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[G]Zerg vs Terran A roach opener - Page 7

Forum Index > StarCraft 2 Strategy
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ODKStevez
Profile Joined February 2011
Ireland1225 Posts
March 01 2012 20:06 GMT
#121
On January 27 2012 09:16 Khainer wrote:
Love your guides, straight to the point and no bullshit theorycrafting. Keep em coming


Yeah the guides are awesome but theorycrafting is so important, though I think it should be put in spoilers if it is there cause there are lots of people like myself that are very interested in it.
Luppa <3
Hairy
Profile Joined February 2011
United Kingdom1169 Posts
Last Edited: 2012-03-02 09:32:17
March 02 2012 09:31 GMT
#122
On March 02 2012 04:35 blade55555 wrote:
Show nested quote +
On March 02 2012 00:38 Hairy wrote:
On January 27 2012 09:00 blade55555 wrote:
--------Build order--------

9 - overlord
10- drone scout (this is personal preference i'll explain later)
15 - hatchery
14-16- spawning pool (will explain this later as well)
16 or 17 (your preference) - overlord
as soon as pool finishes 4 lings and 2 queens (1 for each tower, 2 to scout around)
27-29 - make a spine (2 on maps with big naturals will explain more later)
Make a third queen as soon as your first 2 finish
gas at 5 minutes if 1 spine, 5:20-5:30 if 2 spines (will explain reasoning later)
2nd gas at about 5:40-5:50
6:10-6:30 - roach warren
as soon as it finishes make 4-5 roaches more if necessary
soon as roaches are out take a third
get ling speed with next 100 gas after roaches
go lair on next 100 gas
Soon as you start third take last 2 gases


Not meaning to nitpick, but the build described above is actually wrong (or, at least, it's not what you did in the 'Game 4' replay against the helion marauder).

In the replay you get your roach warren at ~5:30 (not "6:10 - 6:30" as described), and the gas timings work out really nicely so that when your warren finishes you have gas for 4-5 roaches. Following the described build you could actually get zergling speed BEFORE roaches and still have gas for roaches when the warren finishes.

Also, it looks like you are building an evo chamber to help block the helions (built at 6:00 in the rep I watched). I appreciate that the timing for this may not be firm, but it would be good to mention in the OP as otherwise the reader is missing what I think to be important information.


Oh that was when I made an adjustement to my roach timing, forgot in that fourth replay I uploaded a week or so after I wrote this. The 5:30 roach timing makes it crush the 1/1/1 marine/hellion drop ^_^. Thanks for pointing it out completely forgot about that.

No problem. I was trying to follow the build through and found the timings didn't work well at all (big stockpile of gas), so I grabbed a replay to see you perform it and found you were doing something else! I'm surprised no-one mentioned anything.

I'll be practicing this so it's smooth and then I'll go smash some terrans! And those dastardly helions can sod right off.
Sometimes I sits and thinks, and sometimes I just sits
Lobotomist
Profile Joined May 2010
United States1541 Posts
March 02 2012 21:08 GMT
#123
Could you talk about evo chamber and baneling nest timings? Do you adjust these based on what you scout or keep them relatively consistent? I've been following the build up to the third and zergling speed but then going evo, lair, baneling nest. I'm not sure if I like my variation better or worse. Also, when do you take your 5th and 6th gases? About when you put down the spire?
Teching to hive too quickly isn't just a risk: it's an ultrarisk
blade55555
Profile Blog Joined March 2009
United States17423 Posts
March 02 2012 21:12 GMT
#124
On March 03 2012 06:08 Lobotomist wrote:
Could you talk about evo chamber and baneling nest timings? Do you adjust these based on what you scout or keep them relatively consistent? I've been following the build up to the third and zergling speed but then going evo, lair, baneling nest. I'm not sure if I like my variation better or worse. Also, when do you take your 5th and 6th gases? About when you put down the spire?


Evo chamber should be put down at around 6 minutes I would say. This is a good timing so that if he is going cloak banshee's you are ready and you can start +1 carapace/melee.

I normally start my lair and then immediately baneling nest next, but I have also put my baneling nest right before lair. Up to you really don't think it matters either way unless your lair is later then you meant to. 5'th/6'th gases pretty much the second drones start getting there I start the gases, a little before the spire sometimes as soon as the spire. It really depends what the terran is doing.

