I find myself in positions in games sometimes where I feel it completely safe to drone and continue droning. Anywho, I'm a plat level player. I'm just starting to play diamond level players.
My question is, I will have full saturation on 3 bases and at times feel I have the ability to put some workers on a 4th.
At one point do I start to have too many drones? Is 3 bases full saturated the right amount or should I work on fully saturating a 4th.
I'm just wondering because I don't want to find myself in a position as to where I max out my army and still have way too few units to hold an attack.
i have also seen pros adapt their harvester numbers to their strategy in each particular game. For instance, i watched Top play a TvZ where he got his 3rd base fairly quickly, after he managed to kill zerg's third base, he knew if he could put on nonstop pressure, he could win. Over the next couple minutes he boosted up to OVER 90 scvs, which gave him insane production and he rallied his many rax/factories to the zerg and overran him.
This was a wakeup call for me, i normally have a set # of workers i will produce, but this strategy/game by Top shows that pro players can make workers at specific times with a specific plan in mind, knowing how to abuse high worker counts to gain advantage over their opponent.
Zerg could end with anywhere from 75-90 drones in TvZ, but the question is, when to make them?
Ret mentioned he likes 90 at the last HSC. He did concede that with his current results, it might not be the best idea. It depends on the type of player, Ret and Sheth are eco players, whereas someone like Julyzerg might be comfortable with far fewer. I guess it depends how regularly you want to attack/trade armies in the mid-game.
I would say that as Zerg, 3 saturated bases is the bare minimum unless you want to end the game on some wierd timing. That means you need at least 16 x 3 for minerals, 48, and 6 x 3 for gas, 18. 48 + 18 = 66. This is, however, not enough if you want to use hive tech, you need at least another base with full gas, so that's an extra 6, taking you over 70 drones. Personally, I feel 90 etc is way too much, it limits your army supply too much and since Zerg has the most worthless army, I feel you have to optimize. If you're Sheth or Ret and can keep minerals low even though half your army is drones, I'm sure it works out fine, but for those of us who already have minor issues keeping money low in the end game, I'd say stick to between 70 and 80 drones.
Essentially you want 3 fully saturated bases at all times (3*16+6 =66) and then atleast the gasses at a 4th base, and a reasonable amount of drones there aswell ~10, which puts you at 80 ish drones. Higher than that and your army is shit,
if you oversaturate early on, you mine your base out faster so as a result, you have fewer mining bases (ex. 4 bases but two are mined out) so you don't need anymore dronesthen 70-80 because you have fewer mining bases but if you drone up heavily later on, you will have more bases running (ex. 4 bases but 1 is mined out in a faster macro game) so you can benefit from getting above 80+ drones.
Example of this is in ZvT, when you are between the lair and hive tech units transition. You usually need 4 bases (8 gas) to support hive tech and so having a higher drone count, lets you mine slightly faster for a little bit of time then you can use them to make spine crawlers, hatcheries, and spores which takes away from your drone number and evens the count down
Ret said that it is NEVER reasonable to have more than like 70 drones at any given time in any situation.
And we're talking about the king of drones here.
I think if you guys are going to argue about whether Ret said 70 or 90 drones, someone needs to post a link. Those of us who don't know are curious haha. Does anyone know for sure?
I would say that as Zerg, 3 saturated bases is the bare minimum unless you want to end the game on some wierd timing. That means you need at least 16 x 3 for minerals, 48, and 6 x 3 for gas, 18. 48 + 18 = 66. This is, however, not enough if you want to use hive tech, you need at least another base with full gas, so that's an extra 6, taking you over 70 drones. Personally, I feel 90 etc is way too much, it limits your army supply too much and since Zerg has the most worthless army, I feel you have to optimize. If you're Sheth or Ret and can keep minerals low even though half your army is drones, I'm sure it works out fine, but for those of us who already have minor issues keeping money low in the end game, I'd say stick to between 70 and 80 drones.
That's helpful, I have another question for you if you don't mind, how do you quickly determine that you have enough drones? Do you just go through and count?
It really depends on the game and the player. Aggressive Lair-phase players like July and Moon only make ~60-70, but economic players like Ret and Sheth go up to ~100 or so.
in a recent interview NesTea said that you only need 60-70 drones in ZvZ. If playing a macro style vs Terran or Protoss, pros such as, Ret, Idra, Stephano, usually get 80-90 and sometimes even up to 100. That's roughly 3 fully saturated bases and your gases at the fourth base.
That's helpful, I have another question for you if you don't mind, how do you quickly determine that you have enough drones? Do you just go through and count?
When you select your drones, two full rows of drones = 16, you can also just double click them and take away 4-6 for the number of gas drones selected
Ret and destiny had a discussion about it during HSC. Ret preferred 90+-ish and baffled Destiny with it, who stayed at 65 or so. So yea, depends on your style.
