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[G] 1 base robo PvZ - Page 8

Forum Index > StarCraft 2 Strategy
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Grimss
Profile Joined February 2011
France18 Posts
December 07 2011 15:01 GMT
#141
On December 07 2011 23:55 Xenomorph wrote:
Does this not work on close by air? Seems like if they get the early scout off they can prepare.


It works even better on close by air, I just did it on metalo, shattered close air at top master level. They can't scout anything with your stalker and they send away their 1rst overlord to not lose it when you begin to build it so you can warp your robo. The drop and the attack come earlier, it's the best position for this strategy I think.
RastaMonsta
Profile Joined October 2011
304 Posts
December 07 2011 15:20 GMT
#142
i saw this guy own Vibe with this strat, looked so strong! 2 bad im to scared to try it lol
Keilah
Profile Joined May 2010
731 Posts
December 07 2011 15:22 GMT
#143
chadissilent wrote:
Is it that difficult to comprehend? The roaches are there to get trapped by the sentries and killed as he leaves his base. Luckily I played against sloppy players who walked sentries out first without even scouting the bottom of their ramp, all 3 times I have had to do it.


fyp
Grimss
Profile Joined February 2011
France18 Posts
December 07 2011 15:41 GMT
#144
On December 08 2011 00:20 RastaMonsta wrote:
i saw this guy own Vibe with this strat, looked so strong! 2 bad im to scared to try it lol


Just do it several times against friends or even computer to check your timings and refine a little bit. It totally worth it
iiGreetings
Profile Joined March 2011
Canada563 Posts
December 07 2011 16:03 GMT
#145
On December 02 2011 09:53 Lobber wrote:
Show nested quote +
On December 02 2011 09:50 FabledIntegral wrote:
This would lose to the 4 queen no gas build, "Spanishwa style" that isn't too popular anymore. They have 4 queens, a spine, about 6 lings, and assuming that they see the warp prism with an ovie en route to your base, I can't imagine them losing.

Did you even read the post? What does 6 lings a spine and 4 queens have to do with a 10 minute large army push? Yeah a lot of queens could shut down the warprism harass but only queens to defend it is still useless as I can drop in the main and just kite them to death...

Spanishiwa built like 4 spines and he doesn't use it because it has flaws. Warp prism would go well vs this
Adapt and React I MKP, PartinG, EffOrt ♥
chadissilent
Profile Blog Joined September 2010
Canada1187 Posts
December 07 2011 16:25 GMT
#146
On December 08 2011 00:22 Keilah wrote:
Show nested quote +
chadissilent wrote:
Is it that difficult to comprehend? The roaches are there to get trapped by the sentries and killed as he leaves his base. Luckily I played against sloppy players who walked sentries out first without even scouting the bottom of their ramp, all 3 times I have had to do it.


fyp

Think what you want chief, I play all top masters and GMs. Whatever they lead with will get sniped one by one, if the sentries are in range then they are focused.
Bergys
Profile Joined September 2010
Sweden337 Posts
Last Edited: 2011-12-07 16:30:36
December 07 2011 16:29 GMT
#147
On December 07 2011 13:59 chadissilent wrote:
Show nested quote +
On December 07 2011 07:46 FabledIntegral wrote:
On December 07 2011 03:27 chadissilent wrote:
I have played against this build three times in top masters and have held it every time. If they are on 1 base, I drop a roach warren at 32 food, drone to 36 and sac an overlord at 6:30. If I scout 1 base play, I drop 1 spine in main and nat, make an extra queen, make 8 roaches and pump pure ling. Think the Losira build with a couple spines for defense.

Once I have my 8 roaches, I camp the bottom of his ramp and wait for him to move out. By camping his ramp, you use his chokes against him and can snipe the units as they come down one-by-one. My favorite is sniping the sentries so I can just overrun his army in the middle of the map with lings.


Are you "iAmSeXi"?

