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[G]Zerg vs Terran A roach opener - Page 2

Forum Index > StarCraft 2 Strategy
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Holzmann
Profile Joined May 2010
United States24 Posts
January 27 2012 07:47 GMT
#21
I haven't watched the replays yet, so forgive me if this question is answered by one of them, but what do you tend to do on Tal'Darim? Do you take your usual fourth (if you're in the 11/12 o'clock position, the base to your right at 12 o'clock) as your third when you start pushing back against hellions, or do you try to break down the rocks at your usual third?
blade55555
Profile Blog Joined March 2009
United States17423 Posts
January 27 2012 07:59 GMT
#22
On January 27 2012 16:47 Holzmann wrote:
I haven't watched the replays yet, so forgive me if this question is answered by one of them, but what do you tend to do on Tal'Darim? Do you take your usual fourth (if you're in the 11/12 o'clock position, the base to your right at 12 o'clock) as your third when you start pushing back against hellions, or do you try to break down the rocks at your usual third?


On a map with a hard to take third I go lair a little bit faster and get muta's a bit quicker but take down rocks to get that third but won't be as fast as other maps sadly :/.
When I think of something else, something will go here
K3Nyy
Profile Joined February 2010
United States1961 Posts
January 27 2012 08:01 GMT
#23
Didn't a lot of Zerg used to do this a while back? Make Roaches to deny Hellions and then go back into doing whatever they were doing. Sheth was one of the first to do this too I think.

Anyway, great guide. Informational and to the point! :D
Lobotomist
Profile Joined May 2010
United States1541 Posts
January 27 2012 08:08 GMT
#24
This looks very strong on maps like Antiga where you can push your creep pretty far with just a small group of roaches, and there aren't places to run by
Teching to hive too quickly isn't just a risk: it's an ultrarisk
Xorphene
Profile Joined January 2011
United Kingdom492 Posts
January 27 2012 08:20 GMT
#25
I love Blade's guides. they are solid, safe and mechanical and above all relevant.

All of his guides have aged well and I see this one being no exception.

Great work.
T: Polt, Fantasy, Flash, Jjakji. P: HerO, Rain, Grubby, SoS. Z: Jaedong, Scarlett, Snute, Life. Casters: ToD, Apollo, MrBitter, Artosis, Day[9].
blade55555
Profile Blog Joined March 2009
United States17423 Posts
January 27 2012 08:34 GMT
#26
On January 27 2012 17:01 K3Nyy wrote:
Didn't a lot of Zerg used to do this a while back? Make Roaches to deny Hellions and then go back into doing whatever they were doing. Sheth was one of the first to do this too I think.

Anyway, great guide. Informational and to the point! :D


Every zerg I have ever seen (sheth included) when they went roaches they commited to them. They didn't just make a few they madea ton as if they had to. I have yet to see other zergs do a few roaches just to get map control back and what not.
When I think of something else, something will go here
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
January 27 2012 08:34 GMT
#27
The obvious drawback of this tactic is the much later lair and thus much later mutas... how much later will your mutas hit the terran base on average? Reason I'm wondering is because with standard gas around 17-23 supply, your mutas will generally hit the terran base by just over 10 minutes, when most terrans wont have turrets and will just have picked their tech path, giving a great scouting advantage and good potential to do damage. Will this build delay mutas too much to get that information in time?
enykie
Profile Joined January 2011
Germany64 Posts
January 27 2012 08:44 GMT
#28
what about getting earlier roaches to skip the spines? When i play vs terra i get a gas @ about 17 and a 24 roachwarren and only build about 4 roaches, with them i'm save vs hellions/reapers and early pushes are easy holdable with roach/ling and i'm able to get a earlier third like you. (diamondlevel)

Could that be that if terra sees spines and roaches, that knows he is very save and instantly adds a cc?
Macpo
Profile Joined September 2010
453 Posts
Last Edited: 2012-01-27 09:03:12
January 27 2012 08:54 GMT
#29
yeah, I have been doing a similar build for a while (at low master level), and I feel it's pretty convenient! especially I like the macro variation of roaches opening.

