellions in if the probes survive.

I like this idea of a delayed hellion run-by after nuke or something else killing cannons, after any army moves away but before cannons are rebuilt. Will have to try and work this situation.
crocodile
Profile Joined February 2011
United States615 Posts
Last Edited: 2012-03-21 18:41:16
March 21 2012 18:40 GMT
#422
On March 22 2012 01:56 Evenfl0w wrote:
Show nested quote +
1. There is never a good answer for this. It depends on the cannon position an terrain. Hellions are usually an option to run in and kill probes, banshee aren't great against cannons. If its a position you can siege like taldarim, then tanks are great. Otherwise you can always nuke them from outside cannon range. And then run your hellions in if the probes survive.

I like this idea of a delayed hellion run-by after nuke or something else killing cannons, after any army moves away but before cannons are rebuilt. Will have to try and work this situation.

In the super late game if you have a decent Battlecruiser/Banshee force, you can fly in and snipe expansions even if they do have lots of cannons, and fly back before their counter attack hits your lines (if they do choose to counter attack, and teh distance depends on the map). After all, in the late game it's more about sniping expansions than Probes.
Master League Terran. Huge fan of Quantic Gaming and ROOTDestiny
zmansman17
Profile Joined March 2011
United States2567 Posts
Last Edited: 2012-03-21 18:51:24
March 21 2012 18:49 GMT
#423
On February 13 2012 09:17 crocodile wrote:
I greatly respect your attempts at Mech TvP, but I have to say I actually don't think you can beat good Blink Stalker builds or Warp Prism play with it. The problem is that Mech is only cost effective when it's in a big death ball in any matchup, and Protoss is actually much better at punishing this even than Zerg or Terran because of the warp-in mechanic.


Yeah in my opinion, a well timed Blink stalker build completely destroys mech builds. Not only because this build would punish mech in its early stages, when there are not that many tanks, but also because mech has limited to no mobility.

Even leaving a few tanks seiged in base is not going to be cost efficient when stalkers blink up, absorbing the volleys with their shields and pick off the tanks. Then tech labs and infrastructure, economy can be picked off while the stalkers blink out.

If at any point in time you leave one area exposed, you are weak to zealot run bys at natural or a warp prism at either base. This will be sufficient to contain you on 2 base, while the Protoss has impunity to take a 3rd base relatively quickly and there's nothing you can do about it.

Meanwhile you could eventually defend the position, at least from annoying blink stalker harass, but not before the economy of a 3 base Protoss overtakes you and grants Protoss a large enough supply lead to thrash through your mech.
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
crocodile
Profile Joined February 2011
United States615 Posts
Last Edited: 2012-03-21 19:01:07
March 21 2012 19:00 GMT
#424
On March 22 2012 03:49 zmansman17 wrote:
Show nested quote +
On February 13 2012 09:17 crocodile wrote:
I greatly respect your attempts at Mech TvP, but I have to say I actually don't think you can beat good Blink Stalker builds or Warp Prism play with it. The problem is that Mech is only cost effective when it's in a big death ball in any matchup, and Protoss is actually much better at punishing this even than Zerg or Terran because of the warp-in mechanic.


Yeah in my opinion, a well timed Blink stalker build completely destroys mech builds. Not only because this build would punish mech in its early stages, when there are not that many tanks, but also because mech has limited to no mobility.

Even leaving a few tanks seiged in base is not going to be cost efficient when stalkers blink up, absorbing the volleys with their shields and pick off the tanks. Then tech labs and infrastructure, economy can be picked off while the stalkers blink out.

If at any point in time you leave one area exposed, you are weak to zealot run bys at natural or a warp prism at either base. This will be sufficient to contain you on 2 base, while the Protoss has impunity to take a 3rd base relatively quickly and there's nothing you can do about it.

Meanwhile you could eventually defend the position, at least from annoying blink stalker harass, but not before the economy of a 3 base Protoss overtakes you and grants Protoss a large enough supply lead to thrash through your mech.