I'm ClashDrone, we played yesterday


Show nested quote +
On December 07 2011 08:42 Bergys wrote:
On December 07 2011 03:27 chadissilent wrote:
I have played against this build three times in top masters and have held it every time. If they are on 1 base, I drop a roach warren at 32 food, drone to 36 and sac an overlord at 6:30. If I scout 1 base play, I drop 1 spine in main and nat, make an extra queen, make 8 roaches and pump pure ling. Think the Losira build with a couple spines for defense.

Once I have my 8 roaches, I camp the bottom of his ramp and wait for him to move out. By camping his ramp, you use his chokes against him and can snipe the units as they come down one-by-one. My favorite is sniping the sentries so I can just overrun his army in the middle of the map with lings.


This just sounds incredibly stupid to me, what if the protoss warps in 2 sentries and 2 zealots in addition to his 2 stalkers and an immortal and just block your ramp and kills everything? You can't attack him since he will forcefield you off, and you can't defend since there's no way you could have a big enough army to prevent him from coming down the ramp and raping you while also defending your main and nat from the warp prism. Best bet is probably to keep everything in your base except scouting lings, and when you see his army moving out and his warp prism retreating to gather up with his push, you attack him from all angles and try to kill his army/waste all of his force-fields.

I have 8 roaches at his ramp and a million lings + 2 spines + 2 spores at my base. Is it that difficult to comprehend? The roaches are there to simply kill the sentries as he leaves his base, since speedlings destroy that army without sentries. It has worked perfectly all 3 times I have had to do it.


What? What the fuck is 8 roaches supposed to do against 40 supply of protoss units? It might work if he sends his sentries down one by one on move-command and lets you kill them all, but let's not imagine a bronze-league scenario. What would happen is he marches down with 3 immortals(with the sentries in the back ofc) and gets some free kills, and you don't kill shit. Hence the "incredibly stupid" part. And yes, it's hard to comprehend since I don't see how that scenario makes sense even in bronze league.
chadissilent
Profile Blog Joined September 2010
Canada1187 Posts
December 07 2011 17:06 GMT
#148
On December 08 2011 01:29 Bergys wrote:
Show nested quote +
On December 07 2011 13:59 chadissilent wrote:
On December 07 2011 07:46 FabledIntegral wrote:
On December 07 2011 03:27 chadissilent wrote:
I have played against this build three times in top masters and have held it every time. If they are on 1 base, I drop a roach warren at 32 food, drone to 36 and sac an overlord at 6:30. If I scout 1 base play, I drop 1 spine in main and nat, make an extra queen, make 8 roaches and pump pure ling. Think the Losira build with a couple spines for defense.

Once I have my 8 roaches, I camp the bottom of his ramp and wait for him to move out. By camping his ramp, you use his chokes against him and can snipe the units as they come down one-by-one. My favorite is sniping the sentries so I can just overrun his army in the middle of the map with lings.


Are you "iAmSeXi"?

I'm ClashDrone, we played yesterday


On December 07 2011 08:42 Bergys wrote:
On December 07 2011 03:27 chadissilent wrote:
I have played against this build three times in top masters and have held it every time. If they are on 1 base, I drop a roach warren at 32 food, drone to 36 and sac an overlord at 6:30. If I scout 1 base play, I drop 1 spine in main and nat, make an extra queen, make 8 roaches and pump pure ling. Think the Losira build with a couple spines for defense.

Once I have my 8 roaches, I camp the bottom of his ramp and wait for him to move out. By camping his ramp, you use his chokes against him and can snipe the units as they come down one-by-one. My favorite is sniping the sentries so I can just overrun his army in the middle of the map with lings.


This just sounds incredibly stupid to me, what if the protoss warps in 2 sentries and 2 zealots in addition to his 2 stalkers and an immortal and just block your ramp and kills everything? You can't attack him since he will forcefield you off, and you can't defend since there's no way you could have a big enough army to prevent him from coming down the ramp and raping you while also defending your main and nat from the warp prism. Best bet is probably to keep everything in your base except scouting lings, and when you see his army moving out and his warp prism retreating to gather up with his push, you attack him from all angles and try to kill his army/waste all of his force-fields.