My main difference is I would stick to tier one units for a much longer time, to get a better eco (and later tech). especially, I would be doing double upgrades before going for lair, and defending any early pushes with mass lings. So I stay on one gas, but get pretty quickly a 4 hatches / 4queens structure. I would be really interested that you tell me what you think about it blade thanks!


here would be my bo
16 hatch
17 pool (when gas scouted)
@100% pool : take gas, make two queens.
@100% extractor: throw down roach warren. (it should be around 27 food)
make four roaches (from 36 to 44 food).
make speed @ 100 gas

From then,
1. drones up to 60. That will give you 3 saturated mineral lines. then make only lings. The idea is to defend any early push with mass lings only, which I feel is really easy to do (I mean really easy).
2. make macro hatch and 2 more queens when accumulating minerals.
3. stay on one gas, throw down two evolution chambers, and +1 melee / +1 carapace with upgrades asap. and then only make lair. When starting lair, take two more gases, so that you can make bnest and speebanes, and +2/+2 upgrades quickly.Then you can transition into either mutas or infestors depending on his playstyle.

btw, why putting a spine early? I never really feel the necessity to do so if you have a good timing with roach warren.

Thanks!

"Courage consists, however, in agreeing to flee rather than live tranquilly and hypocritically in false refuges." G. Deleuze
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
Last Edited: 2012-01-27 08:55:47
January 27 2012 08:55 GMT
#30
On January 27 2012 17:44 enykie wrote:
what about getting earlier roaches to skip the spines? When i play vs terra i get a gas @ about 17 and a 24 roachwarren and only build about 4 roaches, with them i'm save vs hellions/reapers and early pushes are easy holdable with roach/ling and i'm able to get a earlier third like you. (diamondlevel)

Could that be that if terra sees spines and roaches, that knows he is very save and instantly adds a cc?

Your point about terran feeling safe if seeing both spines and roaches sounds very reasonable in my opinion. That said, 17 gas into 24 roach warren has to be a massive hit on economy... taking gas at 17 alone delays your droning quite a bit.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
January 27 2012 09:03 GMT
#31
On January 27 2012 17:34 Tobberoth wrote:
The obvious drawback of this tactic is the much later lair and thus much later mutas... how much later will your mutas hit the terran base on average? Reason I'm wondering is because with standard gas around 17-23 supply, your mutas will generally hit the terran base by just over 10 minutes, when most terrans wont have turrets and will just have picked their tech path, giving a great scouting advantage and good potential to do damage. Will this build delay mutas too much to get that information in time?



I don't know what terran players you play but every terran I play has turrets up by 10 minutes 99% of the time. You shouldn't go muta as fast as possible and feel you have to do damage because as you get higher up (I don't know what rank you are or who you practice with) you will see most terrans have turrets by 10 minutes. I am not exageratting when 99% of the terrans I play have turrets up unless they went for an all in to try to kill me before Muta.

On January 27 2012 17:44 enykie wrote:
what about getting earlier roaches to skip the spines? When i play vs terra i get a gas @ about 17 and a 24 roachwarren and only build about 4 roaches, with them i'm save vs hellions/reapers and early pushes are easy holdable with roach/ling and i'm able to get a earlier third like you. (diamondlevel)

Could that be that if terra sees spines and roaches, that knows he is very save and instantly adds a cc?


It hurts your economy to much. I used to do something similar but when I analyzed my replays when I did that I found I would only have a 5 drone lead at most vs a terran who was prepared and didn't let me do a ton of damage. so I made this varation where I will almos talways be 10-15 drones ahead (until Muta come out and they catch up but that early game drone lead is pretty important).

I'm not sure what terrans think when they see roaches after spines. I know some I play make bunkers but other then that most should have their CC's already finished by the time your roaches come into play.

On January 27 2012 17:54 Macpo wrote:
yeah, I have been doing a similar build for a while (at low master level), and I feel it's pretty convenient! especially I like the macro variation of roaches opening.

My main difference is I would stick to tier one units for a much longer time, to get a better eco (and later tech). especially, I would be doing double upgrades before going for lair, and defending any early pushes with mass lings. So I stay on one gas, but get pretty quickly a 4 hatches / 4queens structure. I would be really interested that you tell me what you think about it blade thanks!


here would be my bo
16 hatch
17 pool (when gas scouted)
@100% pool : take gas, make two queens.
@100% extractor: throw down roach warren.
make four roaches (from 36 to 44 food).
make speed @ 100 gas

From then,
1. drones up to 60. That will give you 3 saturated mineral lines. then make only lings. The idea is to defend any early push with mass lings only, which I feel is really easy to do (I mean really easy).
2. make macro hatch and 2 more queens when accumulating minerals.
3. stay on one gas, throw down two evolution chambers, and +1 melee / +1 carapace with upgrades asap. and then only make lair. When starting lair, take two more gases, so that you can make bnest and speebanes, and +2/+2 upgrades quickly.Then you can transition into either mutas or infestors depending on his playstyle.

btw, why putting a spine early? I never really feel the necessity to do so if you have a good timing with roach warren.

