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[G] PvT Macro style! - Page 3

Forum Index > StarCraft 2 Strategy
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Prev 1 2 3 All
dynwar7
Profile Joined May 2011
1983 Posts
February 04 2012 10:20 GMT
#41
Lol, another guide on PvT. I feel truly sorry for T, it is already hard as it is for T

And PvT is your favorite matchup? Of course! Its every Protoss' favorite match up! Haha

Anyway, are you sure you will enter tournaments? You said in February when school finishes and exams begin......its exams! You have to study for it lol.

Anyway, you mentioned DTs are the key to victory to harass with them. But with missile turrets and PF, Terrans are pretty hard to harass, no?

Watching replays now ^^
Regarding the imbalance, hilarious to see Zergs defending themselves....
cydial
Profile Blog Joined September 2010
United States750 Posts
February 04 2012 11:20 GMT
#42
After losing 6 matches in a row on daybreak to a high masters protoss I almost laughed out loud reading about how to macro in the late game vs terran as protoss.

My own frustrations aside, how does terran deal with it exactly? Feels like the overwhelming chargelot templar colossus archon force is unstoppable even with many ghosts.
Welmu
Profile Blog Joined November 2009
Finland3295 Posts
February 04 2012 13:30 GMT
#43
On February 04 2012 20:20 cydial wrote:
After losing 6 matches in a row on daybreak to a high masters protoss I almost laughed out loud reading about how to macro in the late game vs terran as protoss.

My own frustrations aside, how does terran deal with it exactly? Feels like the overwhelming chargelot templar colossus archon force is unstoppable even with many ghosts.

You just have to keep dropping all time with many medivacs too. I have found it feeling like unbeatable playing against all the time dropping style varying with different amounts of units. You just have to have game in your control with map control/harassing a lot basicly.
Progamertwitter.com/welmu1 | twitch.com/Welmu1
Welmu
Profile Blog Joined November 2009
Finland3295 Posts
February 04 2012 13:32 GMT
#44
On February 04 2012 19:20 DontLoseSightOfIt wrote:
Lol, another guide on PvT. I feel truly sorry for T, it is already hard as it is for T

And PvT is your favorite matchup? Of course! Its every Protoss' favorite match up! Haha

Anyway, are you sure you will enter tournaments? You said in February when school finishes and exams begin......its exams! You have to study for it lol.

Anyway, you mentioned DTs are the key to victory to harass with them. But with missile turrets and PF, Terrans are pretty hard to harass, no?

Watching replays now ^^

Actually PvZ my favorite match-up right now ;P. My normal school ended yesterday so I plan to start playing now cups finally~
Harass main base/orbital bases instead of planetary fortresses with DTs
Progamertwitter.com/welmu1 | twitch.com/Welmu1
aLmosTeu
Profile Joined June 2011
Germany101 Posts
February 04 2012 13:39 GMT
#45
wow nice work! i will watch this some more often thanks a ton
cydial
Profile Blog Joined September 2010
United States750 Posts
February 04 2012 14:21 GMT
#46
On February 04 2012 22:30 Welmu wrote:
Show nested quote +
On February 04 2012 20:20 cydial wrote:
After losing 6 matches in a row on daybreak to a high masters protoss I almost laughed out loud reading about how to macro in the late game vs terran as protoss.

My own frustrations aside, how does terran deal with it exactly? Feels like the overwhelming chargelot templar colossus archon force is unstoppable even with many ghosts.

You just have to keep dropping all time with many medivacs too. I have found it feeling like unbeatable playing against all the time dropping style varying with different amounts of units. You just have to have game in your control with map control/harassing a lot basicly.


Proper unit placement never lets me get drops that are cost efficient. Late game drops become next to worthless when protoss just warp in 10+ supply of zealots to pick it apart.

The problem with drops as well depend on the protoss army being somewhat close to their main base, if it isn't it might just trigger a base race situation. People will say "Terran can lift off, ez", but that's worthless if you lose your ground army when the protoss counter attacks your main....

At this point I either just go mech vs protoss and have fun or I do a timing attack around 12min and try to kill them out right.
Welmu
Profile Blog Joined November 2009
Finland3295 Posts
Last Edited: 2012-02-04 14:32:08
February 04 2012 14:30 GMT
#47
On February 04 2012 23:21 cydial wrote:
Show nested quote +
On February 04 2012 22:30 Welmu wrote:
On February 04 2012 20:20 cydial wrote:
After losing 6 matches in a row on daybreak to a high masters protoss I almost laughed out loud reading about how to macro in the late game vs terran as protoss.

My own frustrations aside, how does terran deal with it exactly? Feels like the overwhelming chargelot templar colossus archon force is unstoppable even with many ghosts.

You just have to keep dropping all time with many medivacs too. I have found it feeling like unbeatable playing against all the time dropping style varying with different amounts of units. You just have to have game in your control with map control/harassing a lot basicly.