I have 8 roaches at his ramp and a million lings + 2 spines + 2 spores at my base. Is it that difficult to comprehend? The roaches are there to simply kill the sentries as he leaves his base, since speedlings destroy that army without sentries. It has worked perfectly all 3 times I have had to do it.


What? What the fuck is 8 roaches supposed to do against 40 supply of protoss units? It might work if he sends his sentries down one by one on move-command and lets you kill them all, but let's not imagine a bronze-league scenario. What would happen is he marches down with 3 immortals(with the sentries in the back ofc) and gets some free kills, and you don't kill shit. Hence the "incredibly stupid" part. And yes, it's hard to comprehend since I don't see how that scenario makes sense even in bronze league.

I'll forgive you on the reading comprehension since English clearly isn't your first language. What this contain does is it instantly gives you a concave on his units coming down the ramp. Since these unit have go come down in single file (kinda hard to deathball down a ramp), you pick off whatever you can one at a time. If sentries are in range, you focus fire them.

I'm willing to bet I play higher level players than you do, so don't give me that "Bronze league" shit.
Deleted User 108965
Profile Blog Joined September 2010
1096 Posts
December 07 2011 17:15 GMT
#149
On December 08 2011 02:06 chadissilent wrote:
Show nested quote +
On December 08 2011 01:29 Bergys wrote:
On December 07 2011 13:59 chadissilent wrote:
On December 07 2011 07:46 FabledIntegral wrote:
On December 07 2011 03:27 chadissilent wrote:
I have played against this build three times in top masters and have held it every time. If they are on 1 base, I drop a roach warren at 32 food, drone to 36 and sac an overlord at 6:30. If I scout 1 base play, I drop 1 spine in main and nat, make an extra queen, make 8 roaches and pump pure ling. Think the Losira build with a couple spines for defense.

Once I have my 8 roaches, I camp the bottom of his ramp and wait for him to move out. By camping his ramp, you use his chokes against him and can snipe the units as they come down one-by-one. My favorite is sniping the sentries so I can just overrun his army in the middle of the map with lings.


Are you "iAmSeXi"?

I'm ClashDrone, we played yesterday


On December 07 2011 08:42 Bergys wrote:
On December 07 2011 03:27 chadissilent wrote:
I have played against this build three times in top masters and have held it every time. If they are on 1 base, I drop a roach warren at 32 food, drone to 36 and sac an overlord at 6:30. If I scout 1 base play, I drop 1 spine in main and nat, make an extra queen, make 8 roaches and pump pure ling. Think the Losira build with a couple spines for defense.

Once I have my 8 roaches, I camp the bottom of his ramp and wait for him to move out. By camping his ramp, you use his chokes against him and can snipe the units as they come down one-by-one. My favorite is sniping the sentries so I can just overrun his army in the middle of the map with lings.


This just sounds incredibly stupid to me, what if the protoss warps in 2 sentries and 2 zealots in addition to his 2 stalkers and an immortal and just block your ramp and kills everything? You can't attack him since he will forcefield you off, and you can't defend since there's no way you could have a big enough army to prevent him from coming down the ramp and raping you while also defending your main and nat from the warp prism. Best bet is probably to keep everything in your base except scouting lings, and when you see his army moving out and his warp prism retreating to gather up with his push, you attack him from all angles and try to kill his army/waste all of his force-fields.

I have 8 roaches at his ramp and a million lings + 2 spines + 2 spores at my base. Is it that difficult to comprehend? The roaches are there to simply kill the sentries as he leaves his base, since speedlings destroy that army without sentries. It has worked perfectly all 3 times I have had to do it.


What? What the fuck is 8 roaches supposed to do against 40 supply of protoss units? It might work if he sends his sentries down one by one on move-command and lets you kill them all, but let's not imagine a bronze-league scenario. What would happen is he marches down with 3 immortals(with the sentries in the back ofc) and gets some free kills, and you don't kill shit. Hence the "incredibly stupid" part. And yes, it's hard to comprehend since I don't see how that scenario makes sense even in bronze league.