Please read the discussion. This thread is not about Mech's viability, but how to improve mech play. If you have tips for helping people play Mech, that's great! If not, go find somewhere else to talk about that. We've already discussed that to beat Blink harass you need good sim city, sensor towers, a turret ring, and to leave tanks sieged in your base. Hellions are sufficient against Chargelots; they are faster and more efficient at killing Chargelots warped in to harass than bio.

And yes, I know that original quote is from me, but I have since changed my position on Mech and also have realized that what I said then is not relevant to the discussion now.
Master League Terran. Huge fan of Quantic Gaming and ROOTDestiny
Lyyna
Profile Joined June 2011
France776 Posts
March 21 2012 19:15 GMT
#425
I would also like to add something about mech's viability discussion.

Lots of people are bashing about mech, and the main things we see are :
-Openings vulnerable to some allins
-Protoss can just get a fast third and roll over you
-Weak lategame (i rofl hard when i see this one) due to mass warp-ins.

Ok, so now, STOP. Read what i said, read your own arguments, and now think about the classic bio . . . are you going to say that your bio opening can't be punished be an allin ,that a toss can never try to get an early protoss without getting crushed instantly (and in fact, does the protoss need to get that 3rd early to crush you?) , and that your army deal easily with lategame mass warp? . . . Oh wait.
And suddenly, bashing mech seems kind of pointless , because a lots of 'flaws' (most of them being imaginary . . .) are also found with most bio strats . . .
http://www.teamliquid.net/forum/sc2-strategy/459600-how-to-mech-them-cry-lyynas-mech-in-hots - The 2014 Mech guide ! http://www.twitch.tv/lyyna for stream and contact infos
crocodile
Profile Joined February 2011
United States615 Posts
Last Edited: 2012-03-21 19:23:21
March 21 2012 19:22 GMT
#426
It's just like Day9 said in the Day9 Daily on TvP mech. If mech was the standard and people were suggesting bio for TvP, people would say "Bio is not viable: you're super vulnerable to force fields, and Protoss AoE is absurdly strong. You can't kill Archons easily, and you have no good way to deal with Chargelots. Also drops are useless because of warp in. And your late game army is so weak! I don't know why people even bother experimenting with bio you should stop wasting your time and use mech like the pros."

The fact is people will always resist change and be naturally closed minded. You can't convince them, Lyyna, just write that guide for the rest of us who are newer to Mech to use, and ignore the haters.
Master League Terran. Huge fan of Quantic Gaming and ROOTDestiny
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
March 21 2012 19:27 GMT
#427
On March 22 2012 04:15 Lyyna wrote:
I would also like to add something about mech's viability discussion.

Lots of people are bashing about mech, and the main things we see are :
-Openings vulnerable to some allins
-Protoss can just get a fast third and roll over you
-Weak lategame (i rofl hard when i see this one) due to mass warp-ins.

Ok, so now, STOP. Read what i said, read your own arguments, and now think about the classic bio . . . are you going to say that your bio opening can't be punished be an allin ,that a toss can never try to get an early protoss without getting crushed instantly (and in fact, does the protoss need to get that 3rd early to crush you?) , and that your army deal easily with lategame mass warp? . . . Oh wait.
And suddenly, bashing mech seems kind of pointless , because a lots of 'flaws' (most of them being imaginary . . .) are also found with most bio strats . . .

Pointing out strong deficiencies, or bashing if you prefer, is how you improve a build/ style. If a build just rolls over and dies to a common all in then it's not a good build, is it?

The point is to identify weaknesses and smoth them out. Thats what a good build is about. I belive it's called stress testing.
Head Coach Park: "They should buff tanks!"
Lyyna
Profile Joined June 2011
France776 Posts
Last Edited: 2012-03-21 19:33:23
March 21 2012 19:32 GMT
#428
Saying stuff like "omg You're a noob this will never work because XXX" without anything to back up your 'flaw', when people have already shown how to take care of that is free and retarded bashing. And this is what people are doing about mech since, well . . . beta?
http://www.teamliquid.net/forum/sc2-strategy/459600-how-to-mech-them-cry-lyynas-mech-in-hots - The 2014 Mech guide ! http://www.twitch.tv/lyyna for stream and contact infos
crocodile
Profile Joined February 2011
United States615 Posts
March 21 2012 19:43 GMT
#429
On March 22 2012 04:27 Sapphire.lux wrote:
Show nested quote +
On March 22 2012 04:15 Lyyna wrote:
I would also like to add something about mech's viability discussion.

