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[G] Stalkerless PvZ - Page 12

Forum Index > StarCraft 2 Strategy
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Treehead
Profile Blog Joined November 2010
999 Posts
March 23 2012 14:14 GMT
#221
On March 23 2012 14:17 Adonminus wrote:
Carriers are really good against the "zerg deathball" of infestors and broodlords. However I'm not sure you will have enough units in time to stop the 3 base roach pressures zerg use nowadays. Perhaps an early stargate pressure but using those 4 gates to warp units defensively and get a slightly earlier 3rd.


This build was being worked on before 3 base roach pressure (from a super early third) became common. See http://www.teamliquid.net/forum/viewmessage.php?topic_id=320894.
Thiole
Profile Joined December 2011
United States18 Posts
March 26 2012 17:07 GMT
#222
thats the same guy, silly
kcdc
Profile Blog Joined April 2010
United States2311 Posts
March 26 2012 18:43 GMT
#223
Yeah, the metagame has shifted in the last 3+ months, and I don't think this build is well-suited to how Z's are playing right now. It can still work, but there are more stable ways to take a third base and hit carrier/archon/HT.
darkscream
Profile Blog Joined December 2010
Canada2310 Posts
March 26 2012 18:45 GMT
#224
On March 27 2012 03:43 kcdc wrote:
Yeah, the metagame has shifted in the last 3+ months, and I don't think this build is well-suited to how Z's are playing right now. It can still work, but there are more stable ways to take a third base and hit carrier/archon/HT.


When I saw this bumped and re-read the "phase 1" part of the build, I thought, "I'll have way more than 45 drones safely by 8:00". Then i make roach and if you expanded, you die.

Could still work depending on the map, but 3base roach aggression is pretty strong atm. Probably a great entombed valley build, especially with the nearby rock for the void ray to abuse if you're lucky.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
March 26 2012 19:40 GMT
#225
Eh, if you do the zealot-void harass really well, you can still punish Z's for going over 50 drones. They need some roaches and lings, early creep spread and an extra queen or 2. The pressure does limit Z's economy even if Z plays perfectly--it just doesn't limit Z's economy to allow P to tech all 3 tech paths at once with an 11 minute third.
-Switch-
Profile Joined August 2010
Canada506 Posts
March 26 2012 22:48 GMT
#226
Why not just go stalker/Collosus/Voidray. The unbeatable composition. Until they have the brood death ball of course. just kill them before that though =P
Startyr
Profile Joined November 2011
Scotland188 Posts
March 26 2012 23:37 GMT
#227
As you mentioned it seems a bit fragile now. How about starting a thread on the best ways to get to a late game of carrier/archon/templar and working on shield and air upgrades.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
March 27 2012 09:35 GMT
#228
On March 27 2012 07:48 -Switch- wrote:
Why not just go stalker/Collosus/Voidray. The unbeatable composition. Until they have the brood death ball of course. just kill them before that though =P


Because since the infestor buff void rays actually suck to fight almost anything straight up in pvz.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Thiole
Profile Joined December 2011
United States18 Posts
March 27 2012 11:19 GMT
#229
why not skip storm tech till you have a 3rd up, it semms you went every tech path you wanted before the 3rd and 4th, this way you can pump more immortals and be safer to roaches
WolfBro
Profile Joined December 2011
United States59 Posts
Last Edited: 2012-05-01 22:13:24
May 01 2012 22:13 GMT
#230
On March 27 2012 03:43 kcdc wrote:
Yeah, the metagame has shifted in the last 3+ months, and I don't think this build is well-suited to how Z's are playing right now. It can still work, but there are more stable ways to take a third base and hit carrier/archon/HT.


Do you have any suggestions on this for the current metagame?
Fogetaboudit
Profile Joined July 2010
United States232 Posts
Last Edited: 2012-05-02 02:52:23
May 02 2012 02:51 GMT
#231
On March 27 2012 08:37 Startyr wrote:
As you mentioned it seems a bit fragile now. How about starting a thread on the best ways to get to a late game of carrier/archon/templar and working on shield and air upgrades.


On May 02 2012 07:13 WolfBro wrote:
Show nested quote +
On March 27 2012 03:43 kcdc wrote:
Yeah, the metagame has shifted in the last 3+ months, and I don't think this build is well-suited to how Z's are playing right now. It can still work, but there are more stable ways to take a third base and hit carrier/archon/HT.


Do you have any suggestions on this for the current metagame?



check out my thread, it advocates a rush to mothership and just dumping all of your 2 base gas into void rays, and all your minerals into cannons, this allows you to secure the third and get air upgrades rolling. After the third is secure you can do a lot of different things but normally I just add 2 more SG and a second core.

After 4 base i normally add lots of tech, but doing it on 3 base is probably fine.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=333403
AnachronisticAnarchy
Profile Blog Joined July 2011
United States2957 Posts
May 02 2012 03:05 GMT
#232
Why was this bumped? The metagame these days makes this guide actually kinda obsolete and misleading.
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