I'll forgive you on the reading comprehension since English clearly isn't your first language. What this contain does is it instantly gives you a concave on his units coming down the ramp. Since these unit have go come down in single file (kinda hard to deathball down a ramp), you pick off whatever you can one at a time. If sentries are in range, you focus fire them.

I'm willing to bet I play higher level players than you do, so don't give me that "Bronze league" shit.


couldnt a protoss... you know... just elevator his units down to the low ground and then kill you on even turf?
Disciple....Top 3 control in Clarion County
chadissilent
Profile Blog Joined September 2010
Canada1187 Posts
Last Edited: 2011-12-07 17:33:55
December 07 2011 17:32 GMT
#150
On December 08 2011 02:15 FrankWalls wrote:
Show nested quote +
On December 08 2011 02:06 chadissilent wrote:
On December 08 2011 01:29 Bergys wrote:
On December 07 2011 13:59 chadissilent wrote:
On December 07 2011 07:46 FabledIntegral wrote:
On December 07 2011 03:27 chadissilent wrote:
I have played against this build three times in top masters and have held it every time. If they are on 1 base, I drop a roach warren at 32 food, drone to 36 and sac an overlord at 6:30. If I scout 1 base play, I drop 1 spine in main and nat, make an extra queen, make 8 roaches and pump pure ling. Think the Losira build with a couple spines for defense.

Once I have my 8 roaches, I camp the bottom of his ramp and wait for him to move out. By camping his ramp, you use his chokes against him and can snipe the units as they come down one-by-one. My favorite is sniping the sentries so I can just overrun his army in the middle of the map with lings.


Are you "iAmSeXi"?

I'm ClashDrone, we played yesterday


On December 07 2011 08:42 Bergys wrote:
On December 07 2011 03:27 chadissilent wrote:
I have played against this build three times in top masters and have held it every time. If they are on 1 base, I drop a roach warren at 32 food, drone to 36 and sac an overlord at 6:30. If I scout 1 base play, I drop 1 spine in main and nat, make an extra queen, make 8 roaches and pump pure ling. Think the Losira build with a couple spines for defense.

Once I have my 8 roaches, I camp the bottom of his ramp and wait for him to move out. By camping his ramp, you use his chokes against him and can snipe the units as they come down one-by-one. My favorite is sniping the sentries so I can just overrun his army in the middle of the map with lings.


This just sounds incredibly stupid to me, what if the protoss warps in 2 sentries and 2 zealots in addition to his 2 stalkers and an immortal and just block your ramp and kills everything? You can't attack him since he will forcefield you off, and you can't defend since there's no way you could have a big enough army to prevent him from coming down the ramp and raping you while also defending your main and nat from the warp prism. Best bet is probably to keep everything in your base except scouting lings, and when you see his army moving out and his warp prism retreating to gather up with his push, you attack him from all angles and try to kill his army/waste all of his force-fields.

I have 8 roaches at his ramp and a million lings + 2 spines + 2 spores at my base. Is it that difficult to comprehend? The roaches are there to simply kill the sentries as he leaves his base, since speedlings destroy that army without sentries. It has worked perfectly all 3 times I have had to do it.


What? What the fuck is 8 roaches supposed to do against 40 supply of protoss units? It might work if he sends his sentries down one by one on move-command and lets you kill them all, but let's not imagine a bronze-league scenario. What would happen is he marches down with 3 immortals(with the sentries in the back ofc) and gets some free kills, and you don't kill shit. Hence the "incredibly stupid" part. And yes, it's hard to comprehend since I don't see how that scenario makes sense even in bronze league.

I'll forgive you on the reading comprehension since English clearly isn't your first language. What this contain does is it instantly gives you a concave on his units coming down the ramp. Since these unit have go come down in single file (kinda hard to deathball down a ramp), you pick off whatever you can one at a time. If sentries are in range, you focus fire them.

I'm willing to bet I play higher level players than you do, so don't give me that "Bronze league" shit.


couldnt a protoss... you know... just elevator his units down to the low ground and then kill you on even turf?

With all of that lost harass time, I get another inject or two and more time to prepare for the attack. I'll make that trade.