Lots of people are bashing about mech, and the main things we see are :
-Openings vulnerable to some allins
-Protoss can just get a fast third and roll over you
-Weak lategame (i rofl hard when i see this one) due to mass warp-ins.

Ok, so now, STOP. Read what i said, read your own arguments, and now think about the classic bio . . . are you going to say that your bio opening can't be punished be an allin ,that a toss can never try to get an early protoss without getting crushed instantly (and in fact, does the protoss need to get that 3rd early to crush you?) , and that your army deal easily with lategame mass warp? . . . Oh wait.
And suddenly, bashing mech seems kind of pointless , because a lots of 'flaws' (most of them being imaginary . . .) are also found with most bio strats . . .

Pointing out strong deficiencies, or bashing if you prefer, is how you improve a build/ style. If a build just rolls over and dies to a common all in then it's not a good build, is it?

The point is to identify weaknesses and smoth them out. Thats what a good build is about. I belive it's called stress testing.

But there hasn't been any identification of weaknesses, or suggestions for improvement, which WOULD be good ways to help improve a build. Instead people just join the thread to explain why Protoss is better than mech and that we should stop trying Regardless of the fact that we've discussed ways to deal with all of the things people keep bringing up, new people keep coming in and posting something to that effect. It's frustrating.
Master League Terran. Huge fan of Quantic Gaming and ROOTDestiny
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
March 21 2012 19:54 GMT
#430
On March 22 2012 04:32 Lyyna wrote:
Saying stuff like "omg You're a noob this will never work because XXX" without anything to back up your 'flaw', when people have already shown how to take care of that is free and retarded bashing. And this is what people are doing about mech since, well . . . beta?

Wel, yeah, just ignore the "OMG" idiots.

However, i think it's silly to talk about late game PF and nukes and etc when you don't have the early game figuered out.

Take bio. "Standard" builds do a nr of things:

-Set up a decent timed expo

-Set the production and upgrade times to have a good mid/ late game transition and/or have timings to punish the opponent

-NOT die to ANY known Protoss timings. Sure, some things will be a lot harder to hold then others but, you have realistic "counters" available to any Protoss agresion. By counters i mean the posibility to adapt to whatever you might scout (within reason)


When i read about mech builds that die (do not have the possibility to adapt in a resonable/ realistic time) to common things like 4G/ blink all in/ stargate play, i call it a "gamble" build, or TBH, a bad build.

Again, having a weakness it's ok, being hard countered by a build it's not.

Head Coach Park: "They should buff tanks!"
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
March 21 2012 19:59 GMT
#431
On March 22 2012 04:43 crocodile wrote:
Show nested quote +
On March 22 2012 04:27 Sapphire.lux wrote:
On March 22 2012 04:15 Lyyna wrote:
I would also like to add something about mech's viability discussion.

Lots of people are bashing about mech, and the main things we see are :
-Openings vulnerable to some allins
-Protoss can just get a fast third and roll over you
-Weak lategame (i rofl hard when i see this one) due to mass warp-ins.

Ok, so now, STOP. Read what i said, read your own arguments, and now think about the classic bio . . . are you going to say that your bio opening can't be punished be an allin ,that a toss can never try to get an early protoss without getting crushed instantly (and in fact, does the protoss need to get that 3rd early to crush you?) , and that your army deal easily with lategame mass warp? . . . Oh wait.
And suddenly, bashing mech seems kind of pointless , because a lots of 'flaws' (most of them being imaginary . . .) are also found with most bio strats . . .

Pointing out strong deficiencies, or bashing if you prefer, is how you improve a build/ style. If a build just rolls over and dies to a common all in then it's not a good build, is it?

The point is to identify weaknesses and smoth them out. Thats what a good build is about. I belive it's called stress testing.