I would say that as Zerg, 3 saturated bases is the bare minimum unless you want to end the game on some wierd timing. That means you need at least 16 x 3 for minerals, 48, and 6 x 3 for gas, 18. 48 + 18 = 66. This is, however, not enough if you want to use hive tech, you need at least another base with full gas, so that's an extra 6, taking you over 70 drones. Personally, I feel 90 etc is way too much, it limits your army supply too much and since Zerg has the most worthless army, I feel you have to optimize. If you're Sheth or Ret and can keep minerals low even though half your army is drones, I'm sure it works out fine, but for those of us who already have minor issues keeping money low in the end game, I'd say stick to between 70 and 80 drones.
That's helpful, I have another question for you if you don't mind, how do you quickly determine that you have enough drones? Do you just go through and count?
Yeah, pretty much. What I do is simply box the whole area around the hatch, and quickly look if there's a queen and overlords there, then I subtract that number and look how many bars I get. 1 bar is 8 units, so you want 2 full bars of drones of your minerals, then about 4 more (½ bar) since 2 drones should be inside the gas. I'm just platinum though so I don't think it's overly important if I'm over/under saturated by 1-2 drones, so I'm not too exact. I box it all, estimate how much "extra crap" outside of drones I got, then aim for about 20 drones at each base, which should be close to perfect saturation.
You need 6 on gas per base, optimal mining on minerals is 16, plus a few more will give you decent returns and a nice buffer in case you take a few losses - If your goal is to take a fourth to transfer drones to from your main as it mines out at like 15 minutes (-+) then you should aim for like 60 drones, plus 6 per base you are mining gas at (should aim for more than minerals past early/midgame) which is 78 drones on 3 base. If you want to sack some on minerals, or build a crapton of roaches or something, you can change the numbers but 16 drones on minerals per base is optimal, and past about 20 you get almost zero gains, gas is always super important though.
You can go up to 100 drones, stock pile a TON of minerals then make 20-30 spine crawlers in the middle of the map while you tech to broods. You NEVER want to engage army versus army though when you have that many workers.
Ret said that it is NEVER reasonable to have more than like 70 drones at any given time in any situation.
And we're talking about the king of drones here.
I think if you guys are going to argue about whether Ret said 70 or 90 drones, someone needs to post a link. Those of us who don't know are curious haha. Does anyone know for sure?
I would say that as Zerg, 3 saturated bases is the bare minimum unless you want to end the game on some wierd timing. That means you need at least 16 x 3 for minerals, 48, and 6 x 3 for gas, 18. 48 + 18 = 66. This is, however, not enough if you want to use hive tech, you need at least another base with full gas, so that's an extra 6, taking you over 70 drones. Personally, I feel 90 etc is way too much, it limits your army supply too much and since Zerg has the most worthless army, I feel you have to optimize. If you're Sheth or Ret and can keep minerals low even though half your army is drones, I'm sure it works out fine, but for those of us who already have minor issues keeping money low in the end game, I'd say stick to between 70 and 80 drones.
That's helpful, I have another question for you if you don't mind, how do you quickly determine that you have enough drones? Do you just go through and count?
Double click on the drones around the hatch. If you count 2 full rows + 4, you are good. That puts it to 16 on 8 patches and 3 per gas (2 is hidden in the geysers at all times)
On January 13 2012 01:56 Kitzz wrote: Nestea said Zerg doesn't need more than 60 drones.
I have a hard time believing this...that's not even full saturation on three base. 66 is a minum imo, upper limit is 90. Anything more and you are just insane or Nestea. In my own games, I find myself hovering around 70-75, which I actually feel is not quite enough at times. Perhaps 80 is good?
Watching gsl, artosis said that nestea said in zvz you shudnt go beyond 60 drones.
Otherwise, the vibe im getting is that if an engagement won't be for a while, you can go up to 90 drones. Otherwise, 70 should be just fine, allowing for a good army supply
I usually try to drone as much as possible, really. I'll go up to a hundred if I can get the bases to support them all, and then I have to make use of the absurd economy that generates by building a bunch of macro hatches and simply throwing powerful, fully upgrades armies into the fire until they make a dent.
Really, I tend to make my strategy around my economy and not the other way around. Maybe that's not the best advice but it works for me
As everyone said about, 70-90 is pretty safe, but once I get a fourth base, i can usually saturate to 80-90, then I can grab the gasses, tech to broodlords, and then drop down to 70, making tons and tons of spines =) By the late game stages, zergs are usually mineral sat, gas starved, so it's good to make drones based around this idea.