Thanks!



I don't really like your build just because I don't like staying tier one that long especially with only lings no banelings.

I got this varation idea from Nestea when he played MVP on daybreak. I liked how he delayed gas but he got 4 queens then gas and sim city. That's where I got the idea to make it 3 and then make a roach warren.

With this build roaches dont' come fast enough for the first 2-4 hellions. You will die if you skip the spine if you do my varation. I don't like getting roaches super super early anymore because from looking at replays it can hurt the economy to much and if you are staying on tier 1 for so long to get 60 drones not my style of play I just never liked it (like the ling/infestor style I was never a fan and never will be I feel its so abusable tbh ).

I mean your build seems fine am I correct in assuming that you enjoy the ling/infestor style?
When I think of something else, something will go here
Arisen
Profile Blog Joined October 2010
United States2382 Posts
January 27 2012 09:04 GMT
#32
I've played around with this some, and it definitely is strong. However, these are some questions/answers I have about using this build:

1) Especially on maps with close air, do you like using this build into muta? I feel that delaying the lair at all versus close air to be super worrying because people are super fucking annoying with early drops (especially lately). By delaying your muta tech it seems you're sacrificing a bit of that early map control anyway because you need to be close to home in case he runs 2 medivacs into your base. The creep is definitively and advantage, but do you feel you'd rather do this build instead of 2 base 3 hatch muta in these positions, especially considering how strong 2 base muta is on close air?

2) I like super early burrow. Do you feel it fits well in with this playstyle? I don't have too much experience with roach openings, so spending extra gas and having a delayed lair is sort of foreign to me. Do you feel like you need that gas going elsewhere, or is investing the 100 safe at that time?

3) Macro Hatch. When do you take yours and how do you deal with the lack of that early larvae? Traditional 3 hatch 2 base build seem to give you a few more larvae because of when you take the macro hatch (or a lot, depending on how fast you take your own 4th hatch), how does this effect your play from standard play?

4) How do you deal with non-standard early pressures? Bane speed seems to hege it pretty close with a standard 2 base tank push, but how do you deal with earlier tank/marine pressures with such late bane speed/mutas?

That's all I have for now. I'm going to try this out some more on ladder tommorrow, I haven't really used it much for a few months and a lot has changed since then, so I'm hoping for some fun games!
"If you're not angry, you're not paying attention"
blade55555
Profile Blog Joined March 2009
United States17423 Posts
January 27 2012 09:10 GMT
#33
On January 27 2012 18:04 Arisen wrote:
I've played around with this some, and it definitely is strong. However, these are some questions/answers I have about using this build:

1) Especially on maps with close air, do you like using this build into muta? I feel that delaying the lair at all versus close air to be super worrying because people are super fucking annoying with early drops (especially lately). By delaying your muta tech it seems you're sacrificing a bit of that early map control anyway because you need to be close to home in case he runs 2 medivacs into your base. The creep is definitively and advantage, but do you feel you'd rather do this build instead of 2 base 3 hatch muta in these positions, especially considering how strong 2 base muta is on close air?

2) I like super early burrow. Do you feel it fits well in with this playstyle? I don't have too much experience with roach openings, so spending extra gas and having a delayed lair is sort of foreign to me. Do you feel like you need that gas going elsewhere, or is investing the 100 safe at that time?

3) Macro Hatch. When do you take yours and how do you deal with the lack of that early larvae? Traditional 3 hatch 2 base build seem to give you a few more larvae because of when you take the macro hatch (or a lot, depending on how fast you take your own 4th hatch), how does this effect your play from standard play?

4) How do you deal with non-standard early pressures? Bane speed seems to hege it pretty close with a standard 2 base tank push, but how do you deal with earlier tank/marine pressures with such late bane speed/mutas?

That's all I have for now. I'm going to try this out some more on ladder tommorrow, I haven't really used it much for a few months and a lot has changed since then, so I'm hoping for some fun games!


I do this build as my main zvt build regardless of positions. I use 2 control groups for my army and have no problem dealing with drops at all. You are definitely vulnerable but you should be able to handle it easy unless you are being super super greedy or something xD. I do go into muta, I find muta play far superior to infestor play (just my opinion I feel there are many weaknesses to infestor play no muta and dislike the style).

