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Terran Guide - Page 4

Forum Index > StarCraft 2 Strategy
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Prev 1 2 3 4 All
jlai
Profile Joined February 2011
Hong Kong63 Posts
January 08 2012 17:37 GMT
#61
I turned off sound and i got nuke in my face and i didn't know.:Dgreat guide btw
hicser
Profile Joined August 2010
United Kingdom109 Posts
January 10 2012 23:24 GMT
#62
Just wanna thank you for this guide, TvZ was such a nightmare for me that anytime i'd hit a zerg on ladder i'd feel the match was lost before it even began, been playing exclusively mech in the match up now and although i was shakey at first i'm absolutely crushing nerds now! Good job
Polt, MvP, Bomber <3
shishy
Profile Joined May 2011
United States115 Posts
January 10 2012 23:33 GMT
#63
Is there a way to disable sounds for alerts such as getting supply blocked, minerals, etc. but still enable the one for nuke? Haha, like it's a great idea but I don't want to get nuked because of that .
MooseHead
Profile Joined November 2011
Canada2 Posts
January 13 2012 22:20 GMT
#64
Woah woah woahhh what? You can strike cannon buildings?! How did I not know that?!!!
grush57
Profile Joined March 2011
Korea (South)2582 Posts
January 14 2012 02:02 GMT
#65
Excellent guide!!!
"Every thing is either simply awful or awfully simple." | "Weaklings can't pick... their way of death."
Maxd11
Profile Joined July 2011
United States680 Posts
January 14 2012 02:26 GMT
#66
Some decent tips but perhaps this should be labeled as "How I play terran" instead of simply implying that this is the definitive guide for playing terran. I disagree with some of the advice and I think new players should form their own opinions on certain aspects of game control that works for them. That said this is still an excellent reference point for getting new players serious about improving. Great job!
I looked in the mirror and saw biupilm69t
ethenian
Profile Joined December 2010
United Kingdom42 Posts
January 14 2012 05:50 GMT
#67
to gfever, i find on map like shattered temple, tvp, its very hard to def vs wrap prism play(in close air position)
yes of course its easy if u know is coming and have ur army waiting at the edge however if ur army is at natural, assuming if react fast enough to go back up to the ramp without getting forcefield it is still very hard and most situation is u pull all ur scv and the warp prism is on red hp and wrap in some zealot to clean up, or u lost alot scv and he come with a bigger push later, can u be more detail or more tip how to hold against it?
Maiden UK
Profile Joined November 2011
England61 Posts
January 14 2012 13:25 GMT
#68
Cheers for this, I've just switched to Terran so it will be nice to have something to work with, good job
Airact
Profile Joined April 2010
Finland366 Posts
January 14 2012 13:49 GMT
#69
I'm actually starting to practice with the game timer off soon, when I start to kind of know general timings(3-4 month break blah blah that kind of stuff) in order to have a more general sense on what's going on instead of relying on watching the clock for certain timings.

I think it's better to know what's going on instead of checking the timer. When you know what's going on with your scouting and you have practiced that, then enable the timer and look for more precise timings.

Otherwise, a very nice guide for people who want to improve, new or more experienced.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
January 19 2012 04:41 GMT
#70
Your mech builds are awesome! Haven't finished watching all your replays let alone analyze them, they are really helpful thanks
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
leecx
Profile Joined September 2010
Singapore41 Posts
February 05 2012 10:27 GMT
#71
What do you think about reaper expanding in TvT? Does it hurt the economy too much? I find it safer to have something to scout his base so at least I know what's coming. The tech lab could be swapped onto a factory after the CC goes down.
no u
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