Why not ? We're talking about the king of queen injects. He probably doesn't need more minerals and want more gas instead ? Anyway you can perfectly make roach non stop, It doesn't really matter imo. I don't think Nestea said that it was a rule that you needed to follow closely...
The amount of drones you want depends on the time of the game, and what unit comp you're going for.
For example, you can bloat up to about 100 right before you go for brood lords. Once you're ready to start morphing corruptors, you're committing to a "slow" army so you need static defense, you can drop 10+ spines to knock your drone count down to something more reasonable.
I don't think there's a set amount you should just "go for", rather, each period of the game has an ideal number, it goes up and down depending what your strategy is. If you're using a style that involves a lot of suicide/reproduction, I think more drones is better. If you're using a style that involves a lot of expensive units you want to upgrade and retain, lower drone counts are better. Strategically using your "Bank" in the endgame is a skill even the best zergs in the world haven't truly mapped out yet.
Keep in mind, "Lower" means around 75 at lowest, and "higher" means around 100 at highest.
I ctrl+click on my drones at each base to see how many I have. 2.5 rows is saturated (or 2 rows for a gold -- it only has 6 patches). Any additional drones move to a base that isn't yet saturated, or the newest base (ie 3rd on 3-base, 4th on 4-base). Typically, Z players want more gas than minerals, and mining minerals beyond 2 per patch is not as efficient for that drone. I'd rather take another base and put them on gas.
Times where I will go more than 2-per-patch: - Saturating the gold to have 3 on the far patches, because the extra boost from the gold makes up for the lost mining efficiency of over-saturation - I can't take an extra base yet (ie vs T when my mutas are out of position to defend or something) or my next base isn't up yet and I'm prepping the drones
75 is the norm. It usually occurs at around 3 bases fully saturated. 16 + 6(for gas) = 22 per base. 66 on 3 bases. You should feel free to add in the left over 9 or so drones to gases on other bases. At 3 base mineral saturation you've maxed out your mineral income, but you can drastically increase your gas income by taking 2-4 more gases. You really need that gas.
Just a last note, its very essential especially for a heavy broodlord late game.
Making more drones to take gas is never a bad idea. Never remove drones from minerals to put into gas without the intention to replace them. Always have at least 80 drones (75 is perfect if you are a pro, otherwise just stay a safe good 80ish).
In early to midgame, you can never have too many drones, always make more when you have the chance to and you opt for macro instead of pressure. This is because supply isn't the issue - you aren't maxing out, and your opponent isn't close to maxing out. You only need to worry about 'too many drones' when your opponent is near max out. It's okay to max out 200/200 with 100 in drones, as you'll just remax wayyyy faster than being 200/200 with 80 in drones.
Also, in end-game, always replace drones. I cannot stress this enough. This alone literally took me from diamond to higher masters, and alone changed over 80% of my losses of "wtf i had mass broodlord against 2 base toss" over and over and over to never having silly losses anymore. If you are losing 'silly' games where your like 6 bases vs 3 base opponent and the game is in the bag and you have BL/Infestor and maxed out, it's most likely because you didn't replace drones and only had 50-60 drones.
It's NEVER worth going from 80 to 70, or 60, or worse 50, drones, just to sneak in more broodlords or infestors. In lategame, you should be extremely aware of how many drones you have, and that you replace lost drones, and remake drones whenever you can, and that at least 3 bases have a full 24+ drones when you select all drones there. If you ever watch pros play, you'll notice they obsessively and compulsively box over and select every worker at each mineral field to make sure they have enough workers. Lower level players would say "lol pros seem to spam a lot and even box select workers in endgame" but what they are doing is always making sure they have good worker counts, and always making sure they have even saturation amongst all bases.
Having even saturation is just as important as having enough workers. The difference between having 17+17+16 workers and 20+20+10 workers on your bases is really, really huge. As in, it's basically a good free +5 workers just to saturate properly.
If you're a Plat/Dia player, make as many as you can get away with. As long as you keep up with your injects and make use of macro hatches, you shouldn't find yourself short of an army due to over droning.
70 to 80 is fine for constant macro, though you might want to throw some away into spine crawlers in some late game scenarios where you have too many minerals.
digmouse answered in English. Archer answered in Chinese and his answers were translated into English by digmouse.
Editting and questions: monk
monk: Can you introduce yourself and your role in the Chinese SCII community?
Archer: Hi TL! I'm Archer, editor in chief of s.163.com, China's biggest SCII coverage site. I'm also known as nayuki. S.163.com belongs to Netease, which operates Starcraft II in China. As any other fansites, we handle game news only, just as TL. My primary job is reporting anything about SC2, be it news, tournament updates, reviews, translations or features, which covers hot contents from all over the world. I handle photos, contacts and communications as well, essentially taking charge of an entire website on my own.
digmouse: Hi fellow TL readers, I'm digmouse from China, I currently work for Popsoft, the biggest video game magazine in China, and have been around in the eSports industry since 2006. I'm a regular reader and poster on TL, primarily focusing on translating Chinese esports material and covering Chinese esports events.
monk: Before we continue, can you expand on what Netease is and what their relationship is to SCII?