There are ton of hypotheticals in this situation, I'm simply stating what has worked for me. Then again, if my aunt had balls, she'd be my uncle.
durlug
Profile Joined November 2010
Canada6 Posts
December 07 2011 17:32 GMT
#151
Really enjoying this build. Usually I am the type of player who gets really annoyed with one base play since I feel like it doesn't help my overall abilities. Against Zerg I was having so much difficulty from mid to late game where they just had so many Mutas I couldn't deal with it, and before that I felt like i couldn't attack without losing my entire army. This build works really well, no one I have come against has been able to deal with it. Just faced a Zerg who went fast Mutas and just died because of the amount of Stalkers I had.
Bergys
Profile Joined September 2010
Sweden337 Posts
December 07 2011 17:33 GMT
#152
On December 08 2011 02:06 chadissilent wrote:
Show nested quote +
On December 08 2011 01:29 Bergys wrote:
On December 07 2011 13:59 chadissilent wrote:
On December 07 2011 07:46 FabledIntegral wrote:
On December 07 2011 03:27 chadissilent wrote:
I have played against this build three times in top masters and have held it every time. If they are on 1 base, I drop a roach warren at 32 food, drone to 36 and sac an overlord at 6:30. If I scout 1 base play, I drop 1 spine in main and nat, make an extra queen, make 8 roaches and pump pure ling. Think the Losira build with a couple spines for defense.

Once I have my 8 roaches, I camp the bottom of his ramp and wait for him to move out. By camping his ramp, you use his chokes against him and can snipe the units as they come down one-by-one. My favorite is sniping the sentries so I can just overrun his army in the middle of the map with lings.


Are you "iAmSeXi"?

I'm ClashDrone, we played yesterday


On December 07 2011 08:42 Bergys wrote:
On December 07 2011 03:27 chadissilent wrote:
I have played against this build three times in top masters and have held it every time. If they are on 1 base, I drop a roach warren at 32 food, drone to 36 and sac an overlord at 6:30. If I scout 1 base play, I drop 1 spine in main and nat, make an extra queen, make 8 roaches and pump pure ling. Think the Losira build with a couple spines for defense.

Once I have my 8 roaches, I camp the bottom of his ramp and wait for him to move out. By camping his ramp, you use his chokes against him and can snipe the units as they come down one-by-one. My favorite is sniping the sentries so I can just overrun his army in the middle of the map with lings.


This just sounds incredibly stupid to me, what if the protoss warps in 2 sentries and 2 zealots in addition to his 2 stalkers and an immortal and just block your ramp and kills everything? You can't attack him since he will forcefield you off, and you can't defend since there's no way you could have a big enough army to prevent him from coming down the ramp and raping you while also defending your main and nat from the warp prism. Best bet is probably to keep everything in your base except scouting lings, and when you see his army moving out and his warp prism retreating to gather up with his push, you attack him from all angles and try to kill his army/waste all of his force-fields.

I have 8 roaches at his ramp and a million lings + 2 spines + 2 spores at my base. Is it that difficult to comprehend? The roaches are there to simply kill the sentries as he leaves his base, since speedlings destroy that army without sentries. It has worked perfectly all 3 times I have had to do it.


What? What the fuck is 8 roaches supposed to do against 40 supply of protoss units? It might work if he sends his sentries down one by one on move-command and lets you kill them all, but let's not imagine a bronze-league scenario. What would happen is he marches down with 3 immortals(with the sentries in the back ofc) and gets some free kills, and you don't kill shit. Hence the "incredibly stupid" part. And yes, it's hard to comprehend since I don't see how that scenario makes sense even in bronze league.

I'll forgive you on the reading comprehension since English clearly isn't your first language. What this contain does is it instantly gives you a concave on his units coming down the ramp. Since these unit have go come down in single file (kinda hard to deathball down a ramp), you pick off whatever you can one at a time. If sentries are in range, you focus fire them.

I'm willing to bet I play higher level players than you do, so don't give me that "Bronze league" shit.


