• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:40
CEST 05:40
KST 12:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro8 Preview Pt2: Progenitors7Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists22
Community News
Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event11Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced9
StarCraft 2
General
Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Team Liquid Map Contest #22 - The Finalists
Tourneys
RSL Revival: Season 5 - Qualifiers and Main Event StarCraft Evolution League (SC Evo Biweekly) 2026 GSL Season 2 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament $1,400 SEL Season 3 Ladder Invitational
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 524 Death and Taxes The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base
Brood War
General
[ASL21] Ro8 Preview Pt2: Progenitors ASL21 General Discussion Why there arent any 256x256 pro maps? BW General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Ro8 Day 3 [ASL21] Ro8 Day 4 [Megathread] Daily Proleagues [ASL21] Ro8 Day 2
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Dawn of War IV Stormgate/Frost Giant Megathread OutLive 25 (RTS Game) Daigo vs Menard Best of 10 Nintendo Switch Thread
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Movie Stars In Video Games: …
TrAiDoS
ramps on octagon
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1143 users

How many drones is too many drones? - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 Next All
3DGlaDOS
Profile Joined February 2011
Germany607 Posts
January 12 2012 17:19 GMT
#21
Depends on how you play, if you cnstantly trade (loose) your army you can go 90+ Drones (with many hatcheries ofc), otherwise 70ish...
Hello Sir, do you have a minute for atheism?
discobaas
Profile Joined December 2011
225 Posts
January 12 2012 17:22 GMT
#22
Ret and destiny had a discussion about it during HSC. Ret preferred 90+-ish and baffled Destiny with it, who stayed at 65 or so. So yea, depends on your style.
you're wrong
Carapas
Profile Joined February 2011
Canada242 Posts
January 12 2012 17:24 GMT
#23
Here is a little guide sheth wrote about drone saturation a while ago: http://www.teamliquid.net/forum/viewmessage.php?topic_id=219257 ... It pretty much covers everything related to droning.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
January 12 2012 18:00 GMT
#24
On January 13 2012 01:57 Vul wrote:
Show nested quote +
I would say that as Zerg, 3 saturated bases is the bare minimum unless you want to end the game on some wierd timing. That means you need at least 16 x 3 for minerals, 48, and 6 x 3 for gas, 18. 48 + 18 = 66. This is, however, not enough if you want to use hive tech, you need at least another base with full gas, so that's an extra 6, taking you over 70 drones. Personally, I feel 90 etc is way too much, it limits your army supply too much and since Zerg has the most worthless army, I feel you have to optimize. If you're Sheth or Ret and can keep minerals low even though half your army is drones, I'm sure it works out fine, but for those of us who already have minor issues keeping money low in the end game, I'd say stick to between 70 and 80 drones.


That's helpful, I have another question for you if you don't mind, how do you quickly determine that you have enough drones? Do you just go through and count?

Yeah, pretty much. What I do is simply box the whole area around the hatch, and quickly look if there's a queen and overlords there, then I subtract that number and look how many bars I get. 1 bar is 8 units, so you want 2 full bars of drones of your minerals, then about 4 more (½ bar) since 2 drones should be inside the gas. I'm just platinum though so I don't think it's overly important if I'm over/under saturated by 1-2 drones, so I'm not too exact. I box it all, estimate how much "extra crap" outside of drones I got, then aim for about 20 drones at each base, which should be close to perfect saturation.
Xorphene
Profile Joined January 2011
United Kingdom492 Posts
Last Edited: 2012-01-12 18:02:27
January 12 2012 18:02 GMT
#25
Think 75 is a good number.

3 fully saturated bases and the gas taken at a fourth is great for T3 unit production.

The above example gives you 78,so yeah.
T: Polt, Fantasy, Flash, Jjakji. P: HerO, Rain, Grubby, SoS. Z: Jaedong, Scarlett, Snute, Life. Casters: ToD, Apollo, MrBitter, Artosis, Day[9].
Cyro
Profile Blog Joined June 2011
United Kingdom20327 Posts
January 12 2012 18:08 GMT
#26
You need 6 on gas per base, optimal mining on minerals is 16, plus a few more will give you decent returns and a nice buffer in case you take a few losses - If your goal is to take a fourth to transfer drones to from your main as it mines out at like 15 minutes (-+) then you should aim for like 60 drones, plus 6 per base you are mining gas at (should aim for more than minerals past early/midgame) which is 78 drones on 3 base. If you want to sack some on minerals, or build a crapton of roaches or something, you can change the numbers but 16 drones on minerals per base is optimal, and past about 20 you get almost zero gains, gas is always super important though.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Skytt
Profile Joined June 2011
Scotland333 Posts
January 12 2012 18:36 GMT
#27
On January 13 2012 03:02 Xorphene wrote:
Think 75 is a good number.