Proper unit placement never lets me get drops that are cost efficient. Late game drops become next to worthless when protoss just warp in 10+ supply of zealots to pick it apart.

The problem with drops as well depend on the protoss army being somewhat close to their main base, if it isn't it might just trigger a base race situation. People will say "Terran can lift off, ez", but that's worthless if you lose your ground army when the protoss counter attacks your main....

At this point I either just go mech vs protoss and have fun or I do a timing attack around 12min and try to kill them out right.

Lategame drops from terran's side should have ~5 medivacs full of units (and not too much energy) and you can't cover your whole main in any possible way in almost all maps played. At least my opponents always finds ways to drop somewhere ;P
And drops in many different places same time/attacking front same time prevents whole army just waiting for drops
Progamertwitter.com/welmu1 | twitch.com/Welmu1
cydial
Profile Blog Joined September 2010
United States750 Posts
February 05 2012 03:17 GMT
#48
On February 04 2012 23:30 Welmu wrote:
Show nested quote +
On February 04 2012 23:21 cydial wrote:
On February 04 2012 22:30 Welmu wrote:
On February 04 2012 20:20 cydial wrote:
After losing 6 matches in a row on daybreak to a high masters protoss I almost laughed out loud reading about how to macro in the late game vs terran as protoss.

My own frustrations aside, how does terran deal with it exactly? Feels like the overwhelming chargelot templar colossus archon force is unstoppable even with many ghosts.

You just have to keep dropping all time with many medivacs too. I have found it feeling like unbeatable playing against all the time dropping style varying with different amounts of units. You just have to have game in your control with map control/harassing a lot basicly.


Proper unit placement never lets me get drops that are cost efficient. Late game drops become next to worthless when protoss just warp in 10+ supply of zealots to pick it apart.

The problem with drops as well depend on the protoss army being somewhat close to their main base, if it isn't it might just trigger a base race situation. People will say "Terran can lift off, ez", but that's worthless if you lose your ground army when the protoss counter attacks your main....

At this point I either just go mech vs protoss and have fun or I do a timing attack around 12min and try to kill them out right.

Lategame drops from terran's side should have ~5 medivacs full of units (and not too much energy) and you can't cover your whole main in any possible way in almost all maps played. At least my opponents always finds ways to drop somewhere ;P
And drops in many different places same time/attacking front same time prevents whole army just waiting for drops


If they have 5 medivacs full of units dropping don't you ever consider simply taking out their main, the army that's defending it (much smaller, by about 30 supply than yours) then rebuild by sneaking a probe or 2 out?
Welmu
Profile Blog Joined November 2009
Finland3295 Posts
February 05 2012 14:22 GMT
#49
On February 05 2012 12:17 cydial wrote:
Show nested quote +
On February 04 2012 23:30 Welmu wrote:
On February 04 2012 23:21 cydial wrote:
On February 04 2012 22:30 Welmu wrote:
On February 04 2012 20:20 cydial wrote:
After losing 6 matches in a row on daybreak to a high masters protoss I almost laughed out loud reading about how to macro in the late game vs terran as protoss.

My own frustrations aside, how does terran deal with it exactly? Feels like the overwhelming chargelot templar colossus archon force is unstoppable even with many ghosts.

You just have to keep dropping all time with many medivacs too. I have found it feeling like unbeatable playing against all the time dropping style varying with different amounts of units. You just have to have game in your control with map control/harassing a lot basicly.


Proper unit placement never lets me get drops that are cost efficient. Late game drops become next to worthless when protoss just warp in 10+ supply of zealots to pick it apart.

The problem with drops as well depend on the protoss army being somewhat close to their main base, if it isn't it might just trigger a base race situation. People will say "Terran can lift off, ez", but that's worthless if you lose your ground army when the protoss counter attacks your main....

At this point I either just go mech vs protoss and have fun or I do a timing attack around 12min and try to kill them out right.

Lategame drops from terran's side should have ~5 medivacs full of units (and not too much energy) and you can't cover your whole main in any possible way in almost all maps played. At least my opponents always finds ways to drop somewhere ;P
And drops in many different places same time/attacking front same time prevents whole army just waiting for drops


If they have 5 medivacs full of units dropping don't you ever consider simply taking out their main, the army that's defending it (much smaller, by about 30 supply than yours) then rebuild by sneaking a probe or 2 out?


Yeah, if im close to Terrans main then. Downside is that Terran gets to decide fighting position
Progamertwitter.com/welmu1 | twitch.com/Welmu1
Nekratos
Profile Joined February 2012
Singapore16 Posts
February 05 2012 15:15 GMT
#50
Thanks Welmu! Been using speed researched warp prism drops to carry out Collo drops against Terran but will take note of DTs and observer speed from now on!
Co-founder of EasyGreet and www.SGPad.com
WolfBro
Profile Joined December 2011
United States59 Posts
February 08 2012 16:28 GMT
#51
I struggle in the late game. Thank you for the guide.
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