Your going to snipe 1 stalker if you're lucky against a good player, and it's not really worth losing alot of roaches for 1 stalker. Since you do know stalkers are faster than roaches without speed, and I highly doubt you have roach speed if you've been spamming lings and roaches. Also, a good player wouldn't let you camp his ramp. He could just harass you with his 1/2 immortals and force you to away from the ramp to the point where he can get most of his units down without you noticing.



chadissilent
Profile Blog Joined September 2010
Canada1187 Posts
December 07 2011 17:36 GMT
#153
On December 08 2011 02:33 Bergys wrote:
Show nested quote +
On December 08 2011 02:06 chadissilent wrote:
On December 08 2011 01:29 Bergys wrote:
On December 07 2011 13:59 chadissilent wrote:
On December 07 2011 07:46 FabledIntegral wrote:
On December 07 2011 03:27 chadissilent wrote:
I have played against this build three times in top masters and have held it every time. If they are on 1 base, I drop a roach warren at 32 food, drone to 36 and sac an overlord at 6:30. If I scout 1 base play, I drop 1 spine in main and nat, make an extra queen, make 8 roaches and pump pure ling. Think the Losira build with a couple spines for defense.

Once I have my 8 roaches, I camp the bottom of his ramp and wait for him to move out. By camping his ramp, you use his chokes against him and can snipe the units as they come down one-by-one. My favorite is sniping the sentries so I can just overrun his army in the middle of the map with lings.


Are you "iAmSeXi"?

I'm ClashDrone, we played yesterday


On December 07 2011 08:42 Bergys wrote:
On December 07 2011 03:27 chadissilent wrote:
I have played against this build three times in top masters and have held it every time. If they are on 1 base, I drop a roach warren at 32 food, drone to 36 and sac an overlord at 6:30. If I scout 1 base play, I drop 1 spine in main and nat, make an extra queen, make 8 roaches and pump pure ling. Think the Losira build with a couple spines for defense.

Once I have my 8 roaches, I camp the bottom of his ramp and wait for him to move out. By camping his ramp, you use his chokes against him and can snipe the units as they come down one-by-one. My favorite is sniping the sentries so I can just overrun his army in the middle of the map with lings.


This just sounds incredibly stupid to me, what if the protoss warps in 2 sentries and 2 zealots in addition to his 2 stalkers and an immortal and just block your ramp and kills everything? You can't attack him since he will forcefield you off, and you can't defend since there's no way you could have a big enough army to prevent him from coming down the ramp and raping you while also defending your main and nat from the warp prism. Best bet is probably to keep everything in your base except scouting lings, and when you see his army moving out and his warp prism retreating to gather up with his push, you attack him from all angles and try to kill his army/waste all of his force-fields.

I have 8 roaches at his ramp and a million lings + 2 spines + 2 spores at my base. Is it that difficult to comprehend? The roaches are there to simply kill the sentries as he leaves his base, since speedlings destroy that army without sentries. It has worked perfectly all 3 times I have had to do it.


What? What the fuck is 8 roaches supposed to do against 40 supply of protoss units? It might work if he sends his sentries down one by one on move-command and lets you kill them all, but let's not imagine a bronze-league scenario. What would happen is he marches down with 3 immortals(with the sentries in the back ofc) and gets some free kills, and you don't kill shit. Hence the "incredibly stupid" part. And yes, it's hard to comprehend since I don't see how that scenario makes sense even in bronze league.

I'll forgive you on the reading comprehension since English clearly isn't your first language. What this contain does is it instantly gives you a concave on his units coming down the ramp. Since these unit have go come down in single file (kinda hard to deathball down a ramp), you pick off whatever you can one at a time. If sentries are in range, you focus fire them.

I'm willing to bet I play higher level players than you do, so don't give me that "Bronze league" shit.


Your going to snipe 1 stalker if you're lucky against a good player, and it's not really worth losing alot of roaches for 1 stalker. Since you do know stalkers are faster than roaches without speed, and I highly doubt you have roach speed if you've been spamming lings and roaches. Also, a good player wouldn't let you camp his ramp. He could just harass you with his 1/2 immortals and force you to away from the ramp to the point where he can get most of his units down without you noticing.