Archer: Netease is a major Chinese internet general service provider, and contains three major departments include gaming, news coverage and mail service. Netease both operates foreign games and develops some on its own. For example, Starcraft II is operated by Netease in China. According to Chinese regulations, foreign companies can not handle game services and distribution on its own, so Netease provides these for Blizzard.
The Netease gaming channel, which I work on, belongs to one of the three core Netease departments, gaming. There is Starcraft II official site, which is sc2.163.com. In contrast, s.163.com only handles news content, just like any other fan site. And just like any other fan site, we don't have any early access to official news and announcements. We don't know anything official about Blizzard or Netease faster than anyone, but since we have 163.com in our link, some people might misunderstand. We also solely focus on SCII content. The official SCII Chinese site operates in Shanghai while s.163.com, the fan site, is stationed in Beijing. The latter is moving to Hangzhou though.
monk: What's the current state of the SCII scene in China?
Archer: In general, SCII in China is way better than people might think. We have thousands of new players entering the game. We have major tournaments going on and broadcasting everyday, with a lot of news, videos, interviews etc. But the problems is huge as well. A lot of players leave after trying SCII as they think it's hard. The remaining core players are mostly old BW fans coming along, having established a career or family. SCII for them is mostly watching tournaments and video.
The pro scene is even more lackluster. We have no more than 20 full-time progamers, and most are veteran players dated back to even BW days. We rarely see new blood coming in. Only iG and Spider have team houses now, and the rest few teams are only training online. Our players are actually pretty good, with 7-10 always being in Korean GM, but the lack of tournaments results in a lack of experience, which leads to the biggest bottle neck for Chinese players.
digmouse: We don't have that many active players. In PC bangs, most players play League of Legends or DotA. I don't have a solid number, but it's no way near NA or EU. Regarding pro scene, the biggest problem is we don't have a healthy amateur player base to support it. Most active progamers are still the ones who has been around since 2010. Being a paid game, and a traditional RTS which is substantially more difficult than games like DotA or LoL, SCII could not steadily increase its player base in China. Though I think it's a universal problem that lies in the fundamentals of SCII itself, it's more obvious here as SCII is having a hard time attracting new players.
monk: At a recent press conference, Mike Morhaime, CEO of Blizzard, said that one of the biggest reasons SCII has not been as successful in China as WC3 is that WC3 captured a gaming market right when WC3 was exploding. Do you agree with this assessment? And what do you think are the main reasons SCII is not as successful in China as WC3 was or as SCII is in the western world.
Archer: I think Mike Morhaime is partially right on this. Back then in China, there were not many good games to play, and Warcraft III was a great great game, arguably the best on the market. But it wasn't until Sky was crowned the WCG champion in 2005 that that WC3 became the hottest game in China. But besides the Sky factor, for most Chinese players, "Free" is the reason to go. They have long been in the gaming culture of piracy; this plus no LAN support is the biggest factor.
Speaking of SCII, there are indeed problems. The biggest, imo, is that Blizzard did not handle their relationship with media correctly. Ten years ago everyone talked about how "Blizzard means quality". These days, Blizzard still produces great games but no one is talking about them, and no media is willing to report SCII related news. How could a game be popular under this situation? Not to mention the only remaining active media don't receive the support they need and deserve from Blizzard at all.
Then there's the marketing issue. Blizzard thought they knew China, but it turns out they were terribly wrong. For example, the complex Battle.Net registering process scares a lot new players away, and when WoL launched, there was only monthly subscription as payment plan. This even became a weapon for the anti-Blizzard folks to harm the reputation of SCII and Blizzard. Combined with the media issue, most potential players are misdirected in the first place.
Although we love SCII, as fans and media ourselves, our contribution to the SCII scene is literally zero. We, the Chinese fans and media, are not united and consistently fighting with one another. We are isolated don't know each other are thinking. There are two main reasons: First we are all too driven by benefits. Secondly, a lot of them/us don't know how to cooperate, because we are either too shortsighted or not professional enough. For example, in 2011 Neotv broadcast GSL while also producing lots of good content. But in 2012 MarsTV buy the copyright, only to broadcast, never contributing to the community with any other content.
