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Terran Guide - Page 2

Forum Index > StarCraft 2 Strategy
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thesums
Profile Joined December 2010
Taiwan257 Posts
January 03 2012 09:15 GMT
#21
does f1-f4 location keys work? Can someone tell me how to use it?
Espy
Profile Joined March 2011
Australia26 Posts
Last Edited: 2012-01-03 15:08:45
January 03 2012 15:07 GMT
#22
Really worth the read, I've agreed with almost everything you've said so far except for the mech part in TvZ.

In my opinion, Marine Tank is simply too versatile as a unit composition to be outclassed by Mech. It allows lots of harass yet also can win a full front fight with sufficient micro.

Mech begins to lose viability late game where Zs can transition from Roaches to Broods and into Ultras or Roaches again, leading to the Terran always having an inaccurate composition to handle the onslaught due to the faster production of the swarm. Marine Tank are also less punishing from Zerg transitions eg. Roach Bane into Ling Muta. Most Zerg unit compositions can be handled easily. A sudden heavy roach into muta transition can spell disaster to a Meching Terran unwary of a hidden spire eg.

I would encourage you include the viability of Marine Tank in the TvZ if you are able to do so, will help out alot.
heha
Profile Blog Joined November 2010
Australia425 Posts
January 03 2012 15:53 GMT
#23
This guide really needs more exposure, well written and covers most of the fundamentals of the builds included + general ideas for Terran. Thanks for this gfever

On January 03 2012 18:15 thesums wrote:
does f1-f4 location keys work? Can someone tell me how to use it?


Go to your hotkeys, then to global or camera, then set them up from there. I think the default is ctrl + location key? Can't remember, changed it awhile ago lol.
Random for life! phoneheha
( bush
Profile Joined April 2011
321 Posts
January 03 2012 16:28 GMT
#24
why, in any matchup, u leave like 100 energy in a OC around the mid~late game?

is it a mistake?
emergency scans?
oo
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
January 03 2012 16:51 GMT
#25
Hm.. Really good guide, I have some points to discuss and nitpick as you clearly know what you're talking about and I'd like to hear your opinion on some things, especially a bit more on mech vs marine tank in tvz, but I don't have time now ><

Should definitely be given more attention though.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
Janar
Profile Joined February 2011
Netherlands96 Posts
January 03 2012 16:58 GMT
#26
should just post the 1/1/1 guide here and you are settled


User was warned for this post
Only the fittest of the fittest shall survive, stay alive.
( bush
Profile Joined April 2011
321 Posts
January 03 2012 17:01 GMT
#27
im scaried about playing w/o sound.
ill probably lose a lot of games in the beginning, wont i?
oo
hyperknight
Profile Joined May 2011
294 Posts
January 03 2012 17:02 GMT
#28
Life changing guide for all terrans players! wow <3 thanks so much man! please post more of these in the future!
"you 6poll?" - aLive to IdrA on NASL Sunday Showmatch, Feb 2012
OwlHarris
Profile Joined May 2011
United States53 Posts
January 03 2012 17:23 GMT
#29
On January 03 2012 18:15 thesums wrote:
does f1-f4 location keys work? Can someone tell me how to use it?

Go to your hotkey setup, and set the bind location keys to shift+f2-f5 (I like having the idle worker key, preference is up to you) and then set their corresponding keys to f2-f5. I'm trying to get better about using these, because they are extremely important.

Excellent guide, thank you so much for taking the effort to write this. I'm a new Terran, so this is all extremely helpful!
vBr
Profile Joined July 2011
Sweden193 Posts
January 03 2012 17:24 GMT
#30
Would like more info about the mech tvz, much like Pokebunny and Espy, if you wouldn't mind.
TDH
Profile Joined October 2010
Finland25 Posts
January 03 2012 17:36 GMT
#31
Greatest Terran general guide EVER MADE!
Everybody are Imba in there own way. Even bronse players like me :)
IBringUFire
Profile Blog Joined December 2011
Germany103 Posts
January 03 2012 17:36 GMT
#32
This is the most complete guide I have seen here so far. While my post-count indicates otherwise, I have lurked here for quite a while. Thank you very much for your efforts. It must have taken forever to write this. I'm looking forward to reading more from you.
Bojas
Profile Joined December 2010
Netherlands2397 Posts
January 03 2012 18:39 GMT
#33
Many of the lower levels are very build order oriented players and worry way too much about composition. I say do away with that and focus purely on mechanics and less about build orders. I agree once you get to a certain level build orders become very important but that is because you will then be high enough that every little thing matters.

