How many drones is too many drones? - Page 4
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Demus
Netherlands305 Posts
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FlukyS
Ireland485 Posts
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Grayboosh
United States68 Posts
On January 13 2012 01:04 blinkblue wrote: Also, once you get on 4+ bases and are constantly getting maxed, I've seen some pros make a fuck ton of spinecrawlers and then remax on drones. I've started doing this as a way to manage my excess minerals. Against Terran, I would definitely recommend building 4-6 spines at your 3rd and 4th to protect your precious gas. Against Toss and Zerg, build a wall of spines in front of your expansions. That in combination with broodlords is really good. Remember to replace your drones, don't get more units, unless you're going for a final push I guess. | ||
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Sawry
United States32 Posts
On January 13 2012 00:12 Ntwadumela wrote: I find myself in positions in games sometimes where I feel it completely safe to drone and continue droning. Anywho, I'm a plat level player. I'm just starting to play diamond level players. My question is, I will have full saturation on 3 bases and at times feel I have the ability to put some workers on a 4th. At one point do I start to have too many drones? Is 3 bases full saturated the right amount or should I work on fully saturating a 4th. I'm just wondering because I don't want to find myself in a position as to where I max out my army and still have way too few units to hold an attack. Thanks in advance guys!! It depends on what the matchup is and what your opponent is doing at the time. However, in general, you want that extra gas. Getting that 8th gas will really allow you really develop a strong late game that can make tech transitions. For efficient mining, per 8 mineral patches you want 16 drones. So 3 bases * 16 = 48 drones Add in 6 drones per base for gas, and you have 6 * 4 bases = 24 drones So there's 72 drones already. Now when guys are talking about getting into the 90-100 drone range, which is actually very risky in alot of spots, you are talking about an additional 18 to 28 drones. For 100 drones, that's like having 4 bases of saturated minerals, plus 6 bases of gas. That's insane income -> Ret style But then you only have around 90-100 supply army, don't forget your queens take up supply. If you win a big battle mid game, then you can find a way to go from 50-70 drones to 90-100 drones. If you accomplish that, while denying any significant damage, then you're in a position to start inefficiently exchanging army supply. That's often how guys like Ret win in the late game. However, you're also putting yourself in a spot, when you are so spread out, without that much army supply, you are vulnerable to counter harass. Static defense is pretty important in this case. Also, when you do establish the 4th, I personally like to transfer over the majority of my main base and possibly natural expansion drones. This way you can more evenly mine out the map, so in case your 4th base gets sniped, you can retreat to your main and maintain the same mineral income for a short period of time, while reestablishing your 4th. | ||
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Tumor
Austria192 Posts
in the ending screen i win the most games between ~70-110 depends on the spine spore hatchery mass i produce ![]() | ||
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wUndertUnge
United States1125 Posts
On January 13 2012 01:56 Kitzz wrote: Nestea said Zerg doesn't need more than 60 drones. I thought this was only in zvz. As far as Ret claiming that you don't need more than 70 drones (and it doesn't need to be said that he's a better player than me, but just to fend off the trolls...), but I think it can he helpful at certain times, say during a major macro-passive moment in the game on big maps such as Tal'Darim, to have more. You're always going to be laying out static Defense, expanding, etc | ||
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in the ending screen i win the most games between ~70-110 depends on the spine spore hatchery mass i produce