The only cooperation in the scene is between s.163.com - MarsTV - IPL, but even then, only because I was the initiator. I report (for s.163.com), IPL gave Chinese seed, and MarsTV broadcast. As a live organization, we need more domestic SC2 matches, not only Koreans. This is why I contacted IPL, and gave the IPL5-China broadcast to MarsTV.
digmouse: Well, it's well past 10 years since WC3 was released in China and the gaming industry has changed a lot. The Chinese gaming culture now heavily shifts towards F2P(free to play) online games, which are more casual. Plus a sad but unavoidable issue is that WC3 and BW are easily pirated in China, while SC2 is a paid to play game, which reflects a more traditional gaming culture which still stands strong in the west, but has long gone invisible in China.
The retail gaming market has been rendered almost to none in China in the past 10 years. Nowadays the games in China are mostly F2P with some subscription based. But sc2 is another genre and doesn't fit in the subscription model at all. In the west, SCII is all about a one-time purchase; you can play whenever you want and don't have to worry about additional payments. But when WoL launched in China in March 2011, the only payment option is monthly subscription, though cheap enough (3$ a month), it's still inconvenient for most players to worry about paying for another month. The unlimited access didn't come until Feburary 2012, almost 1 year after WoL was released in China.
And by the gaming industry shifted, more casual competitive games entered the scene. DotA was a great success in China as a custom map of WC3. And League of Legends is more appealing to casuals, and is F2P. This is in addition to the precise and effective marketing of its operator Tencent, which controls the biggest online community in the world known as QQ, heavily blasted into the scene with LoL.
SCII is, in its root, a competitive traditional RTS with a deep learning curve and high skill ceiling. Even with easier mechanics and better UI than BW and WC3, SCII is still way harder compared to other competitive games in the market. And the Chinese players, in my opinion, are more against these hard games They don't just play for fun, but for easy fun.
And yes, another big part is that Netease and Blizzard did not choose their marketing avenues correctly. As Archer stated, the lack of media coverage severely hurt player reputations of SCII, with not enough exposure, it's harder and harder to attract new players, and keep old players in the game.
monk: How many and what types of SCII fan sites exist in China, and what's their viewership like?
Archer: We have websites, printed media and video broadcasters. Websites include s.163.com, wfbrood, replays.net, sc2p, and 178. The biggest printed media is obviously Esports Magazine, and Popsoft has some investment in SC as well. Video broadcasters include NeoTV, MarsTV, SiTV GameFY, GTV and PLU. But with duowan.com and 178.com pulling out in 2011, s.163.com became the sole powerhouse, as the other sites were just copy/paste. Esports Magazine focuses on tournament coverage while Popsoft Magazine is more like a general gaming magazine and has only limited portions of esports content. NeoTV, MarsTV and GameFY provides most SCII content, PLU once had a lot of content but since the later half of 2012, most of their production switched, except their star host, "Alone".
That leaves one website s.163.com, two printed media Esports Magazine and Popsoft, and three broadcasting media. NeoTV has the most professional SCII broadcasting crew, and the most professional casting duo, xiaoseforever and ms_joy, nicknamed "The Chinese Tastosis". MarsTV currently handles GomTV and OGN broadcasting in China and they host IEM as well And SiTV GameFY hosted BWC, WCS Asia and WCS China, as well as long-time tournament, G-League.
digmouse: Speaking of fan sites, we actually have several ones, but most are branch departments of general gaming sites, like sc2.178.com, sc2.replays.net (both of which I've worked for), www.sc2p.com, and sc2.plu.cn etc... We also have multiple broadcasting media(Editor's note: think Dreamhack, IPL, or NASL), namely neotv, which handles WCG and runs NEO StarLeague, and was the official GSL broadcasting partner in 2011. MarsTV is a newly formed company that is currently broadcasting GSL in China. SiTV GameFY is most well-known for G-League and organized WCS China, WCS Asia and BWC. PLU.cn is the biggest BW community and has been in SC2 scene with limited success. The last one is GTV, which is a cable TV channel, but they don't invest into SC2 much.
To be honest, SCII media in general does not receive high viewership due to the lacking situation of the game right now. Besides s.163.com, most websites don't have much original content, and only NeoTV and MarsTV has substantial SCII content in their broadcasts.
monk: What do you mean when you say s.163.com is the only powerhouse left?
Archer: Back in 2010, duowan had a gigantic SCII coverage crew of 13 editors, while 178 had 6 and they were heavily competing at that time. s.163.com used to have 4 editors, but by May 2012, I became the only one left.
monk: How big is s.163.com and what kind of coverage do you do?
Archer: We used to have 4 editors, but in mid-2012 we were reduced to only one, me. We have around 35-40k daily unique views with around 200k pageviews. Currently I have several part-time volunteers to help me out, 2 Korean translators, 1 video subtitle maker, 2 video makers, 1 score updater and a strategy/battle report writer.