I see no problem with super early burrow. I have been finally getting burrow almost every game lately and I like to get that almost as soon as lair finishes or right after I get some mutalisks out. I do want to use Burrowed banelings more and I do enjoy putting a ling at every expansion he'll take and burrow it under there .

for the Macro hatch I get mine when I feel I have the extra minerals and can still afford 8 or so mutalisks. I don't ever really feel like I have a lack of larva most of the time but I do need to place a macro hatch earlier.

I just deal with the standard 2 base push with ling/bane flanks (and the initial roaches I make). I don't remember if they do it at all in the 3 replays I uploaded (will 4 if you want to see a highly aggressive 1 base all in vs my style ). But i will be releasing a replay pack of all my korean replays and you can anaylyze my zvt this opening more if the 4 in the OP don't satisfy you.

If a terran does a non standard push then I will add more roaches if necessary. Since I will see it coming before he's very far I will know if I need to add more roaches or if I can hold it with ling/bane. If I do not think I can I will add in more roaches to hold off that crazy push :D.
When I think of something else, something will go here
T.O.P. *
Profile Blog Joined January 2009
Hong Kong4685 Posts
January 27 2012 09:17 GMT
#34
The problem is that terran can get cloaked banshees and you won't be able to take a 3rd until you get mutas out. Which are gonna be super delayed.
Oracle comes in, Scvs go down, never a miscommunication.
Macpo
Profile Joined September 2010
453 Posts
Last Edited: 2012-01-27 09:26:24
January 27 2012 09:19 GMT
#35
On January 27 2012 18:03 blade55555 wrote:

Show nested quote +
On January 27 2012 17:54 Macpo wrote:
yeah, I have been doing a similar build for a while (at low master level), and I feel it's pretty convenient! especially I like the macro variation of roaches opening.

My main difference is I would stick to tier one units for a much longer time, to get a better eco (and later tech). especially, I would be doing double upgrades before going for lair, and defending any early pushes with mass lings. So I stay on one gas, but get pretty quickly a 4 hatches / 4queens structure. I would be really interested that you tell me what you think about it blade thanks!


here would be my bo
16 hatch
17 pool (when gas scouted)
@100% pool : take gas, make two queens.
@100% extractor: throw down roach warren.
make four roaches (from 36 to 44 food).
make speed @ 100 gas

From then,
1. drones up to 60. That will give you 3 saturated mineral lines. then make only lings. The idea is to defend any early push with mass lings only, which I feel is really easy to do (I mean really easy).
2. make macro hatch and 2 more queens when accumulating minerals.
3. stay on one gas, throw down two evolution chambers, and +1 melee / +1 carapace with upgrades asap. and then only make lair. When starting lair, take two more gases, so that you can make bnest and speebanes, and +2/+2 upgrades quickly.Then you can transition into either mutas or infestors depending on his playstyle.

btw, why putting a spine early? I never really feel the necessity to do so if you have a good timing with roach warren.

Thanks!



I don't really like your build just because I don't like staying tier one that long especially with only lings no banelings.

I got this varation idea from Nestea when he played MVP on daybreak. I liked how he delayed gas but he got 4 queens then gas and sim city. That's where I got the idea to make it 3 and then make a roach warren.

With this build roaches dont' come fast enough for the first 2-4 hellions. You will die if you skip the spine if you do my varation. I don't like getting roaches super super early anymore because from looking at replays it can hurt the economy to much and if you are staying on tier 1 for so long to get 60 drones not my style of play I just never liked it (like the ling/infestor style I was never a fan and never will be I feel its so abusable tbh ).

I mean your build seems fine am I correct in assuming that you enjoy the ling/infestor style?


Thanks for the answer!
Well I have to admit that the difficulty is in multiple drop strategies, so what I like to do is generally to make like 10 or 12 mutas to defend drop harass and then switching to infestors... while expanding a lot, like taking quick 4th / 5th even 6th base (being generous on spines, as this is a mineral heavy strat anyway), to be able to pump lots of lings and punish defensive terrans...
But I have to insist on the fact that defending early bio/ or bio/tank push in the beginning with mass lings is really an easy 1A click operation (at least at my level of course!) and it gives you very often a decisive advantage over the course of the game... anyway thanks for sharing
"Courage consists, however, in agreeing to flee rather than live tranquilly and hypocritically in false refuges." G. Deleuze
blade55555
Profile Blog Joined March 2009
United States17423 Posts
January 27 2012 09:20 GMT
#36
On January 27 2012 18:17 T.O.P. wrote:
The problem is that terran can get cloaked banshees and you won't be able to take a 3rd until you get mutas out. Which are gonna be super delayed.


Well again if I see cloaked banshee's i'm not just going to keep doing what I'm doing and not getting lair till super late. I do adjust if I see something like that.