If they are doing a 2 base all in/presure I would probably not get the 5'th/6'th gas as I would need the minerals more, but if he is taking a faster third which is normal in the current zvt game, I would get 5'th/6'th gases as I said before spire starts or as soon.
When I think of something else, something will go here
OPL3SA2
Profile Joined April 2011
United States378 Posts
March 06 2012 05:48 GMT
#125
I absolutely love that this guy is feeding zergs the 'don't make a bunch of roaches' line. For terrans like me who make 4 hellions and then lift off and switch back and start tank production, this allows 7 roaches to pop out just in time for my 2 base push. Then they use the rest of their apm screaming at me
Playoffs? You're talking about playoffs?
blade55555
Profile Blog Joined March 2009
United States17423 Posts
March 06 2012 05:50 GMT
#126
On March 06 2012 14:48 OPL3SA2 wrote:
I absolutely love that this guy is feeding zergs the 'don't make a bunch of roaches' line. For terrans like me who make 4 hellions and then lift off and switch back and start tank production, this allows 7 roaches to pop out just in time for my 2 base push. Then they use the rest of their apm screaming at me


What zerg makes 7 roaches at the 2 base timing at 9 minutes :o.
When I think of something else, something will go here
OPL3SA2
Profile Joined April 2011
United States378 Posts
March 06 2012 07:06 GMT
#127
On March 06 2012 14:50 blade55555 wrote:
Show nested quote +
On March 06 2012 14:48 OPL3SA2 wrote:
I absolutely love that this guy is feeding zergs the 'don't make a bunch of roaches' line. For terrans like me who make 4 hellions and then lift off and switch back and start tank production, this allows 7 roaches to pop out just in time for my 2 base push. Then they use the rest of their apm screaming at me


What zerg makes 7 roaches at the 2 base timing at 9 minutes :o.


No i mean they switch off roaches and go back to zerglings. Or make only drones. Zerglings banelings and 7 roaches is what they have when they die
Playoffs? You're talking about playoffs?
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2012-03-06 07:20:36
March 06 2012 07:19 GMT
#128
On March 06 2012 16:06 OPL3SA2 wrote:
Show nested quote +
On March 06 2012 14:50 blade55555 wrote:
On March 06 2012 14:48 OPL3SA2 wrote:
I absolutely love that this guy is feeding zergs the 'don't make a bunch of roaches' line. For terrans like me who make 4 hellions and then lift off and switch back and start tank production, this allows 7 roaches to pop out just in time for my 2 base push. Then they use the rest of their apm screaming at me


What zerg makes 7 roaches at the 2 base timing at 9 minutes :o.


No i mean they switch off roaches and go back to zerglings. Or make only drones. Zerglings banelings and 7 roaches is what they have when they die


Well they are doing it wrong then. I have done this vs GM korean terrans and won so I know its viable lol I made sure I played with it a lot before posting it to make sure it was viable and yes they have done 2 base pushes which are amazingly strong and held just fine ^_^.
When I think of something else, something will go here
theMarkovian
Profile Joined June 2010
Netherlands183 Posts
March 07 2012 01:07 GMT
#129
I have been testing this out on maps with free thirds, and I really like it. As you said, the Roaches allow you to take your third much faster than normal 2 base tech builds do.

I have seen Stephano do something similar (on ladder). There even are a couple of replays in his just-released-pack of him doing 7-10 Roach + Zergling timings off a 6 min Roach Warren in order to secure his third.

I like the options this gives me; a couple of Roaches for map control and that quick third, a lot of Roaches for a push or even an all-in (Roach/Bane style). Very nice!
Hit me up ingame! ID: Markovian.126; Diamond@EU
archon256
Profile Joined August 2010
United States363 Posts
March 07 2012 01:19 GMT
#130
Some of the most fun games I've had are when some hapless Terran goes blind blue flame hellions into mech against this.
3-base Roach into expanding around the map into Roach drops and insta-remax :D

I suppose that says something about the level I play at :x
"The troupe is ready, the stage is set. I come to dance, the dance of death"
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
April 11 2012 12:33 GMT
#131
What do you recommend as for evo timings? For example, I see in your metropolis replay that you didn't build evo chambers until around the 13 minute mark, which is of course WAY too late to deal with hellion expand into cloaked banshees. What do you scout to decide the evo timing, and when do you feel it's good to put them down?
Morphs
Profile Joined July 2010
Netherlands645 Posts
Last Edited: 2012-04-11 14:40:58
April 11 2012 14:38 GMT
#132
Do you need to do damage with this particular opening? I'm asking since I've been trying out an earlier roach opening by Mr. Bitter that can come as a surprise to Terrans, but requires you to do some damage.

The Mr. Bitter version puts the roach warren down around 28 (with gas around 17). You can make 5-6 roaches and defend any hellions that are around and then push his natural. You drone behind this and you can take the 3rd.

Since the current metagame is pretty much a reactor-hellion expand you'll catch the Terran by surprise if you hid the Roach Warren (else he can make some Marauders). You can and should do quite a bit of damage when pushing with the roaches. Best part about these roach openers is the fact that the pressure is more on Terran while mapcontrol goes to Zerg.
Th1rdEye
Profile Blog Joined December 2006
United States1074 Posts
April 11 2012 14:40 GMT
#133
Good guide, i agree with you... I open a few roaches to stop hellions, and there's nothing better than roaches vs 2-3 fact hellion openings, and you can take your third.. sometimes it forces marauders from terran too.. only thing that is bad , like you said, is slower lair / muta tech etc.. which can be weak against banshee.
from the days of: TheMarine [NC]...YellOw [H.O.T.]-Forever99 OgOgO [_MuMyung_] ChRh PlayGrrrr.... SlayerS_`BoxeR` [Oops]Reach [ReD]NaDa [DF]zergboy..!! Pusan[S.G] Nal_rA GARIMTO SSamJJang ChoJJa JinSu Silent_Control iloveoov H_PauL_WII JulyZerg [DaK]JoYo
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
April 11 2012 14:58 GMT
#134
On April 11 2012 23:38 Morphs wrote:
Do you need to do damage with this particular opening? I'm asking since I've been trying out an earlier roach opening by Mr. Bitter that can come as a surprise to Terrans, but requires you to do some damage.