In terms of coverage, we do news from both abroad and domestic, mainly Blizzard related and game-related stuff like patches. For major tournaments that get global broadcasting, we are covering it no matter where it is, be it Chinese, Korean or Western. In terms of tournament coverage we have scores, streams, schedules, think: a lesser TLPD. We have original contents like interviews, some are done ourselves and some are translated by our English and Korean translators. We write/translate strategy guides, do battle reports and tutorial videos as well, plus commentaries, know-hows, trivia and everything Starcraft 2.
Additionally. s.163.com is part of the Netease Gaming Channel's Blizzard Games branch, sometimes we work alongside our colleagues from WoW and Diablo coverage team with mini-site constructing, photo-shopping and translating jobs in situations like Blizzcon.
monk: What are the conditions of professional players like in China? Are there constant Chinese tournaments with decent prizes? How do they live and, what do Chinese teams provide them?
Archer: Our pro teams works similar to western teams, with own team-houses. Theey have managers but most of them are not very professional. Players are offered housing and salaries. I'm not sure about the actual numbers though; I've heard that top players like XiGua and Comm make over $1000 USD/month, but the rest are substantially lower.
We hardly have any big leagues with huge prizes going on; most of them are small cup-style ones. And among these some even don't pay out their prizes in time, the most infamous one being ESL. There are rarely tournament opportunities abroad, and most times there is just same old people playing against other same old people. This results in the lack of motivation to communicate and even practice together among Chinese players. Most times they practice on ladder, with no designated coaches or professionals to help with analyzing, Chinese players are often easily figured out, but know nothing about the outside world."
digmouse: The real pro scene is quite small, with no constant money in the scene. The tournaments are mostly inconsistent, and only G-League and NSL are the major leagues here. Furthermore, neither of them are not that regular. For example, G-League didn't start it's Season 1 mid this year and there was a 7 months gap between the end of NSL Season 1 and the beginning of Season 2.
Most pro teams have no team houses; only iG and Spider have one. The team-house environment is decent though, comparable with top foreign and Korean team-houses. Most teams will provide their players with tournament opportunities and salaries, pretty much the same as with foreign teams.
monk: How would you rate the overall skill level of the Chinese players? Who are the best Chinese players?
Archer: It's quite subjective, but personally I think MacSed is the best. XiGua, Toodming, Comm, XY and Jim are good too though. On a global scale, I think we are on the same level as NA pros, a little under Europeans.
digmouse: The best Chinese players can compete with the top foreigners and mid-low level Korean pros. Imo, the best players are Toodming and MacSed, with XiGua, Comm, XY, Jim being good as well.
monk: Why do you think Blizzard decided to hold the BWC in China and how successful do you think it was?
Archer: With Mists of Pandaria releasing in China along with rest of the world for the first time since The Burning Crusade, and Heart of the Swarm coming up, Blizzard will need more work in China. And another big factor: manpower is cheap here.
I can't say sure about it's successful or not but if you look at the SC2 audiences, it's working. Except for the times after Comm lost, the seats are pretty much filled all the time. Though Sen contributed a lot in this, the fans want to see more Chinese or Taiwanese players anyway. Plus, the very talented and professional host from Taiwan TeSL greatly hyped the whole stage, and this is what most Chinese event must learn from.
However, a lot of the Chinese media presented in Shanghai were not professional enough, and thus the coverage is not as good as our fellow western journalists, but it's not BWC's fault. For example, few Chinese sites took the initiative to take their own pictures and waited for the Blizzard official ones. Few actively sought interviews and most just waited for the official conferences. And most cared more about Yaoming, cosplay, and pretty showgirls than the actual event.
digmouse: In general, I think it's a good idea, China has the biggest Blizzard game community in the entire world. Such a huge event, being equivalent of BlizzCon, will definitely attract a lot of Chinese players. With Mists of Pandaria launched in China, Blizzard surely will push itself more into this huge market, and it needs to promote SC2 more as well. Overall I think BWC was quite successful; the western audiences might disagree judging from the quirky streaming experience but as a spectator on the ground, it's fantastic.
monk: What was your experience like at the BWC as a part of the Chinese media?
Archer: Being the hosts, we were not allow to walk around, and take photos expect for public areas. We were not able to do interviews freely, aside from with Blizzard staff. We were not able to approach any player. If it had not been for the fact that we brought a Korean translator with us, and that PartinG was being extremely nice to media, we wouldn't have been able to do any interviews on the ground. The rest of interviews were all crowd ones/press conferences, and some questions asked by the Chinese media were straight-up silly. This, in addition to the tight schedule, made me very exhausted after I'm returned from Shanghai.
digmouse: As the local media, covering an event hosted on our homeground, we did not receive any benefits. Be it photoshots or interviews, we are actually having more difficulties than the Korean and western media. You won't see this at a MLG or GSL because the local western/Korean media will do a much better job, but BWC in its root is still a western event run by Blizzard. We feel like outsiders, despite the fact that we speak the same language as the staff or audiences.
monk: What relationships exist between the Chinese scene and the western scene? What about between the Chinese scene and the Taiwanese scene?