3 fully saturated bases and the gas taken at a fourth is great for T3 unit production.

The above example gives you 78,so yeah.


I try to get to this, as well as getting the gas on any additional bases set up asap.
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
January 12 2012 18:39 GMT
#28
On January 13 2012 01:56 Kitzz wrote:
Nestea said Zerg doesn't need more than 60 drones.


I think he said that only applies to ZvZ in explaining why Idra lost to him at MLG.

I like 75 myself.
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
CryMore
Profile Joined March 2010
United States497 Posts
January 12 2012 20:20 GMT
#29
You can go up to 100 drones, stock pile a TON of minerals then make 20-30 spine crawlers in the middle of the map while you tech to broods. You NEVER want to engage army versus army though when you have that many workers.
"What wins? 3-base Protoss or 2-base Zerg?" "1-base Terran"
lhr0909
Profile Blog Joined June 2011
United States562 Posts
January 12 2012 20:23 GMT
#30
On January 13 2012 01:57 Vul wrote:
Show nested quote +
On January 13 2012 01:23 Morghaine wrote:

Ret said that it is NEVER reasonable to have more than like 70 drones at any given time in any situation.

And we're talking about the king of drones here.


I think if you guys are going to argue about whether Ret said 70 or 90 drones, someone needs to post a link. Those of us who don't know are curious haha. Does anyone know for sure?


Show nested quote +
I would say that as Zerg, 3 saturated bases is the bare minimum unless you want to end the game on some wierd timing. That means you need at least 16 x 3 for minerals, 48, and 6 x 3 for gas, 18. 48 + 18 = 66. This is, however, not enough if you want to use hive tech, you need at least another base with full gas, so that's an extra 6, taking you over 70 drones. Personally, I feel 90 etc is way too much, it limits your army supply too much and since Zerg has the most worthless army, I feel you have to optimize. If you're Sheth or Ret and can keep minerals low even though half your army is drones, I'm sure it works out fine, but for those of us who already have minor issues keeping money low in the end game, I'd say stick to between 70 and 80 drones.


That's helpful, I have another question for you if you don't mind, how do you quickly determine that you have enough drones? Do you just go through and count?



Double click on the drones around the hatch. If you count 2 full rows + 4, you are good. That puts it to 16 on 8 patches and 3 per gas (2 is hidden in the geysers at all times)
No Pain No Gain
KimJongChill
Profile Joined January 2011
United States6429 Posts
January 12 2012 20:33 GMT
#31
On January 13 2012 01:56 Kitzz wrote:
Nestea said Zerg doesn't need more than 60 drones.


I have a hard time believing this...that's not even full saturation on three base. 66 is a minum imo, upper limit is 90. Anything more and you are just insane or Nestea. In my own games, I find myself hovering around 70-75, which I actually feel is not quite enough at times. Perhaps 80 is good?
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
diophan
Profile Joined September 2011
United States1018 Posts
January 12 2012 20:39 GMT
#32
On January 13 2012 03:39 FrostedMiniWheats wrote:
Show nested quote +
On January 13 2012 01:56 Kitzz wrote:
Nestea said Zerg doesn't need more than 60 drones.


I think he said that only applies to ZvZ in explaining why Idra lost to him at MLG.

I like 75 myself.


Yes Artosis mentioned this a couple nights ago during GSL. He was specifically referring to ZvZ.
Bippzy
Profile Blog Joined March 2011
United States1466 Posts
January 12 2012 20:42 GMT
#33
Watching gsl, artosis said that nestea said in zvz you shudnt go beyond 60 drones.

Otherwise, the vibe im getting is that if an engagement won't be for a while, you can go up to 90 drones. Otherwise, 70 should be just fine, allowing for a good army supply
LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK
UmiNotsuki
Profile Blog Joined April 2011
United States633 Posts
January 12 2012 20:44 GMT
#34
I usually try to drone as much as possible, really. I'll go up to a hundred if I can get the bases to support them all, and then I have to make use of the absurd economy that generates by building a bunch of macro hatches and simply throwing powerful, fully upgrades armies into the fire until they make a dent.

Really, I tend to make my strategy around my economy and not the other way around. Maybe that's not the best advice but it works for me
UmiNotsuki.111 (NA), UNTReborn.932 (EU), UmiNotsuki (iCCup) -- You see that text I wrote above this? I'll betcha $5 that you disagree :D
prowala
Profile Joined January 2011
United States147 Posts
January 12 2012 20:58 GMT
#35
As everyone said about, 70-90 is pretty safe, but once I get a fourth base, i can usually saturate to 80-90, then I can grab the gasses, tech to broodlords, and then drop down to 70, making tons and tons of spines =) By the late game stages, zergs are usually mineral sat, gas starved, so it's good to make drones based around this idea.
When in doubt, nydus.
snexwang
Profile Joined April 2011
Australia224 Posts
January 12 2012 21:02 GMT
#36
How many drones is too many drones?
Sorry, I don't understand the question.