And

Force yourself in uncomfortable situations. I am not talking about in terms of getting a disadvantage, but more of 'you know this is the best way to play but you are doing something inferior' type of deal. Such as you know 1 rax expo is the best build for this matchup but you don't do it. DO IT. Force yourself to learn the ins and outs of it. It may take you a total of 1000 games of this one build but it will be very solid build that you can rely on as your backbone build.

I am having problems reading this since I see this as a huge contradiction. You should focus only on mechanics but at the same time learn a solid build and stick to refining it, which is what lower level players want to do.
Horuku
Profile Blog Joined August 2010
United States405 Posts
January 03 2012 20:21 GMT
#34
Anyone else peeved by his constant use of "thur" when he really meant "through" (thru)?
d<^^>b
Zerg1ing
Profile Joined July 2011
3 Posts
January 03 2012 21:33 GMT
#35
This guide is gold. After more than a year of anxiety during ladder games and not thinking about my decisions, this has really changed the way I play.

Just one question - Do you think TvZ mech has a lower skill roof than marine tank or bio?
KingOfAmerica
Profile Joined April 2011
United States246 Posts
January 03 2012 22:05 GMT
#36
This guide was like a date with a real smooth talker. I wasn't so sure at first, but by the end it had my pants around my ankles.

All kidding aside... this is a truly fantastic write up in terms of scope, detail and quality. I learned a ton. Much applause for a really solid contribution to the strategy forum.

I have a couple of follow up questions / requests for future content:

1) Drop play in TvP. I see you say this is a requisite to win with bio in TvP, but I have a very hard time applying this (high plat / low diamond NA). Warp ins generally seem to be enough to manage any single ship drops, and I am extremely scared of weakening my main army by more then a drop ship worth of units at any time in case. Is your goal to do economic damage, or to just keep the protoss army in his base while you macro? Do you drop multiple locations at one time, or just have one ship out there being annoying?

2) TvP 2 Rax openings - I open 1 rax gasless into expand 4 rax marine production on pretty much every map (unless I scout something whacky), and while I know its putting a square peg into a round hole on xel naga and metal, I feel like I can get too far behind economically with other openings. Which 2 rax opening do you use? The 2 rax concussive push?

3) TvT - I generally open cloaked banshee into expand marine - tank. I patterned this build after MVP from MLG Providence, and it is reasonably strong at my level (while still having a coin flip element since I lock myself in). Do you consider this opening to gimmicky to be sustainable going forward? I have had a tough time making 1 rax expo work in this matchup, but I know it is more a reflection of my shoddy TvT skills then a weakness in the build.
The nukes gonna land on his aarrrrmmmmyyy AHHHHH
Tical3000
Profile Joined June 2010
40 Posts
Last Edited: 2012-01-04 00:33:51
January 04 2012 00:32 GMT
#37
I welcome this guide as my Terran bible hence gfever... You are my actionjesus
euphzji
Profile Joined January 2012
United States2 Posts
January 04 2012 11:28 GMT
#38
Hey gfever. I love the guide so far, but I just have one question relating to your TvZ build order:
In the line "Armory around 8 mins, Ebay after armory is finished, research vechicle attack, pump a thor" you say "pump a thor", but if I'm following your build order to the letter don't I not have a Factory with a tech lab on it at that time? I'm not sure if I'm missing anything and sorry in advance if I am.
intenz
Profile Joined July 2011
Belgium2 Posts
January 04 2012 11:45 GMT
#39
On January 04 2012 20:28 euphzji wrote:
Hey gfever. I love the guide so far, but I just have one question relating to your TvZ build order:
In the line "Armory around 8 mins, Ebay after armory is finished, research vechicle attack, pump a thor" you say "pump a thor", but if I'm following your build order to the letter don't I not have a Factory with a tech lab on it at that time? I'm not sure if I'm missing anything and sorry in advance if I am.


This, I have the same problem. I ain't very good at terran, it would be helpful if you could arrange some things listed in TvZ "overview" to "build order".
Great guide though, I enjoyed reading it.
pompey606
Profile Joined November 2010
United Kingdom98 Posts
Last Edited: 2012-01-04 16:46:51
January 04 2012 16:46 GMT
#40
Wow what an intense guide, really awesome mate, lots of tips in here!

Edit: I think it would be awesome if you could update it now and then with additional builds that you like to use. Your explainations for them are second to none.
Is this the website for Counter Strike?
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