Archer: We don't have a lot of communications with western media. Maybe a couple of senior editors might have contacts of major sites like goodgame.ru or gosugamers, but the rest mostly lies in digmouse.
The same problem lies in Taiwanese scene as well. As far as I know, TeSL(Taiwan eSports League) only has connections with GameFY. At BWC, I also had some conversations with the Taiwanese caster, Sobad, who is known as the 'Godfather of Starcraft' in Taiwan. (Sobad just like Day[9] of Taiwan, handsome, professional, and a player since the beginning of BW, he single-handedly gave birth to the entire TW sc2 scene.) We agree both of us needs communications, and we need to see what we can come up with.
digmouse: The Chinese scene almost has no major connections with the western scene or Taiwanese scene. The former is limited language barriers and time differences, while the latter has no such issues, but is simply not being explored yet. We've tried several times to collude with the western scene, but none of them have turned out well. I know that at BWC, Archer started a talk with TeSL as a initiative to connect China and Taiwan more to help each other.
monk: What do you hope to get out of this interview? And what can the western scene do to promote the growth of SCII in China?
Archer: From a media perspective, I think we need to recognize ourselves first. We are not that big, but not that small and weak either. We still have professional coverage and very talented players like Infi. Esports-wise, I hope more western events could give Chinese players more chances, like IPL did.
Mostly though, Blizzard needs to step up. If they put 10% of their investment in Korea into China, they would make a hell of a lot more, and also make a huge break-through. A Starcraft II with only Koreans in is boring. Adding a billion people to compete with a nation with only 50 million, isn't that more appealing? The consuming power of Chinese SC2 players are overwhelming, they just need to realize it, to embrace it."
digmouse: I don't expect much help actually. If this interview could let the western scene know a little more about the Chinese scene, I will be more than happy about it. The only way to get out of this tough situation lies in ourselves. We need better cooperation, we need more stable money, and we need a good way to promote the game and support the players and media from Blizzard.
monk: Any closing thoughts?
Archer: Thanks monk and TL for taking an eye on Chinese SCII. The Chinese SCII scene is like a lost kid, without exposure, without environment, only with a group of dedicated fanatics are fighting for it. If the western scene or Blizzard could know about it from this interview, it could be the best result. Thanks all of you for reading this long interview. I hope that while SC2 is flying high all around the world, someone will remember that other great esports nation lost in far east, China."
digmouse: First of all, thanks everyone for reading. monk and I met at BWC, and along with other fellow journalists, we shared a lot of our thought about SCII, about esports, about China. It was great meeting all of you! Thanks monk and TL for providing this great opportunity to speak up. <3 TL, Liquid Fighting!
Here's another tip for Zergs who are starting to care more about worker saturation, a position I'm in myself: When you build structures and take gas, you take drones from your mineral line. At the same time, there's a big chance your hatchery at that mineral line is not set to send drones to the local mineral line (e.g. your main is already fully saturated and your nat isn't, so your main is rallied to your nat). This can be annoying since you might feel you have to CONSTANTLY check all your mineral lines and send workers between them. However, here's how I do it now: When even I build a structure, I immediately select the local hatch, build 1 drone and rally the egg to my minerals. This way I only have to worry about it at the time I'm building that structure, so I don't have to keep checking saturation, and I don't have to rerally my hatcheries.
Another cool small pointer: If you go 14 pool or hatch first, you can drone to 16 before you make an overlord. This is interesting because assuming your drone scout got back to the main, that means you have the optimal amount of drones for your minerals already at that point, so you can immediately rally the main to the nat and only worry about the saturation of your main when you build stuff. This also means that the drones you build after that 16 overlord before your nat goes up aren't all that useful, so you can use those for gas or structures if you feel like not oversaturating your main minerals and wait for your nat to go up.
reading through that thread sheth made for the second time helped a shit ton now that my game sense is better than it war when if first made the thread.
On January 13 2012 02:14 Disarm22 wrote: in a recent interview NesTea said that you only need 60-70 drones in ZvZ. If playing a macro style vs Terran or Protoss, pros such as, Ret, Idra, Stephano, usually get 80-90 and sometimes even up to 100. That's roughly 3 fully saturated bases and your gases at the fourth base.
You really need to be doing hard tech mineral heavy stuff or trading armies viciously in order to benefit from 80+ drones. You need to start gassing at the right times, and be able to produce at the right times...lots of stuff to perfect before doing this.