Do you want to test this out? I know what build you're doing, you know how I plan on dealing with it. Sound fair?
Keldory
Profile Joined December 2010
United States65 Posts
December 07 2011 19:17 GMT
#154
Really likin the build, can't say the same for my opponents
"LAMO"
eFonSG
Profile Joined November 2010
United States255 Posts
December 07 2011 19:27 GMT
#155
If i do this, i will feel no better than all Terrans that 1-1-1'd me.
freetgy
Profile Joined November 2010
1720 Posts
December 07 2011 19:30 GMT
#156
On December 08 2011 04:27 eFonSG wrote:
If i do this, i will feel no better than all Terrans that 1-1-1'd me.


well unlike 1-1-1 this build has quite some weaknesses.
Lobber
Profile Joined August 2010
Canada414 Posts
December 07 2011 20:40 GMT
#157
On December 07 2011 23:55 Xenomorph wrote:
Does this not work on close by air? Seems like if they get the early scout off they can prepare.

Most preparations are just wrong, there's one or two very specific counters, which lose to other 1 base all ins, works fine.
You are not your APM, you are not you ladder ranking.
MysteryMeat1
Profile Blog Joined June 2011
United States3292 Posts
December 07 2011 20:48 GMT
#158
the only thing i can come up with that will counter this strategy is if u upgrade ovies speed and drop. which im pretty sure will come too late to do anything.

if u can drop in his base u will win teh base race. However if it isnt close spawns ur screwed

and about zerglins engaging in the middle of the map i do one of two things.

the first don't use any ff and my army will still win or wait for u to retreat

2 if u get to close i will ff and trap u and then i win cause half ur army is gone.
"Cause ya know, Style before victory." -The greatest mafia player alive
ohokurwrong
Profile Blog Joined November 2011
Brazil283 Posts
Last Edited: 2011-12-07 21:07:58
December 07 2011 21:03 GMT
#159
rofl at zilea hes so bad and rages so hard ima love to see him call you a $(@$*#$$ or something

it is kind of depressing i hope your speed is faster off more then 1 base it bothers me as well when GM players are slow (hong un)
Kardrion
Profile Joined May 2011
United States8 Posts
December 07 2011 22:07 GMT
#160
I ran into this on ladder yesterday (mid-master zerg) and I easily held it off without scouting anything. After six minutes I instantly assume either DTs or Voids and so I get an evo and roach warren, and a single spore plus 4 roaches and tech to lair while still droning and making queens, since the cure to one-base harass is heavily droning, and other one-base timings generally are too slow (e.g. one base colossus) or too weak (4-gate). At around 7:30 I'm close to saturated, and scout the warp prism. Pump out a round of 12 speedlings and chase the warp prism around with two queens, roaches and lings, while getting four gas, immediately dropping a spire, and with the next 100 gas after beginning +1 melee. Scouting still no expand behind warp prism, it's a clear one-base all-in, so I pump nothing but speedlings until spire finishes and make a round of mutas which pop just about as the push is hitting the front door (~10min). The guy who was attacking messed up the execution so I was able to snipe the prism and deny reinforcments, which made holding it off far easier, but generally my principle was to engage with lings and delay, forcing FFs, and then pull out until i can get through and focus the stalkers with lings. Ultimately, only the immortals were left alive and the mutas could clean them up with impunity. It seemed like if the harass had done any damage it could've been dangerous, but as it was I was free to saturate two bases and then could simply outproduce a one-base toss. Now knowing that this build exists, I feel like I could be more aggressive scouting and cut a couple corners.

I'm sure it's much more powerful if better executed, but I'm wondering how you deal with an earlier lair timing and quick 2-base saturation, since the prism harass is fairly easy to hold off without taking any damage (I even overmade lings because I had never seen it before, but was saturated on two-base before the push came), and it seems like the slightly delayed immortal stalker timing loses to muta ling queen if the muta timing comes before the main engage (never mind its clear advantage in a base-race scenario). What do you do about a muta timing that lines up with your push?
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