Weird thing is lately nobody has even been hiding their expansions from me. Their plopping them straight down at the natural so I don't even have to worry about 1 base cloaked banshee .
When I think of something else, something will go here
Kisezik
Profile Joined December 2010
Australia70 Posts
January 27 2012 09:29 GMT
#37
i dont think T.O.P is talking about 1 base cloak banshee, terrans can go reactor hellion expand into starport cloak banshee to deny the zergs third while taking a fast third themselves. This kinda forces you to get mutas out, so you cant really take a third anyway.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
January 27 2012 09:29 GMT
#38
On January 27 2012 18:20 blade55555 wrote:
Show nested quote +
On January 27 2012 18:17 T.O.P. wrote:
The problem is that terran can get cloaked banshees and you won't be able to take a 3rd until you get mutas out. Which are gonna be super delayed.


Well again if I see cloaked banshee's i'm not just going to keep doing what I'm doing and not getting lair till super late. I do adjust if I see something like that.

Weird thing is lately nobody has even been hiding their expansions from me. Their plopping them straight down at the natural so I don't even have to worry about 1 base cloaked banshee .

How do you see them, do you have some form of overlord saccing for this? Obviously starting lair once you see cloaked banshees will be too late, so I'm assuming you have some reasonably safe way to scout this?
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2012-01-27 09:36:59
January 27 2012 09:35 GMT
#39
On January 27 2012 18:29 Tobberoth wrote:
Show nested quote +
On January 27 2012 18:20 blade55555 wrote:
On January 27 2012 18:17 T.O.P. wrote:
The problem is that terran can get cloaked banshees and you won't be able to take a 3rd until you get mutas out. Which are gonna be super delayed.


Well again if I see cloaked banshee's i'm not just going to keep doing what I'm doing and not getting lair till super late. I do adjust if I see something like that.

Weird thing is lately nobody has even been hiding their expansions from me. Their plopping them straight down at the natural so I don't even have to worry about 1 base cloaked banshee .

How do you see them, do you have some form of overlord saccing for this? Obviously starting lair once you see cloaked banshees will be too late, so I'm assuming you have some reasonably safe way to scout this?


Well sacrificing an overlord at 5:30 is good to do in zvt. Also I do make an evo chamber just incase of banshee's. I try to sacrifice an overlord and if I see nothing and don't see an expansion I will sometimes blindly prepare for cloaked banshee (tbh you kind of have to blindly prepare for whatever he is doing if off one base.).

On January 27 2012 18:29 Kisezik wrote:
i dont think T.O.P is talking about 1 base cloak banshee, terrans can go reactor hellion expand into starport cloak banshee to deny the zergs third while taking a fast third themselves. This kinda forces you to get mutas out, so you cant really take a third anyway.


Yes its possible I would need to do testing on that. I haven't faced an expansion into cloaked banshee since like... at minimum 5 months last time I faced someone doing that. Obviously if I was in a tournament I would not do this build every single game as then they could do exactly that. I mean just thinking about it seems cloaked banshee's wouldn't hit for a decent time anyway if he gets an expansion off of reactor hellion. Definitely going to need to see the timings of that and see how I would deal with it if they do that. I do thank you two for mentioning it, while I never face it it is always something to account for ^^.

I am going to have to have a couple of my terran friends do that so I can see the timing of the cloaked banshee and whether it hits before my third would finish or not. Something to test and see!
When I think of something else, something will go here
Hairy
Profile Joined February 2011
United Kingdom1169 Posts
January 27 2012 09:36 GMT
#40
On January 27 2012 10:58 statikg wrote:
As a terran player I have mixed feelings about these builds, I feel like they are basically a blind counter to hellion openings, which its true, is a pretty safe guess. I guess what I am interested in is how much economy you feel you lose when you open with roaches. As I see these roach openings (usually more of the aggressive 7ish roach[ sort) more often, I have to decide how I want to adjust to the metgame.

Perhaps you jumped to conclusions somewhat without reading closely?
6:10-6:30 - roach warren
as soon as it finishes make 4-5 roaches more if necessary


The zerg is fast expanding and scouting - a roach warren placed at 6 minutes is in no way "blind", and it is late enough to be economically comfortable. Furthermore, we are only going to make roaches if necessary. This isn't a blind cheese "cross-your-fingers-and-hope-he-went-helions" build, rather it's a strong way to play if you see him going helions so that you are not trapped in your base and can get your third.
Sometimes I sits and thinks, and sometimes I just sits
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