The Mr. Bitter version puts the roach warren down around 28 (with gas around 17). You can make 5-6 roaches and defend any hellions that are around and then push his natural. You drone behind this and you can take the 3rd.

Since the current metagame is pretty much a reactor-hellion expand you'll catch the Terran by surprise if you hid the Roach Warren (else he can make some Marauders). You can and should do quite a bit of damage when pushing with the roaches. Best part about these roach openers is the fact that the pressure is more on Terran while mapcontrol goes to Zerg.

Nah, you don't need to do damage with this opening, I don't even think you can, the roach warren is far later in this variation and I doubt 6 roaches will do anything at this point unless the terran went for like 8 hellions or something.
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
April 11 2012 15:03 GMT
#135
This is definitely not a roach pressure build. The purpose of the roaches is simply to secure a faster
3rd and push the hellions back.

No need, and very little potential to do any damage to T what-so-ever.
As it turns out, marines don't actually cost any money -Jinro
PandaMonk
Profile Joined June 2011
United States300 Posts
April 11 2012 15:21 GMT
#136
When do you throw down your evo chambers? right after the third or after you get lair/speed, or what??
InfectedGoat
Profile Joined December 2010
Canada444 Posts
April 11 2012 15:29 GMT
#137
I've been playing with a similar style for a while now... Since the IPL, every terrans seem to open 3 CC cloaked banshee so I find it really hard to take an early third. I tried to pressure with this opening and it's been working half of the times I'd say (master league)
and i was like BANELINGS x 3
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2012-04-11 17:13:08
April 11 2012 17:11 GMT
#138
On April 11 2012 21:33 Tobberoth wrote:
What do you recommend as for evo timings? For example, I see in your metropolis replay that you didn't build evo chambers until around the 13 minute mark, which is of course WAY too late to deal with hellion expand into cloaked banshees. What do you scout to decide the evo timing, and when do you feel it's good to put them down?


Ah I need to update that in. My style of play has changed in terms doing 1/1 into ling/infestor so Evo's are actually set down pretty early now, especially compared to before. I will update that sometime today ^^. I would say 5:30-6 for the first one.

On April 11 2012 23:38 Morphs wrote:
Do you need to do damage with this particular opening? I'm asking since I've been trying out an earlier roach opening by Mr. Bitter that can come as a surprise to Terrans, but requires you to do some damage.

The Mr. Bitter version puts the roach warren down around 28 (with gas around 17). You can make 5-6 roaches and defend any hellions that are around and then push his natural. You drone behind this and you can take the 3rd.

Since the current metagame is pretty much a reactor-hellion expand you'll catch the Terran by surprise if you hid the Roach Warren (else he can make some Marauders). You can and should do quite a bit of damage when pushing with the roaches. Best part about these roach openers is the fact that the pressure is more on Terran while mapcontrol goes to Zerg.


No you do not need to do damage with this, at least I don't do damage with it 90% of the time. It is just a defense and maintain map control and make a ton if he's doing some sort of all in. I rarely do damage when pushing (especially since this comes later then mrbitters version). They should have a bunker.

On April 12 2012 00:21 PandaMonk wrote:
When do you throw down your evo chambers? right after the third or after you get lair/speed, or what??


I need to update OP, but I think 1st one around 5:30 then go into ling/infestor on most maps.
On April 12 2012 00:29 InfectedGoat wrote:
I've been playing with a similar style for a while now... Since the IPL, every terrans seem to open 3 CC cloaked banshee so I find it really hard to take an early third. I tried to pressure with this opening and it's been working half of the times I'd say (master league)


Yes, going into cloak banshee's is extremely popular right now. I do think you will have the third done before cloak banshee so you should still be able to take it and be defended properly, but have to see the cloak coming first obviously xD.
When I think of something else, something will go here
NaumNaumers2
Profile Joined June 2011
4 Posts
April 11 2012 18:30 GMT
#139
Thanks for this post. You and Tang are a great help to the Zerg playstyle.
Mikantoray
Profile Blog Joined March 2012
United States25 Posts
April 18 2012 13:09 GMT
#140
Super helpful

I'm a bronze zerg and you don't know HOW DAMN LONG I HAS BEEN STRUGGLIN WITH TEH BIO MECH
gogo!
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