I strongly recommend when taking a new base, you transfer workers. It should work out that 2 saturated bases of 24+24, just take 8 drones from your main and nat and transfer to third (8 drones is the 'top' line filled up on selection bar, so 8 drones from 2 bases means 2 bars full). Having 14+14+14=42total drones on 3 bases is way ahead in income from 50 on 2 base.
And 60 drones is way too little. You should have at least 75, but you will never go wrong with having 80-90.
There are a lot of ways to do it, but my standard is keeping precisely 2 drones mining per patch at each base. This means 16 drones mining each mineral patch, not including gas. You have to do some drone micro because occasionally drones will triple-mine the far away patches and single-mine the closer patches. It's your job to make sure it's spread evenly at 2 per patch. Once I reach this level of saturation, I rally rather than transfer to expansions.
So this would mean 48 drones mining on 3 bases. With that strong of an economy, you would need a macro hatch and preferably even a 4th on the way.
i'd say 3 bases worth of mineral mining drones (48, or just 50 for rough estimate), and as many gasses as you can get away with. Imo the lesser army supply is compensated by having more gas-heavy units (another broodlord instead of 2 more roaches, banelings instead of zerglings etc). So if you're on 5 bases, you'd be at 80 drones, on 4 you'd be at 74 etc.
It really depends on the matchup, 60 for ZvZ according to nestea, 80 for the other 2. To be honest enough to saturate 3 base and gas in all of them is enough.
On January 13 2012 01:04 blinkblue wrote: Also, once you get on 4+ bases and are constantly getting maxed, I've seen some pros make a fuck ton of spinecrawlers and then remax on drones.
I've started doing this as a way to manage my excess minerals.
Against Terran, I would definitely recommend building 4-6 spines at your 3rd and 4th to protect your precious gas.
Against Toss and Zerg, build a wall of spines in front of your expansions. That in combination with broodlords is really good.
Remember to replace your drones, don't get more units, unless you're going for a final push I guess.
On January 13 2012 00:12 Ntwadumela wrote: I find myself in positions in games sometimes where I feel it completely safe to drone and continue droning. Anywho, I'm a plat level player. I'm just starting to play diamond level players.
My question is, I will have full saturation on 3 bases and at times feel I have the ability to put some workers on a 4th.
At one point do I start to have too many drones? Is 3 bases full saturated the right amount or should I work on fully saturating a 4th.
I'm just wondering because I don't want to find myself in a position as to where I max out my army and still have way too few units to hold an attack.
Thanks in advance guys!!
It depends on what the matchup is and what your opponent is doing at the time. However, in general, you want that extra gas. Getting that 8th gas will really allow you really develop a strong late game that can make tech transitions.
For efficient mining, per 8 mineral patches you want 16 drones. So 3 bases * 16 = 48 drones Add in 6 drones per base for gas, and you have 6 * 4 bases = 24 drones
So there's 72 drones already.
Now when guys are talking about getting into the 90-100 drone range, which is actually very risky in alot of spots, you are talking about an additional 18 to 28 drones.
For 100 drones, that's like having 4 bases of saturated minerals, plus 6 bases of gas. That's insane income -> Ret style But then you only have around 90-100 supply army, don't forget your queens take up supply.
If you win a big battle mid game, then you can find a way to go from 50-70 drones to 90-100 drones. If you accomplish that, while denying any significant damage, then you're in a position to start inefficiently exchanging army supply. That's often how guys like Ret win in the late game. However, you're also putting yourself in a spot, when you are so spread out, without that much army supply, you are vulnerable to counter harass. Static defense is pretty important in this case.
Also, when you do establish the 4th, I personally like to transfer over the majority of my main base and possibly natural expansion drones. This way you can more evenly mine out the map, so in case your 4th base gets sniped, you can retreat to your main and maintain the same mineral income for a short period of time, while reestablishing your 4th.
i am not pro and just mid diamond. but i try to saturate my 2 bases then units defend push or push myself, saturate my 3rd push again or defend again then 4th 5th for gas and some drones, and transfer from Main. and it depends on your and your opponents trategy but like everyone else sayd 75-90 in the ending screen i win the most games between ~70-110 depends on the spine spore hatchery mass i produce
On January 13 2012 01:56 Kitzz wrote: Nestea said Zerg doesn't need more than 60 drones.
I thought this was only in zvz. As far as Ret claiming that you don't need more than 70 drones (and it doesn't need to be said that he's a better player than me, but just to fend off the trolls...), but I think it can he helpful at certain times, say during a major macro-passive moment in the game on big maps such as Tal'Darim, to have more. You're always going to be laying out static Defense, expanding, etc