But there hasn't been any identification of weaknesses, or suggestions for improvement, which WOULD be good ways to help improve a build. Instead people just join the thread to explain why Protoss is better than mech and that we should stop trying Regardless of the fact that we've discussed ways to deal with all of the things people keep bringing up, new people keep coming in and posting something to that effect. It's frustrating.


I agree. And TBF, i'm talknig mostly about the op and the "Weaknesses" section.

"I have yet to find out how to stop these but luckily for me they are relatively uncommon all ins." this is a MAJOR problem IMO.

I'm pointing it out because i play mech in every MU since BETA and i know how hard i've tryed to find good all rounded builds. Except for the reactor rax with A LOT of marines i havent seen any
Head Coach Park: "They should buff tanks!"
Gyro_SC2
Profile Joined November 2010
Canada540 Posts
Last Edited: 2012-03-21 20:16:44
March 21 2012 20:08 GMT
#432
On March 22 2012 03:49 zmansman17 wrote:
Show nested quote +
On February 13 2012 09:17 crocodile wrote:
I greatly respect your attempts at Mech TvP, but I have to say I actually don't think you can beat good Blink Stalker builds or Warp Prism play with it. The problem is that Mech is only cost effective when it's in a big death ball in any matchup, and Protoss is actually much better at punishing this even than Zerg or Terran because of the warp-in mechanic.


Yeah in my opinion, a well timed Blink stalker build completely destroys mech builds. Not only because this build would punish mech in its early stages, when there are not that many tanks, but also because mech has limited to no mobility.

Even leaving a few tanks seiged in base is not going to be cost efficient when stalkers blink up, absorbing the volleys with their shields and pick off the tanks. Then tech labs and infrastructure, economy can be picked off while the stalkers blink out.

If at any point in time you leave one area exposed, you are weak to zealot run bys at natural or a warp prism at either base. This will be sufficient to contain you on 2 base, while the Protoss has impunity to take a 3rd base relatively quickly and there's nothing you can do about it.

Meanwhile you could eventually defend the position, at least from annoying blink stalker harass, but not before the economy of a 3 base Protoss overtakes you and grants Protoss a large enough supply lead to thrash through your mech.


(early-midgame situation)I think we should build our supply depot in parallel with the border. If the stalker blink they'll be trap in the wall of depot. That can give you an extra 5 second to bring you tank in your base. Or even better, if you see the blink coming you can let some tank in your base, and if they blink they'll be trap and the tanks will have a good dps. Obviously make sensor tower and turret ring.

(early-midgame situation) Sometime its work but not always. If you have see the stalker coming for your main. You can take a thors in a medivac, or viking and snipe the observer.

(lategame situation)
Dont build all your production building in your main. If you see the stalker coming, you can lift your building, maybe put your building in the center of the map where you cut the map in half. The protoss can kill your supply depot of your main but anyway you'll have mass OC for the supply. For the far expansion, you need planetary and sensor tower.



Banex
Profile Joined October 2010
30 Posts
March 21 2012 20:12 GMT
#433
On March 22 2012 04:32 Lyyna wrote:
Saying stuff like "omg You're a noob this will never work because XXX" without anything to back up your 'flaw', when people have already shown how to take care of that is free and retarded bashing. And this is what people are doing about mech since, well . . . beta?


You guys are really just wasting your time with threads like this. A very small miniority of players are even willing to try new things in their game play, while an overwhelming majority are more than eager to tell you how dumb you are for experimenting. Nothing you say will convince people on the internet of the merits of your arguments. As someone in this thread said already, it doesnt matter if mech is viable or not, bio play is the standard and thats what people want to do. None of you in this thread are named IM_MVP, SlayerS_MMA, or MarineKingPrime. Thus, you shall all be ignored as irrelevant sources of strategy. The vast majority of players (including pro players) do not have the ingenuity to experiment with new builds. Just about everyone picks a style they like that another player uses and they copy it as best they can manage.

For those like me and who enjoy the mech play style and are just trying to figure out how it can be done better, I would recommend private conversations amongst yourselves with PMs or chat rooms or whatever. The only thing thats going to happen on an internet forum is bickering and name calling.
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
March 21 2012 20:22 GMT
#434
On March 22 2012 05:12 Banex wrote:
Show nested quote +
On March 22 2012 04:32 Lyyna wrote:
Saying stuff like "omg You're a noob this will never work because XXX" without anything to back up your 'flaw', when people have already shown how to take care of that is free and retarded bashing. And this is what people are doing about mech since, well . . . beta?