Is it a riddle?
Catgroove
Profile Joined June 2011
Sweden67 Posts
January 12 2012 21:12 GMT
#37
I would assume NesTea means 66 drones (16x3 on minerals and 3x6 on gas) because only 60 wouldn't make any sense.
RaiZ
Profile Blog Joined April 2003
2813 Posts
January 12 2012 21:29 GMT
#38
Why not ? We're talking about the king of queen injects. He probably doesn't need more minerals and want more gas instead ?
Anyway you can perfectly make roach non stop, It doesn't really matter imo. I don't think Nestea said that it was a rule that you needed to follow closely...
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
darkscream
Profile Blog Joined December 2010
Canada2310 Posts
Last Edited: 2012-01-12 21:41:37
January 12 2012 21:39 GMT
#39
The amount of drones you want depends on the time of the game, and what unit comp you're going for.


For example, you can bloat up to about 100 right before you go for brood lords. Once you're ready to start morphing corruptors, you're committing to a "slow" army so you need static defense, you can drop 10+ spines to knock your drone count down to something more reasonable.

I don't think there's a set amount you should just "go for", rather, each period of the game has an ideal number, it goes up and down depending what your strategy is. If you're using a style that involves a lot of suicide/reproduction, I think more drones is better. If you're using a style that involves a lot of expensive units you want to upgrade and retain, lower drone counts are better. Strategically using your "Bank" in the endgame is a skill even the best zergs in the world haven't truly mapped out yet.

Keep in mind, "Lower" means around 75 at lowest, and "higher" means around 100 at highest.
ebs
Profile Joined November 2010
16 Posts
January 12 2012 22:24 GMT
#40
I ctrl+click on my drones at each base to see how many I have. 2.5 rows is saturated (or 2 rows for a gold -- it only has 6 patches). Any additional drones move to a base that isn't yet saturated, or the newest base (ie 3rd on 3-base, 4th on 4-base). Typically, Z players want more gas than minerals, and mining minerals beyond 2 per patch is not as efficient for that drone. I'd rather take another base and put them on gas.

Times where I will go more than 2-per-patch:
- Saturating the gold to have 3 on the far patches, because the extra boost from the gold makes up for the lost mining efficiency of over-saturation
- I can't take an extra base yet (ie vs T when my mutas are out of position to defend or something) or my next base isn't up yet and I'm prepping the drones
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
PiGosaur Cup #76
CranKy Ducklings123
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft434
RuFF_SC2 172
Ketroc 58
StarCraft: Brood War
JulyZerg 148
910 52
NaDa 47
Noble 18
Bale 3
Dota 2
NeuroSwarm101
League of Legends
JimRising 669
Super Smash Bros
hungrybox2411
Mew2King57
Other Games
summit1g7293
C9.Mang0569
monkeys_forever297
WinterStarcraft292
Maynarde129
ViBE14
Organizations
Other Games
gamesdonequick1057
BasetradeTV494
Dota 2
PGL Dota 2 - Main Stream38
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP23
• practicex 3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo926
• Stunt288
Upcoming Events
Sparkling Tuna Cup
6h 20m
Afreeca Starleague
6h 20m
Snow vs Flash
WardiTV Invitational
7h 20m
SHIN vs Nicoract
Solar vs Nice
PiGosaur Cup
20h 20m
GSL
1d 5h
Classic vs Cure
Maru vs Rogue
GSL
2 days
SHIN vs Zoun
ByuN vs herO
OSC
2 days
OSC
2 days
Replay Cast
2 days
Escore
3 days
[ Show More ]
The PondCast
3 days
WardiTV Invitational
3 days
Zoun vs Ryung
Lambo vs ShoWTimE
OSC
3 days
Replay Cast
3 days
CranKy Ducklings
4 days
RSL Revival
4 days
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
4 days
Krystianer vs TriGGeR
Cure vs Rogue
uThermal 2v2 Circuit
4 days
BSL
4 days
Replay Cast
4 days
Sparkling Tuna Cup
5 days
RSL Revival
5 days
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
5 days
BSL
5 days
GSL
6 days
Afreeca Starleague
6 days
Liquipedia Results

Completed

Proleague 2026-05-02
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

YSL S3
Escore Tournament S2: W6
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.