You guys are really just wasting your time with threads like this. A very small miniority of players are even willing to try new things in their game play, while an overwhelming majority are more than eager to tell you how dumb you are for experimenting. Nothing you say will convince people on the internet of the merits of your arguments. As someone in this thread said already, it doesnt matter if mech is viable or not, bio play is the standard and thats what people want to do. None of you in this thread are named IM_MVP, SlayerS_MMA, or MarineKingPrime. Thus, you shall all be ignored as irrelevant sources of strategy. The vast majority of players (including pro players) do not have the ingenuity to experiment with new builds. Just about everyone picks a style they like that another player uses and they copy it as best they can manage.

For those like me and who enjoy the mech play style and are just trying to figure out how it can be done better, I would recommend private conversations amongst yourselves with PMs or chat rooms or whatever. The only thing thats going to happen on an internet forum is bickering and name calling.


I disagree, this thread convices me to play mech.
Lyyna
Profile Joined June 2011
France776 Posts
Last Edited: 2012-03-21 20:28:30
March 21 2012 20:25 GMT
#435
@Banex : This is something i want to change,and this is why i'm going to release my guide soon . . .and i'll try to keep it alive with updates for a long time
http://www.teamliquid.net/forum/sc2-strategy/459600-how-to-mech-them-cry-lyynas-mech-in-hots - The 2014 Mech guide ! http://www.twitch.tv/lyyna for stream and contact infos
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
March 21 2012 20:25 GMT
#436
On March 22 2012 05:12 Banex wrote:
Show nested quote +
On March 22 2012 04:32 Lyyna wrote:
Saying stuff like "omg You're a noob this will never work because XXX" without anything to back up your 'flaw', when people have already shown how to take care of that is free and retarded bashing. And this is what people are doing about mech since, well . . . beta?


You guys are really just wasting your time with threads like this. A very small miniority of players are even willing to try new things in their game play, while an overwhelming majority are more than eager to tell you how dumb you are for experimenting. Nothing you say will convince people on the internet of the merits of your arguments. As someone in this thread said already, it doesnt matter if mech is viable or not, bio play is the standard and thats what people want to do. None of you in this thread are named IM_MVP, SlayerS_MMA, or MarineKingPrime. Thus, you shall all be ignored as irrelevant sources of strategy. The vast majority of players (including pro players) do not have the ingenuity to experiment with new builds. Just about everyone picks a style they like that another player uses and they copy it as best they can manage.

For those like me and who enjoy the mech play style and are just trying to figure out how it can be done better, I would recommend private conversations amongst yourselves with PMs or chat rooms or whatever. The only thing thats going to happen on an internet forum is bickering and name calling.


Great idea! Mech chat channel on EU? :D
Head Coach Park: "They should buff tanks!"
crocodile
Profile Joined February 2011
United States615 Posts
March 21 2012 20:31 GMT
#437
This thread convinced me to play mech instead of doing biomech 2 base allins.
Master League Terran. Huge fan of Quantic Gaming and ROOTDestiny
Lyyna
Profile Joined June 2011
France776 Posts
March 21 2012 20:33 GMT
#438
The chat room idea is nice Banex. I created "TvP Mech" on EU server for people interested
http://www.teamliquid.net/forum/sc2-strategy/459600-how-to-mech-them-cry-lyynas-mech-in-hots - The 2014 Mech guide ! http://www.twitch.tv/lyyna for stream and contact infos
Banex
Profile Joined October 2010
30 Posts
March 21 2012 21:11 GMT
#439
A guide can peak people's interest I suppose, but if you ask me everyone will get much more out of playing, observing, and chatting about games and working to improve together in real time. Problem is i've never been able to find a group of people like that, not to mention protoss players willing to practice frequently. Perhaps you'll have better luck.
zmansman17
Profile Joined March 2011
United States2567 Posts
March 21 2012 21:53 GMT
#440
On March 22 2012 05:08 Gyro_SC2 wrote:
Show nested quote +
On March 22 2012 03:49 zmansman17 wrote:
On February 13 2012 09:17 crocodile wrote:
I greatly respect your attempts at Mech TvP, but I have to say I actually don't think you can beat good Blink Stalker builds or Warp Prism play with it. The problem is that Mech is only cost effective when it's in a big death ball in any matchup, and Protoss is actually much better at punishing this even than Zerg or Terran because of the warp-in mechanic.


Yeah in my opinion, a well timed Blink stalker build completely destroys mech builds. Not only because this build would punish mech in its early stages, when there are not that many tanks, but also because mech has limited to no mobility.

Even leaving a few tanks seiged in base is not going to be cost efficient when stalkers blink up, absorbing the volleys with their shields and pick off the tanks. Then tech labs and infrastructure, economy can be picked off while the stalkers blink out.

If at any point in time you leave one area exposed, you are weak to zealot run bys at natural or a warp prism at either base. This will be sufficient to contain you on 2 base, while the Protoss has impunity to take a 3rd base relatively quickly and there's nothing you can do about it.

Meanwhile you could eventually defend the position, at least from annoying blink stalker harass, but not before the economy of a 3 base Protoss overtakes you and grants Protoss a large enough supply lead to thrash through your mech.


(early-midgame situation)I think we should build our supply depot in parallel with the border. If the stalker blink they'll be trap in the wall of depot. That can give you an extra 5 second to bring you tank in your base. Or even better, if you see the blink coming you can let some tank in your base, and if they blink they'll be trap and the tanks will have a good dps. Obviously make sensor tower and turret ring.

(early-midgame situation) Sometime its work but not always. If you have see the stalker coming for your main. You can take a thors in a medivac, or viking and snipe the observer.

(lategame situation)
Dont build all your production building in your main. If you see the stalker coming, you can lift your building, maybe put your building in the center of the map where you cut the map in half. The protoss can kill your supply depot of your main but anyway you'll have mass OC for the supply. For the far expansion, you need planetary and sensor tower.





Certainly a sensor tower is required if you go mech. I will definitely agree with that. I'm just adding my two cents as a Top master player who has done my share of experimentation with mech. I'll believe it when I see it.
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
Prev 1 20 21 22 23 24 26 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 33m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech169
UpATreeSC 156
JuggernautJason67
StarCraft: Brood War
White-Ra 202
Dewaltoss 127
Hyuk 74
Bale 17
Dota 2
Gorgc10054
League of Legends
Doublelift1262
Counter-Strike
fl0m1543
Fnx 758
Super Smash Bros
Mew2King92
Heroes of the Storm
Grubby4535
Khaldor1016
crisheroes933
Liquid`Hasu604
Other Games
summit1g6890
FrodaN2340
shahzam393
KnowMe356
XBOCT339
C9.Mang0195
ArmadaUGS137
ZombieGrub28
CosmosSc2 25
Trikslyr24
Organizations
Other Games
BasetradeTV270
Dota 2
PGL Dota 2 - Main Stream48
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH361
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• FirePhoenix8
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota2128
Other Games
• imaqtpie857
• Shiphtur293
Upcoming Events
OSC
1h 33m
CranKy Ducklings
13h 33m
Online Event
14h 33m
FEL
19h 33m
AI Arena Tournament
20h 33m
BSL: Ladder Tournament
22h 33m
Sparkling Tuna Cup
1d 13h
INu's Battles
1d 15h
herO vs Classic
Percival vs Rogue
BSL Open Qualifier
1d 22h
BSL Open Qualifier
1d 22h
[ Show More ]
Replay Cast
2 days
Afreeca Starleague
2 days
Rush vs Light
WardiTV Weekly
2 days
Monday Night Weeklies
2 days
Afreeca Starleague
3 days
Soma vs Soulkey
INu's Battles
3 days
SHIN vs Cure
ByuN vs Zoun
PiGosaur Cup
4 days
The PondCast
5 days
INu's Battles
5 days
Liquipedia Results

Completed

Proleague 2026-09-30
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.